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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Metal Gear Solid: The Twin Snakes (GameCube)

Metal Gear Solid: The Twin Snakes review (GCN)

Reviewed on July 01, 2004

I sat down in the bathroom the other day (where all fans of periodicals go to read) and was reading MIT’s Technology Review magazine for July and August. Inside, there was an article on nanotechnology, and how it’s going to change the future for all sorts of communication gadgets. There was also another article discussing a man in Utah’s new exoskeleton that would allow soldiers on the battlefield to carry massive weight without being fatigued through the use of hydraulics. It’s very iron...
asherdeus's avatar
Final Fantasy Origins (PlayStation)

Final Fantasy Origins review (PSX)

Reviewed on June 30, 2004

Like many other people, I started my RPG fixation with Final Fantasy and Dragon Warrior. The sheer size of these games blew me away at the time, but now my tastes have matured and I find myself enjoying truly epic RPGs. Games like Morrowind and Final Fantasy X do a great job of catering to my newfound needs, though I’ll never forgot the early ones that got me hooked.
djskittles's avatar
R-Type (Arcade)

R-Type review (ARC)

Reviewed on June 30, 2004

Back in the days of my youth, my parents bought me a Rubik’s Cube. Even though the objective was simple (make all the squares on each side the same color), that confounded cube still proved capable of captivating me. I spent hours, days and even weeks staring at it and manipulating it in an attempt to “solve” what appeared to be an impossible puzzle before finally losing interest in it and casting it into my “Box of Abandoned Toys” (likely with each side still an amalgam of different colors). I ...
overdrive's avatar
Super Mario Kart (SNES)

Super Mario Kart review (SNES)

Reviewed on June 29, 2004

I want you to be my friend. I want you in my house, right now. We can intertwine our bodies on my patchwork beanbag every night and together we’ll while away the hours. There will be no pain, there will be no confrontation; there will be only the sunshine that can come when you look into the eyes of another and know deep down that they’re feeling you.
kingbroccoli's avatar
Ecco The Dolphin (Genesis)

Ecco The Dolphin review (GEN)

Reviewed on June 29, 2004

Games about dolphins are for wimps. I’m too busy exuding machismo to be flouncing about the ocean with creatures too puny to hang with the whales, too docile to swim with the sharks. Game’s like Ecco the Dolphin are made by the girls, for the girls; and it’s unfortunate that men like me get caught in the wimpy crossfire. Yeah, I’ve played Ecco the Dolphin. I could have been driving really fast, or busting phat skateboard tricks like the hardcore dude I am. Instead, I flipped a flipper and went f...
kingbroccoli's avatar
Wonder Boy (Sega Master System)

Wonder Boy review (SMS)

Reviewed on June 29, 2004

Wonder boy was one of Sega’s primary creations in the mid-eighties just before the emergence of Alex Kidd and the even more popular Sonic the Hedgehog. It spawned about five sequels that started on Sega’s 8-bit console and finished on the Sega Mega Drive/Genesis in the mid-nineties. It’s never been reborn since it’s death in 1994 with “Monster World 4”. The games tended to be platform games with some role-playing hints to it but fans remember it for it’s sword fights and fantasy where you contro...
goldenvortex's avatar
Mortal Kombat 3 (Arcade)

Mortal Kombat 3 review (ARC)

Reviewed on June 29, 2004

It’d be a bit of an exaggeration to call today’s games bloodthirsty. They’re certainly more than an interactive satisfying of our subconscious, violent fantasies. Still, the prominence of juicy details and the emergence of game engines emulating the body’s reaction to physical abuse of all variations is becoming more the necessary silverware on the table, whereas we at one time gawked at it like the fine cuisine being served. Had it always been this way, Mortal Kombat would’ve been an ...
jdog's avatar
The Legend of Zelda: Ocarina of Time (Nintendo 64)

The Legend of Zelda: Ocarina of Time review (N64)

Reviewed on June 28, 2004

The elfin warrior clad in a forest green tunic dashes in at breakneck speed on his noble white-maned steed, decimating the frontal forces of the Skeletons with a dozen well-cast arrows zeroed in where a living being’s heart would be. Vaulting off his horse, changing from cavalry to sword master in a lesser span of time than a heartbeat, he takes his blade out of his scabbard, and after a threatening thrust meant as a warning to the skeletons, he gyrates in a 360 with such proficiency and prowess...
yamishuryou's avatar
Aero The Acro-Bat (Genesis)

Aero The Acro-Bat review (GEN)

Reviewed on June 27, 2004

Carrying on in day to day life, we find ourselves laughing at a variety of subjects. A joke a friend tells, or perhaps an article outlining the latest form of idiocy in today's society. Whether it's the misfortune of a rival or a scene in a revered comedy, it amuses us. Now ponder for a moment what a world would be like without entertainment. Imagine a place where humor has been sucked from existence as if it were a material substance. Ladies and gentlemen, welcome to Aero The Acro*Bat
jdog's avatar
Fallout (PC)

