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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Demon's Souls (PlayStation 3)

Demon's Souls review (PS3)

Reviewed on May 15, 2009

The Kingdom of Boletaria was once a prosperous and advanced society, founded as it was on "soul magic" - or the art of drawing on souls to cast powerful spells. But the lords of the realm grew decadent, and without the discipline and restraint needed, awakened a mythical beast, "the Old one", reducing Boletaria to rubble, and leaving a host of demons to feast on the souls of the remaining population.
fleinn's avatar
Defenders of the Dynatron City (NES)

Defenders of the Dynatron City review (NES)

Reviewed on May 15, 2009

As bad as Defenders of Dynatron City was, it was just a totally unfair judgement call away from being middling to good. Somehow, though, a game that tries so hard at being weird just wouldn't WANT to be average, if games had feelings. The description promises "Nobody's normal...six really cool superheroes...and an awful lot of enemies." The imagination is there, with Gatomorphs and Loogiehawks and some amusing backgrounds. About what you'd expect from the folks who brought you Sam and Max...
aschultz's avatar
Metal Slug Anthology (PlayStation 2)

Metal Slug Anthology review (PS2)

Reviewed on May 12, 2009

"ARCADE PERFECT PORT OF EACH TITLE"
pickhut's avatar
Touch Detective 2½ (DS)

Touch Detective 2½ review (DS)

Reviewed on May 11, 2009

As a budding super sleuth, Mackenzie has successfully recovered many missing objects, but now she's finally found her inner voice. In her previous adventure, the titular Touch Detective stared out blankly from the top screen, with wide eyes and an ashen face. Right beside her, a perpetually empty thought-bubble sucked in all the energy of the otherwise crazy cast and wacky cases. Every moment was hers to shine, and she failed miserably. In Touch Detective 2½, that bubble is fil...
woodhouse's avatar
Mother (NES)

Mother review (NES)

Reviewed on May 04, 2009

God bless Demiforce. If it weren’t for them, RPG nerds would never have had the opportunity to save the world from an unnamed threat with nothing but such ordinary items as baseball bats, frying pans and bottle rockets. They would never cruise through the desert in a tank, much less fight a massive robot blocking your path with one. They would never get the chance to survive taunting from hippies or exhaust gases from possessed vehicles.
wolfqueen001's avatar
Batman Forever (Genesis)

Batman Forever review (GEN)

Reviewed on May 04, 2009

In 1995, the kooks at Warner Bros. Studios decided it would be ok to crap all over the re-vamped Batman film franchise (established by Tim Burton and Michael Keaton), by changing director, and even the lead actor, as if Bruce Wayne were a suave, confident British Secret Agent with a steady pimp hand and a penchant for one-liners. This movie tragedy was henceforth known as Batman Forever. To this day, people still ask, “Forever what?” What is the answer to this baffling mystery? Some film ...
QuasidodoJr's avatar
Halo 2 (Xbox)

Halo 2 review (XBX)

Reviewed on May 04, 2009

I never cared for Rainbow Six. While the idea of leading your own personal squad through an unrelenting series of skirmishes was right up my alley, Ubi Soft's acclaimed series focused far too much on nitty-gritty details and meticulous planning for my twitch-happy taste. That's probably why I loved the original Halo so much; having a bunch of Marines backing up your bloody rampages was enthralling, and the minimal amount of control you had over their behavior kept the game from...
Cornwell's avatar
PowerUp Forever (Xbox 360)

PowerUp Forever review (X360)

Reviewed on May 03, 2009

One day, I decided to turn on my Xbox 360... after not having touched the thing for two and a half months. I was in the mood for a Live Arcade title. So, after searching through every single non-community game for an hour, I finally picked something:
pickhut's avatar
Zelda II: The Adventure of Link (NES)

Zelda II: The Adventure of Link review (NES)

Reviewed on May 03, 2009

One could almost say that the serious gaming world can be cleanly divided into two groups: those who love Zelda games and would be devastated if Nintendo were to make any large-scale renovations, and those who gave up on the series a long time ago because it refused to evolve. I fit pretty firmly into the former category; Zelda is my favorite video game franchise, and while the formula has been repeated endlessly, it’s a formula that almost always works and hasn’t gotten old. Then ...
Suskie's avatar
Resident Evil (GameCube)

Resident Evil review (GCN)

Reviewed on May 03, 2009

Conventional wisdom says that Survival Horror diverged into two broad schools in the decade following its widespread inception via Capcom's Resident Evil (RE). There was the Resident Evil school, which presented the player with a reality filled with physical threats and horrors, and there was the Silent Hill school, which toyed with the player's engagement with reality itself. Or; Silent Hill was about dreams and nightmares. Resident Evil was about trying to avoid being torn apart.
bloomer's avatar
Live A Live (SNES)

Live A Live review (SNES)

