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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Mirror's Edge (Xbox 360)

Mirror's Edge review (X360)

Reviewed on July 23, 2009

The future is not as pleasant as it looks. Underneath its brightly colored and highly reflective surface, a totalitarian government sees fit to monitor the flow of all information and crush any dissent among its citizens. In this world, the only privacy allowed is through use of an elite, underground team of mailmen, specially trained in traversing dense urban landscapes in short periods of time. Known as Runners, or “those who walk in paths not meant for human locomotion”, in Mirro...
disco1960's avatar
Viking: Battle for Asgard (PlayStation 3)

Viking: Battle for Asgard review (PS3)

Reviewed on July 23, 2009

I had intentions when I chose Viking: Battle for Asgard. I was in a very clear, very violent mindset when I brought it home. Blind Guardian’s “Battlefield” was my hymn, I resisted the urge to let out a primal, growl of a war cry when I put it in my system, and I prepared myself for what I believed would be an all-out, soul-shattering war from beginning to end.
True's avatar
Homeworld (PC)

Homeworld review (PC)

Reviewed on July 22, 2009

The many skirmishes of Homeworld are punctuated by long periods of cold, dead silence, with the gentle hum of your ships’ engines contributing to it rather than breaking it. There is no sound in vacuum space, of course, and while Homeworld does break this rule, few other games are this adept at conveying such an appropriately quiet atmosphere. For as action-packed as the campaign often is, it’s the frequent stillness that stays with you.
Suskie's avatar
Kung Fu (NES)

Kung Fu review (NES)

Reviewed on July 22, 2009

“Kung Fu” is not a game that lends itself to deep analysis. There’s nothing subtle about it, no “deep” gameplay, and certainly not any rich art design or anything. It is what it is, which is basically a straightforward retro action game that will inspire a lot of silly grins and snickering. There’s nothing big at stake here, which is what makes the game’s charm.
joseph_valencia's avatar
Legacy of the Wizard (NES)

Legacy of the Wizard review (NES)

Reviewed on July 22, 2009

Legacy of the Wizard has a lot going for it: colorful graphics, a rich soundtrack, diverse playable characters, a huge expansive world to explore, and plenty of items to collect and experiment with. While this sounds like a NES classic so far, one key ingredient is missing from the recipe: game play. To put it bluntly, the game play stinks worse than bad dragon breath and therefore spoils the entire dish.
randxian's avatar
Mana Khemia: Alchemists of Al-Revis (PlayStation 2)

Mana Khemia: Alchemists of Al-Revis review (PS2)

Reviewed on July 22, 2009

At first, I didn’t believe Mana Khemia: Alchemists of Al-Revis had what it takes to be epic—or even great. In truth, “good” was all I really expected.
True's avatar
Double Dragon III: The Sacred Stones (NES)

Double Dragon III: The Sacred Stones review (NES)

Reviewed on July 21, 2009

This third and final “Double Dragon” for the Nintendo is god awful. It is the final, desperate gasp of a franchise that was already growing rapidly dated. When you look back, none of these games were very good. They featured a couple of bland interchangeable characters, an assortment of forgettable baddies, and combat that was skewed to the opposition. When other beat ‘em ups began to emerge with greater personality and more solid fight mechanics, it was natural for “Double Dragon” to be discard...
joseph_valencia's avatar
Megami Tensei Gaiden: Last Bible II (Game Boy Color)

Megami Tensei Gaiden: Last Bible II review (GBC)

Reviewed on July 21, 2009

This is one of those Japanese RPGs that defines the term "under the radar", but hopefully a new (fan) translation will change all that. It was first released in 1993 on the Gameboy and ported to the GBC in 1999, but with few changes, besides the improved colours. Initially there is nothing much of note, just nondescript towns and townspeople, a world map that uses cones for mountains and blue squares to represent towns, and dungeons that are short and mostly uninspired in design. However, if you...
threetimes's avatar
Mighty Final Fight (NES)

Mighty Final Fight review (NES)

Reviewed on July 20, 2009

“Mighty Final Fight” is a fairly enjoyable brawler from Capcom, the masterminds behind the “Mega Man” franchise and assorted Disney games. They also created the original “Final Fight,” which caused a sensation when it first hit arcades in 1989. Consider this Nintendo game to be a kind of condensed version of that one, with a few flourishes here and there.
joseph_valencia's avatar
Olympic Decathlon (Apple II)

Olympic Decathlon review (APP2)

Reviewed on July 19, 2009

Everyone knows about the free card games you get with Windows, but they are nothing compared to Microsoft's wonderful early Eighties game, Decathlon. It simulated all ten events of its namesake, and you could practice or play through them all; Decathlon telescoped a grueling two-day affair into an intense thirty minutes. Even friends with the latest consoles enjoyed getting better and almost beating me, and I had fun mostly winning. We took breaks between events, just like real ath...
aschultz's avatar
One Piece: Going Baseball - Kaizoku Yakyuu (Game Boy Advance)

One Piece: Going Baseball - Kaizoku Yakyuu review (GBA)

