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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Lunar: Eternal Blue (Sega CD)

Lunar: Eternal Blue review (SCD)

Reviewed on July 30, 2009

I have many games from my past.
True's avatar
Metal Gear Solid 2: Sons of Liberty (PlayStation 2)

Metal Gear Solid 2: Sons of Liberty review (PS2)

Reviewed on July 30, 2009

If nothing else, Metal Gear Solid 2: Sons of Liberty is interesting. The games-as-art movement hadn't even gotten off the ground in 2001, and doing what director Hideo Kojima did with this one takes balls so huge that I expect to see him on a Paris runway now that the drop-crotch pants trend has taken off.
mardraum's avatar
It's Mr Pants (Game Boy Advance)

It's Mr Pants review (GBA)

Reviewed on July 29, 2009

It's Mr. Pants, a garish cacophony of destructive glee, trashed my lingering Tetris habit with love, weirdness and dented trophies. Imperfection, too, from the scribbled backgrounds to the game strategies. The Cockney kibitzing of Mr. Pants, an egg-chested fellow with stick limbs and red underpants bigger than his head, combines with several trombone-folly tunes for an upbeat yet relaxed experience.
aschultz's avatar
Star Trek 25th Anniversary (PC)

Star Trek 25th Anniversary review (PC)

Reviewed on July 29, 2009

Space. The final frontier.
WilltheGreat's avatar
Heavenly Sword (PlayStation 3)

Heavenly Sword review (PS3)

Reviewed on July 29, 2009

Heavenly Sword is a curious game. It's made from scriptwriting in the tradition of throwing the viewer into the story, and then avoiding the temptation to update you regularly about the events as they happen. So as opposed to having the writers gloat endlessly over being in a position to bore you to tears with their brilliance - you can listen to the short and few character interactions instead, if you wish to decide the story should interest you.
fleinn's avatar
Psychonauts (PlayStation 2)

Psychonauts review (PS2)

Reviewed on July 28, 2009

On the surface, Psychonauts may not appear remarkable. Broken down, it’s just like any genre-fusing game. Like an RPG, it features a specially gifted character with a “Time to save the world!” complex. Like an action-adventure, you run around a series of levels collecting items for upgrades and power ups until your task for that area is complete. Like a brawler, you slay most enemies without much thought. Like a platformer, you dodge hazards while working your way through a maze of obstac...
wolfqueen001's avatar
Dead Space (PlayStation 3)

Dead Space review (PS3)

Reviewed on July 28, 2009

Isaac Clarke waits motionless, the heavy sound of his breathing mixing with the low hum of the USG Ishimura, the freighter he’s been commissioned to put back together after the ship suffered critical power and engine failure. The engineer feels a bead of sweat run slowly down his back, its progress hampered by the tightness of his space suit. He shifts his shoulders and looks closer at the strange apparatus in front of him. It’s a series of tubes, filled with some kind of clear solution and.....
zippdementia's avatar
Tomb Raider: Anniversary (PSP)

Tomb Raider: Anniversary review (PSP)

Reviewed on July 27, 2009

Lara Croft is the greatest adventurer ever. There’s no situation she can’t spelunk, shoot, or scurry her way out of. When at the bottom of a gigantic ravine filled with ravenous wolves, she will leap, somersault, cartwheel, and dodge her way to a cliff wall and proceed to climb it with near-divine grace and no need for rest. Huge uncrossable pit? No worries, Lara’s here with her trusty grappling hook and amazingly long legs, great for leaping long distances in a single bound of faith. Not e...
zippdementia's avatar
Rocky's Boots (Apple II)

Rocky's Boots review (APP2)

Reviewed on July 25, 2009

Rocky's Boots, like Warren Robinett's more famous Atari 2600 hit Adventure, features you as a cursor running through rooms of many wall textures and colors. It's an educational game, though, not an adventure. You build logic machines to sort shapes with positive and negative values. Or you don't have to. Even the tutorials and sandboxes can keep you wrapped up for a while. Though the end puzzles get maddeningly difficult for the targeted age group, Rocky's Boots provides han...
aschultz's avatar
Resident Evil 3: Nemesis (PlayStation)

Resident Evil 3: Nemesis review (PSX)

Reviewed on July 24, 2009

The problem with “Resident Evil 3: Nemesis” starts with what follows the “3.” The star of the game is not a credit to it. Nemesis is certainly intimidating and intense and fu~gly!, but his presence is also constant from the start to the end. I understand the intention: instead of launching the player into a relative safe zone, throw a big invincible monster at them right from the beginning. It’s a novel experiment, but it’s also one that hasn’t been repeated in a “Resident Evil” since and for a ...
joseph_valencia's avatar
Billy Bob's Huntin' and Fishin' (Game Boy Color)

Billy Bob's Huntin' and Fishin' review (GBC)

