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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Fable (Xbox)

Fable review (XBX)

Reviewed on October 31, 2004

Hype.
destinati0n's avatar
Star Ocean: Till the End of Time (PlayStation 2)

Star Ocean: Till the End of Time review (PS2)

Reviewed on October 30, 2004

The thing with some of these battles is that you’ll either get through without breaking a sweat, or you’ll find yourself totally destroyed within a few moments. This boss just happens to be one of those enemies that obliterates me really quickly. He’s too fast, and since I can only control one character at a time, the other two that are controlled by AI really have no clue what the hell they are doing.
jerec's avatar
Golden Sun (Game Boy Advance)

Golden Sun review (GBA)

Reviewed on October 28, 2004

Golden Sun should have been perfect. On the surface, this early Game Boy Advance role-playing game has everything a person could want. Huge dungeons with tons of brain-bending puzzles that bring back fond memories of Lufia II, vibrant towns and cities that truly seem alive and the ability to customize each of your characters how you see fit due to the innovative Djinn system.
overdrive's avatar
Air-Sea Battle (Atari 2600)

Air-Sea Battle review (A2600)

Reviewed on October 27, 2004

Kicking off my series on the Atari 2600 “Launch 20”, we lead with Air-Sea Battle. Now, in order to be objective when reviewing Atari 2600 titles, you have to become somewhat of a time traveler. That is to say that it’s not fair to compare Air-Sea Battle to Grand Theft Auto: San Andreas. It’s not even fair to compare Air-Sea Battle to Freeway. (Interestingly, it would be fair to compare Freeway and GTA: SA to Air-Sea Battle). So, what you end up having to do is examine competitive products ...
ddsilver's avatar
Math Gran Prix (Atari 2600)

Math Gran Prix review (A2600)

Reviewed on October 26, 2004

Atari made up for their edu-tainment disaster ''Basic Math'' with the excellent ''Math Grand Prix.'' This title takes the premise of ''Basic Math'''s quiz structure and applies it to an auto race.
ddsilver's avatar
Fast Eddie (Atari 2600)

Fast Eddie review (A2600)

Reviewed on October 26, 2004

Delving down into the 2600 catalog, we chance upon ''Fast Eddie'', a sophomore effort from the somewhat impressive 20th Century Fox catalog. While Fox never had a ''Frogger'' or ''Donkey Kong'' blockbuster smash during their tenure as a producer of 2600 cartridges, they had notably few total clunkers. This is remarkable because Fox got into the game business to capitalize on the television and movie licenses they held. Licensed games are usually pretty bad, but Fox was fortunate enough to have s...
ddsilver's avatar
Color Bar Generator (Atari 2600)

Color Bar Generator review (A2600)

Reviewed on October 26, 2004

Long ago, when dinosaurs ruled the earth and I was in elementary school, consumer electronics were not as reasonably priced as they are now. For example, my father bought a 19'' console color TV (''console'' means the whole unit was designed to sit on the floor) for the princely sum of $699 in 1984. (In 2004 dollars, that's $1237.88).
ddsilver's avatar
Bridge (Atari 2600)

Bridge review (A2600)

Reviewed on October 26, 2004

Activision had a wildly successful launch catalog for the Atari 2600. It is surprising that a company with such a keen understanding of the marketplace would release a game like ''Bridge''. The bridge playing crowd and the video game playing crowd didn't intersect much back in 1981, so this game came to be as a conceit to the designer more than as an attempt to reach a market segment.
ddsilver's avatar
Air Raiders (Atari 2600)

Air Raiders review (A2600)

Reviewed on October 26, 2004

I've written a great deal on the subject of M-Network games. It was a minor secret that M-Network was really an arm of Mattel that existed to port Intellivision hits over to the Atari 2600. However, there was one M-Network title that was an original design for the Atart 2600. That title was Air Raiders, and it really shows what Larry Zwick and the Blue Sky Rangers were capable of programming, regardless of the medium in which they were working.
ddsilver's avatar
The A-Team (Atari 2600)

The A-Team review (A2600)

Reviewed on October 26, 2004

There is nothing spectacular or remarkable about Atari's un-released prototype "A-Team". Nothing I can say about it that would recommend it as a superior game. In no way does it stand out or distinguish itself from countless other titles that were in development over at Atari HQ at the time.
ddsilver's avatar
Spider-Man: The Movie (GameCube)

Spider-Man: The Movie review (GCN)

Reviewed on October 25, 2004

Just how hard is it to make a Spider-Man game? You'd think it would be relatively simple to pull off. Let's face it - you've already got an extremely cool character and the choice of dozens of cool enemies, a wide variety of moves and methods of travel, a solid storyline, a worthy setting, and plenty of opportunities for little extras that please the fans. All you have to do is just throw the game together around these ideas and you're practically guaranteed a hit. Unfortunately, it seems th...
mariner's avatar
Pikmin (GameCube)

