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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
And Yet It Moves (Wii)

And Yet It Moves review (WII)

Reviewed on January 14, 2012

As you can guess, the game eventually becomes a tedious montage of screen-turning, causing the gimmick to overstay its welcome. It might not turned out so had the developers at Broken Rules added some new scenarios rather than recycling familiar ones, or even introduced other abilities than the same old song repeatedly.
JoeTheDestroyer's avatar
Dragon Age 2 (PC)

Dragon Age 2 review (PC)

Reviewed on January 13, 2012

It was on a strong platform Bioware constructed Dragon Age: Origins on – a game of meaty action, rich lore, and nail biting drama. So when players start the sequel, the anxiety understandably sets in.
holdthephone's avatar
Power Blade (NES)

Power Blade review (NES)

Reviewed on January 11, 2012

Beyond here, you'll take the Schwarzenegger-type avatar and pull him through a series of platform areas filled with cybernetic enemies with varying attack patterns, ranging from airborne robots to giant, bearded faces attached to walls that spit bubbles. Yes, such an enemy exists. And this is all done with the aid of a... boomerang?
pickhut's avatar
Othello (NES)

Othello review (NES)

Reviewed on January 09, 2012

I was able to game early chess computers pretty easily by locking up the pawns and then watching them flail. That made me feel smart. Othello was the computer's revenge.
aschultz's avatar
X-Men: Destiny (Xbox 360)

X-Men: Destiny review (X360)

Reviewed on January 08, 2012

A month after X-Men: Destiny was released, it was reported that developer Silicon Knights was forced to lay off 45 of its employees, at least half of its workforce. Now that I’ve actually played the game, I must ask: Only 45?
Suskie's avatar
Scarface: The World is Yours (PlayStation 2)

Scarface: The World is Yours review (PS2)

Reviewed on January 07, 2012

Adding difficulty is important to any game, but turning up the frustration factor too high with little payoff can cause anyone to burn out. With little variety, there's little to help cool the tension. You'll either tough out the frustration or spend your time on something more worthwhile. Either that, or you'll just play Scarface again and pretend it ends after you've secured the first half of Miami.
JoeTheDestroyer's avatar
Super Thunder Blade (Genesis)

Super Thunder Blade review (GEN)

Reviewed on January 02, 2012

Entertainment at its finest.
pickhut's avatar
Cruise Missile (Atari 2600)

Cruise Missile review (A2600)

Reviewed on December 31, 2011

I realize Atari 2600 titles were repetitive by nature, but Cruise Missile takes it to the next painful level. Repetition works for addictive titles like River Raid. For games [like Cruise Missile] rife with annoyance and irritating controls, you relive the same broken elements over and over.
JoeTheDestroyer's avatar
Akane the Kunoichi (Xbox 360)

Akane the Kunoichi review (X360)

Reviewed on December 30, 2011

It all boils down to your ability to make use of very basic commands like jumping and attacking. Time your presses carefully and rule the day, but if you don't you can't blame unresponsive controls or faulty collision detection. If you think about it, it's so simple. Just hit two different buttons at the right times and you'll survive. It may be that simple, but it sure as hell isn't that easy.
JoeTheDestroyer's avatar
Fallout: New Vegas (PC)

Fallout: New Vegas review (PC)

Reviewed on December 29, 2011

Fans of the Fallout series should not even read this, since they already have the Collector' s edition of the game, signed by the development team itself, with a complimentary brahmin figure sagely looking at them.
darketernal's avatar
The Last Express (PC)

The Last Express review (PC)

Reviewed on December 28, 2011

This review is of the GOG.com version of last express from december 2011, and it reflects any bugs/bugfixes/optimizations/whatever associated with that version.
Typodragon's avatar
TaleSpin (NES)

TaleSpin review (NES)

Reviewed on December 27, 2011

In the first level, enemy planes try to ram you as you fly over large expanses of water dotted with oil platforms. Halfway through, you confront the infamous air pirate Don Karnage, who is hell-bent on ruining your day. You can't beat him yet, so you must evade his shots while pressing forward until he gives up.
wolfqueen001's avatar
Assassin's Creed (PlayStation 3)

Assassin's Creed review (PS3)

Reviewed on December 24, 2011

It's unfortunate that you have to chew through the boredom to get to the meaty parts. Assassin's Creed has very about it that's exciting or worthwhile. What few scenes that are are sandwiched between tedious activities and repetition. Without these activities, the game is too short; with them, the thrill is so intermittent that it's difficult to stay excited even when you get to the meaty parts.
JoeTheDestroyer's avatar
Bloody Good Time (Xbox 360)

Bloody Good Time review (X360)

Reviewed on December 22, 2011

Bloody Good Time gets a hearty endorsement as a unique and very affordable take on the deathmatch idea. Between its sense of humour and the variety of strategies available, there's a lot of room for this to be a truly great game.
SamildanachEmrys's avatar
Golden Axe II (Genesis)

Golden Axe II review (GEN)

Reviewed on December 19, 2011

You're also bound to encounter up to a staggering... let me compose myself for a second... four enemies at once! That's, like, leagues more than the usual three from the predecessor!!
pickhut's avatar
Berzerk (Atari 2600)

Berzerk review (A2600)

Reviewed on December 18, 2011

Berzerk is a relic. It's not a project game--nothing on Atari 2600 is or ever was meant to be. It's an appetizer, something you pop in before you start a gaming session to get you pumped for more in-depth shooting.
JoeTheDestroyer's avatar
Red Dead Revolver (PlayStation 2)

Red Dead Revolver review (PS2)

Reviewed on December 13, 2011

Read Dead Revolver's style will mesmerize and the intermittent fun will keep you, and maybe that's what hurts the most. I know I've said this before, but sometimes the worst 'bad games' are the ones you think you're going to love. Once the spell it has over you breaks, so does your heart.
JoeTheDestroyer's avatar
Saints Row 2: Corporate Warfare (Xbox 360)

Saints Row 2: Corporate Warfare review (X360)

Reviewed on December 10, 2011

The lack of missions combined with the dull ending leaves you hungering, but not as terribly as before. The additions are more worth your money, and this DLC doesn't feel like a cleverly disguised advertisement for an upcoming Volition title. Ultimately, what should decide whether or not you purchase Corporate Warfare is how much you enjoyed Saints Row 2.
JoeTheDestroyer's avatar
Metroid (NES)

Metroid review (NES)

Reviewed on December 09, 2011

To think that 70% of this game, so familiar to so many players, occupies exactly 0 bytes of data. The glimpses I see of Real Zebes break a spell indeed... It is one thing to understand how a game works, but it is another entirely to see how it work.
dagoss's avatar
Deus Ex: Human Revolution (PC)

Deus Ex: Human Revolution review (PC)

Reviewed on December 06, 2011

When taken at face value and not as the latest entry of a venerable RPG franchise, DE:HR proves to be a very playable FPS with some RPG elements, in fact it stands out as probably the best of its kind this year.
andgregorik's avatar

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