Reviewed on April 29, 2009

It’s rare these days to see the Square-Enix name within a mile of anything original. “Rehashing sells” has been their motto for the past few years, to the detriment of the JRPG genre as a whole. However, Square wasn’t always like that (well, okay, yes they were). There was a time, back in 1994, when Square released the second-best JRPG on the SNES, second only to Earthbound. That game is Live A Live, which unfortunately never saw a release outside Japan.
timrod's avatar
Odin Sphere (PlayStation 2)

Odin Sphere review (PS2)

Reviewed on April 29, 2009

You probably don’t know how epic an undertaking Odin Sphere was for me. I played the game twice over the course of two years, stopping the first time to break up with my fiancé. Odin Sphere was the last game we played together, making it a relic of that era for me. Writing a review for it is like closing the door on a period of my life. Of course, you don’t really care about any of that. You just want to know if it’s a good game, dammit! What’s all this emotional hoo-haw?
zippdementia's avatar
O'Riley's Mine (Commodore 64)

O'Riley's Mine review (C64)

Reviewed on April 28, 2009

A gamer can get tired of fighting the good fight and saving the world. After one RPG too many about some selfless youth giving his all to prevent the destruction of life as we know it, it's nice to be able to return to a title where it all comes down to a much more basic motivator: greed. The protagonist in O'Riley's mine is a rich guy who wants to be richer still, and doesn't mind risking his life for it; a concept that's a lot easier for mere mortals like us to grasp, even if it's not as much ...
sashanan's avatar
Ghouls (Commodore 64)

Ghouls review (C64)

Reviewed on April 28, 2009

Buggy games are not just something of the last few years, where PC games sometimes seem like they were released weeks, possibly months before they were actually ready to be sold, and this is hurriedly fixed in downloadable patches. In the days of the Commodore 64, this happened as well, minus the patches. Sometimes, a game would inexplicably appear in the stores when it is clearly so bugged or its design is so flawed that it wouldn't have survived even the sketchiest of beta tests. Ghouls is one...
sashanan's avatar
Aztec Challenge (Commodore 64)

Aztec Challenge review (C64)

Reviewed on April 28, 2009

The shortest possible summary of Aztec Challenge would be 'an exercise in coordination, concentration and patience disguised as a game'. You play the role of a young Aztec trying to make his way through a treacherous temple alive, navigating him through seven different levels. While very simple to control, the game manages to put up a real challenge for even the experienced gamer, and ranks among the most difficult Commodore 64 games ever created. With only a few design flaws and overall smooth ...
sashanan's avatar
Attack of the Mutant Camels (Commodore 64)

Attack of the Mutant Camels review (C64)

Reviewed on April 28, 2009

'Attack of the Mutant Camels' is a creation of the warped mind of Jeff Minter, also known as the one man company Llamasoft. Between 1982 and 1987, Jeff Minter has come up with roughly a dozen Commodore games, often simple in concept, but sharing one common characteristic: they all have a twist of insanity. AMC demonstrates this point nicely, for the player is put in a starfighter with only one purpose: to save the galaxy from an attacking horde of huge mutant camels. The concept is silly enough,...
sashanan's avatar
Hover Bovver (Commodore 64)

Hover Bovver review (C64)

Reviewed on April 28, 2009

Video games can answer many questions for us that relentlessly plague our minds all through our comparatively boring lives. What was previously just a part of our imagination can now be brought to life on the screen, putting us in wondrous "what if?" scenarios. What if I had been in charge of the Battle of Normandy? What if I was hunting for treasure in an Aztec tomb riddled with traps? What if I was the last line of defense against an alien invasion? Or, most thrilling of all, what if I had to ...
sashanan's avatar
Aztec (Apple II)

Aztec review (APP2)

Reviewed on April 28, 2009

Aztec, the classic Apple II platform adventure game of tomb plundering excitement and bizarre glitchiness, was released in 1982. 'Nothing like it before. Nothing else like it now!' screamed the hectic looking ads in Creative Computing magazine. They were probably right. 1982 was the year after the arrival of Raiders Of The Lost Ark in cinemas, and was the same year in which the original Pitfall came out for the Atari 2600. Pitfall Harry presents as a colourful stick figure of girth...
bloomer's avatar
Archmage: The Reincarnation (PC)

Archmage: The Reincarnation review (PC)

Reviewed on April 28, 2009

A thousand years ago, war broke over the surface of Terra. No one quite remembers now what the cause of the war was. Some say t'were a feud of the gods, so great was the level of destruction wrought upon the land. Others point the blame at the technological advancements of what are now known as 'The Lost Civilizations.' Surely it is possible that in meddling with the powers of Science these civilizations worked their own demise.
zippdementia's avatar
Rhythm Heaven (DS)

Rhythm Heaven review (DS)

Reviewed on April 26, 2009

One note regarding Rhythm Heaven; it's not about music. At least, not in the way that Guitar Hero, Rock Band, or Elite Beat Agents are about music. Instead, this quirky game focuses on the click-clack of a factory assembly line. It draws you into the tick-tock of a ping pong match. Spawning from the minds behind WarioWare, this title delves into the world of mercurial minigames, just as long as they have a beat. The music takes a seat in the background.
woodhouse's avatar

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