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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Street Fighter IV (Xbox 360)

Street Fighter IV review (X360)

Reviewed on December 29, 2010

Street Fighter IV has been brawling in the streets and arcades for almost two years now, has spawned a superior sequel and is branching out into new crossover territory next year with Capcom's much anticipated Street Fighter X Tekken release. Here in England you can pick up a copy of this game for under Ł10 now so with that in mind this review shall explore the relative merits and flaws of Capcom's return to its most beloved franchise.
PaiMay's avatar
Wizards & Warriors (NES)

Wizards & Warriors review (NES)

Reviewed on December 26, 2010

Wizards and Warriors is regarded by many as a classic. I was in that group until I recently replayed the game with an analytical eye and a critical mind. Where before I had seen testosterone-laden Conan-esque platformer goodness, I now see a sloppily made platformer with an ill-fitting color pallet and dull levels and objectives. One may question how a show like Video Power could justify endorsing it so heavily.
JoeTheDestroyer's avatar
Prince of Persia: The Forgotten Sands (PlayStation 3)

Prince of Persia: The Forgotten Sands review (PS3)

Reviewed on December 25, 2010

Prince of Persia: The Forgotten Sands is such a sad game. It isn't really that bad, and it aims high, but it just isn't that good. After a failed reboot, the developers sought to resurrect the franchise by bringing it back to its roots. And though it stays true to form and feels just like Prince of Persia: The Sands of Time, it just isn't a whole lot of fun to play. Despite high production values, it doesn't seem like a whole lot of thought went into the game's design, leaving ...
asherdeus's avatar
Sonic the Hedgehog 4: Episode 1 (Xbox 360)

Sonic the Hedgehog 4: Episode 1 review (X360)

Reviewed on December 24, 2010

If I could physically give out an award for Outstanding Performance in Completely Missing the Point, I'd gladly hand it to Dimps, or whoever thought up the concept for this release. When gamers whined and moaned about wanting Sonic titles to be more like the Sega Genesis games, this is not what they had in mind. What am I talking about? Sonic the Hedgehog "4": Episode 1 is nothing more than a remake, specifically, it has remixed stages from Sonic 2, with tidbits of 1, 3, and S&K. Splash H...
pickhut's avatar
Questron (Commodore 64)

Questron review (C64)

Reviewed on December 24, 2010

Those of you who have played Ultima 1 will notice the similarity between Questron and that game because Strategic Simulation Inc. (SSI) secured a license from Richard Garriott which SSI then used in structuring the game world.
CoarseDragon's avatar
X-Men: The Arcade Game (Xbox 360)

X-Men: The Arcade Game review (X360)

Reviewed on December 23, 2010

X-Men: The Arcade Game could not possibly be a more dated game, one that has no hope of satisfying the modern gaming expectations that have evolved in the eighteen years since its original release. How could it when it’s little more than a humble beat ‘em up? This is a genre that modern video game journalists insist on patronising with phrases that have become all too familiar: repetitive, nostalgic, archaic, antiquated, retro, simple, “old school”. If you’re lucky they might throw in “fu...
JANUS2's avatar
Ghost in the Shell (PlayStation)

Ghost in the Shell review (PSX)

Reviewed on December 22, 2010

I'm not a fan of the franchise, with the only real exposure being the egocentric TV series and the last minutes of the first film, but I always thought it would make for some good video game action, especially with its futuristic, cyborg-infested setting. The PlayStation title, in particular, has aroused my interest for the longest time, ever since I saw images for it in GameFAN; mainly, the concept of driving in Fuchikomas, spider-like tanks that can scale walls and ceilings, is what sold me th...
pickhut's avatar
In the Hunt (Arcade)

In the Hunt review (ARC)

Reviewed on December 16, 2010

Even though you successfully blast the first few enemies out of the water and dodge their attacks, you still notice two things off the bat. One is that you move somewhat slowly. Understandable, what with being underwater and all. The other is that you cannot hold the fire button down to rapid fire, but must repeatedly press the button.
JoeTheDestroyer's avatar
Dracula (Commodore 64)

Dracula review (C64)

Reviewed on December 10, 2010

Dracula is an exciting, garish and highly confounding 95% text adventure which was released for the Commodore 64 by CRL in 1986. It was the first of a series of similarly themed horror adventures by Rod Pike (and later, other authors) including Frankenstein and The Wolfman. Dracula broadly follows the events of Bram Stoker's novel and remains highly regarded in C64 circles to this day for a multitude of reasons, sensationalism amongst them. The non-text 5% of the game consis...
bloomer's avatar
MadWorld (Wii)

MadWorld review (WII)

Reviewed on December 08, 2010

Our man Jack isn't just dismembering for the hell of it. He's a man on a mission, sent to an isolated island where a bloody sport is being held. The citizens of the island have all become contestants of Death Watch, a game in which contestants kill one another for a crack at the championship. Jack poses as a contestant at first, but over time we see what he's really after. More is revealed that thickens the plot and gives the game that much more depth and style. It's refreshing to play and over-...
JoeTheDestroyer's avatar
Powerpuff Girls: Battle Him (Game Boy Color)

