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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Metal Gear Solid (PlayStation)

Metal Gear Solid review (PSX)

Reviewed on November 05, 2008

I have to wonder why the makers of Metal Gear Solid didn’t just make a movie. Here’s a game where the gameplay is never the focus, where interactivity is just a vehicle to get to the next cutscene, where the controller spends more time in your lap than it does in your hands. The best games use interactivity to tell their stories—it is, after all, what separates games from movies. Metal Gear Solid goes in exactly the opposite direction, keeping story and gameplay on opposite sides of a brick wall...
phediuk's avatar
Trilby's Notes (PC)

Trilby's Notes review (PC)

Reviewed on November 02, 2008

I keep praising Ben Croshaw for his technical prowess, but, man, is Trilby's Notes one polished title. After two installments that frequently impressed but whose chinks betrayed their homemade origins, AGS developer and acclaimed smartass Croshaw has delivered a Trilby game that's wholly professional - and fun to play. Its storytelling choices render it not for everyone, but it's a grand showcase of independent programming.
Synonymous's avatar
Jim Power: The Arcade Game (Genesis)

Jim Power: The Arcade Game review (GEN)

Reviewed on November 02, 2008

Jim Power is boring. It tries very hard to be diverse, but, in the end, it fails miserably. Its greatest variation lay between levels. But even this has a pattern: epically long on-foot levels followed by a boss, followed by a journey via spaceship through a gauntlet of hazardous obstacles and deadly enemies, followed by further space travel through a maze of winding corridors while trying not to crash into walls, after which the cycle repeats itself before game’s end.
wolfqueen001's avatar
Far Cry 2 (PlayStation 3)

Far Cry 2 review (PS3)

Reviewed on November 02, 2008

The term "GTA Clone" has come up a lot in my reviews in the past year, and in reviews in general. In part, this is because of the increase of free-roam games. Free roaming seems to be the hot spot for developers these days, regardless of whether they're making a first person shooter, a platformer, or a third person RTS. Hell, I'm waiting for the day that we see a free roam Guitar Hero, in which you have to travel in real time to your venues and spend hours signing autographs, dating groupies,...
zippdementia's avatar
Guilty Gear 2: Overture (Xbox 360)

Guilty Gear 2: Overture review (X360)

Reviewed on November 02, 2008

Though I've played some of the games in the past, I wouldn't call myself a fan of the Guilty Gear series. I don't hate the series, I just never had the opportunity to really dive into it. However, I do acknowledge it has a unique and absurd cast of characters, fluid animation, and an interesting fighting system. And while I may not be a fan, I still understand the shock the actual fans of the series felt when they found out that Guilty Gear 2: Overture wasn't going to be a fighting game. ...
dementedhut's avatar
Metal Gear Solid: VR Missions (PlayStation)

Metal Gear Solid: VR Missions review (PSX)

Reviewed on October 31, 2008

Many series have had spin offs. Few series have had successful spin offs. I'm not sure what it is about Metal Gear that makes it so viable for spin off material. Maybe it's the tongue-in-cheek attitude that Hideo Kojima usually attaches to these side plots. Maybe it's the fact that they aren't really spin offs, but more ad-ons to the main games. Maybe people just really like Snake.
zippdementia's avatar
Advanced Dungeons & Dragons: Pool of Radiance (NES)

Advanced Dungeons & Dragons: Pool of Radiance review (NES)

Reviewed on October 30, 2008

Pool of Radiance is an unusual game in that it has entirely fallen from the perspective of the average gamer, but still enjoys an almost legendary status with those familiar with the name. Among the right audience, it will still be brought up with the same type of reverence that NES owners talk about Super Mario Bros 3 or Zelda acolytes discuss Ocarina of Time. It wasn't just another RPG or a good RPG, it was the RPG that defined the late 80s and the first successfu...
dagoss's avatar
Mother 3 (Game Boy Advance)

Mother 3 review (GBA)

Reviewed on October 26, 2008

By all accounts, Mother 3 is a game that should never have been playable by an English-speaking audience. First you have Nintendo’s outspoken hatred of fans of the Mother/Earthbound series – their refusal to translate Mother 1+2 on the GBA, their refusal to translate Mother 3, their refusal to bring Earthbound to the Wii Virtual Console in America/Europe despite Earthbound ranking #1 in their polls of what games to bring to the VC every single time, their outright mocking of Earthbound fans in t...
timrod's avatar
Hotel Dusk: Room 215 (DS)

