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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Lunar: Dragon Song (DS)

Lunar: Dragon Song review (DS)

Reviewed on June 25, 2006

If an RPG strongly encourages a player to engage in twice as many battles as should be necessary, then it better possess an engaging fighting scheme. Lunar: Dragon Song does not. Its limited turn-based system might as well be on autopilot, which is thankfully a prominent selection preceding every encounter.
woodhouse's avatar
Big Sky Trooper (SNES)

Big Sky Trooper review (SNES)

Reviewed on June 25, 2006

Do you believe in aliens? Do you think that there’s a whole other race of intelligent beings somewhere out in that endless void called the universe? The entertainment industry certainly thinks so. Over the last few decades, we’ve been introduced to a wide variety of beings that look nothing like anything from our planet. We’ve met Wookies, Vulcans, Ewoks, and whatever the hell E.T. was. But for all of those beneficent races, there are always more than enough evil ones, such as the ones from I...
disco's avatar
Guilty Gear: Dust Strikers (DS)

Guilty Gear: Dust Strikers review (DS)

Reviewed on June 25, 2006

It’s officially the summer of 2006, and American gamers have their hands full right now. The gaming world steeped in hype over the next generation of systems, the current systems are dying off in a blaze of glory, and one of the most heated handheld gaming rivalries ever shows no sign cooling down. In the midst of all the change, DS tries to make up for lacking graphical power by offering gamers some of the most interesting games out there, ranging from the misadventures of Phoenix Wright...
disco's avatar
Drakengard (PlayStation 2)

Drakengard review (PS2)

Reviewed on June 21, 2006

Love. Crimson Blood.
goldenvortex's avatar
Final Fantasy IX (PlayStation)

Final Fantasy IX review (PSX)

Reviewed on June 21, 2006

Right at Birth
draqq_zyxx's avatar
Half-Life 2: Episode One (PC)

Half-Life 2: Episode One review (PC)

Reviewed on June 20, 2006

I don’t like this whole “episodic gaming” trend that’s hitting PCs everywhere thanks to our good friends at Valve, the creators of Half-Life. While I understand their justifications for releasing segments of a single game in four-hour blocks over the span of a couple of years instead of one whole package that will inevitably spend much more time in development, I just don’t like playing through what feels like an unfinished product. Half-Life 2: Episode One has all the polish and s...
asherdeus's avatar
Super Castlevania IV (SNES)

Super Castlevania IV review (SNES)

Reviewed on June 17, 2006

Outro
dementedhut's avatar
Hitman: Blood Money (Xbox 360)

Hitman: Blood Money review (X360)

Reviewed on June 13, 2006

Killing ninjas, badassing, looking cool, blah, blah, blah. I don't need to remind you just how awesome Agent 47 was in the past three games. You should know by now. And if not, SHAME ON YOU! But with this fourth installment now out, is the Hitman series starting to run out of steam? Is Agent 47 losing his awesomeness? Are we gonna be Tomb Raider'd? No, no, and THANK GOD no. Hitman: Blood Money is a great game that doesn't disappoint, and it turns out to be the best of the series, so far.
dementedhut's avatar
Shadow the Hedgehog (Xbox)

Shadow the Hedgehog review (XBX)

Reviewed on June 13, 2006

Contrary to what most believe, Shadow the Hedgehog is an improvement, not a step back. Even before the black hedgehog’s solo debut hit the shelves, scepticism had already shown his grim face. The last proper Sonic game, Sonic Heroes was, to be frank, awful. Its quirky new design looked charming enough and its diverse range of characters was enough to make any Sonic fan drool. However, its poor level design and bad voice actors were enough to have anyone ripping huge chunks of ha...
goldenvortex's avatar
Maui Mallard in Cold Shadow (SNES)

Maui Mallard in Cold Shadow review (SNES)

Reviewed on June 11, 2006

After playing Cold Shadow in its entirety, it would seem to me that Maui Mallard was created only for the simple purpose of fooling us Donald Duck fans into playing the game. Oh, Disney, you and your devilish schemes! That’s right: what you see in the cover art and in-game screenshots is not Donald, but actually Maui Mallard! And what are the differences between Donald and Maui? Well, save for the lack of a red bowtie and Fauntleroy sailor hat, none.
make_me_dance's avatar
Hitman: Blood Money (Xbox)

Hitman: Blood Money review (XBX)

Reviewed on June 10, 2006

The seemingly insipid story revolving around a genetically cloned man offing assortments of people around the world doesn’t look or sound too outwardly appealing. I mean, can’t we fill a slew of bad guys with lead in countless other games already? Sure we can. But what makes Hitman: Blood Money so darn endearing is its matter-of-fact approach to the stunningly brutal acts of murder found throughout the whole game. However, it’s not simply the murder that does it; it’s the maddeningly clever ...
Linkamoto's avatar
Lost Magic (DS)

