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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Resident Evil 4 (GameCube)

Resident Evil 4 review (GCN)

Reviewed on August 05, 2012

OK, so maybe Leon Scott didnít get the warmest of welcomes when he uninvitingly waltzed into some cantankerous Spaniardís house. Youíd shoot any guy angry enough to charge at you with an axe, too. After all, Leon had only asked the man a seemingly innocent question on whether or not he had seen the Presidentís daughter, Ashley Graham. No matter. Clearly desperate times call for desperate measures.
Fiddlesticks's avatar
Arkista's Ring (NES)

Arkista's Ring review (NES)

Reviewed on August 02, 2012

The game is enjoyable for the first forty stages or so, but still not brilliant. It certainly isn't good enough to justify 124 stages, or even half that.
JoeTheDestroyer's avatar
Mega Man 4 (NES)

Mega Man 4 review (NES)

Reviewed on August 01, 2012

More care has been given than ever before to keep true to the Robot themes. This is especially noticeable in the stages like Toad Man where you progress through several environments, but it is also evident in the incredible variety of enemies that inhabit every stage, most of them relevant to the particular theme. It is especially commendable in Ring Manís stage, who could have easily been the odd Robot out this time around. Mega Man 4 leaves no man behind!
zippdementia's avatar
Castlevania (NES)

Castlevania review (NES)

Reviewed on July 30, 2012

Castlevania isn't an action game; it just looks like one.
dagoss's avatar
SEGA Vintage Collection: Alex Kidd & Co.  (Xbox 360)

SEGA Vintage Collection: Alex Kidd & Co. review (X360)

Reviewed on July 29, 2012

During May of 2012, Sega published a whopping four retro collections on XBLA, three geared towards compiling the franchises of Monster World, Golden Axe, and Streets of Rage. This left the remaining compilation, Alex Kidd & Co., a bit of an oddball in comparison. Disregarding the franchise theme of the others, this release opted to showcase one game from three separate series: Alex Kidd in Miracle World, The Revenge of Shinobi, and the arcade version of Super Hang-On.
pickhut's avatar
Whomp 'Em (NES)

Whomp 'Em review (NES)

Reviewed on July 29, 2012

Copying an established name makes sense, but turning out a sloppy copy doesn't. If you're going to rip someone off, then do your best to refine their work. Show a rival company how it's done! If you're just going to crank out an imperfect clone, then why bother?
JoeTheDestroyer's avatar
Mega Man 3 (NES)

Mega Man 3 review (NES)

Reviewed on July 27, 2012

In the first few screens you are introduced to the occasional lonely snake head, which shoots at you when approached. Then you meet three of them at once in a tight space and test your dodging skills. Then you fight a huge one. The progression of difficulty, when done in this visual way with the enemies literally getting bigger, is extremely rewarding. Itís a tactic that is still repeated in games, like God of War, today.
zippdementia's avatar
Magmax (NES)

Magmax review (NES)

Reviewed on July 25, 2012

Magmax is one of those games I would list as mediocre, if not for one major fault: it's incredibly boring. The game is quite stable and playable, but the burning question is would you want to play it?
JoeTheDestroyer's avatar
Frogger: Hyper Arcade Edition (Xbox 360)

Frogger: Hyper Arcade Edition review (X360)

Reviewed on July 24, 2012

Since there's two Frogger titles already available on Xbox Live's Arcade marketplace, something unique had to happen with this third game reaching the service.
pickhut's avatar
Mega Man 2 (NES)

Mega Man 2 review (NES)

Reviewed on July 23, 2012

Mega Man 2 deserves all of the praise that it receives for controlling well and for amazing presentation. What I think goes overlooked in this praise is that it makes a lot of the same mistakes that caused people to shy away from its predecessor in latter years.
zippdementia's avatar
Mega Man (NES)

Mega Man review (NES)

