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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Frankenstein's Monster (Atari 2600)

Frankenstein's Monster review (A2600)

Reviewed on October 22, 2012

Its thanks to its simple structure, swift pace, and impressive implementation of an actual ending that Frankenstein's Monster is a stellar entry into Atari 2600's library. Unfortunately, it's not a well-known title, though it deserve to be. I say this because it's unlike other obscure Atari 2600 titles in that it's actually worth playing for fans of the console.
JoeTheDestroyer's avatar
Resident Evil 6 (Xbox 360)

Resident Evil 6 review (X360)

Reviewed on October 21, 2012

I guess the enemy design is pretty cool for being imaginative, but the enemies employed by Resident Evil 6 are so different from the series’ earlier installments that they may as well serve as the crux for an entirely different intellectual property all together. The zombies may have made a return, but they’re flanked by a motley band of foes that range from Arkham Asylum foot soldiers to Graveler from Pokemon Red/Blue. Mid-way through Chris’s campaign, the enemies will abruptly change from gr...
Fiddlesticks's avatar
Pokemon Blue (Game Boy)

Pokemon Blue review (GB)

Reviewed on October 21, 2012

Pokémon Red and Blue started a huge franchise and helped prolong the Game Boy, getting many casual gamers on board like Tetris did ten years prior. Single-player trainer battles may be mostly mundane, but leveling up feels very rewarding, as does the intentionally difficult task of catching 150 Pokémon.
bigcj34's avatar
Hell Yeah! Wrath of the Dead Rabbit (Xbox 360)

Hell Yeah! Wrath of the Dead Rabbit review (X360)

Reviewed on October 20, 2012

One moment, you'll "casually" fight a cybernetic, visor-wearing panda with your bazooka, and in another instance, you'll be shot out of numerous, fancy-pants cannons in an Egyptian casino, in an attempt to reach Zeus, finishing him off with a Jules Winnfield-esque Ash firing a giant bullet.
pickhut's avatar
Dr. Chaos (NES)

Dr. Chaos review (NES)

Reviewed on October 15, 2012

At no point was I required to execute tough leaps or weave through a complex arrangement of platforms while worrying about a nearby winged skeleton. Everything was straightforward and obvious, and actually quite dull. Such vapidity brought down the experience as a whole and left me with a new unfortunate outlook on the game.
JoeTheDestroyer's avatar
NiGHTS into Dreams (Xbox 360)

NiGHTS into Dreams review (X360)

Reviewed on October 15, 2012

The Sega Saturn is a go. It’s out at stores near you. It’s bigger, badder, and more uncut than any piddly PSX. It features Sonic Team’s, and therefore SEGA’s, most state-of-the-art Sonic title. It’s called NiGHTS into Dreams. It’s so cutting edge, it bypasses traditional titular capitalization standards and offers full-blown 3D models to the tune of all that jazz. Many who own a Saturn come to own this game, or at least play it. To everyone’s satisfaction, NiGHTS becomes a must-hav...
Fiddlesticks's avatar
Ghost Manor (Atari 2600)

Ghost Manor review (A2600)

Reviewed on October 14, 2012

Ghost Manor sacrifices incremental difficulty boosts for variety, essentially providing you with multiple "level ones" that lack the challenge, bite and addictiveness of a typical 2600 game.
JoeTheDestroyer's avatar
Vampire Rain (Xbox 360)

Vampire Rain review (X360)

Reviewed on October 13, 2012

For five years, Vampire Rain had me spooked, and not because of the experience I had with it. In fact, I never even played this release until 2012.
pickhut's avatar
Dishonored (Xbox 360)

Dishonored review (X360)

Reviewed on October 12, 2012

It's not the shooting or the sneaking or the cutting of throats that makes Dishonored fun. So many games are all about figuring out precisely what the developers intended for you to do. In Dishonored, you'll frequently do things that the developers didn't intend, but it'll work anyway, and it'll be awesome.
Suskie's avatar
BloodRayne (GameCube)

BloodRayne review (GCN)

