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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Singularity (Xbox 360)

Singularity review (X360)

Reviewed on November 02, 2010

Let me set up Singularity’s opening sequence for you. The game is set in an alternate reality in which America and Russia are at war (obviously), and you’ve been sent to infiltrate a Soviet island on which our adversaries have been experimenting with a fictional ninety-ninth element called – get this – E99. Your helicopter crashes and you’re separated from your partner, and then, for some reason, you’re transported to a burning building in 1955. You pull a scientist to safety despite a sh...
Suskie's avatar
GBA Basketball Two on Two (Apple II)

GBA Basketball Two on Two review (APP2)

Reviewed on November 02, 2010

Shortly after my friend Aric pasted me in GBA Basketball Two-on-Two on his Apple IIgs--retribution for all the RPGs I'd solved--I found the IIe version cheap at Babbage's. I felt frugal--it probably didn't have all the extras, like the crowd that disappeared as it became doubtful I would avoid getting doubled up. But it had two-on-two play, which had to be a step up from the wonderful One on One, and the back-of-box blurbs seemed comparable, if the in-game pictures didn't. Jealousy...
aschultz's avatar
Championship Baseball (Apple II)

Championship Baseball review (APP2)

Reviewed on November 01, 2010

"Adjust tint til blue field is green." That's the opening screen of Championship Baseball (CB,) with "Take Me Out to the Ball Game" blaring. I never bothered. Blue grass is just one of the things that aren't true to life in CB but are probably more fun. With only so much disk space, only the most exciting bits of baseball survive. You draft your own team complete with abilities that don't matter except for batting. You get to name everyone: eight fielders, three starting pitchers, two utility me...
aschultz's avatar
Dr. Jekyll and Mr. Hyde (NES)

Dr. Jekyll and Mr. Hyde review (NES)

Reviewed on October 31, 2010

The game is both side scrolling action (word used loosely) and scrolling shooter rolled into one. You take control of both Jekyll and Hyde. Playing as the former is dull and boring, playing as the latter is frustrating and boring.
JoeTheDestroyer's avatar
Muscle March (Wii)

Muscle March review (WII)

Reviewed on October 31, 2010

You've likely seen the trailer for this game on a video website. You know, the one where a bunch of confusing sequences are tossed in your face while weird J-Pop music plays in the background? And there was this highly enthusiastic Japanese announcer constantly shouting, throwing in a few Engrish words every so often. I'm sure some of you blocked it out of your mind, but there were also a ton of happy, muscly men in thongs. One was sporting a killer mohawk. Another was wearing a top hat. There w...
pickhut's avatar
Mr. Do! (Atari 2600)

Mr. Do! review (A2600)

Reviewed on October 30, 2010

Mr. Do has to harvest cherries from his overgrown orchard. However, some Badguys (this is what the manual calls them) are out to not only horribly murder Do, but also eat his cherries. . Were they really that strapped for time? They couldn't have given the enemies a deeper collective name than that?
JoeTheDestroyer's avatar
Neutopia (TurboGrafx-16)

Neutopia review (TG16)

Reviewed on October 29, 2010

It's not that Neutopia is a complete drag. It just doesn't capitalize enough on being a Zelda clone. With a company like Hudson, you would have expected them to expand on what Nintendo started. Instead, the only real differences are cosmetic or paltry. They don't add up to something new and exciting, or even reused and exciting.
JoeTheDestroyer's avatar
Blake Stone: Aliens of Gold (PC)

Blake Stone: Aliens of Gold review (PC)

Reviewed on October 24, 2010

You traverse the levels in search of a red key card that will operate an elevator that will take you to the next level. A long hallway interrupted by intersections stands before you. You cannot see around the corners, but keep your trigger finger ready. You run past one intersection without incident, deciding not to explore those avenues just yet. You want to see what's up ahead. Another intersection appears and you decided to gun it again. As you do, a security guard pops out and yells, “Intrud...
JoeTheDestroyer's avatar
The House of the Dead 2 & 3 Return (Wii)

The House of the Dead 2 & 3 Return review (WII)

Reviewed on October 24, 2010

There's a lot of whys when reacting to this particular release: Why not include the first game? Why these specific titles? Why the absurdly long name? Well, I'm guessing they simply used the Xbox versions, modified them a bit, and slapped them on a Wii disc. That would explain a whole lot... but since I've never touched the Xbox port, I could be waaaaaay off. As for the name, well, the name is just stupid, no matter how you spin it.
pickhut's avatar
Sonic Adventure (Xbox 360)

Sonic Adventure review (X360)

