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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews

Toilet Kids (TurboGrafx-16)

Toilet Kids review (TG16)

Reviewed on April 15, 2004

Us poor folks in America sure have gotten the short end of the stick haven’t we? Doesn’t it just seem like so many excellent and wonderful games from yesteryear never got released in our country? Sure, you can download ROMs, translation patches and all that jazz to play a number of these games now, but wouldn’t it have been nice to go to your local store to buy Dragon Quest 6, Star Ocean or a Parodius game, so you could play them before they earned that ever-so-chic “retro” reputation?
overdrive's avatar
Grandia II (Dreamcast)

Grandia II review (DC)

Reviewed on April 14, 2004

Do you want to know what’s uncommon? A decent Dreamcast RPG. Do you want to know what’s even rarer? A console RPG with a fun battle system. So many games in this genre have provided us with epic plotlines, lengthy sidequests and memorable characters, but I honestly can’t think of any off the top of my head that had enjoyable battles. Now that I’ve played Grandia II I don’t have to rack my brain thinking if such a game exists.
djskittles's avatar
Poly Play (Arcade)

Poly Play review (ARC)

Reviewed on April 13, 2004

There's still a small type of disgruntled deluded folks who think that Communism could or should actually work. They overlap well with gamers: lazy slobs who want something for nothing. These amateur politicians who have that perfect political philosophy pinned down between levels of Super Mario Brothers 3 and forget it because, well, they were swept up in the life and thoughts people ought to have are sadly deluded. They probably think the government's going to hand them a bag of quarters a wee...
aschultz's avatar
Wings of Wor (Genesis)

Wings of Wor review (GEN)

Reviewed on April 13, 2004

Shooters on the Genesis have let us pilot just about every form of craft ever conceived. Count the numerous times we have solely saved the galaxy at the controls of some futuristic ship, armed to the teeth with the most advanced lasers. Remember how we destroyed entire forces, in our planes and helicopters, leaving tanks smoking in our wake. Gynoug - or Wings of Wor - strays from this well trodden path, giving us the chance to don wings and take to the sky, to rid the planet Iccus of an evil mut...
djy8c's avatar
Bump 'n' Jump (Arcade)

Bump 'n' Jump review (ARC)

Reviewed on April 12, 2004

When I was young, I liked car crashes. In theory. Cars still scared me especially when I had major streets to cross, but I enjoyed signs depicting dangerous conditions on roads and dreamed of participating in an accident one day, not fully appreciating what this meant. The closest I came was falling off a Big Wheel, which ended in tears and a band-aid. Still, I certainly seemed to have more fun with cars than my mother, who preferred complaining about bad drivers and kids running out in the stre...
aschultz's avatar
The Lord of the Rings: The Two Towers (GameCube)

The Lord of the Rings: The Two Towers review (GCN)

Reviewed on April 12, 2004

One ring to rule them all
bloomer's avatar
Wizard of Wor (Arcade)

Wizard of Wor review (ARC)

Reviewed on April 12, 2004

In 1980, Midway released into US arcades a coin-op maze game which was to become a cultural phenomenon. It was intuitive to play, cute and brilliantly designed, and was even as popular with the girls as it was with the boys. That game was the Namco-designed Pacman.
bloomer's avatar
OutRun (Genesis)

OutRun review (GEN)

Reviewed on April 07, 2004

Back in the mid-eighties, just as console gaming was being offered to the world. You could bet your life that any arcade you went in had an Outrun machine, whichever one of its few incarnations it may have been. From the standing cabinet with a steering wheel and pedals, to the full blown sit-down Ferrari red monster that looked like the car you drove in the game – you could be sure it was there.
djy8c's avatar
Hot Potato! (Game Boy Advance)

Hot Potato! review (GBA)

Reviewed on April 07, 2004

In Hot Potato, a group of however many players you want gathers in a circle, with the required equipment being: a small beanbag or ball or even an actual potato, some sort of musical recording and an appropriate playback device, and an impartial outsider. One usually finds this unbiased observer is a nursery school teacher, since most often the group of players is a nursery school class. The players proceed to pass, or throw -- you should decide at the outset what types of deliveries are permitt...
denouement's avatar
Jikkyou Oshaberi Parodius (SNES)

Jikkyou Oshaberi Parodius review (SNES)

Reviewed on April 06, 2004

I’m sure that horizontally-scrolling Super Nintendo shooter Jikkyou Oshaberi Parodius has a plot. After all, if you wait after starting up the game, you will be taken into a cinema scene. While the Japanese words and voice are both indecipherable to me, it is quite apparent that the game is trying to give me some form of story.
overdrive's avatar
Boulder Dash EX (Game Boy Advance)