Pikmin review (GCN)

Reviewed on October 25, 2004

I can't be the only one who has had dreams of hordes of fanatics who eagerly do whatever I say. I can see myself, standing on a platform high above them, row after row of soldiers, knives in hand, slowly chanting my name over and over. Caring about nothing but fervently carrying out my wishes, these warriors will throw themselves at whatever stands in the way of my most lofty goal, whether it be to take over the world or just getting a really tasty sandwich. Give me an army like that and I'd kno...
mariner's avatar
Metal Slug 2 (Arcade)

Metal Slug 2 review (ARC)

Reviewed on October 25, 2004

For a lesson in genuine gaming rapture, see Metal Slug 2 -- the follow-up to the phenomenal Metal Slug, a marriage of gruesome warfare and peculiar, cartoon-like attitude and atmosphere. It was an ideal example of competent, silly animation -- a veritable caricature of the classic 2D shooter Contra, including the reflexive bullet dodging and mass-slaughtering with the added bonus of a true sense of tender charisma. Your heart would warm as the golden boy of an infantry -- bl...
dogma's avatar
Battlezone (Atari 2600)

Battlezone review (A2600)

Reviewed on October 25, 2004

Every reviewer has a different set of standards he or she applies to a game when giving it a rating and writing a critical evaluation. Graphics, sound, play control, and replayability are some of the criteria they use in deciding how to evaluate a game. But, these are mere tactics in deciding how to answer the universal question, ''Is this game any fun?''
ddsilver's avatar
Basic Math (Atari 2600)

Basic Math review (A2600)

Reviewed on October 25, 2004

During the development of the “Launch 20” for the Atari 2600, it seemed any programmer at Atari could get a project greenlighted. This was both a good and a bad thing. Some programmers came up with some innovative games in this era, like Surround and Space War. Gary Palmer, however, took advantage of Atari's liberal project approval and came out with a ''game'' so bad, its horror would not be overshadowed until the E.T. debacle.
ddsilver's avatar
MDK (PC)

MDK review (PC)

Reviewed on October 24, 2004

Innovation is the name of the game. Actually the name of the game is M(urder)D(eath)K(ill), but don’t be mislead by this macabre repetition – there’s plenty of death here, but probably not in the sense you’d expect. Surely, games such as Blood and Doom weren’t as lightheartedly silly as this, but unfortunately, MDK largely relies on its goofy exterior and a single innovative mechanic to set itself apart when it otherwise doesn’t deserve to be set apart. The entire experience – term used l...
radicaldreamer's avatar
Ikari Warriors II: Victory Road (NES)

Ikari Warriors II: Victory Road review (NES)

Reviewed on October 24, 2004

Divinely tolerant cheaters who persevered to the end of the original Ikari Warriors rescued “the Colonel”, forever sealing that game’s fate as a cheap Rambo knockoff. With Victory Road, SNK shattered their protective shell of mimicry and pieced together a genuinely original story. They also crossed the bounds of good sense.
lilica's avatar
Half-Life: Counter-Strike (PC)

Half-Life: Counter-Strike review (PC)

Reviewed on October 23, 2004

What happens when game modification tools are landed in the hands of a few amateurs, whose game design plan borders on sadistic and deplorable? A nearly unprecedented, sweeping proliferation of lamentably poor ideas within an entire game genre. Call me an iconoclast, but there are a number of mainstream games that don’t deserve the frothing praise they get, and Half-Life: Counter-Strike is the most egregious offender of the pack. It’s not so much its failure to be an enjoyable game that entitles...
radicaldreamer's avatar
Spec Ops: Stealth Patrol (PlayStation)

Spec Ops: Stealth Patrol review (PSX)

Reviewed on October 22, 2004

The Army Men series has, over the years, accumulated a degree of infamy; no matter how asinine and critically incinerated the previous title had been, the developer used it all over again, maybe adding in a toy helicopter gimmick, for the next game. And so it went on.
eddy555's avatar
Athena (NES)

Athena review (NES)

Reviewed on October 22, 2004

I’m madly in hate with Athena. And when I say madly, I mean there aren’t words to describe the atrocities I’d love to inflict upon each and every one of the infernal NES games bearing her name. The residual effects of playing Athena were enough to cause me to collapse into the fetal position when Battle of Olympus was released, solely because both games share characters of Greek mythology. It’s truly a sad case — one which likely will make some psychologist a very wealthy an...
overdrive's avatar

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