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The Moonlight War novel by S.K.S. Perry

Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Legacy of the Wizard (NES)

Legacy of the Wizard review (NES)

Reviewed on July 22, 2009

Legacy of the Wizard has a lot going for it: colorful graphics, a rich soundtrack, diverse playable characters, a huge expansive world to explore, and plenty of items to collect and experiment with. While this sounds like a NES classic so far, one key ingredient is missing from the recipe: game play. To put it bluntly, the game play stinks worse than bad dragon breath and therefore spoils the entire dish.
randxian's avatar
Mana Khemia: Alchemists of Al-Revis (PlayStation 2)

Mana Khemia: Alchemists of Al-Revis review (PS2)

Reviewed on July 22, 2009

At first, I didn’t believe Mana Khemia: Alchemists of Al-Revis had what it takes to be epic—or even great. In truth, “good” was all I really expected.
True's avatar
Megami Tensei Gaiden: Last Bible II (Game Boy Color)

Megami Tensei Gaiden: Last Bible II review (GBC)

Reviewed on July 21, 2009

This is one of those Japanese RPGs that defines the term "under the radar", but hopefully a new (fan) translation will change all that. It was first released in 1993 on the Gameboy and ported to the GBC in 1999, but with few changes, besides the improved colours. Initially there is nothing much of note, just nondescript towns and townspeople, a world map that uses cones for mountains and blue squares to represent towns, and dungeons that are short and mostly uninspired in design. However, if you...
threetimes's avatar
Olympic Decathlon (Apple II)

Olympic Decathlon review (APP2)

Reviewed on July 20, 2009

Everyone knows about the free card games you get with Windows, but they are nothing compared to Microsoft's wonderful early Eighties game, Decathlon. It simulated all ten events of its namesake, and you could practice or play through them all; Decathlon telescoped a grueling two-day affair into an intense thirty minutes. Even friends with the latest consoles enjoyed getting better and almost beating me, and I had fun mostly winning. We took breaks between events, just like real ath...
aschultz's avatar
One Piece: Going Baseball - Kaizoku Yakyuu (Game Boy Advance)

One Piece: Going Baseball - Kaizoku Yakyuu review (GBA)

Reviewed on July 19, 2009

“This is a simple game. You throw the ball. You hit the ball. You catch the ball.” Those lines were spoken by the manager of the Durham Bulls in the movie Bull Durham. Although baseball isn't the most cerebrally taxing sport, modern baseball games make America’s pastime seem like a complicated affair for the uninitiated – You have to decide who to start, batting order, when to get the bullpen going, what deodorant the players use, and which back alley dealers they will buy steroids f...
randxian's avatar
Confidential Mission (Dreamcast)

Confidential Mission review (DC)

Reviewed on July 18, 2009

When Confidential Mission, a standard light gun title by Hitmaker, was released, quite a number of creative games in the genre had come and gone. During the mid '90s, Namco unveiled Time Crisis, a game that gave you the ability, with the help of a foot pedal, to take cover from attacks. Silent Scope, by Konami, actually makes you wield a sniper rifle to locate targets from absurd distances. Hell, Police 911, released the same year CM was ported to the Dreamcast, has sensors impleme...
pickhut's avatar
Munchman (TI-99)

Munchman review (TI99)

Reviewed on July 17, 2009

Many home maze-chomp games in the eighties tried to emulate Pac-Man, maybe adding something, with weird mazes, one-way doors, turning walls, keys and so forth. In theory, at least. Some pretended like giving more frequent extra lives was a big bonus over the arcade, when really they'd just gotten your money anyway. Most barely went beyond adding graphic detail, shifting point values, or changing sounds or the reward in the center. Some subtracted it, like the Atari 2600 port of Pac-Man. Munch...
aschultz's avatar
Half-Life: Desert Crisis (PC)

Half-Life: Desert Crisis review (PC)

Reviewed on July 16, 2009

Blasting someone out of the sky with an electromagnetic beam rifle; making heads explode with twin Desert Eagles while somersaulting through the air; disintegrating someone's entire torso with an over-sized, electrified sledgehammer - these are some of my fondest memories in gaming.
radicaldreamer's avatar
Metal Slug 4 (Arcade)

Metal Slug 4 review (ARC)

Reviewed on July 16, 2009

Lots of words come to mind when I think about SNK's Metal Slug games, and one of the very last is “competent”. Riding an elephant, turning into a zombie—I didn't love this shit because of how well it complemented the gameplay. I loved it because it was fucking insane. An elephant eating chili and incinerating the enemy army with his breath would be the highlight of any other game, but in just one level of Metal Slug 3 it's a distant second to seeing your undead hero melt the flesh off their bone...
mardraum's avatar
Eternal Darkness: Sanity's Requiem (GameCube)

Eternal Darkness: Sanity's Requiem review (GCN)

