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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Orcs & Elves (DS)

Orcs & Elves review (DS)

Reviewed on May 31, 2012

The developers brought us old school style, but left out the substance. The end result is a game that feels more antiquated than it should. It's funny because this game is only five years old and it's already aged worse than many of the other rat maze RPGs it pays homage to.
JoeTheDestroyer's avatar
Tomb Raider: Underworld (PlayStation 3)

Tomb Raider: Underworld review (PS3)

Reviewed on May 28, 2012

I don't see why the enemies have an AI that might compliment a stealth element though, when you can barely do anything with the latter, anyway. It only slightly works because the human enemies are so stupid. Seriously, throw a grenade so that it blows up two feet away from some dude, and he'll still be all like, ''where she at?!'' I just don't get why battle was programmed that way, when waltzing in there and busting peeps down works just fine. I've not once seen any use at all for the stealth a...
JujuZombie's avatar
Xenoblade Chronicles (Wii)

Xenoblade Chronicles review (WII)

Reviewed on May 28, 2012

Eons ago, two titans clashed in the middle of an endless ocean. The Bionis and the Mechonis – essentially the deities of natural and mechanical life respectively – fought each other for reasons unknown. Neither side prevailed; locked in an eternal stalemate, both beings eventually died with their bodies petrified in mid-battle stances. Rather than succumbing to the ravages of time, their corpses gradually became a new world. Forests, valleys, whole civilizations grew on top of the fallen ...
disco's avatar
Final Fantasy VIII (PlayStation)

Final Fantasy VIII review (PSX)

Reviewed on May 28, 2012

FFVIII is just all around average. Not Square’s (now Square Enix) best showing.
Chris_Strott's avatar
Monster World IV (Genesis)

Monster World IV review (GEN)

Reviewed on May 27, 2012

What's interesting about the dungeons though, is that they all have different ideas about them, and while the overall conquering method stays the same, you'll need to borrow different approaches to do so.
JujuZombie's avatar
Alien Crush (TurboGrafx-16)

Alien Crush review (TG16)

Reviewed on May 27, 2012

It's also interesting to note that a lot of the sound in this game isn't violent or hyper like you would expect a pinball game to sound like.
JujuZombie's avatar
Diablo III (PC)

Diablo III review (PC)

Reviewed on May 26, 2012

With so many of Diablo III's core functions being handled on Blizzard's end, the game's performance is directly tied to how well their servers are running. When you buy Diablo III, half of the game is still in another part of the country, and millions of people are trying to access it all at once.
Suskie's avatar
Mirror's Edge (PC)

Mirror's Edge review (PC)

Reviewed on May 24, 2012

holdthephone's avatar
Henry Hatsworth in the Puzzling Adventure (DS)

Henry Hatsworth in the Puzzling Adventure review (DS)

Reviewed on May 24, 2012

Overall Henry Hatsworth in the Puzzling Adventure is an enjoyable game that is simple to pick up, yet challenging enough to keep you engaged. I recommend it for both puzzle game fans, and plat former fans.
Chris_Strott's avatar
EvilQuest (Xbox 360)

EvilQuest review (X360)

Reviewed on May 24, 2012

Once the shock that I was playing a wanna-be retro title wore off, all that was left was a basic, by the books action RPG. As Rotten Tomatoes likes to say, it was a genre exercise.
JoeTheDestroyer's avatar
Sonic the Hedgehog 4: Episode II (Xbox 360)

Sonic the Hedgehog 4: Episode II review (X360)

Reviewed on May 20, 2012

While I'm disheartened that Episode II feels the need to reuse stuff from past titles instead of attempting a 100% fresh game, for what it is... it's still fun to play.
pickhut's avatar
No Escape! (Atari 2600)

No Escape! review (A2600)

Reviewed on May 17, 2012

I found myself playing session after session, hopelessly addicted to something so archaic, so simplistic. The furious pace and wicked challenge kept things interesting, and the peculiar enemy designs piqued my interest. I had to see what abomination awaited me in the next round, had to know what abilities it brought to the battle. Most of all, I had to know if I was good enough to survive.
JoeTheDestroyer's avatar
Tutankham (Atari 2600)

Tutankham review (A2600)

Reviewed on May 16, 2012

The adventurous moments, the challenge, the action... those are things I remember. It's not that they aren't present, it's just that you have to tolerate a lot of questionable decisions made by the developers. Why can't you shoot vertically? Why sport such drunken play control? Maybe they felt it would have made the game too easy, but I beg to differ. I'm sure they could have found other ways to turn up the challenge.
JoeTheDestroyer's avatar
Atlantis (Atari 2600)

Atlantis review (A2600)

Reviewed on May 14, 2012

Atlantis obeys Atari 2600's golden rule of keeping everything simple while maintaining a fast pace.
JoeTheDestroyer's avatar
Choaniki: Kyuukyoku Muteki Ginga Saikyou Otoko no Gyakushu (Saturn)

Choaniki: Kyuukyoku Muteki Ginga Saikyou Otoko no Gyakushu review (SAT)

Reviewed on May 13, 2012

!!~CAUTION~!! This review is best read with unsuspecting family members, close friends, or complete strangers for maximum effect. You have been warned.
pickhut's avatar
Forest (Atari 2600)

Forest review (A2600)

Reviewed on May 12, 2012

This game is the definition of repetition.
JoeTheDestroyer's avatar
Brave Fencer Musashi (PlayStation)

Brave Fencer Musashi review (PSX)

Reviewed on May 09, 2012

Most people anticipated games like Parasite Eve and Xenogears, but I showed zero interest in those, following instead a title called Brave Fencer Musashi. Touted as a 3D adventure similar in style to oldschool games like The Legend of Zelda, I was captivated by the colorful imagery and descriptions in magazines, about a blue-haired sword fighter summoned through time to a kingdom in distress.
pickhut's avatar
Dragonfire (Atari 2600)

Dragonfire review (A2600)

Reviewed on May 08, 2012

What this game needed was some refinement. Certain areas should have been smoothed out for fairness, other areas more structured to cut the reliance on luck. It had a solid idea, it had a fast pace and it was simple. In some ways it was too fast-paced and too simple.
JoeTheDestroyer's avatar
Tax Avoiders (Atari 2600)

Tax Avoiders review (A2600)

Reviewed on May 07, 2012

Dunhill did a great job of adapting a piece of every day life into an arcade game, but they left too much of the game to chance. If there were a way to know which investments were wiser at various points in time, include more brainpower to the equation than simple guess and pray, then this game would have been brilliant. All it took to harm the game's greatness was one small misstep.
JoeTheDestroyer's avatar
NIER (PlayStation 3)

NIER review (PS3)

Reviewed on May 07, 2012

But right there, right when the dryness is becoming noticeable, the game shape shifts.
holdthephone's avatar

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