Reviewed on July 18, 2009

“This is a simple game. You throw the ball. You hit the ball. You catch the ball.” Those lines were spoken by the manager of the Durham Bulls in the movie Bull Durham. Although baseball isn't the most cerebrally taxing sport, modern baseball games make America’s pastime seem like a complicated affair for the uninitiated – You have to decide who to start, batting order, when to get the bullpen going, what deodorant the players use, and which back alley dealers they will buy steroids f...
randxian's avatar
Double Dragon II: The Revenge (NES)

Double Dragon II: The Revenge review (NES)

Reviewed on July 18, 2009

“Double Dragon II” is in some ways a step forward and in other ways a step backward. The good comes with the bad, and the bad is often irritating. The lesser parts ultimately outweigh the better ones, and we walk away thinking this could have been a really good brawler. Just a little bit of thought would have gone a long way.
joseph_valencia's avatar
Confidential Mission (Dreamcast)

Confidential Mission review (DC)

Reviewed on July 18, 2009

When Confidential Mission, a standard light gun title by Hitmaker, was released, quite a number of creative games in the genre had come and gone. During the mid '90s, Namco unveiled Time Crisis, a game that gave you the ability, with the help of a foot pedal, to take cover from attacks. Silent Scope, by Konami, actually makes you wield a sniper rifle to locate targets from absurd distances. Hell, Police 911, released the same year CM was ported to the Dreamcast, has sensors impleme...
pickhut's avatar
Munchman (TI-99)

Munchman review (TI99)

Reviewed on July 17, 2009

Many home maze-chomp games in the eighties tried to emulate Pac-Man, maybe adding something, with weird mazes, one-way doors, turning walls, keys and so forth. In theory, at least. Some pretended like giving more frequent extra lives was a big bonus over the arcade, when really they'd just gotten your money anyway. Most barely went beyond adding graphic detail, shifting point values, or changing sounds or the reward in the center. Some subtracted it, like the Atari 2600 port of Pac-Man. Munch...
aschultz's avatar
Double Dragon (NES)

Double Dragon review (NES)

Reviewed on July 16, 2009

“Double Dragon” is a fair brawler. For one of the earliest entries in this genre, that’s not bad. Compared to the execrable arcade version, it fairs even better. But put it next to a game like “Mighty Final Fight” or “Ninja Turtles III,” and “Dragon” demonstrates some wear. It’s not as technically competent as the former or as inventive as the latter. Such is often the condition of being “first.” A game like this can start a genre, but it’s one thing to do that and another to remain relevant as ...
joseph_valencia's avatar
Half-Life: Desert Crisis (PC)

Half-Life: Desert Crisis review (PC)

Reviewed on July 16, 2009

Blasting someone out of the sky with an electromagnetic beam rifle; making heads explode with twin Desert Eagles while somersaulting through the air; disintegrating someone's entire torso with an over-sized, electrified sledgehammer - these are some of my fondest memories in gaming.
radicaldreamer's avatar
Metal Slug 4 (Arcade)

Metal Slug 4 review (ARC)

Reviewed on July 16, 2009

Lots of words come to mind when I think about SNK's Metal Slug games, and one of the very last is “competent”. Riding an elephant, turning into a zombie—I didn't love this shit because of how well it complemented the gameplay. I loved it because it was fucking insane. An elephant eating chili and incinerating the enemy army with his breath would be the highlight of any other game, but in just one level of Metal Slug 3 it's a distant second to seeing your undead hero melt the flesh off their bone...
mardraum's avatar
Eternal Darkness: Sanity's Requiem (GameCube)

Eternal Darkness: Sanity's Requiem review (GCN)

Reviewed on July 15, 2009

I’m fairly certain that the scariest thing I’ve ever experienced in a video game happened in Eternal Darkness: Sanity’s Requiem. In one of the game’s many stops along the timeline of an ancient book detailing the history of a dark, unseen force, I found myself in the shoes of a Persian swordsman named Karim, who was journeying into the desert to claim a legendary treasure for his lover. The Forbidden City that Karim came upon looked startlingly similar to the one I’d explored as Roman sol...
Suskie's avatar
Sanrio World Smash Ball! (SNES)

Sanrio World Smash Ball! review (SNES)

Reviewed on July 15, 2009

So, Hello Kitty's Sanrio buddies DO have a competitive side. As the referee, she's above it all, but her pals grimace and showboat after each goal in the soccer and breakout amalgam that is Sanrio World Smash Ball. (SWSB.) It's still wholesome fun, from introductory-round enemies adorably whiffing easy kicks to the four-fruit passcodes for continuing at later matches. It even gets away with elevator music between matches. It's just far more intense than you'd expect from Sanrio.
aschultz's avatar
TaleSpin (NES)

TaleSpin review (NES)

Reviewed on July 15, 2009

“TaleSpin” is a game that I did not wholly enjoy. I certainly didn’t enjoy it on the same level as Capcom’s “Darkwing Duck” or “Rescue Rangers.” And yet, it’s a fairly competent piece of software that delivers all the requisite action and brand power. Fans of the syndicated Disney cartoon “TaleSpin” will find that this is probably the only good video game based on it. This isn’t just a concession based on the low bar set by other “TaleSpin” games, but also a fair appraisal independent of any oth...
joseph_valencia's avatar

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