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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Super R-Type (SNES)

Super R-Type review (SNES)

Reviewed on March 27, 2006

No mid-level checkpoints.
phediuk's avatar
Space Shuttle: A Journey Into Space (Atari 2600)

Space Shuttle: A Journey Into Space review (A2600)

Reviewed on March 27, 2006

The '80s was a time of renewed interest in bedrock American ideals founded in rugged individualism, entrepreneurism, and invention. The decades of essential spiritual growth America had gone through from the '60s up to the early '80s was coming to its close, and a new time of reclaiming the American psyche had begun. Allegorical symbols such as the face lift given to the beloved Statue of Liberty practically represented our own process as a nation of "growing up" into liberty and equality while ...
m0zart's avatar
E.T. The Extra-Terrestrial (Atari 2600)

E.T. The Extra-Terrestrial review (A2600)

Reviewed on March 27, 2006

A little over a year ago, I wrote a review for one of my favorite games from my childhood. It was a game I had fond memories of, and was one of the first games I had encountered which actually had a quest structure that made sense, presenting a thinking man's challenge. That game was called "E.T.: The Extra Terrestrial", and it was released on a system not generally known for this type of involved adventure game, the Atari 2600. As I visited the review website's web entry for this game, I saw to...
m0zart's avatar
Link: The Faces of Evil (CD-i)

Link: The Faces of Evil review (CDI)

Reviewed on March 27, 2006

Link: Gee, it sure is boring around here!
m0zart's avatar
Zelda: The Wand of Gamelon (CD-i)

Zelda: The Wand of Gamelon review (CDI)

Reviewed on March 26, 2006

Imagine a warped-alternate universe in which one of the most beloved (and Nintendo's most successful and admired) gaming series, namely "The Legend of Zelda", was reduced from its status as the "Holy Grail" of the gaming industry to a less than stellar status of a non-innovative formulaic platformer. Imagine that a development studio with an eye on churning out cheap clones released multiple versions of the game with different overlays and cheaply made cut-scenes, along with some of the worst st...
m0zart's avatar
Metroid Prime: Hunters (DS)

Metroid Prime: Hunters review (DS)

Reviewed on March 26, 2006

This game has given me some much needed perspective on an aspect of life I’ve sadly deserted…my temper. Yes, while Metroid Prime: Hunters sports some of the most handsome graphics available on a handheld, finely tuned AI, impressive online features, and even bots to engage the lowlifes with no friends, it still manages to frustrate me to a maddening level with its controls from hell. After you pop this game in your DS (and you should, this is still a fine game), be warned now that within an ho...
mrmiyamoto's avatar
Ridge Racer (PSP)

Ridge Racer review (PSP)

Reviewed on March 26, 2006

Introduction:
ender's avatar
A.P.B. (Arcade)

A.P.B. review (ARC)

Reviewed on March 22, 2006

For a few short days, Officer Bob knew paradise. The trial for the vacant position on the police force had been surprisingly easy; all he had to do was drive around a parking lot and pretend to arrest some orange cones. Then he was on the job, cruising through town and issuing citations between grabbing donuts on the run. But if Bob had possessed more of an officer’s instinct, he may have wondered why such a sleepy whistle-stop needed multiple massive police stations, each flanked by a fleet ...
woodhouse's avatar
The Legend of Zelda: The Wind Waker (GameCube)

The Legend of Zelda: The Wind Waker review (GCN)

Reviewed on March 22, 2006

When Nintendo unveiled the first screens for Wind Waker back in 2001 (it was still being called simply "The Legend of Zelda" at the time), the game's cel-shading graphical style was a great source of controversy among the gaming community. What happened to the badass Link vs. Ganon tech demo that we saw back during Spaceworld 2000? Why does Nintendo feel the need to jump on the cel-shading bandwagon along with every other company? Why does Link have beetle eyes?
phediuk's avatar
The Legend of Zelda: The Minish Cap (Game Boy Advance)

The Legend of Zelda: The Minish Cap review (GBA)

Reviewed on March 22, 2006

I'll get straight to the point: the Zelda series needs a makeover. Badly. While the latest installment in the 18-years-running series remains an delightfully enjoyable experience for newcomers, longtime fans are likely to notice that everything's feeling tired, a bit rehashed, and above all, stale. If you've played any of the other Zelda games, you've played the Minish Cap. Whether this is good or bad lies within your judgment.
phediuk's avatar
The Legend of Zelda: Ocarina of Time (Nintendo 64)

The Legend of Zelda: Ocarina of Time review (N64)