Reviewed on July 23, 2009

There are a lot of games on the Game Boy. As a general rule of thumb, those of us with some sense in our heads tend to shy away from anything with the words "Mary-Kate and Ashley Olsen," "Nickelodeon," "Disney" or "port of the thrilling arcade classic!" on the box. Thankfully, this isn't hard, as, despite what the "professionals" may tell us whilst wiping the self-congratulatory jism dribbling out the corner of their mouths, there really aren't that many of those games out there.
hmd's avatar
Dungeons & Dragons: Order of the Griffon (TurboGrafx-16)

Dungeons & Dragons: Order of the Griffon review (TG16)

Reviewed on July 23, 2009

Advanced Dungeons and Dragons (AD&D) provided a formula for RPG's, but unfortunately the licensed computer games focused on the formulas without trying for anything approaching creativity. Order of the Griffon (OotG,) a Turbografx-16 only entry, is fun without being especially good, largely helped by ignoring the more arcane AD&D features nobody cares about. With nothing resembling original plot (hunt down a vampire) or items, and a relatively small world, it sputters along with li...
aschultz's avatar
Mirror's Edge (Xbox 360)

Mirror's Edge review (X360)

Reviewed on July 23, 2009

The future is not as pleasant as it looks. Underneath its brightly colored and highly reflective surface, a totalitarian government sees fit to monitor the flow of all information and crush any dissent among its citizens. In this world, the only privacy allowed is through use of an elite, underground team of mailmen, specially trained in traversing dense urban landscapes in short periods of time. Known as Runners, or “those who walk in paths not meant for human locomotion”, in Mirro...
disco1960's avatar
Viking: Battle for Asgard (PlayStation 3)

Viking: Battle for Asgard review (PS3)

Reviewed on July 23, 2009

I had intentions when I chose Viking: Battle for Asgard. I was in a very clear, very violent mindset when I brought it home. Blind Guardian’s “Battlefield” was my hymn, I resisted the urge to let out a primal, growl of a war cry when I put it in my system, and I prepared myself for what I believed would be an all-out, soul-shattering war from beginning to end.
True's avatar
Homeworld (PC)

Homeworld review (PC)

Reviewed on July 22, 2009

The many skirmishes of Homeworld are punctuated by long periods of cold, dead silence, with the gentle hum of your ships’ engines contributing to it rather than breaking it. There is no sound in vacuum space, of course, and while Homeworld does break this rule, few other games are this adept at conveying such an appropriately quiet atmosphere. For as action-packed as the campaign often is, it’s the frequent stillness that stays with you.
Suskie's avatar
Kung Fu (NES)

Kung Fu review (NES)

Reviewed on July 22, 2009

“Kung Fu” is not a game that lends itself to deep analysis. There’s nothing subtle about it, no “deep” gameplay, and certainly not any rich art design or anything. It is what it is, which is basically a straightforward retro action game that will inspire a lot of silly grins and snickering. There’s nothing big at stake here, which is what makes the game’s charm.
joseph_valencia's avatar
Legacy of the Wizard (NES)

Legacy of the Wizard review (NES)

Reviewed on July 22, 2009

Legacy of the Wizard has a lot going for it: colorful graphics, a rich soundtrack, diverse playable characters, a huge expansive world to explore, and plenty of items to collect and experiment with. While this sounds like a NES classic so far, one key ingredient is missing from the recipe: game play. To put it bluntly, the game play stinks worse than bad dragon breath and therefore spoils the entire dish.
randxian's avatar
Mana Khemia: Alchemists of Al-Revis (PlayStation 2)

Mana Khemia: Alchemists of Al-Revis review (PS2)

Reviewed on July 22, 2009

At first, I didn’t believe Mana Khemia: Alchemists of Al-Revis had what it takes to be epic—or even great. In truth, “good” was all I really expected.
True's avatar
Double Dragon III: The Sacred Stones (NES)

Double Dragon III: The Sacred Stones review (NES)

Reviewed on July 21, 2009

This third and final “Double Dragon” for the Nintendo is god awful. It is the final, desperate gasp of a franchise that was already growing rapidly dated. When you look back, none of these games were very good. They featured a couple of bland interchangeable characters, an assortment of forgettable baddies, and combat that was skewed to the opposition. When other beat ‘em ups began to emerge with greater personality and more solid fight mechanics, it was natural for “Double Dragon” to be discard...
joseph_valencia's avatar
Megami Tensei Gaiden: Last Bible II (Game Boy Color)

Megami Tensei Gaiden: Last Bible II review (GBC)

Reviewed on July 21, 2009

This is one of those Japanese RPGs that defines the term "under the radar", but hopefully a new (fan) translation will change all that. It was first released in 1993 on the Gameboy and ported to the GBC in 1999, but with few changes, besides the improved colours. Initially there is nothing much of note, just nondescript towns and townspeople, a world map that uses cones for mountains and blue squares to represent towns, and dungeons that are short and mostly uninspired in design. However, if you...
threetimes's avatar

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