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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Half-Life 2 (PC)

Half-Life 2 review (PC)

Reviewed on November 13, 2008

Imagine the future. Not shiny metal and fluorescent lighting; not lightsabers and foreign planets. This is a disturbingly grounded future: today's world and today's ideals, painted black by the harsh brush of technological surrealism. A future where, day by day, life becomes a little more synonymous with survival.
Lewis's avatar
Alone in the Dark (Wii)

Alone in the Dark review (WII)

Reviewed on November 12, 2008

Imagine if you were driving along a coastal highway with your girlfriend on your way to a weekend resort as part of a paid holiday. Suddenly, out of nowhere, a semi truck slams into your vehicle, forcing it from the road to tumble amidst the jagged rocks a hundred feet below. Somehow you survive and pull your carcass out of the vehicle. You look back to help your girlfriend out of the car and see she's unconcious. You give her arm a tug to see if you can free her and her upper torso comes of...
zippdementia's avatar
Dreamfall: The Longest Journey (Xbox)

Dreamfall: The Longest Journey review (XBX)

Reviewed on November 12, 2008

Having been a huge fan of Longest Journey, I was excited for Dreamfall. It was one of the reasons I bought an Xbox (now given away). In retrospect, I can't say I disliked the game, but I was definitely disapointed in some areas I never thought I'd be dissapointed in.
zippdementia's avatar
Silent Hill 4: The Room (PlayStation 2)

Silent Hill 4: The Room review (PS2)

Reviewed on November 12, 2008

The Silent Hill series moved from episode two to episode three on the back of new imaginative content alone. The technicalities of gameplay barely changed. Silent Hill 4: The Room (SH4) comes on not unlike the prison guard who, caught nodding off, wakes suddenly and starts cracking his whip at everything in sight. This is an arduous game, and I came out of it feeling more unhappy than not about the experience, even angry with the game's conclusion and my inability to alter it without resorting t...
bloomer's avatar
Donkey Kong Jr. (NES)

Donkey Kong Jr. review (NES)

Reviewed on November 10, 2008

I remember playing Donkey Kong Jr. as a wee lad, and loving it. Looking back, I must have either really sucked at video games, had a very short term memory, or just been too naive to know any better. Maybe a combination of all three.
zippdementia's avatar
Resistance 2 (PlayStation 3)

Resistance 2 review (PS3)

Reviewed on November 10, 2008

For a while now, I’ve had an itch. One to do unbridled, unprecedented violence in a first-person shooter. Yet, any I found disappointed me. Condemned was choppy, Jericho was bland and Unreal Tournament was redundant. If I was to be sated, I needed something different. I wanted an all-out war, in a game that didn’t force upon me the same re-hashed formulas consistent of first-person shooters.
True's avatar
Elevator Action (NES)

Elevator Action review (NES)

Reviewed on November 09, 2008

I wish I could say I liked Elevator Action. If I did, I wouldn't have to justify replaying the same two levels over and over again. I wouldn't have to justify returning to it like a battered wife after it abuses me thoroughly with broken promises and the lingering smell of cheap perfume. I could move on to more amusing games, like Contra or Iron Tank. But I don't like Elevator Action, and I'm determined to stand up for myself now.
zippdementia's avatar
World of Goo (PC)

World of Goo review (PC)

Reviewed on November 09, 2008

In this day and age, marking a game as “casual” is usually a kiss of death, forever putting it into the same genre as non-games like Brain Age, Wii Fit, and Wii Music and killing off any hope of being bought by a core gamer audience. In the eyes of many, casual “games” only sell to two types of people: clueless parents that buy them for their kids, and clueless non-gamers who will buy anything that’s popular. For the longest time, this has been the truth – any game that calls itself casual will ...
timrod's avatar
Dead or Alive Xtreme 2 (Xbox 360)

Dead or Alive Xtreme 2 review (X360)

Reviewed on November 06, 2008

Did it actually happen? That incident after midnight with my Xbox 360? No, it had to be a dream...
pickhut's avatar
Armored Core: Formula Front - Extreme Battle (PSP)

Armored Core: Formula Front - Extreme Battle review (PSP)

Reviewed on November 06, 2008

It’s amazing how much street-cred the already popular Need For Speed franchise garnered after the addition of car modification heralded by the Underground series (despite then losing the crown to more innovative contenders such as Rockstar’s Midnight Club series). With the ability to pop the hood, tweak the engine, change the paintwork and slap on a number of designer decals, it became very trendy indeed. That, and the bling. Oh, the bling. Finding balance within the modification did not have a ...
Pylon_Trooper's avatar
Metal Gear Solid (PlayStation)

Metal Gear Solid review (PSX)

Reviewed on November 05, 2008

I have to wonder why the makers of Metal Gear Solid didn’t just make a movie. Here’s a game where the gameplay is never the focus, where interactivity is just a vehicle to get to the next cutscene, where the controller spends more time in your lap than it does in your hands. The best games use interactivity to tell their stories—it is, after all, what separates games from movies. Metal Gear Solid goes in exactly the opposite direction, keeping story and gameplay on opposite sides of a brick wall...
phediuk's avatar
Trilby's Notes (PC)

