Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
Quest for Glory I: So You Want To Be A Hero review (PC)Reviewed by sashanan on June 11, 2009 - #Originally known as Hero's Quest and later renamed to Quest for Glory, this game is the first in another Sierra ''Quest'' adventure series, with a significant twist: the Quest for Glory games combine RPG elements into the adventures. You play the role of an adventurer striving to become a Hero by taking on monsters, a band of brigands and an ogre witch in the otherwise beautiful valley of Spielburg. In many ways, the game is like the other old Sierra adventure series: you walk around, you type c... |
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DreamWeb review (PC)Reviewed by darketernal on June 10, 2009 - #The cyberpunk genre is rarely as well presented as it should be, partially because most developers themselves haven’t the slightest idea how to present it in the first place. Sometimes, they’d opt for an overly-complex ‘hardcore’ approach, confusing newcomers with countless rules, ideas and staples of the niche genre, thinking that we should, as fans, already know what the hell they are talking about. Failing that, the other side of the coin that tries to weave a good futuristic story but fails ... |
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Sonic the Hedgehog Chaos review (SMS)Reviewed by bigcj34 on June 08, 2009 - #Why another Sonic release on the antiquated Master System? The 16-bit Sonic series was selling the Mega Drive faster than you can say “Nintendon’t”, and the SMS barely tapped the dominating NES. However its strong user base in Europe and Brazil still flourished, and with games being made on the technically equivalent Game Gear handheld, there’s no reason not to release another Sonic on the SMS. |
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Mana Khemia: Alchemists of Al-Revis review (PS2)Reviewed by sashanan on June 08, 2009 - #The PlayStation 2 has been a very prolific platform for RPGs during its lifecycle, and even long after the PS3's release, a select few developers continue to service it. Gust is among them, choosing the PS2 for Mana Khemia (2007 in Japan, 2008 in the US). An alchemy-themed game in which gathering recipes and ingredients to create your own items, weapons and armour, Mana Khemia plays so similarly to the three Atelier Iris games that it's tempting to just consider it Atelier Iris 4 and be done wit... |
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Beat 'Em & Eat 'Em review (A2600)Reviewed by disco on June 07, 2009 - #You know, I was trying to come up with a good intro for this. Something interesting, like a little descriptive scene or narrative. The usual. But I can’t. Not for a game like this, anyway. One can only stare slack-jawed at that blank page and that ever-blinking cursor for so long. Besides, the box sums it up better than anything I could have come with: |
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Teenage Mutant Ninja Turtles III: Radical Rescue review (GB)Reviewed by joseph_valencia on June 05, 2009 - #Reader, “Teenage Mutant Ninja Turtles III: Radical Rescue” is indeed radical, and it has rescuing of the highest degree. It's an adventure game, and it puts lesser peers like “Super Hemorrhoid” and “Sellout 3” to shame. It is absolutely fun to play, rewarding to explore, and brutal in its challenges. Most of all, it washed away the awful taste of “Back from the Sewers”. |
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X-COM: Enforcer review (PC)Reviewed by Suskie on June 05, 2009 - #I’m in a habit of paying no attention to Steam’s frequent pop-up advertisements that bring to light the various discounts the service offers on games I generally don’t care about, but the announcement that all five titles in the renowned X-COM series would be available for something like fifteen dollars was difficult to ignore. That purchase was supposed to be my gateway to a series that I’ve been meaning to catch up on for quite some time, given that it’s rooted in a genre I’m fond of: t... |
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Insurgency: Modern Infantry Combat review (PC)Reviewed by Suskie on June 05, 2009 - #I really, really suck at Insurgency. But I have an excuse! |
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Teenage Mutant Ninja Turtles II review (GB)Reviewed by joseph_valencia on June 04, 2009 - #“Teenage Mutant Ninja Turtles II: Back from the Sewers” is the kind of game I thought “Fall of the Foot Clan” would turn out to be. That is to say…it sucked. Amiable is not the word for this one. As a matter of fact, “Sewers” demands three words to describe it: incompetent, plodding, and annoying. I pity the Turtle fans in 1991 whose parents bought them this game instead of “Manhattan Project”. |
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Teenage Mutant Ninja Turtles: Fall of the Foot Clan review (GB)Reviewed by joseph_valencia on June 04, 2009 - #Here is a game I didn’t expect to like. A basic, monochrome Gameboy game released to cash-in on a more elaborate console version. Guess what? I enjoyed “Fall of the Foot Clan” more than “Teenage Mutant Ninja Turtles II: The Arcade Game”. Both were released in 1990. One is a bloated port of a superior coin-op experience, the other a humble and efficient portable actioner. (If that word doesn’t exist, I’m coining it right here.) |