Boulder Dash EX review (GBA)

Reviewed on April 05, 2004

Though Boulder Dash is not the most famous franchise name in the video game universe, it actually has a long and boring history. Read on to find out more!
denouement's avatar
Color a Dinosaur (NES)

Color a Dinosaur review (NES)

Reviewed on April 03, 2004

So here we are on the day known 'round the world as April Fools Day, and what game is considered a bigger joke among denizens of the gaming world than Color a Dinosaur? I believe I could bet that at some point in their childhoods everyone involved in the development of this game either ate rusty nails and paint chips, jumped off into a ravine because they thought they could fly, put plastic bags over their heads and had to be saved from asphyxiation by their parents, or did something that involv...
snowdragon's avatar
Hellfire (Genesis)

Hellfire review (GEN)

Reviewed on March 31, 2004

Being fronted with the one-man-against-the-universe plot isn’t something unfamiliar when playing any of the multitude of shooters on the Genesis. Hellfire - one of the many arcade shooter ports here on the Genesis – isn’t any exception, quite the same in fact. Set adrift from your mothership armed with only your regular weapon and the devastating, but limited, Hellfire laser, you are expected to save the universe from its impending doom.
djy8c's avatar
1941: Counter Attack (SuperGrafx)

1941: Counter Attack review (SGX)

Reviewed on March 30, 2004

On the surface, there really wasn’t that much wrong with Capcom’s first two World War II-based shooters. Both 1942 and 1943 had loads of fast action complete with an unbelievable number of planes and other vessels quivering with the uncontrollable urge to blast your little plane from the sky. But after playing those two classics from the days of yore for an extended period of time, some major problems began to emerge.
overdrive's avatar
Grand Theft Auto III (PlayStation 2)

Grand Theft Auto III review (PS2)

Reviewed on March 29, 2004

There’s nothing like good ol’ fashioned violence and crime, and Grand Theft Auto III has plenty of it. The Grand Theft Auto series became notorious for its violence and “go anywhere, kill anyone” gameplay. While the previous 2 installments had to be played in an annoying and limiting overhead view, Grand Theft Auto III represents the series’ jump to 3D. The jump to 3D can be disastrous for a game series; just look at what happened to Bubsy way back in the early da...
djskittles's avatar
Breath of Fire III (PlayStation)

Breath of Fire III review (PSX)

Reviewed on March 26, 2004

One could easily say that the Super Nintendo was the first American console system to truly embrace role-playing games. From unforgettable legends such as Final Fantasy 3/6 and Chrono Trigger to more mundane offerings such as the slow-paced initial Lufia game and the confusing action RPG known as Brandish.
overdrive's avatar
Activision Anthology (Game Boy Advance)

Activision Anthology review (GBA)

Reviewed on March 26, 2004

Rumors have been around for years about a ''portable system that plays Atari 2600 games.'' Being one whose favorite motto has always been ''I'll believe it when I see it,'' I never gave in to the rumors. Perhaps a portable 2600 was released somewhere, but never nationwide or I'd be one of the first to have my greedy little hands on it. I was one of the first to get my hands on Activision Anthology, a collection of 55 Atari 2600 titles that were all made by what may be the best company tha...
retro's avatar
Samurai Shodown V (Arcade)

Samurai Shodown V review (ARC)

Reviewed on March 22, 2004

Samurai Shodown 5 is very, very difficult for me to review. On the one hand, I thoroughly enjoy the game, and I find myself playing it more and more. On the other, it’s basically a slap in the face to fans of the series; which I am admittedly not.
vincent_valentine's avatar
F-Zero GX (GameCube)

F-Zero GX review (GCN)

Reviewed on March 22, 2004

Skip the cheesy lyrics to the late 80s power electric guitars in the background, as I’m taking you on a journey to the future! Not a future that exists in a cyber world where crime is around the bend of every corner, or a future where we live in floating homes that resemble bubbles, but a future where all of the music sounds like the them song to Gem, and all of the vehicles hover in the air! F-Zero GX, developed by the same team at Sega that is responsible for the critical successes in the Supe...
zoop's avatar
The Suffering (Xbox)

The Suffering review (XBX)

Reviewed on March 22, 2004

Midway has recently taken a new direct route towards gamers: their objective is to create new, exciting games that actually play decently. With a bright 2004 line-up in check, including Mortal Kombat: Deception in the fall, Midway has delivered a striking blow with the release of The Suffering, which has been in the making so long that dinosaurs were planned as the original development team. When the meteor hit, Surreal took the project away, and ran with it. After so much time in tweaking and a...
zoop's avatar

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