Trilby's Notes review (PC)

Reviewed on November 02, 2008

I keep praising Ben Croshaw for his technical prowess, but, man, is Trilby's Notes one polished title. After two installments that frequently impressed but whose chinks betrayed their homemade origins, AGS developer and acclaimed smartass Croshaw has delivered a Trilby game that's wholly professional - and fun to play. Its storytelling choices render it not for everyone, but it's a grand showcase of independent programming.
Synonymous's avatar
Jim Power: The Arcade Game (Genesis)

Jim Power: The Arcade Game review (GEN)

Reviewed on November 02, 2008

Jim Power is boring. It tries very hard to be diverse, but, in the end, it fails miserably. Its greatest variation lay between levels. But even this has a pattern: epically long on-foot levels followed by a boss, followed by a journey via spaceship through a gauntlet of hazardous obstacles and deadly enemies, followed by further space travel through a maze of winding corridors while trying not to crash into walls, after which the cycle repeats itself before game’s end.
wolfqueen001's avatar
Far Cry 2 (PlayStation 3)

Far Cry 2 review (PS3)

Reviewed on November 02, 2008

The term "GTA Clone" has come up a lot in my reviews in the past year, and in reviews in general. In part, this is because of the increase of free-roam games. Free roaming seems to be the hot spot for developers these days, regardless of whether they're making a first person shooter, a platformer, or a third person RTS. Hell, I'm waiting for the day that we see a free roam Guitar Hero, in which you have to travel in real time to your venues and spend hours signing autographs, dating groupies,...
zippdementia's avatar
Guilty Gear 2: Overture (Xbox 360)

Guilty Gear 2: Overture review (X360)

Reviewed on November 02, 2008

Though I've played some of the games in the past, I wouldn't call myself a fan of the Guilty Gear series. I don't hate the series, I just never had the opportunity to really dive into it. However, I do acknowledge it has a unique and absurd cast of characters, fluid animation, and an interesting fighting system. And while I may not be a fan, I still understand the shock the actual fans of the series felt when they found out that Guilty Gear 2: Overture wasn't going to be a fighting game. ...
pickhut's avatar
Metal Gear Solid: VR Missions (PlayStation)

Metal Gear Solid: VR Missions review (PSX)

Reviewed on October 31, 2008

Many series have had spin offs. Few series have had successful spin offs. I'm not sure what it is about Metal Gear that makes it so viable for spin off material. Maybe it's the tongue-in-cheek attitude that Hideo Kojima usually attaches to these side plots. Maybe it's the fact that they aren't really spin offs, but more ad-ons to the main games. Maybe people just really like Snake.
zippdementia's avatar
Advanced Dungeons & Dragons: Pool of Radiance (NES)

Advanced Dungeons & Dragons: Pool of Radiance review (NES)

Reviewed on October 30, 2008

Pool of Radiance is an unusual game in that it has entirely fallen from the perspective of the average gamer, but still enjoys an almost legendary status with those familiar with the name. Among the right audience, it will still be brought up with the same type of reverence that NES owners talk about Super Mario Bros 3 or Zelda acolytes discuss Ocarina of Time. It wasn't just another RPG or a good RPG, it was the RPG that defined the late 80s and the first successfu...
dagoss's avatar
Mother 3 (Game Boy Advance)

Mother 3 review (GBA)

Reviewed on October 26, 2008

By all accounts, Mother 3 is a game that should never have been playable by an English-speaking audience. First you have Nintendo’s outspoken hatred of fans of the Mother/Earthbound series – their refusal to translate Mother 1+2 on the GBA, their refusal to translate Mother 3, their refusal to bring Earthbound to the Wii Virtual Console in America/Europe despite Earthbound ranking #1 in their polls of what games to bring to the VC every single time, their outright mocking of Earthbound fans in t...
timrod's avatar
Hotel Dusk: Room 215 (DS)

Hotel Dusk: Room 215 review (DS)

Reviewed on October 25, 2008

Point and click adventures have arguably been in a declines in recent years of gaming. Another gem that certainly hasn’t been explored enough in games would be the film noir style of story telling. Hotel Dusk: Room 215 is a game that brings both aspects together, in a game that makes full use of the DS’ touch screen capabilities. For those who have ever heard the classic Eagle’s song “Hotel California”, you’ll find many interesting parallels between the song and this game.
Probester's avatar
The Longest Journey (PC)

The Longest Journey review (PC)

Reviewed on October 25, 2008

What did we used to like about adventure games? I can't believe that it was the puzzles involving MacGyver-like intuition (combine the apple with the hair spray to get a flamethrower) nor the amazing graphical achievements (anyone else remember having to click on things just to get the game to tell you what the hell it was?). It's easy to believe, with the lack of adventure games out today, that genre outlived its welcome. At the same time, it's hard to completely buy this when games such as ...
zippdementia's avatar

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