Reviewed on July 16, 2009

I’m fairly certain that the scariest thing I’ve ever experienced in a video game happened in Eternal Darkness: Sanity’s Requiem. In one of the game’s many stops along the timeline of an ancient book detailing the history of a dark, unseen force, I found myself in the shoes of a Persian swordsman named Karim, who was journeying into the desert to claim a legendary treasure for his lover. The Forbidden City that Karim came upon looked startlingly similar to the one I’d explored as Roman sol...
Suskie's avatar
Sanrio World Smash Ball! (SNES)

Sanrio World Smash Ball! review (SNES)

Reviewed on July 16, 2009

So, Hello Kitty's Sanrio buddies DO have a competitive side. As the referee, she's above it all, but her pals grimace and showboat after each goal in the soccer and breakout amalgam that is Sanrio World Smash Ball. (SWSB.) It's still wholesome fun, from introductory-round enemies adorably whiffing easy kicks to the four-fruit passcodes for continuing at later matches. It even gets away with elevator music between matches. It's just far more intense than you'd expect from Sanrio.
aschultz's avatar
Call of Duty: World at War (Xbox 360)

Call of Duty: World at War review (X360)

Reviewed on July 15, 2009

World at War is a mature and pragmatic representation of World War II.
JANUS2's avatar
Heavenly Sword (PlayStation 3)

Heavenly Sword review (PS3)

Reviewed on July 15, 2009

Often, the most powerful sacrifices are made by one, but benefit many.
True's avatar
Parodius (SNES)

Parodius review (SNES)

Reviewed on July 13, 2009

Some gamers prefer a realistic gaming experience. Parodius is about as far from realistic as the Detroit Lions are from winning a Super Bowl. This is a space shooter that has your little starship avoiding a giant – albeit lovely – Las Vegas showgirl, surviving tight spaces in a candy crafted castle, warping about the playfield of a pinball machine and even blowing up penguins in a bathhouse brawl. Parodius is absolute nonsense, plain and simple, but I’ve never had so much fun in an...
randxian's avatar
JSRF: Jet Set Radio Future (Xbox)

JSRF: Jet Set Radio Future review (XBX)

Reviewed on July 13, 2009

When you really stop to think about it, Jet Set Radio Future is basically a fetch quest title: the main objective is to go around and search for tagged surfaces, so you can spray graffiti over them. Sure, it's slightly different since you're not collecting items when you find them, but the concept is the same. Apparently, Smilebit thought that wouldn't be enough, so they added a side quest where you do more fetching. Needless to say, this could have easily been an unfortunate wreck.
pickhut's avatar
Jawbreaker II (Apple II)

Jawbreaker II review (APP2)

Reviewed on July 13, 2009

Jawbreaker 2 left me wondering: how small can a maze game be before it's not really a maze game any more? It lowers the bar further than I thought possible, as you run a clacking pair of teeth through five rows of dots with roving trap-doors between them. For all the cheery graphics, there isn't much to do, and yet it's more sophisticated than Jawbreaker, that silly clone of Gobbler, with enemies who actually get faster and smarter. Still, it's one of those games you can't b...
aschultz's avatar
The Witcher (PC)

The Witcher review (PC)

Reviewed on July 12, 2009

Interesting, this game is nothing if not interesting. In so many ways the game is just enough different from all the rest of the RPGs to be considered quite good, in other ways interesting is quite odd indeed.
jsgx3's avatar
Sins of a Solar Empire (PC)

Sins of a Solar Empire review (PC)

Reviewed on July 12, 2009

This is a pretty darn good game. But it's just shy of being a great game. In fact it has improved my opinion of the RTS genre. I've had three RTS games that have really impressed me. The first of course is Age of Empires, I remember being very excited in my very first play of that game, the second was Company of Heroes, and this is the third. Interestingly it is the departures from the latest standard RTS fare that have re-ignited my interest in this form of PC gaming. Namely, it doesn't exactly...
jsgx3's avatar
Mount & Blade (PC)

Mount & Blade review (PC)

Reviewed on July 12, 2009

I ran across this game about a year ago on another game website. I noticed it was made a few years ago and it was a bit of an "Indie" hit. while it intrigued me I didn't want to pay for what was reviewed as an "almost but not quite" type of game. A couple months ago I tried the Demo.
jsgx3's avatar
Knight Lore: Majou no Ookami Otoko (Famicom Disk System)

Knight Lore: Majou no Ookami Otoko review (FDS)

Reviewed on July 12, 2009

Knight Lore was a breakout ZX Spectrum game where you walked through a huge castle presented in 45-degree-rotated view. You picked up reagents for a spell that would stop your nighttime lycanthropy, and each set of item locations offered a markedly different puzzle. The FDS version, which probably had to simplify some things due to memory constraints, tried to stretch itself with ungodly repetition. It achieved dilution, as anyone smart enough to solve its puzzles would see quickly.
aschultz's avatar

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