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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Lunar: Silver Star Harmony (PSP)

Lunar: Silver Star Harmony review (PSP)

Reviewed on February 14, 2010

Note: This review covers the Japanese release of the game.
Synonymous's avatar
Ninja Gaiden II (Xbox 360)

Ninja Gaiden II review (X360)

Reviewed on February 14, 2010

Just for the record: Ninja Gaiden has the worst camera system in the entire history of 3D gaming, presenting the one-two punch of perpetually dangling at the most uncomfortable level imaginable and leaving the player with virtually no control whatsoever. It was way too low and way too close, and all we could do was center it behind main character Ryu, giving us a great shot of his ass (in shiny black ninja tights) and little else. I
Suskie's avatar
Demon's Souls (PlayStation 3)

Demon's Souls review (PS3)

Reviewed on February 13, 2010

Itís not like Demonís Souls does anything new, or tells an interesting story, or even looks especially pretty. No, in the small amount of time itís spent on store shelves, the game has amassed a cult following simply for being very, very difficult, and there is no denying that it earns every iota of its reputation. Now, I wonít waste your time detailing what a frustrating game can do to even the most hardened player (Iím sure youíve all got stories), but you know when it feels like youíre...
Suskie's avatar
Namco Museum: Virtual Arcade (Xbox 360)

Namco Museum: Virtual Arcade review (X360)

Reviewed on February 11, 2010

When the Namco Museum series debuted on the original PlayStation, it showed a lot of promise. From 1996 to 1997 (in the US), volumes were released a few months apart from one another, each containing a varied collection of games from the 1980s: Pac-Man, Metro-Cross, Ordyne, Galaga, Dragon Spirit, and so on. If you've played an 80s Namco title, chances are it was in one of these volumes. Namco could have just thrown these games on each disc with a simple menu and called it a day, but they put act...
pickhut's avatar
Ultima: Warriors of Destiny (NES)

Ultima: Warriors of Destiny review (NES)

Reviewed on February 09, 2010

Ultima: Warriors of Destiny (WoD) doesn't have the cartridge space to replicate the top-down Ultima V, its PC equivalent, but it never even gets close. It banks on a bigger overworld, which just makes it more annoying to travel between sparsely populated towns, and a bigger underworld, where you'll quickly realize the maps repeat. U5 made it enjoyable to slow down and look at the effects of moralistic rule, but WoD is about finding words and items and getting on with it. It's slowe...
aschultz's avatar
Bionic Commando (Xbox 360)

Bionic Commando review (X360)

Reviewed on February 06, 2010

I liked it when Bionic Commando was simply a game. You control a guy with shades and red hair, you fight Nazis (or their equivalent), and you save a guy named Super Joe. The bionic arm you used was one of those brilliant game mechanics that would have revolutionized the industry if it didnít feel so singular and unique. Maybe Iím still too young to reminisce about ďthe good old days,Ē but this is what gaming used to be about. Exposition in games was once used to set the groundwork for ...
Suskie's avatar
Phantasy Star Ø (DS)

Phantasy Star Ø review (DS)

Reviewed on February 06, 2010

Allow me to make one thing perfectly clear: Phantasy Star ō is Phantasy Star Online, only it's not.
espiga's avatar
MAG: Massive Action Game (PlayStation 3)

MAG: Massive Action Game review (PS3)

Reviewed on February 03, 2010

As the battles progress, they prove to be too large to happen the same way every time, but also orderly enough not to be complete chaos. While you're not directly influencing the battle elsewhere all the time, you are still aware of and often depend on the other players there to complete the missions. Whether you rise to become a leader, or a good soldier.
fleinn's avatar
No More Heroes (Wii)

No More Heroes review (WII)

Reviewed on February 01, 2010

I've rarely played a game that prides itself on being "punk". Grasshopper Manufacture even revamped their logo with the motto "Punk's Not Dead" to reflect this brand new attitude. Yet it's not like Suda 51 changed styles. In essence, the demented game designer has been making punk games all along with his unconventional fusion of abstract pop art and minimalist game design. The only problem was he never had an image to fit his style...
jiggs's avatar
Sonic Unleashed (Xbox 360)

Sonic Unleashed review (X360)

Reviewed on January 31, 2010

At first, I couldn't figure this game out. I mean, in the few moments of clarity in which I felt like I could get my head around the possible thought processes that might lead to a game like Sonic Unleashed, I caught myself wondering how the two completely contradictory ideas therein even came to exist within a single development team working on a single game, and then I had to reboot.
Fedule's avatar
Technomage: Return to Eternity (PlayStation)

Technomage: Return to Eternity review (PSX)

Reviewed on January 31, 2010

So, who has heard of Technomage? Admittedly, the very fact that you are reading this heavily suggests that you do, but you have to admit, this was a very quietly released game, made by the German company Sunflower. Again, not heard of them? It's okay, neither had I. So, an all but unheard of game, made by an all but unheard of company. This never bodes well.
Cornwell's avatar
Joshua and the Battle of Jericho (NES)