Lost Magic review (DS)

Reviewed on June 10, 2006

Coming up with RPGs for the DS must be tricky. Sure, your staff can come up with all sorts of cliched stories and generic heroes to go with them. There’s also plenty of leeway with regards to the leveling and combat systems. Hell, even the DS’s graphical capabilities can work a few small wonders. But the real problem lies with the Touch Screen; it’s one of the system’s most celebrated features, yet finding new and inventive ways to utilize it must be quite a task. All things considered, it’s lit...
disco's avatar
Trace Memory (DS)

Trace Memory review (DS)

Reviewed on June 09, 2006

A young boy watches in horror as one man levels a pistol at another. Pop Cue a blood red fadeout. Over four decades later, a mother hustles her daughter into hiding. Peeking from the closet, the small girl with white hair sees only the silhouette of a man holding a gun. Another dull pop resonates. Cue another blood red fadeout.
woodhouse's avatar
King of Fighters: Maximum Impact (PlayStation 2)

King of Fighters: Maximum Impact review (PS2)

Reviewed on June 03, 2006

Once upon a time, the Street Fighter series was the greatest thing to happen to the fighting game genre. There was a massive roster of incredibly popular characters, a wide variety of special moves, and some of the best competitive gameplay ever seen. But for all of the success that the Street Fighter genre garnered with each passing year, there was only one other series in Japan that rivaled its awesomeness: The King of Fighters. There were no sumo wrestlers, Indian Yoga disciples, Sonic Booms,...
disco's avatar
God of War (PlayStation 2)

God of War review (PS2)

Reviewed on May 29, 2006

Do you have a job? If not, you will eventually. Assuming that you’re not going to mooch off your parents for the rest of your life, you’ll have to face the harsh reality of the working world someday. Chances are, it won’t be pretty. Maybe you’ll start things off as a lowly bagger at a grocery store. Or maybe you’ll suffer countless hours in the hell known as babysitting. If you manage to finish your college education, your degree may help land you a job in a reasonably professional environment…W...
disco's avatar
Final Fantasy IV (PlayStation)

Final Fantasy IV review (PSX)

Reviewed on May 27, 2006

I’ve played Final Fantasy games involving cute “slam dancing” animals, a stupid creature called NORG, and implied man-on-man action in a notorious place called the Honey Bee Inn. What I haven’t experienced is a Final Fantasy game as insanely difficult as the fourth installment. Perhaps the first couple games featured on Final Fantasy Origins were the most challenging, but those PSone incarnations were on a glorious easy setting that made things a breeze. This isn’t the ca...
djskittles's avatar
Metroid: Zero Mission (Game Boy Advance)

Metroid: Zero Mission review (GBA)

Reviewed on May 24, 2006

It is the start of one of the most cherished franchises, one that spawned sequels many consider to be among the best games of all time. It's ending surprised everyone, becoming one of the most iconic moments in gaming history. It is ingrained into our collective consciousness, an experience anyone who plays games knows about. And it's a bad game. Yes, you heard me. The original Metroid was nearly unplayable thanks to some poor decisions, limitations in the hardware, and simply awful design ...
mariner's avatar
Sonic the Hedgehog 2 (Genesis)

Sonic the Hedgehog 2 review (GEN)

Reviewed on May 24, 2006

Being Sonic isn’t as easy as one might think. Once one looks past the glamour of being a world hero, his job is pretty tough. Sonic’s arch-nemesis, Dr. Robotnik, is constantly kidnapping the furry animals of the world and only Sonic can save them. This might seem like an easy task at first but it is much more difficult than it presents itself. The reason for this complication is because Dr. Robotnik has set up machines to try to take out Sonic so he doesn’t have to take out the blue hedgehog him...
espnking2002's avatar
Battalion Wars (GameCube)

Battalion Wars review (GCN)

Reviewed on May 22, 2006

Military games are a dime a dozen these days. When was the last time a major World War II-based combat simulation not being released for a home console or PC? How many times can we take on the AI-controlled Germans and still feel like we’re playing a unique game? Haven’t we deployed platoons, shot down enemy fighters, endured D-Day, blown up, and used tanks to plow our way through enemy forces enough times to make the whole experience seem unoriginal? Nevertheless, playing war hasn’t seem to hav...
disco's avatar
Tenchu: Dark Secret (DS)

Tenchu: Dark Secret review (DS)

Reviewed on May 22, 2006

You’ve got your back against the wall, and your heart is pounding. Around the corner from where you stand, a guard is restlessly pacing back and forth down the corridors, armed to the teeth with deadly weapons. You’ve been watching him for three minutes now, trying to figure out the man’s movement patterns. Will he turn right and exit into the adjacent hallway? Will he make an abrupt U-Turn and head back toward your position? Doesn’t he realize that he’s being watched from an enemy less than thi...
disco's avatar

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