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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
inFAMOUS (PlayStation 3)

inFAMOUS review (PS3)

Reviewed on November 16, 2009

I was always a fan of the Ultimate Spiderman game. Even after I finished it, I would start it up simply for the purpose of jumping off high buildings and web-slinging away at the last minute. It was pure, unadulterated fun. I could not wait, then, when I heard of inFamous. Having invested roughly thirty hours in the game, I can say those comparisons are warranted in some respects and not so much in others.
CptnMayhem's avatar
Stratovox (Arcade)

Stratovox review (ARC)

Reviewed on November 16, 2009

Historians will note that Stratovox was the first game to use synthesized voice. Long forgotten behind this trivia is the unforgiving game time forgot. My initial impression of Stratovox, you ask?
LowerStreetBlues's avatar
Antarctic Adventure (Colecovision)

Antarctic Adventure review (CVN)

Reviewed on November 15, 2009

Konami's Antarctic Adventure is a devilishly challenging title, an addicting yet frustrating arctic hustle content to be as cold as the icy continent. Tasked with visiting arctic bases under the strictest of time constraints, the plucky Penta the Penguin will have his hands full dodging fissures in the ice and smiling sea lions all along his way. Both happen to be harmless. Sea lions pop out of fishing holes only to send Penta back a few paces while any icy crevice is shallow enough to...
LowerStreetBlues's avatar
Demon's Souls (PlayStation 3)

Demon's Souls review (PS3)

Reviewed on November 15, 2009

The castle reeks of death. The path leading up to the main gate is littered with corpses. Maggoty, stinking bags of flesh left to rot where they fell. The horses, too. Their bodies were ripped open, with their loads and carts broken on the cobblestone. The crows are already at their flesh; pickings in Boletaria have been very good lately. The inside of the castle is worse. That gaping entrance leads into a seemingly endless black abyss, as if it were the mouth of some otherworldly beast. ...
disco's avatar
Borderlands (Xbox 360)

Borderlands review (X360)

Reviewed on November 12, 2009

Borderlands was a very anticipated game that alot of people couldn't wait for. I was one of them. For a first person shooter/RPG, it was definitely worth the wait.
Xyandar's avatar
Gorf (Colecovision)

Gorf review (CVN)

Reviewed on November 09, 2009

The Galactic Orbiting Robot Force, better known as Gorf, has its sights set on our humble Earth for its next conquest, its alien fleet traveling through a space warp and descending on the planet in a uniform march. Something must be done. Confronted with such threats before, the Earth people have learned. Before they would commission one pilot to watchguard the planet, roving the lower atmosphere as descenders continued to fall. But ceaseless Space Invaders would never stop com...
LowerStreetBlues's avatar
Tekken 6 (PlayStation 3)

Tekken 6 review (PS3)

Reviewed on November 07, 2009

Jin Kazama has turned evil. It was inevitable, even if it seemed unlikely. You’d never think he’d actually go through with it - he’s practically a saint compared to some of the other characters - but the temptation was too great. Jin has taken control of the Mishima Zaibatsu, but he’s not interested in using it for the sake of justice or peace. Instead, he used the corporation to build an unbeatable army and intends to conquer the world with it. He’s accomplished more than any of his predecessor...
disco's avatar
Tales of the World: Radiant Mythology (PSP)

Tales of the World: Radiant Mythology review (PSP)

Reviewed on November 06, 2009

Fan service games can easily be forgiven for being mediocre if they at least pull off their intended gimmick well enough. Unfortunately, Tales of the World: Radiant Mythology fails on this basic principle, meaning the fans are left with a sub-par game.
randxian's avatar
Wonder Boy in Monster World (Genesis)

Wonder Boy in Monster World review (GEN)

Reviewed on November 05, 2009

So ends another episode in the adventures of “Wonder Boy”.
joseph_valencia's avatar
Hearts of Iron III (PC)

Hearts of Iron III review (PC)

Reviewed on November 05, 2009

I like numbers, I really do. Numbers can do all sorts of interesting and wonderful things. Numbers tell architects how tall their skyscrapers can be before collapsing. Numbers let you find your friend's house with a GPS when normally you'd be lost. Numbers govern telephones, crosswalks, and of course the INTERNETS. Numbers, and here's my favorite part, form the basis of our understanding of the universe itself.
TheGrue's avatar
Big Bang Mini (DS)

Big Bang Mini review (DS)

Reviewed on November 05, 2009

Writing about Big Bang Mini in five hundred words is a little like creating a football-playing octopus spliced with DNA from Beckham and Pele, dropping a sack of balls at its boot-clad tentacles then confining it to a four-foot cubed room. You need a certain depth, a certain room to breathe, to fully appreciate the unfolding insanity. Otherwise, all you get is muddy footprints on the wallpaper.
bside's avatar
Order of War (PC)