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Tony Hawk's Pro Skater 3 review (PSX)Reviewed by bigcj34 on June 03, 2009 - #Tony Hawk’s is probably one of the most ubiquitous franchises of the last decade. It’s appeared on every format made since ollie-ing into the PlayStation park in 1999, and when each game is designed to be built better than the last, playing this eight-year old title is like skating backwards into a time machine. |
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Neo Contra review (PS2)Reviewed by pickhut on June 01, 2009 - #After the dreadful Appaloosa game that had the word Contra slapped on it (C: The Contra Adventure), Shattered Soldier was a welcomed return to the series' roots. Bill Rizer reappeared as the main character, who was accompanied this time by a female cyborg, and both were thrown into side-scrolling badassery, filled with weird creatures, aliens, and high-tech Weapons of Epic Destruction (WED). When a game plops you into crazy situations, like being chased down a snowy mountain by a huge worm, figh... |
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inFAMOUS review (PS3)Reviewed by disco on June 01, 2009 - #It all started with a bang. Or rather, it ended with one. Half of Empire City, gone in a fiery apocalypse. Buildings, roads, people, everything. The bomb left almost nothing behind, not even the bodies of its victims. Just the sickening stench of smoke and burned flesh. They were the lucky ones, though; they got to die quickly. The survivors were in for something much, much worse. Riots, chaos, rape, murder, the complete and utter breakdown of society as we know it. It’s been two weeks in... |
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Adventures in the Magic Kingdom review (NES)Reviewed by joseph_valencia on May 30, 2009 - #“Adventures in the Magic Kingdom” gets off to such a charming start, I started to think that maybe there was more than nostalgia to this game. I found myself strolling around an 8-bit tile map replica of the famous theme park, answering trivia questions in an effort to track down Pluto the Dog. Along the way, I noticed such familiar sites as Main Street U.S.A., the “Mark Twain” steam boat that chugs along the river surrounding the Haunted Mansion, the spinning rockets of Tommorowland, and the li... |
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Teenage Mutant Ninja Turtles 3: The Manhatten Project review (NES)Reviewed by joseph_valencia on May 30, 2009 - #"Teenage Mutant Ninja Turtles III: The Manhattan Project". Say it aloud. Absorb its cover into your retina: the Triceraton, the mousers, the turtles, the army of foot soldiers, and Manhattan floating in the sky like Sonic’s Angel Island. Forget all those other wimpy beat ‘em ups with their generic thugs and their standard streets and alleys. You know what? "The Manhattan Project" has robots, stone warriors, submarines, the Technodrome, and even a UFO. Beat that, Final Cat Fight or Streets of ‘Ro... |
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Leisure Suit Larry in the Land of the Lounge Lizards review (PC)Reviewed by aschultz on May 28, 2009 - #Leisure Suit Larry (LSL,) despite notoriety after its first release was less disgusting and offensive than its sequels, most of which overused weak riffs on material from the original game anyway. It's surely one of Sierra's very best graphic adventures, as it doesn't take itself too seriously and goes beyond just some hapless forty-year-old's quest to lose his virginity. It pokes fun at the awkwardness we all felt during our teenage years and makes Larry a poor schlemeil who can't even do the b... |
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Laser Blast review (A2600)Reviewed by aschultz on May 28, 2009 - #For years, I remembered Laser Blast (LB) as the game that I should've won, but I had to go to the bathroom. LB has an appealing, amusing concept. You are a UFO, elliptical and with windows spinning around the center. You must fire down at three ground cannons. You are also, apparently, the bad guys: your lasers are red, theirs blue. If you win, a new round appears. This goes on until you get a million points. You can get 270 points per round, which can take two to five seconds. Doing the ... |
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Resident Evil 5 review (PS3)Reviewed by True on May 28, 2009 - #Over the countless years I’ve been playing video games, I’ve anticipated the release of many titles. Most of them have been sequels—Shining Force II, Lunar: Eternal Blue, Bloodrayne 2. It’s a long list. But never, ever, have I anticipated a game as much as I did Resident Evil 5. |
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Major Minor's Majestic March review (WII)Reviewed by woodhouse on May 25, 2009 - #Major Minor's Majestic March has an impressive pedigree. Its developer NanaOn-Sha, or more specifically musician Masaya Matsuura and artist Rodney Alan Greenblat, helped shape the rhythm game genre with iconic 90's releases PaRappa the Rapper and Um Jammer Lammy. The games stood out because of their quirky graphics, music, and plot. There was also an inherent charm to their main characters: a dog learning to bust rhymes and a lamb struggling for her grunge-guitar dreams. ... |
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Sonic the Hedgehog 2 review (SMS)Reviewed by bigcj34 on May 25, 2009 - #Back in 1992 the Mega Drive had superseded Master System for quite some time. The “made for blast-processing” Sonic the Hedgehog shifted units like hot pancakes and it’s 8-bit predecessor looked long sent into obscurity after being comfortably beaten by the inferior NES. |
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