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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Ikari Warriors II: Victory Road (NES)

Ikari Warriors II: Victory Road review (NES)

Reviewed on June 13, 2011

Fool me once, shame on you. Fool me twice, shame on me.
JoeTheDestroyer's avatar
L.A. Noire (Xbox 360)

L.A. Noire review (X360)

Reviewed on June 11, 2011

What a big, overlong miscalculation L.A. Noire is. It has the ingredients of an engaging detective game but then hastily shoves them aside in favor of drama, and it has a tight script and the best motion capture work in the business, all to present a story that’s meandering, unfocused, and anticlimactic. L.A. Noire’s plot and gameplay both seem to exist to service the other, and neither works.
Suskie's avatar
Gunblade NY & L.A. Machineguns Arcade Hits Pack (Wii)

Gunblade NY & L.A. Machineguns Arcade Hits Pack review (WII)

Reviewed on June 11, 2011

With Sega releasing a light-gun title on the Wii at nearly a yearly rate, you'd think a Virtua Cop collection would be inevitable. Instead, Wii owners get blindsided by one of the most unexpected releases ever: Gunblade NY and L.A. Machineguns on one disc.
pickhut's avatar
Mass Effect 2 (Xbox 360)

Mass Effect 2 review (X360)

Reviewed on June 10, 2011

Mass Effect 2 is remarkable for being perhaps the best existing example of How To Do A Videogame Sequel Correctly.
Fedule's avatar
Saints Row 2 (Xbox 360)

Saints Row 2 review (X360)

Reviewed on June 10, 2011

But then Volition did something that a lot of developers with flawed games fail to do: created a sequel that not only addressed the “if onlies”, but expanded on the game as a whole. Saints Row 2 brings the noise.
JoeTheDestroyer's avatar
Legend of the Ghost Lion (NES)

Legend of the Ghost Lion review (NES)

Reviewed on June 07, 2011

Maria's parents never came home. Rather than crying about it, Maria grabbed an ancient spear containing the spirit of an African warrior and embarked on a mission to find them. Her odyssey nearly ended when she fell off a bridge into an icy river. Some might argue that she drowned and what she's seeing in Legend of the Ghost Lion is the afterlife. But is it heaven or hell? What kind of afterlife is packed with fairies, cuteness, goblins, werewolves, moderately useful spirits that inh...
JoeTheDestroyer's avatar
Iron Man (DS)

Iron Man review (DS)

Reviewed on June 04, 2011

SEGA built this game in a cave...with a box of scraps...
turducken's avatar
Final Fantasy IV: The After Years (Wii)

Final Fantasy IV: The After Years review (WII)

Reviewed on June 04, 2011

But the critical question: if you're going to fight the same battles, explore the same areas, use the same characters, and listen to the same music as Final Fantasy IV, then why play After Years at all? The only incentives are a few new dungeons and some new characters--none of which are worth writing home about--and the solid battle system.
JoeTheDestroyer's avatar
Crackdown 2 (Xbox 360)

Crackdown 2 review (X360)

Reviewed on June 04, 2011

I reviewed the original a while back. I might as well direct you there; it’s not like Crackdown 2 is a new game or anything.
Suskie's avatar
Pokemon Pearl (DS)

Pokemon Pearl review (DS)

Reviewed on May 31, 2011

My greatest enjoyment from Pearl, as with all generations of Pokemon, has come from finding and capturing every species available, figuring out how the new ones evolve and deciding how best to maximize my Pokemon's move set to create the most effective strategy. But Pearl has added a lot more to this level of discovery.
wolfqueen001's avatar
Naruto Shippuden: Ultimate Ninja Storm 2 (Xbox 360)

Naruto Shippuden: Ultimate Ninja Storm 2 review (X360)

Reviewed on May 31, 2011

Essentially, if you're a fan of Naruto you'll probably love it. That's all I have to say, and I've probably wasted ten minutes writing this because almost NOBODY will look past the zany looking box art to the right. But if you do, I think you may find yourself enjoying this game a hullava lot more than you expected to.
Elephant_Joe's avatar
Brink (Xbox 360)

Brink review (X360)

Reviewed on May 30, 2011

Being able to communicate with real people is pretty key, as the game involves people taking on one of four different roles (Soldier, Medic, Engineer or Operative – a.k.a. Spy) to complete missions. Success in these tasks is nigh-impossible if you've got some moron CPU, who insisted in his random English accent, 'I'LL ESCORT YOW', sprinting into the firing line then having his head blown off before he can take ten minutes to turn around and attempt to fire back.
Elephant_Joe's avatar
Plants vs. Zombies (Xbox 360)

Plants vs. Zombies review (X360)

Reviewed on May 29, 2011

With neighbor Crazy Dave (who is obviously crazy because he has a pot for a hat) at your side to give you advice and yell gibberish at you, you’re off to guard your precious home by planting organic armies to do your bidding. You build up your reserves by gathering sunlight, which falls from the sky or pops out of immensely helpful sunflowers. Once you have enough sunlight, you choose from a variety of plants to fortify your home and build your forest.
Mega5010's avatar
Matt Hazard: Blood Bath and Beyond (Xbox 360)

Matt Hazard: Blood Bath and Beyond review (X360)

Reviewed on May 29, 2011

After the disappointment that was Eat Lead, a mundane attempt at video game satire, I really, truly wasn't expecting its sequel to be hot stuff. I started playing it, realized it was a run 'n gun title in the tradition of Contra... and waited. For what? For Matt Hazard: Blood Bath and Beyond to suck.
pickhut's avatar
Tumble (PlayStation 3)

Tumble review (PS3)

Reviewed on May 28, 2011

Building with blocks in a clinically pure environment, and then resetting the mess with the push of a button. It sounds an awful lot like a parent's dream come true. In spite of that, is Tumble still fun?
fleinn's avatar
Saints Row (Xbox 360)

Saints Row review (X360)

Reviewed on May 27, 2011

And while GTA has been veering towards a less ridiculous narrative, Saints Row begs not to be taken seriously. One scene features your character flying out of a vehicle at 60 MPH and skidding along the pavement. Instead of dying or winding up in critical condition, he shrugs it off like he stubbed his toe.
JoeTheDestroyer's avatar
The Witcher 2: Assassins of Kings (PC)

The Witcher 2: Assassins of Kings review (PC)

Reviewed on May 26, 2011

Despite a few hitches 'Witcher 2' is a tremendous achievement in the field of computer gaming
Zpardi's avatar
Eat Lead: The Return of Matt Hazard (Xbox 360)

Eat Lead: The Return of Matt Hazard review (X360)

Reviewed on May 23, 2011

You often find yourself thinking, "Is this a nod to another game, or is Eat Lead unintentionally doing something cliche?"
pickhut's avatar
Last Action Hero (Game Boy)

Last Action Hero review (GB)

Reviewed on May 22, 2011

Fists. That's it. There are no guns, no grenades, not even a knife, a sword or a broken bottle. The only time you do get to use a weapon in this game is for one boss battle, but outside that you have to punch both of the different enemies to death.
JoeTheDestroyer's avatar
L.A. Noire (PlayStation 3)

L.A. Noire review (PS3)

Reviewed on May 22, 2011

L.A. Noire is a fairly dull detective game unnecessarily superimposed on an open-world. Most of the time players spend while playing L.A. Noire is doing things that are boring, mindless, rote. When the cases are interesting, as several admittedly are, the mystery is compelling enough to drive players through these rough patches. But when the cases fall flat, players can become quickly disinterested and the game starts to become wearing and tedious.
asherdeus's avatar

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