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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dash Galaxy in the Alien Asylum (NES)

Dash Galaxy in the Alien Asylum review (NES)

Reviewed on July 18, 2011

Who could forget the feeling that you had wasted all those weeks of allowance after purchasing Dash Galaxy? You felt like you worked your tush off for a meager prize and you refused to be disappointed by it. You wanted to finish it to get your money's worth, but you knew you would never succeed.
JoeTheDestroyer's avatar
Gradius Deluxe Pack (Saturn)

Gradius Deluxe Pack review (SAT)

Reviewed on July 18, 2011

If there's one thing I can take away from Gradius Deluxe Pack, it's that there's a right way and a wrong way to make a challenging game.
pickhut's avatar
Sex Games (Commodore 64)

Sex Games review (C64)

Reviewed on July 13, 2011

I've said it before: if you're into porno games, that's your thing. It doesn't hide the fact that this game is a shallow title that features the barest minimum of interactivity and doesn't make even the least passable usage of its own title. Suggested renaming: Sex Game.
JoeTheDestroyer's avatar
Eternal Sonata (PlayStation 3)

Eternal Sonata review (PS3)

Reviewed on July 12, 2011

The creative premise of this action RPG is that the composer Chopin is a playable character who inhabits a world that he thinks is a dream. Here, instead of playing the piano and composing music, he fights alongside a collection of teenage girls and boys, three 8 year olds, a prince and his consort, and some rebels as they struggle against a devious Count Waltz who is hell bent on turning the population into mindless soldiers. Musical terms and motifs dominate: names are musical terms, with the ...
threetimes's avatar
Everblue (PlayStation 2)

Everblue review (PS2)

Reviewed on July 12, 2011

You start the game as Leo, a rookie diver on the Caribbean island of Daedalus with this mysterious death in the back of your mind, and a lot to learn about diving.
threetimes's avatar
WWF No Mercy (Nintendo 64)

WWF No Mercy review (N64)

Reviewed on July 10, 2011

It is a timeless wrestling game -- one with a still faithful following, one with a generation of devotees steadfast that it has not yet been eclipsed -- that reminds us how mortal we are.
Leroux's avatar
Wing Arms (Saturn)

Wing Arms review (SAT)

Reviewed on July 10, 2011

When I play an aerial combat game, I expect a whole lot of Pew! action. You know, here a Pew! There a Pew! Everywhere a Pew! Pew! We all do.
pickhut's avatar
Zapper (GameCube)

Zapper review (GCN)

Reviewed on July 07, 2011

Zapper seldom has any interesting or impressive scenes. You do much the same on every level, perform the same jumps, dodge the same traps, kill the same enemies, and even discover the same secret areas.
JoeTheDestroyer's avatar
Portal (PC)

Portal review (PC)

Reviewed on July 04, 2011

Valve doesn’t just do original game-play. The game-play may make a game good, but the experience and overall package make it great. Valve have created a breath of fresh air using many ideas from Half-Life. The protagonist remains quiet and can only be seen through portals, and the ambience of a science facility draws many parallels to Black Mesa.
bigcj34's avatar
Switchball (PlayStation 3)

Switchball review (PS3)

Reviewed on July 03, 2011

With uninteresting puzzles and gameplay, Switchball becomes little more than a game of struggling against awkward controls and heavy eyelids. It's very relaxing, but that's the trouble. It's too relaxing.
JoeTheDestroyer's avatar
Red Faction: Armageddon (PC)

Red Faction: Armageddon review (PC)

Reviewed on July 01, 2011

Armageddon takes the core elements that attracted all of us to the series in the first place and combines them to create a solid game that series fans can't afford to miss.
asherdeus's avatar
Fossil Fighters (DS)

Fossil Fighters review (DS)

