Ads are gone. We're using Patreon to raise funds so we can grow. Please pledge support today!
Google+   Facebook button  Twitter button 
3DS | DS | PS3 | PS4 | PSP | VITA | WII | WIIU | X360 | XB1 | All

Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Technomage: Return to Eternity (PlayStation)

Technomage: Return to Eternity review (PSX)

Reviewed on January 31, 2010

So, who has heard of Technomage? Admittedly, the very fact that you are reading this heavily suggests that you do, but you have to admit, this was a very quietly released game, made by the German company Sunflower. Again, not heard of them? It's okay, neither had I. So, an all but unheard of game, made by an all but unheard of company. This never bodes well.
Cornwell's avatar
Joshua and the Battle of Jericho (NES)

Joshua and the Battle of Jericho review (NES)

Reviewed on January 31, 2010

Given Wisdom Tree's notoriety in retro circles, their take on the mediocre puzzler Crystal Mines should not have been any good. Yet while most of Wisdom Tree's games copied from other genres and forced Bibilical stuff in, most of Joshua's hundred levels create small stories so it doesn't feel like just an action puzzler. Though the puzzles are quite good too, as Joshua blasts around with his trumpet (how Jericho was destroyed, you know,) collecting five question blocks and adequate...
aschultz's avatar
NCAA Football 09 All-Play (Wii)

NCAA Football 09 All-Play review (WII)

Reviewed on January 27, 2010

NCAA Football 09 for the Wii sports the All-Play gimmick that is supposed to help video game football newbies get acclimated to the game. However, the game is so poorly executed that it’s a bigger rip-off than the outrageous prices you pay for concessions and programs at sporting events. EA really fumbled the ball with the awkward controls and overall presentation, making the game virtually unplayable.
randxian's avatar
Bayonetta (Xbox 360)

Bayonetta review (X360)

Reviewed on January 24, 2010

At first, I was concerned about getting into Bayonetta, due to my "experience" with the Devil May Cry series. Now, as of this writing, I've only completed Devil May Cry 1 and played the Devil May Cry 4 demo, and I was terrible with both. In DMC1, I was dying at least... a million times in every chapter, and in the DMC4 demo, the boss killed me. I didn't think the boss death was bad at first, until a DMC expert I knew told me it was an extremely easy boss to kill. So, with those two wonder...
pickhut's avatar
Lady Tut (Apple II)

Lady Tut review (APP2)

Reviewed on January 24, 2010

I believe Lady Tut is the first game I ever solved, and it was worth it. Three-level deals that wiped me out with a roided-up version of the first level after one loop don't count. Neither do games that repeat at the highest difficulty. LT is a series of nine mazes with exotic monsters and turnstile doors that flip ninety degrees so you can alter the maze. Pick up one key and open a lock to the next level--or, later, go get another key way on the other side of the maze, to open the SECOND...
aschultz's avatar
Snack Attack (Apple II)

Snack Attack review (APP2)

Reviewed on January 23, 2010

Too many dot-maze games risked little in aping Pac-Man. Snack Attack commendably bent dots-in-maze conventions to bizarre and individual effect. Its three-level loop featured garish orange walls, gumdrops worth one (green) or two (red) points, a wind-up noise to start things, and a stupidly smiling pumpkin that appeared at random intervals in the center. The screen top flashed WRONG at those who dared breach the EDL; axis of moving. So wonderfully childish, and my first concern troll, too...
aschultz's avatar
Final Fantasy: Crystal Chronicles - The Crystal Bearers (Wii)

Final Fantasy: Crystal Chronicles - The Crystal Bearers review (WII)

Reviewed on January 23, 2010

The magic is gone. It vanished over a thousand years ago, when the Yuke Tribe lost the war and was wiped off the face of the planet. With no one around to cast spells or summon monsters, technology took center stage. Civilization has progressed from a bunch of warring factions into bustling cities and decadent kingdoms. Swords are nothing more than relics; even the lowliest of soldiers carries a rifle. Even the chocobos, those iconic beasts of the Final Fantasy universe, are outpaced by a...
disco's avatar
Type Attack (Apple II)