Fallout review (PC)

Reviewed on June 27, 2004

Stop.
radicaldreamer's avatar
Base Attack (Atari 2600)

Base Attack review (A2600)

Reviewed on June 27, 2004

The general concept behind ''Base Attack'' from Home-Vision is a reversal of the ''Atlantis'' formula from Imagic. Instead of defending the cities from an aerial attack, you're attacking the cities from the air.
ddsilver's avatar
Wild Arms 3 (PlayStation 2)

Wild Arms 3 review (PS2)

Reviewed on June 26, 2004

Superficiality has rarely if ever bothered me in a woman, as much as today’s culture urges that it should, but I’d always believed it would bother me in a video game. After all, aren’t I supposed to be looking for depth there? Some unique appeal to make my investment of time worthwhile? This was my frame of mind until I picked up Wild Arms 3 -- a game that convinced me of the joys of the superficial and the gentle pleasure of the shallow.
denouement's avatar
Blackthorne (Sega 32X)

Blackthorne review (32X)

Reviewed on June 25, 2004

The Sega 32X. One of the most bashed, beaten and humiliated piece of technology ever to ever enter anybody’s home, well in the last ten years anyway. This Genesis add-on did not reach the success of its predecessor, which was a real shame. When you think of the mistakes that were made in the releasing of this console, like timing and the price of it they could really been prevented and then I guess maybe the 32X could have been a small success instead of gargantuan failure. Anyway, one of the ga...
goldenvortex's avatar
Super Mario RPG: Legend of the Seven Stars (SNES)

Super Mario RPG: Legend of the Seven Stars review (SNES)

Reviewed on June 25, 2004

Depending on your sense of humor, the picture of Mario - Nintendo's mascot plumber - in an RPG can either be hysterical or terrifying, especially considering the track record of the company making it. Envision Mario delivering long, angsty monologues, or Bowser brainwashing Luigi into helping him kidnap Princess Toadstool. Perhaps, instead of dispatching enemies with the traditional bop of the head, Mario can swing a sword at thin air and watch a number pop above its head!
lurkeratlarge's avatar
Betrayal at Krondor (PC)

Betrayal at Krondor review (PC)

Reviewed on June 25, 2004

One of the worst things one can say about console RPGs in general is that they are not games, but ''interactive novels''. It seems to be a law of the universe that this argument must pop up in ever console vs. PC debate. The PC side will most likely then turn around and point at the endless customization and choices that every player of computer RPGs must face, then haughtily dismiss their cousins on the console as pathetic imitations of the real thing. Perhaps I generalize, but undoubtedly PC R...
lurkeratlarge's avatar
Pyramid (NES)

Pyramid review (NES)

Reviewed on June 24, 2004

Even compared to the rest of AVE's hardly circulated NES library, Pyramid is difficult to find. There's a reason for that. Rarely has a game so blatantly missed its mark, and never before have apparently competent designers shown so much disregard for a blaring, fatal flaw.
deathspork's avatar
Super Smash Bros. Melee (GameCube)

Super Smash Bros. Melee review (GCN)

Reviewed on June 24, 2004

Back in 1999, Nintendo and HAL presented us with an unexpected gem of a game called Super Smash Brothers: an insanely fun, innovative 2D fighter involving a dozen Nintendo mascots as combatants. A sequel seemed a good idea to all, and HAL – belatedly – obliged, with Super Smash Bros. Melee appearing as one of the big near-launch titles for the GameCube. The two-and-a-half year wait was a long one for anxious fans – the dearth of other fighters on the Nintendo 64 saw to that – but Melee has made ...
cyper's avatar
Daze Before Christmas (SNES)

Daze Before Christmas review (SNES)

Reviewed on June 24, 2004

I’ve been playing Daze Before Christmas for a while and really enjoy it. Admitting my liking for this 1994 Sunsoft platformer is a pretty easy thing to do — explaining why I like it isn’t such a simple task.
overdrive's avatar
Insector X (Genesis)

Insector X review (GEN)

Reviewed on June 24, 2004

I really wanted to love Insector X. In a shooter genre overloaded with military planes and bizarrely-shaped spaceships, this Genesis game looked to be a breath of fresh air. Controlling a robotic insect, you’d get to engage in battle with other flying critters, both large and small. Sure, the differences would likely only be cosmetic, but considering how many shooters I’ve played that seemed to be little more than copies of more established names, even superficial cosmetic changes would be very ...
overdrive's avatar
The Revenge of Shinobi (Genesis)

The Revenge of Shinobi review (GEN)

Reviewed on June 24, 2004

Shinobi was one of the game series that made Sega. Shinobi was originally an arcade game before being ported onto the Sega Master System in the 80's. What followed was a series of games for the Master System and also onto Sega's 16-bit console the Genesis. The Revenge of Shinobi was Mr.Mushashi's first 16-bit adventure and was definitely one of the best games on the system until the Genesis died in 1997. Once, again Sega had showed their skill at making great action games without a loud and colo...
goldenvortex's avatar

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