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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
The Little Mermaid (NES)

The Little Mermaid review (NES)

Reviewed on July 11, 2009

“The Little Mermaid” is an amiable little game, very well suited to youngsters who enjoyed the 1989 Disney classic. Its developer is Capcom, who worked on other great 8-bit Disney games like “Duck Tales” and “Darkwing Duck.” In ranking “Mermaid” with the rest of the Capcom/Disney canon, I would say it’s about as good as “Adventures in the Magic Kingdom” but below “Darkwing” and “Tales.” It sure beats “Barbie.”
joseph_valencia's avatar
Valkyrie no Bouken: Toki no Kagi Densetsu (NES)

Valkyrie no Bouken: Toki no Kagi Densetsu review (NES)

Reviewed on July 10, 2009

Valkyrie no Bouken: blah blah something grrarrh (VnB,) despite a fancy title, quickly establishes itself as mournfully bland before turning violently senseless. It achieves what personality it has by committing some baffling mistakes I haven't seen in other bad games. Unsure why anybody would write a translation patch for a game this weak, I Googled to find it was based on an anime series. I also found a detailed walkthrough on a dedicated website. Reading all the secrets hidden by the ga...
aschultz's avatar
Black (PlayStation 2)

Black review (PS2)

Reviewed on July 10, 2009

Come 2006, the Xbox 360 had just been released, the PlayStation 3 had been announced, and Sony fans are eagerly not waiting for one as it costs a billion quid to purchase it. So what’s the best way for Sony to drown the fans financial sorrows? They could keep the hits rolling when the PlayStation 2’s contemporaries have declared themselves dead, or they could push the hardware so much that fans can almost convince themselves they’re playing a 360 game. Or maybe they should focus on the future an...
bigcj34's avatar
Mickey Mania: The Timeless Adventures of Mickey Mouse (Genesis)

Mickey Mania: The Timeless Adventures of Mickey Mouse review (GEN)

Reviewed on July 09, 2009

“Mickey Mania” is a potent combination of technology, imagination and tradition. In other words, it’s the Disney paradigm expressed in video game form. I don’t know if Walt would have a created a game like this, but I’m certain he would be proud, and awed, of its achievement. “Pong” wasn’t even a glint in Atari’s eye when the old master passed in 1966. Could he have imagined that children would one day interact with the sort of images his studio animated? That the drawings of his company’s own a...
joseph_valencia's avatar
Bloodstone (PC)

Bloodstone review (PC)

Reviewed on July 09, 2009

Before Bloodstone, I always took boats in RPGs for granted. Maybe I'd have to complete a weird quest or even overpay a greedy merchant to acquire one, but really, there was little doubt I'd get a boat at some point. There'd always be someone there to help me with transport so I could save his world.
aschultz's avatar
Shadow of the Colossus (PlayStation 2)

Shadow of the Colossus review (PS2)

Reviewed on July 08, 2009

Shadow of the Colossus, more than any other game I’ve played, strives to be epic. The colossi, those enormous creatures that frequently steal the spotlight from protagonist Wander and represent the entirety of his opposition, live up to their name. With the light of his sword guiding him, Wander travels great distances to slay these foes, an act that he believes will bring his dead girlfriend back to life. Upon arriving at each destination, however, players are likely to be humbled by the...
Suskie's avatar
Darkwing Duck (NES)

Darkwing Duck review (NES)

Reviewed on July 08, 2009

“Darkwing Duck” is a video game that is always inventive and rarely redundant. Here is a game where there are discoveries in every level, be it in the form of new enemies or obstacles. It is true to the spirit of the early 1990s cartoon show that inspired it, right down to the title character’s spiel every time he arrives on the scene. “I am Darkwing Duck!” he says. He also trips on banana peels, and his expression when he runs out of hearts is exactly the kind I would expect him to put on. The ...
joseph_valencia's avatar
Assassin's Creed (PlayStation 3)

Assassin's Creed review (PS3)

Reviewed on July 08, 2009

Assassin’s Creed
True's avatar
Ninja Gaiden III: The Ancient Ship of Doom (NES)

Ninja Gaiden III: The Ancient Ship of Doom review (NES)

Reviewed on July 07, 2009

DISCLAIMER: This review is based on the Japanese version of the game, which is much more lenient than the American one. Differences include enemies inflicting less damage, more lenient re-spawns after you die, more reasonable enemy and power-up placement, infinite continues, and a password system. Since the text is Japanese, I don’t have to waste time on the hack video game storytelling, which no doubt consisted of dialogue like “Hurry!”, “What’s going on?” and “We must continue to fight for ...
joseph_valencia's avatar
Number Munchers (Apple II)

Number Munchers review (APP2)

Reviewed on July 06, 2009

Number Munchers (NM) had six cut-scenes; Pac-Man had only three, and they weren't nearly as funny. It's more exciting than some lousy flash cards or even chalkboard problem solving races, and it has high score lists, with names, for each sub-game. And it's more ambitious than its better-known peers, the Oregon Trail and Carmen Sandiego series. The latter, after several plays through, become veiled, randomized multiple-choice exams a notch above vocabulary baseball and other didacti...
aschultz's avatar
Ninja Gaiden II: The Dark Sword of Chaos (NES)