Reviewed on October 23, 2010

As a front-runner in Sega’s Dreamcast launch lineup, it’s only reasonable that Sonic Adventure would be the first Dreamcast game that Sega would port to Xbox Live Arcade. Serving as something of a tech demo for the fledgling console, the visuals stood above any game on competing consoles at the time. There’s definitely a sense of nostalgia that comes with running frantically down a pier while a killer whale gives chase in the Emerald Coast, or playing a game of NiGHTS Into Dreams pinball in the ...
Calvin's avatar
Domino Man (Arcade)

Domino Man review (ARC)

Reviewed on October 20, 2010

The heck with Jumpman fighting Donkey Kong for a woman--I'll take Domino Man's balding, emotional protagonist fighting society for his art. All the poor guy wants to do is build up domino chains in a city block, a golf course, and a construction zone, but the people and animals around keep knocking down his work. A frumpy washerwoman, a drunk on a golf cart, various construction workers--and time itself, in the form of a clock that walks, err, clockwise around the screen--conspire to keep...
aschultz's avatar
Hook (Arcade)

Hook review (ARC)

Reviewed on October 18, 2010

Hook is a very awkward game to judge. It's one that beckons to you even though you think in the back of your head that it will be another wretched movie-game plagued by myriad cliches and wonky controls. But you can't stop looking at the thing. No matter what you play, you find yourself stealing glances at it. You can't toss quarters into it for fear that those precious coins your mom gave you to get you of her hair will be wasted. You won't even risk one. Yet, no matter how many rounds of...
JoeTheDestroyer's avatar
Contra: Hard Corps (Genesis)

Contra: Hard Corps review (GEN)

Reviewed on October 17, 2010

"Restore order!"
pickhut's avatar
Super Basketball (Arcade)

Super Basketball review (ARC)

Reviewed on October 15, 2010

Few early video games had a story, but Super Basketball musters half of one: win a series of increasingly improbable sixty-second comebacks against a junior high team (78-70) up to the world champions (114-70.) It's more keep-away or Capture the Flag, and that's probably kept it fresh while more realistic early attempts at basketball have gone flat. It's even better now with emulation, which bypasses the annoying controls so you can enjoy the absurdity.
aschultz's avatar
10-Yard Fight (Arcade)

10-Yard Fight review (ARC)

Reviewed on October 15, 2010

Before machines had all this power to make football realistic and fast, designers had to choose the most exciting bits to cram into 200K. The game 10 Yard Fight focuses on a one-minute drill. Kickoffs take no time, first downs regain time, and interceptions push the offense twenty yards back. If you score a touchdown, the computer kicks the ball farther next time, and you start with less time against a quicker, more aggressive defense. With your runner near the bottom in the semi-overhead...
aschultz's avatar
Basketball (Atari 2600)

Basketball review (A2600)

Reviewed on October 14, 2010

There's nothing complicated to the gameplay. You run to the other side and hit the button to shoot the ball. Do it from the right angle and it lands perfectly into the hoop. Miss and it bounces off and gives your opponent a chance to shoot. This game skips all the complicated BS of more sophisticated NBA games and goes straight for the throat. This one is more about being fast and aggressive. There are no fouls, no flags, no complicated maneuvers or flashy graphics and sounds. It's raw and primi...
JoeTheDestroyer's avatar
Fate (PC)

Fate review (PC)

Reviewed on October 09, 2010

The charm has worn off. The enchantment is gone. The battles that were furious are now frustrating and tiresome. Later levels offer no surprises. Then again, neither did the first. In fact, since this game is a Diablo clone, there shouldn't be any surprise at all.
JoeTheDestroyer's avatar
Softball Tengoku (NES)

Softball Tengoku review (NES)

Reviewed on October 07, 2010

At the risk of sounding cliché, Softball Heaven (or Softball Tengoku) might say everything you need to know about the 8-bit import in the title. Now, I can’t personally imagine what a Softball Hell might be like, but I’m sure its got nothing on this gem.
MC_Goatse's avatar
The Hunt for Red October (NES)

The Hunt for Red October review (NES)

Reviewed on October 05, 2010

Basic mechanics really help keep a game afloat. All it takes is for one or two mechanical elements to be out of place for a game to sink like a torpedo-shot submarine. Its hull smashed in, it sinks to the bottom of the gaming sea where it may not be seen or heard from again. Only in passing memory is it ever mentioned, and usually not fondly. Down there, the scavengers will pick it apart. Its various degrading pieces will be food for the bashing beasts.
JoeTheDestroyer's avatar
Sonic and the Secret Rings (Wii)

Sonic and the Secret Rings review (WII)

Reviewed on October 04, 2010

Sonic and the Secret Rings is the console successor to Sonic 06. That's rough. However, you'd think Sonic Team learned from their experience with that mess of a product and strove to improve with the follow-up, reassuring the gaming public that 06 was a freak accident.
pickhut's avatar

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