Order of War review (PC)

Reviewed on November 04, 2009

First off I should say that I find “Order of War” quite a versatile thing. I mean it will be ok for many types of gamers: newbie in RTS, hardened players and history buffs. I consider myself an ordinary gamer with interest in shooters, RTSs and WWII. Maybe this is the reason why I love this game: for me it’s a great mixture of tactical RTS peppered with some shooter features. The game is really addictive and fun to play, probably due to its dynamism and simplified controls. Still however, devel...
Woodybeaver's avatar
Mr. Do!'s Castle (Colecovision)

Mr. Do!'s Castle review (CVN)

Reviewed on November 03, 2009

Taking to heart the accusation that their first title in the series, Mr Do!, was merely a copy of Dig Dug, developer Universal made certain that Mr. Do's Castle bore nary a resemblance to the Atari creation. For instance, in this spirited follow-up, Mr. Do finally surfaces, no longer weaving through underground networks mined out of wavy yellow and green checkered earth. A light bulb clicked on during one of the design team meetings -- "Our hero is a clown, not a gopher!" ...
LowerStreetBlues's avatar
Crisis Core: Final Fantasy VII (PSP)

Crisis Core: Final Fantasy VII review (PSP)

Reviewed on November 02, 2009

Crisis Core is a shallow game, rarely giving you a chance to deviate from the main story and explore, as the story whisks you from one chapter to the next at an incredible pace.
jerec's avatar
Demon's Souls (PlayStation 3)

Demon's Souls review (PS3)

Reviewed on November 01, 2009

What would happen if Godzilla and the Alien from Ridley Scott's movie had gone to hell to merge together, then came back as a hideous demon with a lean eight-pack(yes I said eight since it's not human..) and a mean punch that Captain Falcon would be proud of? Why you would get the towering monstrosity known as the Dragon God! Its roars are deafening even from far away. Your heart is beating fast. Its rage is seething uncontrollably that it never stops moving. Yet all you can do is wonder ...
jiggs's avatar
Monster World IV (Genesis)

Monster World IV review (GEN)

Reviewed on October 31, 2009

It all started when Bocke Lee Temjin entered the Oracle’s hut and received the Elixir and the sword Gradius. This was our first act of rebellion against the extraterrestrial threat that had targeted Monster World for,… well, who knows what. Bocke would only get as far as the Mechanical Dragon, a mere agent of the alien forces. The real culprits would safely escape in their flying saucers. Centuries later, Shion would start a quest that would bring him face to face with the cryptic antagonist tha...
joseph_valencia's avatar
Mr. Do! (Colecovision)

Mr. Do! review (CVN)

Reviewed on October 30, 2009

Mr. Do is a clown. That's strike one against him. In this self-titled Colecovision debut he harvests cherries lying ripe in bizarre single-screen sub-terrains. His underground world is one of pastel and patterned colors, dirt-munching monsters and easily excavated soil which he burrows through with ease. If only his natural predators weren't so abundant, he might have it made, but alas Mr. Do is forever on the lam, digging for his next cherry under the dogging jaws of Badguys and Diggers, Bl...
LowerStreetBlues's avatar
Valhalla Knights: Eldar Saga (Wii)

Valhalla Knights: Eldar Saga review (WII)

Reviewed on October 29, 2009

The downfall of mankind began with a meteor shower. Those little space rocks were a bad omen; not long after they fell, legions of monsters swarmed across the countryside. Millions were slaughtered, society collapsed, and the few remaining survivors of the various races banded together to save what was left. It took them a while, but they managed to drive back the hordes and lived happily ever after. Their descendants, on the other hand, weren’t so lucky. Evil has returned to the land of Eldar, ...
disco's avatar
Army of Two (PlayStation 3)

Army of Two review (PS3)

Reviewed on October 26, 2009

I am quite surprised to see that nobody has written a review for this game yet. Where to begin; this game does not take place in the present day, it starts in 1994, when private militaries start to take a stronghold in wartime affairs. The story quickly moves forward into the war on terror that started in 2001 and from there things get interesting, focusing on the problems of the day while adding a litte twist to the events and throwing in some humor. The characters are well put together and are...
TomatoMan's avatar
Too Human (Xbox 360)

Too Human review (X360)

Reviewed on October 25, 2009

A more optimistic person than myself would probably assume that when a development team spends an entire decade on a pet project of theirs, they’re doing it for the love of the craft, to ensure that the final product is as perfect as it could possibly be. It seems infuriating that Too Human could wind up such a monumentally hollow bore after so much time on the workbench, until the realization hits you that good games only take a couple of years, at the most, to generate. When a ti...
Suskie's avatar

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