Joshua and the Battle of Jericho review (NES)

Reviewed on January 31, 2010

Given Wisdom Tree's notoriety in retro circles, their take on the mediocre puzzler Crystal Mines should not have been any good. Yet while most of Wisdom Tree's games copied from other genres and forced Bibilical stuff in, most of Joshua's hundred levels create small stories so it doesn't feel like just an action puzzler. Though the puzzles are quite good too, as Joshua blasts around with his trumpet (how Jericho was destroyed, you know,) collecting five question blocks and adequate...
aschultz's avatar
NCAA Football 09 All-Play (Wii)

NCAA Football 09 All-Play review (WII)

Reviewed on January 27, 2010

NCAA Football 09 for the Wii sports the All-Play gimmick that is supposed to help video game football newbies get acclimated to the game. However, the game is so poorly executed that itís a bigger rip-off than the outrageous prices you pay for concessions and programs at sporting events. EA really fumbled the ball with the awkward controls and overall presentation, making the game virtually unplayable.
randxian's avatar
Bayonetta (Xbox 360)

Bayonetta review (X360)

Reviewed on January 24, 2010

At first, I was concerned about getting into Bayonetta, due to my "experience" with the Devil May Cry series. Now, as of this writing, I've only completed Devil May Cry 1 and played the Devil May Cry 4 demo, and I was terrible with both. In DMC1, I was dying at least... a million times in every chapter, and in the DMC4 demo, the boss killed me. I didn't think the boss death was bad at first, until a DMC expert I knew told me it was an extremely easy boss to kill. So, with those two wonder...
pickhut's avatar
Lady Tut (Apple II)

Lady Tut review (APP2)

Reviewed on January 24, 2010

I believe Lady Tut is the first game I ever solved, and it was worth it. Three-level deals that wiped me out with a roided-up version of the first level after one loop don't count. Neither do games that repeat at the highest difficulty. LT is a series of nine mazes with exotic monsters and turnstile doors that flip ninety degrees so you can alter the maze. Pick up one key and open a lock to the next level--or, later, go get another key way on the other side of the maze, to open the SECOND...
aschultz's avatar
Snack Attack (Apple II)

Snack Attack review (APP2)

Reviewed on January 23, 2010

Too many dot-maze games risked little in aping Pac-Man. Snack Attack commendably bent dots-in-maze conventions to bizarre and individual effect. Its three-level loop featured garish orange walls, gumdrops worth one (green) or two (red) points, a wind-up noise to start things, and a stupidly smiling pumpkin that appeared at random intervals in the center. The screen top flashed WRONG at those who dared breach the EDL; axis of moving. So wonderfully childish, and my first concern troll, too...
aschultz's avatar
Final Fantasy: Crystal Chronicles - The Crystal Bearers (Wii)

Final Fantasy: Crystal Chronicles - The Crystal Bearers review (WII)

Reviewed on January 23, 2010

The magic is gone. It vanished over a thousand years ago, when the Yuke Tribe lost the war and was wiped off the face of the planet. With no one around to cast spells or summon monsters, technology took center stage. Civilization has progressed from a bunch of warring factions into bustling cities and decadent kingdoms. Swords are nothing more than relics; even the lowliest of soldiers carries a rifle. Even the chocobos, those iconic beasts of the Final Fantasy universe, are outpaced by a...
disco's avatar
Type Attack (Apple II)

Type Attack review (APP2)

Reviewed on January 23, 2010

Space Invaders was the first game I got tired of on my 2600. Even zapping the lowest enemies got easy. I learned the 112 different games were just a few options. Type Attack replaces zapping aliens with letters, then words, as they invade. A curtain comes down if too many escape. I learned to touch type quickly to break the high score list.
aschultz's avatar
Borderlands (Xbox 360)

Borderlands review (X360)

Reviewed on January 23, 2010

Iíve only ever played Borderlands cooperatively, so I canít really comment on how it holds up as a solo experience. Iíve heard mixed things Ė some say itís fine, while others think itís boring as hell. Maybe it is; maybe if youíre thinking about investing in Borderlands but wonít have anyone to play it with, you should reconsider. Itís not in my place to say. Usually, that alone would instantly doom the gameís chances of reaching greatness, because Iíve always said that multiplayer...
Suskie's avatar
Torneko: The Last Hope (PlayStation)

Torneko: The Last Hope review (PSX)

Reviewed on January 21, 2010

Whenever I finish an RPG, I usually wait a year before replaying so that I can forget most of the dungeon layouts. You see, knowing where you are and where to go can be kind of boring. ďDesign,Ē as some call the tendency toward static maps, is overrated in this genre. This is why I find roguelike dungeon crawlers to be so addicting. No two floors are the same across different playthroughs, and you never you know what awaits you past the next exit. ďTorneko: The Last HopeĒ refines a particular va...
joseph_valencia's avatar

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