Reviewed on July 22, 2012

No one denies the innovations of the first game, but no one really gives it full credit, either. Here was a game which took difficult platforming and boss battles and gave players an out. Not the cheaterís out of Game Genie or even the passcode out of Contra. These were legitimate powers gained from beating the bosses, which made the levels easier, especially when the right power was applied to the right level. In my experience, it was the first platforming game to reward strategy.
zippdementia's avatar
The Simpsons: Bart vs. the World (NES)

The Simpsons: Bart vs. the World review (NES)

Reviewed on July 21, 2012

The main problems reside in platforming and level design. There are too many mazes and too many instances where you must rely on faulty controls to overcome a series of tricky, tedious jumps. All for what? So you can play the four levels that are actually worthwhile? No thanks. I'll take Simpsons: Hit & Run any day.
JoeTheDestroyer's avatar
Joy Mech Fight (NES)

Joy Mech Fight review (NES)

Reviewed on July 20, 2012

Joy Mech Fight has been criminally neglected.
dagoss's avatar
Sonic Generations (Xbox 360)

Sonic Generations review (X360)

Reviewed on July 18, 2012

Blast to the past...and back
crestfallen_dreamer's avatar
Dead Rising 2: Off the Record (Xbox 360)

Dead Rising 2: Off the Record review (X360)

Reviewed on July 16, 2012

To everyone's surprise, Capcom made an announcement a few months into the following year about a new game in the franchise. With that, we got the natural successor to Dead Rising 2: Dead Rising 2. Oh, Capcom...
pickhut's avatar
Resident Evil 5: Gold Edition (Xbox 360)

Resident Evil 5: Gold Edition review (X360)

Reviewed on July 15, 2012

Lost in Nightmares will take hardly more than an hour to complete, and itís really only a worthwhile investment if you really want to know how Jill got into the predicament that cast her as a Excella Gionneís personal bodyguard. Fighting the Guardians of Insanity, hulking grotesques armed with giant cudgels, feels more like something out of Silent Hill than Resident Evil, and putzing through a much-watered down version of the Resident Evil 1 mansion really only makes me realize that itís better...
Fiddlesticks's avatar
Resident Evil 5 (Xbox 360)

Resident Evil 5 review (X360)

Reviewed on July 15, 2012

These tone-downs in difficulty actually serves as more of a reason to keep playing than not, surprisingly, and youíll come to find that even though the main quest in 5 isnít long at all, there are still plenty of reasons to continue playing long after youíve fired an RPG right into Weskerís face . . . as heís melting in a pool of lava . . . inside of a gigantic volcano . . . shouting at the top of his lungs, ďCHRIIIIIIIIISSSSSSSSSSSSSSSSSSSS!!!!!!!Ē
Fiddlesticks's avatar
Minecraft: Xbox 360 Edition (Xbox 360)

Minecraft: Xbox 360 Edition review (X360)

Reviewed on July 14, 2012

While Iíve played the game quite often from first obtaining it, I feel that there is still so much to do. My ambition from Minecraft doesnít extend to reaching any set goals. Rather, itís about looking forward to a journey that will take me beyond lava lakes and nether portals and into something far more withstanding Ė my own world. Made my way.
Fiddlesticks's avatar
Binary Land (NES)

Binary Land review (NES)

Reviewed on July 12, 2012

Binary Land has something to offer if you look past it's faults and the conspicuous lack of a 2-player mode.
dagoss's avatar
Advanced Dungeons & Dragons: Heroes of the Lance (NES)

Advanced Dungeons & Dragons: Heroes of the Lance review (NES)

Reviewed on July 12, 2012

In Heroes of the Lance, traveling was more like wandering. I had no idea where I was at any point, where I was going, or how I was going to get to the unknown goal. I'd try a random door and hope what was beyond it didn't massacre my party. From there I'd try another random door, and another, and another in the hopes of reaching the mysterious goal.
JoeTheDestroyer's avatar

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