Reviewed on March 22, 2006

The Nintendo 64 console has gained some infamy over the years for having quite possibly the worst lineup ever seen in a successful console. This is due partially to the fact that Nintendo severely limited the number of third-party developers that were able to make games for the system, and largely because Nintendo opted to stick with a cartridge-based format in an age where everybody and their dogs had made the transition to compact discs, which hold about 10 times as much memory as the largest ...
phediuk's avatar
Gunstar Super Heroes (Game Boy Advance)

Gunstar Super Heroes review (GBA)

Reviewed on March 22, 2006

Over the years, Treasure has become one of the most renowned developers among hardcore gamers, thanks to its penchant for creating intense side-scrollers and shooters that always have projectiles flying everywhere and plentiful, huge multi-jointed bosses at every turn. It's ironic, then, that a company known for such fast-paced games started out as a group of disgruntled Konami employees responsible for the sluggish and stiff Super Castlevania IV. But that's for another review.
phediuk's avatar
The Legend of Zelda: Majora's Mask (Nintendo 64)

The Legend of Zelda: Majora's Mask review (N64)

Reviewed on March 22, 2006

Majora's Mask is a difficult game to review. The first time I played it, I hated it with a passion. However, I recently decided to give it another chance and I've now changed my view on the game. I've come to the conclusion that there are two things that anyone should know before plunging into this second N64 Zelda installment:
phediuk's avatar
Thunder Force III (Genesis)

Thunder Force III review (GEN)

Reviewed on March 22, 2006

Technosoft's shooter series Thunder Force is something of an oddball. If you've ever played the original Thunder Force, give yourself a pat on the back. Being released only on several obscure Japanese computer systems, the game is difficult to get one's hands on even via emulation. Thunder Force II, luckily, was given a North American release as a Genesis launch title. However, the game didn't fare well with critics or sales, due to its strange emphasis on lousy overhead stages that just aren't ...
phediuk's avatar
Kirby's Dream Land (Game Boy)

Kirby's Dream Land review (GB)

Reviewed on March 22, 2006

When people think Nintendo, people think Mario, or Zelda, or Metroid, or even Pokemon. These are all very highly-acclaimed, very well-known, and long-running series that each lay claim to some truly superb games. In the case of Super Mario Bros. 3 or Ocarina of Time, some may even say the best games ever made.
phediuk's avatar
The Castlevania Adventure (Game Boy)

The Castlevania Adventure review (GB)

Reviewed on March 22, 2006

In the early days of the Game Boy, it was common for companies to take a popular NES series was the hot item of the day and release a really crappy, watered-down Game Boy version of it. This syndrome unfortunately affected such prestigious series as Mario, Mega Man and Metroid. Hell, with the Kirby series, it happened in reverse. And in an even rarer exception, Zelda: Link's Awakening even managed to nearly match its console counterpart.
phediuk's avatar
Wizards & Warriors (NES)

Wizards & Warriors review (NES)

Reviewed on March 22, 2006

It's like the old saying goes: good games are rare, and Rare games are good.
phediuk's avatar
Gradius (NES)

Gradius review (NES)

Reviewed on March 22, 2006

When asked to name a Konami game, the Gradius series--likely a mistranslation of "Gladius"-may not be the first games to come to mind. The series has always been aimed towards the hardcore shooter crowd, and as such, they've never been all that high-profile. The series really hasn't evolved much over the years, being your typical side-scrolling shmup, and its gameplay has always revolved around one central gimmick: the Option system.
phediuk's avatar
Final Fantasy: Mystic Quest (SNES)

Final Fantasy: Mystic Quest review (SNES)

Reviewed on March 22, 2006

It's rare that one comes across a game whose very existence seems as unnecessary as Final Fantasy Mystic Quest. After the so-so sales of previous RPGs in North America, the developers at Square went back to the drawing board and tried to decide what it was that wasn't clicking with American gamers in the genre.
phediuk's avatar
Raiden Trad (SNES)

Raiden Trad review (SNES)

Reviewed on March 22, 2006

Given the sordid state of scrolling shooters today, it's hard to believe how overcrowded the genre was in the early 90s. At one point, it seemed like every developer on the planet had their own shooter franchise: Konami had Gradius, Capcom had 1942 and its sequels, Namco had Xevious...of course, the trend wasn't limited to the major developers either. Irem had R-Type, Technosoft had Thunder Force, and an obscure Japanese firm named Seibu Kaihatsu made Raiden. Like many of its contemporaries, Rai...
phediuk's avatar

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