Type Attack review (APP2)

Reviewed on January 23, 2010

Space Invaders was the first game I got tired of on my 2600. Even zapping the lowest enemies got easy. I learned the 112 different games were just a few options. Type Attack replaces zapping aliens with letters, then words, as they invade. A curtain comes down if too many escape. I learned to touch type quickly to break the high score list.
aschultz's avatar
Borderlands (Xbox 360)

Borderlands review (X360)

Reviewed on January 23, 2010

I’ve only ever played Borderlands cooperatively, so I can’t really comment on how it holds up as a solo experience. I’ve heard mixed things – some say it’s fine, while others think it’s boring as hell. Maybe it is; maybe if you’re thinking about investing in Borderlands but won’t have anyone to play it with, you should reconsider. It’s not in my place to say. Usually, that alone would instantly doom the game’s chances of reaching greatness, because I’ve always said that multiplayer...
Suskie's avatar
Torneko: The Last Hope (PlayStation)

Torneko: The Last Hope review (PSX)

Reviewed on January 21, 2010

Whenever I finish an RPG, I usually wait a year before replaying so that I can forget most of the dungeon layouts. You see, knowing where you are and where to go can be kind of boring. “Design,” as some call the tendency toward static maps, is overrated in this genre. This is why I find roguelike dungeon crawlers to be so addicting. No two floors are the same across different playthroughs, and you never you know what awaits you past the next exit. “Torneko: The Last Hope” refines a particular va...
joseph_valencia's avatar
Castlevania: Symphony of the Night (PlayStation 3)

Castlevania: Symphony of the Night review (PS3)

Reviewed on January 19, 2010

I can almost hear the speech Koji Igarashi gave when he pitched Castlevania: Symphony of the Night to his staff (imagine the following being spoken in Japanese):
zippdementia's avatar
Brutal Legend (Xbox 360)

Brutal Legend review (X360)

Reviewed on January 16, 2010

Eddie Riggs is the world’s greatest roadie working for the worst heavy metal band. Following a stage accident, Eddie inadvertently summons the beastly fire god Ormagöden and is transported to a fantasy world of METAL. Brütal Legend’s opening segments are exhilarating. Eddie awakens in a temple surrounded by demonic monks ominously chanting unholy prayers. Taking a nearby gigantic axe, you then start cleaving enemies in two while the doomy riffs of Black Sabbath echo through the room. Mi...
Genj's avatar
Pinball Dreams (PSP)

Pinball Dreams review (PSP)

Reviewed on January 15, 2010

--
fleinn's avatar
Eternal Darkness: Sanity's Requiem (GameCube)

Eternal Darkness: Sanity's Requiem review (GCN)

Reviewed on January 13, 2010

Eternal Darkness (ED) arrived for the GameCube with a fearsome aura about it. In common with Resident Evil Zero, this horror opus was originally slated for release on the Nintendo 64, before that console's premature exit prompted ED's migration to the next console generation and its entering into an even more drawn out development period. When the game finally emerged, it commanded immediate awe from anxious GameCubers, who had heard that it was going to be the next killer app, yet...
bloomer's avatar
Hottaman no Chisoko Tanken (NES)

Hottaman no Chisoko Tanken review (NES)

Reviewed on January 11, 2010

Hottaman no Chisoku Tanken transliterates gloriously to "Hotman," but that's the only smile I got from this game. It's a dig-in-the-earth game with big levels, power-ups, secret doors, hidden treasure, odd bug enemies and teleports. Find four keys and the exit for a new level. Weak level design and grossly unfair random events, though, mean fifteen looping levels provide very little adventure. Hotman is not the game its title deserves.
aschultz's avatar
Call of Duty: World at War (PlayStation 3)

Call of Duty: World at War review (PS3)

Reviewed on January 10, 2010

Call of Duty: World At War is a good example of money cow milking at work. Following the success of Call of Duty 4, the people behind Call of Duty must have thought “Let’s go back to World War II, except we’ll just port over this new system that people like!”, then proceed to churn out copies of World at War. The result is something that is barely redeemable as a game.
Probester's avatar
The Saboteur (PlayStation 3)