Powerpuff Girls: Battle Him review (GBC)

Reviewed on December 04, 2010

Most savvy gamers will know by looking at Powerpuff Girls: Battle Him what the game entails: tedious gameplay, dry combat, incessant collecting, and a lackluster fun factor. It's not bias that causes this, but experience. Many of us have played too many awful license titles for handheld systems, and know a bad purchase when we see one. It should be no surprise that combining all aforementioned factors nets you one shallow game.
JoeTheDestroyer's avatar
WarioWare: Smooth Moves (Wii)

WarioWare: Smooth Moves review (WII)

Reviewed on December 04, 2010

Some time during the evening it strikes me that - at least when seen through the foam in the bottom of the glass - Smooth Moves is a brilliant game. It is also a brilliant production, in terms of economical and efficient development - the simplistic graphics and the somewhat cheap meting out of new mini-games makes that much obvious. But the game is also directed and paced well quite often, so it is difficult not to complement the developers for making a good motion-based game. Even if they, too...
fleinn's avatar
Deep Blue (TurboGrafx-16)

Deep Blue review (TG16)

Reviewed on December 01, 2010

Deep Blue? How about DEEP SHIT!
Sucrose_Sally's avatar
Custer's Revenge (Atari 2600)

Custer's Revenge review (A2600)

Reviewed on December 01, 2010

It's not just that this game is boring to play, but it's a complete waste of time. Custer's Revenge is worth taking a peek if only to have your curiosity satisfied. That's about it.
JoeTheDestroyer's avatar
Sonic Colors (Wii)

Sonic Colors review (WII)

Reviewed on December 01, 2010

The Sonic series has been a mess since Sonic Adventure was released over a decade ago. Now, I don't blame Sonic Team for trying something different in their first, real attempt to bring the series into 3D, however, at the same time, this risk created an identity crisis for the franchise. In nearly every game, there was usually more of something else than what made the Sonic series "Sonic": fishing with a big cat, beating up monsters with a Ristar-wannabe, searching for random emeralds with a con...
pickhut's avatar
Killzone 2 (PlayStation 3)

Killzone 2 review (PS3)

Reviewed on November 30, 2010

Here’s a funny thing that happened when I rented Killzone 2 a year ago. I picked the game up early one Saturday afternoon and was finished with its campaign before I went to bed. The next day, I had friends over. We were looking for a decent multiplayer game to kill some time and my roommate’s LittleBigPlanet disc wasn’t working, so hey, Killzone 2! We popped the game into the console and were then dismayed to learn that Killzone 2 doesn’t have local multiplayer. Well...
Suskie's avatar
London Blitz (Atari 2600)

London Blitz review (A2600)

Reviewed on November 29, 2010

Most games have you taking lives, but how many games have you saving them? London Blitz (LB) thrusts you onto the streets of WWII era London to disarm bombs before they can take lives or cause any major property damage. The more bombs you disarm, the higher a rank you become. Wait too long and bombs go off. This spells a demotion for you. Be careful because if a bomb goes off while you're working on it... Well, it won't tickle.
JoeTheDestroyer's avatar
The Legend of Kage (NES)

The Legend of Kage review (NES)

Reviewed on November 27, 2010

Turning on the NES that day cleared the room. The instant the grating music kicked in and that faceless woman in a red kimono strutted across the screen and was carried away by a ninja, my brother left the room. He said something about his ears and broken glass, but I didn't catch the whole thing. I was too entranced in Legend of Kage. It wasn't that the game was so enjoyable that it took me away and thrust me into that state of euphoria commonly associated with Contra or Super Mario Bros. 3...
JoeTheDestroyer's avatar
Contra: Legacy of War (PlayStation)

Contra: Legacy of War review (PSX)

Reviewed on November 18, 2010

Hard Corps is the best and most badass Contra game of the 90s, there's no debate here; it was the apex of its franchise's "original run", incorporating the best of its trademark mechanics and fine-tuning them to a T. Of course, when it came time to make the follow-up, you'd think Konami would have used the same, in-house development team. Instead, they went to an outside studio, Appaloosa Interactive. And boy, they certainly created a legacy... I'll get straight to the point: This game is garbag...
pickhut's avatar
Silent Assault (NES)

Silent Assault review (NES)

Reviewed on November 18, 2010

Of all the games someone could possibly clone, why Rush'n Attack? The game is already considered by some to be an offshoot of Contra, and it's not a particularly classic game, yet Sachen developed a pretty raw unlicensed title for the NES called Silent Assault that borrows many elements of both games. The title is fitting, as few people know of its existence. The development feels reckless and almost untested, and the graphics, sounds, and all around planning felt very scraped together. It's th...
JoeTheDestroyer's avatar

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