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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Mega Man 5 (NES)

Mega Man 5 review (NES)

Reviewed on August 21, 2012

You know what the majority of Mega Man 5 feels like? It feels like a chore to complete before being allowed to play the real game. That game is to be found in the walls of the castle stages, where the challenge finally picks up and presents us with some of the best-designed death traps in Mega Man history. It might fall apart a little bit with the final bosses, but by the time you get there you’ll be ready to see the credit screen anyway, so you might not mind.
zippdementia's avatar
Illbleed (Dreamcast)

Illbleed review (DC)

Reviewed on August 19, 2012

Illbleed drives me nuts. It offers 1000 ideas from 1000 different sources. Some of them are good. Most feel out of place. All of these ideas combine to give Illbleed a unique feel when compared to other games within the survival horror genre, as well as on the Dreamcast. It’s like the developers threw everything they could think of at a wall and hoped that only the best would stick. Problem is, everything stuck and nothing was cut out, causing Illbleed to become lumbering and illogical. I...
Fiddlesticks's avatar
Desert Demolition Starring Road Runner and Wile E. Coyote (Genesis)

Desert Demolition Starring Road Runner and Wile E. Coyote review (GEN)

Reviewed on August 19, 2012

BlueSky Software, who later went on to create the Vectorman games, should be commended for doing their homework, from successfully recreating the atmosphere and sound effects, to the vivid animations that make you feel part of its world.
pickhut's avatar
Jeopardy! (NES)

Jeopardy! review (NES)

Reviewed on August 17, 2012

This isn't You Don't Know Jack for the NES; it's hang man with trivia questions.
dagoss's avatar
Starship Hector (NES)

Starship Hector review (NES)

Reviewed on August 17, 2012

It may seem like too much to take out a swarm of ships coming at you when you have to dodge four to eight bullets at the same time AND manage to take out the cannons to prevent further shots, but damn it, that first stage will teach you to do so, and you'll love it.
JoeTheDestroyer's avatar
Blue Stinger (Dreamcast)

Blue Stinger review (DC)

Reviewed on August 12, 2012

"I swallowed monsters!!"
pickhut's avatar
Limbo (Xbox 360)

Limbo review (X360)

Reviewed on August 12, 2012

I get the familial element thanks to scouring over Limbo’s title screen, which shows two dead bodies cast amid fly-ridden wreckage. By bringing in closure through finding this girl, it makes a sorrowful game like this a little easier to swallow. However, it would have been so cool, so unbelievably legitimizing to all the games out there that employed the “looping concept” that it makes no sense to me why Limbo wouldn’t do it here. I mean, c'mon, the game is called Limbo! Name me another game...
Fiddlesticks's avatar
Millipede (NES)

Millipede review (NES)

Reviewed on August 08, 2012

This is an arcade port done right, adapted to the target platform's strength and limitations rather than simply making the assembly code run.
dagoss's avatar
Mystery Quest (NES)

Mystery Quest review (NES)

Reviewed on August 08, 2012

The thing is there's very little I can do to make this game sound interesting. It's so incredibly simplistic that it's boring. Having to guess your way through half of it doesn't improve the experience. In fact, between fighting off the torpor brought on by uninteresting gameplay and managing your frustration caused by irritating jumps, you'll more than likely find yourself in a rage quit situation before too long.
JoeTheDestroyer's avatar
Swamp Thing (NES)

Swamp Thing review (NES)

Reviewed on August 08, 2012

Swamp Thing is too damn hard!
JoeTheDestroyer's avatar
Bad Dudes (NES)

Bad Dudes review (NES)

Reviewed on August 08, 2012

The true heart of the problem with Bad Dudes is that it's incredibly boring. I don't know how, but Data East managed to take something that looks awesome and turn it into a burly snoozefest.
JoeTheDestroyer's avatar
Peter Pan and the Pirates (NES)

Peter Pan and the Pirates review (NES)

Reviewed on August 08, 2012

It's like Equilibrium slapped together a basic platformer, crudely inserted characters from the television series, then tacked on the ability to fly and called it a day. Even if you are a fan of the show, you deserve way better than this. You're much better off browsing old episodes on YouTube and forgetting this awkward license title exists.
JoeTheDestroyer's avatar
Resident Evil 4 HD (Xbox 360)

Resident Evil 4 HD review (X360)

Reviewed on August 05, 2012

Not sure why anyone would ask the question “should I?” when the answer is so blatantly obvious. If you played Resident 4 for the Gamecube or PS2, you know it’s worth picking up now remixed in HD because out of all the thousands of games that have been released since then and now, scarcely has a re-released been so warranted. Don’t believe me? I think the evidence below speaks for itself:
Fiddlesticks's avatar
Resident Evil 4 (GameCube)

Resident Evil 4 review (GCN)

Reviewed on August 05, 2012

OK, so maybe Leon Scott didn’t get the warmest of welcomes when he uninvitingly waltzed into some cantankerous Spaniard’s house. You’d shoot any guy angry enough to charge at you with an axe, too. After all, Leon had only asked the man a seemingly innocent question on whether or not he had seen the President’s daughter, Ashley Graham. No matter. Clearly desperate times call for desperate measures.
Fiddlesticks's avatar
Arkista's Ring (NES)

Arkista's Ring review (NES)

Reviewed on August 02, 2012

The game is enjoyable for the first forty stages or so, but still not brilliant. It certainly isn't good enough to justify 124 stages, or even half that.
JoeTheDestroyer's avatar
Mega Man 4 (NES)

Mega Man 4 review (NES)

Reviewed on August 01, 2012

More care has been given than ever before to keep true to the Robot themes. This is especially noticeable in the stages like Toad Man where you progress through several environments, but it is also evident in the incredible variety of enemies that inhabit every stage, most of them relevant to the particular theme. It is especially commendable in Ring Man’s stage, who could have easily been the odd Robot out this time around. Mega Man 4 leaves no man behind!
zippdementia's avatar
Castlevania (NES)

Castlevania review (NES)

Reviewed on July 30, 2012

Castlevania isn't an action game; it just looks like one.
dagoss's avatar
SEGA Vintage Collection: Alex Kidd & Co.  (Xbox 360)

SEGA Vintage Collection: Alex Kidd & Co. review (X360)

Reviewed on July 29, 2012

During May of 2012, Sega published a whopping four retro collections on XBLA, three geared towards compiling the franchises of Monster World, Golden Axe, and Streets of Rage. This left the remaining compilation, Alex Kidd & Co., a bit of an oddball in comparison. Disregarding the franchise theme of the others, this release opted to showcase one game from three separate series: Alex Kidd in Miracle World, The Revenge of Shinobi, and the arcade version of Super Hang-On.
pickhut's avatar
Whomp 'Em (NES)

Whomp 'Em review (NES)

Reviewed on July 29, 2012

Copying an established name makes sense, but turning out a sloppy copy doesn't. If you're going to rip someone off, then do your best to refine their work. Show a rival company how it's done! If you're just going to crank out an imperfect clone, then why bother?
JoeTheDestroyer's avatar
Mega Man 3 (NES)

Mega Man 3 review (NES)

Reviewed on July 27, 2012

In the first few screens you are introduced to the occasional lonely snake head, which shoots at you when approached. Then you meet three of them at once in a tight space and test your dodging skills. Then you fight a huge one. The progression of difficulty, when done in this visual way with the enemies literally getting bigger, is extremely rewarding. It’s a tactic that is still repeated in games, like God of War, today.
zippdementia's avatar

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