The Saboteur review (PS3)

Reviewed on January 10, 2010

The Saboteur is an excellent game. That said, it seemed like someone might have snuck into the game studio before mass production and sabotaged the project before it was released. The otherwise excellent ideas and aesthetic styles clash with an overly simplistic gameplay system and a plethora of glitches.
Probester's avatar
Uncharted 2: Among Thieves (PlayStation 3)

Uncharted 2: Among Thieves review (PS3)

Reviewed on January 10, 2010

If I learned anything from playing BioShock, it’s to be suspicious of any game that receives overwhelming praise for reasons that seem entirely unrelated to gameplay itself. Call Uncharted 2: Among Thieves a “cinematic” experience all you want, but that alone never would have sold it to me, because a game needs to function as a game to be worth my time. Let’s also take into consideration that the first Uncharted was – let’s face it – nothing special. I enjoyed it, sur...
Suskie's avatar
Blodia Land: Puzzle Quest (NES)

Blodia Land: Puzzle Quest review (NES)

Reviewed on January 10, 2010

Blodia Land (BL) is a colorful, active slide-puzzler with the emphasis more on fun than abstract brain-crunching. Each level has a twisting path, which vanishes as the little lost dragon-duck walks forward. If the player shuffles tiles wrong, the dragon spins and dies. Eight diverse SMB-style maze worlds with ten-plus levels each and mini-games in dead-ends make for one of the most colorful, expansive puzzle games the NES has to offer.
aschultz's avatar
Castle Crashers (Xbox 360)

Castle Crashers review (X360)

Reviewed on January 10, 2010

Castle Crashers is really neither new nor fresh, instead, it simply follows in the footsteps of past beat 'em up releases, like the two Dungeon & Dragons arcade titles and Guardian Heroes, where, besides beating up villains, you can have up to four gamers play, gain experience points, cast spells, shop at stores, and take alternative paths. Gameplay-wise, everything Castle Crashers does has already been done. However, I highly doubt the developers, The Behemoth, were aiming for ori...
pickhut's avatar

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016] [017] [018] [019] [020] [021] [022] [023] [024] [025] [026] [027] [028] [029] [030] [031] [032] [033] [034] [035] [036] [037] [038] [039] [040] [041] [042] [043] [044] [045] [046] [047] [048] [049] [050] [051] [052] [053] [054] [055] [056] [057] [058] [059] [060] [061] [062] [063] [064] [065] [066] [067] [068] [069] [070] [071] [072] [073] [074] [075] [076] [077] [078] [079] [080] [081] [082] [083] [084] [085] [086] [087] [088] [089] [090] [091] [092] [093] [094] [095] [096] [097] [098] [099] [100] [101] [102] [103] [104] [105] [106] [107] [108] [109] [110] [111] [112] [113] [114] [115] [116] [117] [118] [119] [120] [121] [122] [123] [124] [125] [126] [127] [128] [129] [130] [131] [132] [133] [134] [135] [136] [137] [138] [139] [140] [141] [142] [143] [144] [145] [146] [147] [148] [149] [150] [151] [152] [153] [154] [155] [156] [157] [158] [159] [160] [161] [162] [163] [164] [165] [166] [167] [168] [169] [170] [171] [172] [173] [174] [175] [176] [177] [178] [179] [180] [181] [182] [183] [184] [185] [186] [187] [188] [189] [190] [191] [192] [193] [194] [195] [196] [197] [198] [199] [200] [201] [202] [203] [204] [205] [206] [207] [208] [209] [210] [211] [212] [213] [214] [215] [216] [217] [218] [219] [220] [221] [222] [223] [224] [225] [226] [227] [228] [229] [230] [231] [232] [233] [234] [235] [236] [237] [238] [239] [240] [241] [242] [243] [244] [245] [246] [247] [248] [249] [250] [251] [252] [253] [254] [255] [256] [257] [258] [259] [260] [261] [262]

Info | Help | Privacy Policy | Contact | Links

eXTReMe Tracker
© 1998-2014 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party.Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.