Reviewed on June 30, 2011

The hammer chips and softens the tough outer layer of the fossil rock while the drill carefully cleans away the remaining sediment without obliterating the delicate skeleton underneath. Upgrades give you stronger versions of these tools, but because of their strength, your chances of breaking certain bones are much greater.
wolfqueen001's avatar
Area 51 (Arcade)

Area 51 review (ARC)

Reviewed on June 30, 2011

It feels like Atari and Midway both invested most of their developing power into the graphics. At the time they were state of the art. Seeing realistic faces in a videogame that wasn't an interactive movie was a game nerd's wet dream. Seeing it put into effect was neat at the time, and it easily distracted people from the fact that Area 51 offered little more than repetitive action. However, such graphics didn't age well. Splicing the real world with semi-rendered environments looks ...
JoeTheDestroyer's avatar
Dungeon Siege III (PlayStation 3)

Dungeon Siege III review (PS3)

Reviewed on June 27, 2011

(...)That the animation and fighting stances are easy to to look at, as well as entertaining to play with helps as well. It is fun, it is interesting - and I'm buggered about it because it's so easy to have the deep group-dynamics that took weeks of perfection to accomplish - in other, more cumbersomely designed role-playing games.
fleinn's avatar
Bloody Wolf (TurboGrafx-16)

Bloody Wolf review (TG16)

Reviewed on June 27, 2011

Enemies don't hit the ground and flash when they die. They grasp the gory open wound, take a moment to examine the blood on their hand, then thrust the hand toward the sky as if cursing their creator for fating them to cross paths with you. It's one of the many ways Bloody Wolf strokes your ego. Playing as a muscle-bound commando badass on a motorcycle apparently isn't enough of an ego boost.
JoeTheDestroyer's avatar
Courier Crisis (Saturn)

Courier Crisis review (SAT)

Reviewed on June 26, 2011

Bluberry, The Legendary Reviewer, responsible for penning masterpiece reviews for such games as Ninety-Nine Nights, once joked that some development team should make a game about bicycle couriers. Imagine the shock when I told him a game like that has been in existence for well over a decade.
pickhut's avatar
Fist of the North Star: Ken's Rage (PlayStation 3)

Fist of the North Star: Ken's Rage review (PS3)

Reviewed on June 26, 2011

Fist is essentially a Koei Dynasty Warriors game [...] in a Hokuto No Ken skin.
Sablicious's avatar
Duke Nukem Forever (Xbox 360)

Duke Nukem Forever review (X360)

Reviewed on June 25, 2011

The game’s steadily ramping barrage of obnoxious design choices almost feels like an endurance test as you inch closer to finishing the game. “Oh yeah?” the developers seem to say. “Well, how would you like a platforming sequence with an electrified floor? What about a boss that spawns smaller enemies indefinitely? How about an underwater level with clumsy controls and distorted vision, in which you have to keep constant tabs on your oxygen supply? How about an underwater boss?"
Suskie's avatar
F.3.A.R. (Xbox 360)

F.3.A.R. review (X360)

Reviewed on June 25, 2011

It is said that F.E.A.R can drive men mad, causing them to think and act irrationally. Developed by Day 1 Studios, the newly released F.3.A.R sets out to resurrect the very sense of the title. Unfortunately, F.E.A.R. 3 misses as a horror game, lacking in the fundamental element of effective scare. Players expecting to lay awake at night with a light on and closet door closed will greatly be disappointed. The inability to scare the player significantly hurts the game play, since after all the te...
GameDreamin's avatar
L.A. Noire (Xbox 360)

L.A. Noire review (X360)

Reviewed on June 25, 2011

It’s all about the contrast. The best way to describe the appeal of film-noir, as I find it, is in the stark dichotomy between black and white – the dissimilarity of things. The most striking aspect of the films is in the way the lighting might reflect the softness of the female lead in juxtaposition to the rigid features of her male counterpart, the way the lines of their faces are more defined than the films that came before. On the verge of being overproduced, L.A. Noire takes strides in brin...
Calvin's avatar

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