Reviewed on October 11, 2012

BloodRayne is not a taut scare game or a breathtaking artsy experience. It's an over-the-top action title with horror elements that hits all of the right marks, and sometimes that's all you need.
JoeTheDestroyer's avatar
Zombie Shooter 2 (PC)

Zombie Shooter 2 review (PC)

Reviewed on October 09, 2012

Even as a cheap thrill, Zombie Shooter 2 fails to impress, as its unwarranted frustration factor will leave you looking for a more intense and less irksome experience.
JoeTheDestroyer's avatar
Slender: The Eight Pages (PC)

Slender: The Eight Pages review (PC)

Reviewed on October 08, 2012

When I think about my favorite fear moments in video games, the ones that come immediately to mind are those in which I’ve had no ability to fight. Escaping from the Nemesis in Raccoon City; pounding my way through rooms in the Himuro mansion while being pursued by the unstoppable Kirie; desperately fleeing horrifying visions in Amnesia; these define what I look for in a true horror experience. Those moments are all Slender is.
zippdementia's avatar
Wonder Boy (Sega Master System)

Wonder Boy review (SMS)

Reviewed on October 06, 2012

Ask any owner of the console if there were any franchises synonymous with the Master System, and you'll likely get Alex Kidd or Wonder Boy as your top answer.
pickhut's avatar
Clock Tower (PlayStation)

Clock Tower review (PSX)

Reviewed on October 03, 2012

Clock Tower has some bite to it, mostly because you are not as enabled as Leon Kennedy or even Alan Wake. Your choice of heroes includes a school girl, her not-combat-trained friend, an investigator, and a reporter. In other words, you're screwed.
JoeTheDestroyer's avatar
Soul (Xbox 360)

Soul review (X360)

Reviewed on October 01, 2012

I wish I could further yammer on about Soul and its face-breaking difficulty, but the truth is it's a very simple, straightforward game. What you see is what you get. You guide a soul through passageways and try not to touch obstructions. This is familiar territory, as it has been covered by many a flash game.
JoeTheDestroyer's avatar
Spirit Camera: The Cursed Memoir (3DS)

Spirit Camera: The Cursed Memoir review (3DS)

Reviewed on September 29, 2012

As a tech demo, Spirit Camera: The Cursed Memoir is an excellent piece of programming, making extensive use of three of the Nintendo 3DS’s internal features: gyroscope, camera, and 3D. Too bad Nintendo did not price it like a tech demo. They priced it like a full game, with a $40 price-point.
darkstarripclaw's avatar
Gradius III (SNES)

Gradius III review (SNES)

Reviewed on September 29, 2012

Mangled. Stripped down. Butchered. One could easily choose these words to describe the SNES port of Gradius III, then go on to complain about missing segments, cut stages, and mass amounts of slowdown when the screen is packed with too many obstacles.
pickhut's avatar
Transformers: Fall of Cybertron (PC)

Transformers: Fall of Cybertron review (PC)

Reviewed on September 20, 2012

At first glance, most modern gamers will think that this title is a pure copy of the Gears of War games, due to the similar interface and gameplay. You control your robots through the familiar over-the-shoulder look, and guide them through the world of Cybertron, using walls for cover and destroying various enemies with a large arsenal of weapons.
darketernal's avatar
Mindjack (Xbox 360)

Mindjack review (X360)

Reviewed on September 16, 2012

If it wasn't for its gimmick, Mindjack could have been the most timid third-person cover shooter I've played in recent memory. The flow follows the formula with such generic conviction, going from segmented area to segmented area as you shoot off rounds from pistols and assault rifles against an endless supply of soldiers, cops, and shotgun-wielding astronauts (I honestly can't explain that last one) in a futuristic metropolis setting.
pickhut's avatar
Sleeping Dogs (Xbox 360)

Sleeping Dogs review (X360)

Reviewed on September 14, 2012

Sleeping Dogs wouldn't have even existed without Square Enix and that could only have been bad thing. Activision didn’t want to give it a chance, but that most certainly doesn’t mean that you shouldn’t either. Delve into the seedy and brutal criminal underworld of a dense and vibrant Hong Kong...
Ally_Doig's avatar

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