Ninja Gaiden II: The Dark Sword of Chaos review (NES)

Reviewed on July 06, 2009

Reader, I have played “Ninja Gaiden II”, and now I’m here to warn you before it’s too late. Before writing this review, I commented that this game was better than its predecessor, the execrable “Ninja Gaiden I”. I was under much pressure, defending my review from people who said I didn’t devote enough sentences to that game’s story. This game has a story too, told through such dialogue as “What’s going?”, “Who are you?”, “What the…” and my personal favorite “You have to hurry!” The villain is a ...
joseph_valencia's avatar
BlazBlue: Calamity Trigger (PlayStation 3)

BlazBlue: Calamity Trigger review (PS3)

Reviewed on July 06, 2009

Ragna the Bloodedge has a problem. He’s just arrived in town, but they’re already after him. Everyone. Soldiers, vigilantes, and even a few heroes. You can’t really blame them, though. When you’re systematically wiping out the government - especially a dictatorship as corrupt as the Librarium - things aren’t going to be easy. Considering how much destruction and death he’s caused, it’s no wonder there’s such a huge bounty on him. He can handle the stares and terrified gasps from the common folk,...
disco's avatar
Ninja Gaiden (NES)

Ninja Gaiden review (NES)

Reviewed on July 04, 2009

You have to wonder why, in a game like “Ninja Gaiden”, a collision with a small bird can send a grown man flying. This is one of many considerations I made in the act of playing this game. Another one: if you’re fighting on the side of justice, why is everything out to get you? Your character, Ryu Hayabusa, is attacked from all sides, by all manner of creature, be it man or animal. I can understand man, but why the animals? I don’t think sparrows and hawks are that territorial. They can’t have a...
joseph_valencia's avatar
Back to the Future II & III (NES)

Back to the Future II & III review (NES)

Reviewed on July 03, 2009

I’ve been playing “Back to the Future II & III” for nearly two decades. The first time I played it was at the house of my mom’s friend, on her son’s Nintendo console. I couldn’t figure it out back then. Time passed, then came emulation. I was playing a lot of old games that I found were easier than I remembered, because I was older, smarter, more skilled. “Gee, why don’t I revisit that funky ‘Back to the Future’ game,” I thought. Into my computer the file was downloaded. I loaded up the emulator...
joseph_valencia's avatar
Back to the Future (NES)

Back to the Future review (NES)

Reviewed on July 03, 2009

Maybe I’m getting softer, nostalgic, crazier…I don’t know what, but “Back to the Future” for the NES isn’t as bad as I remember it. Perusing my old review from a few years ago, one would get the impression that this game is AIDS.
joseph_valencia's avatar
Power Soukoban (SNES)

Power Soukoban review (SNES)

Reviewed on July 03, 2009

Soukoban, though ported to many platforms, is really a better AI problem or programming exercise than a game. It's simple: push boxes in warehouse onto target squares, no diagonal moves please. For full game, repeat two hundred levels, expanding floor and number of boxes. Unfortunately, its faults are as simple: for nontrivial levels, the a-ha moment pales by the drudge work ahead. Ports that rehash levels with jazzier graphics or let you undo moves can't fully hide this. Power Soukoban t...
aschultz's avatar
Gremlins 2: The New Batch (NES)

Gremlins 2: The New Batch review (NES)

Reviewed on July 03, 2009

“Gremlins 2” isn’t exactly “Contra”, but it’s a fairly enjoyable video game, which is more than I can say about a lot of other movie-inspired games. On a scale of movie games, “Ghostbusters” for the NES being the worst and Sega’s “Aladdin” being the best, I’d say “Gremlins 2” ranks above Nintendo’s “Batman” but doesn’t quite stack up to “New Ghostbusters II”. It’s well above mediocrity but a few notches below genius, finding a comfortable niche in the realm of “just plain good”.
joseph_valencia's avatar
Mega Man 9 (Xbox 360)

Mega Man 9 review (X360)

Reviewed on July 02, 2009

The “Mega Man” franchise has had a lot of highlights. Among the best are the definitive trials of “Mega Man II”, the polished action of “Mega Man IV”, the secrets and Easter eggs of “Mega Man VII”, and the whimsical visuals of “Mega Man 8”. At worst the franchise has delivered disposable fun, as in the fifth and sixth installments, but at its very best “Mega Man” has demonstrated invention like no other game.
joseph_valencia's avatar
Knytt Stories (PC)

Knytt Stories review (PC)

Reviewed on July 02, 2009

Knytt Stories is a little hard to define because it's not technically a game. In actuality, it's a custom made level editor built by freeware genius Nifflas, the guy behind Within a Deep Forest and the original Knytt. He then used that level editor to build a simple story about a girl named Juni, prefacing it with the following:
dragoon_of_infinity's avatar
Metroid Fusion (Game Boy Advance)

Metroid Fusion review (GBA)

Reviewed on July 01, 2009

Ambivalent as I am about Metroid Fusion, Nintendo deserves credit for putting in something fresh. Designing the same old confusing labyrinths filled with hostile wildlife without changing a thing would have been a mistake, and even as the first new entry in the series for almost a decade, the game would have been an enjoyable letdown if it was just a retread. If all you want to do is emulate the Super Nintendo game, there are programs for that.
mardraum's avatar

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