Hotel Dusk: Room 215 review (DS)

Reviewed on October 25, 2008

Point and click adventures have arguably been in a declines in recent years of gaming. Another gem that certainly hasn’t been explored enough in games would be the film noir style of story telling. Hotel Dusk: Room 215 is a game that brings both aspects together, in a game that makes full use of the DS’ touch screen capabilities. For those who have ever heard the classic Eagle’s song “Hotel California”, you’ll find many interesting parallels between the song and this game.
Probester's avatar
The Longest Journey (PC)

The Longest Journey review (PC)

Reviewed on October 25, 2008

What did we used to like about adventure games? I can't believe that it was the puzzles involving MacGyver-like intuition (combine the apple with the hair spray to get a flamethrower) nor the amazing graphical achievements (anyone else remember having to click on things just to get the game to tell you what the hell it was?). It's easy to believe, with the lack of adventure games out today, that genre outlived its welcome. At the same time, it's hard to completely buy this when games such as ...
zippdementia's avatar
Castlevania: Order of Ecclesia (DS)

Castlevania: Order of Ecclesia review (DS)

Reviewed on October 25, 2008

Since time immemorial (read: 1997), Konami has promised a worthy sequel to Castlevania: Symphony of the Night. Every couple of years, the developers rise from their graves, and not even a long history of half-assed failures can stop them. First, there was Circle of the Moon and Harmony of Dissonance. Then there was Dawn of Sorrow and Portrait of Ruin. In the middle was Curse of Darkness and Lament of Innocence, both 3D bastard children in a 2D series. The only post-SOTN Castlevania that can even...
timrod's avatar
Linger in Shadows (PlayStation 3)

Linger in Shadows review (PS3)

Reviewed on October 25, 2008

Let me say that I had high hopes for this one. Advertised as a "new type of gaming experience," one would think from PSN and other internet sources that Linger in Shadows is the new Matrix, a mind blowing experience that can't be missed and "redefines gaming." This build up reminds me, now, in hindsight (a mistake I'll never be able to rectify) of this one time when I was offered an honorary position in a cult. I was promised that my mind would be forever enhanced, that I would "see and touch...
zippdementia's avatar
Xargon: The Mystery of the Blue Builders (PC)

Xargon: The Mystery of the Blue Builders review (PC)

Reviewed on October 23, 2008

Ah the good old days, when games didn't have to have titles that made sense... or settings that made sense... or decipherable sprites. Yes, the days when floppy discs doubled as coasters after installation, and the days when a single megabyte seemed to hold more processing power than a program could ever use. These were the days of XARGON!
zippdementia's avatar
Grand Theft Auto IV (PlayStation 3)

Grand Theft Auto IV review (PS3)

Reviewed on October 23, 2008

Grand Theft Auto IV marks a sort've reboot of the series, revamping the famed Liberty City and taking a more realistic approach to its characters, rather than its established camp feel. I like the change. The characters had motivations, they changed over time, there were even a few moments where I felt SORRY for them and their terrible situations. This GTA has a far darker story, and a more viable one, in terms of an actual plot. It even has branching story paths.
zippdementia's avatar
Zack & Wiki: Quest for Barbaros' Treasure (Wii)

Zack & Wiki: Quest for Barbaros' Treasure review (WII)

Reviewed on October 23, 2008

Ahoy matey! Are ye ready for an exciting adventure on the high seas? Are ye ready to explore vast ruins and face terrifying monsters? Ready to best the trickiest of traps and conquer confounding contraptions? Well then, grab yer chocolate, and yer monkey, and yer wii mote and join the sky pirates in this fantastic swashbuckle of a game! Yargh! By me peg leg!
zippdementia's avatar
Ratchet & Clank Future: Tools of Destruction (PlayStation 3)

Ratchet & Clank Future: Tools of Destruction review (PS3)

Reviewed on October 23, 2008

Over the past two generations of consoles, not many franchises have shone brighter than Ratchet and Clank. Insomniac used a seemingly flawless formula of bad-ass guns, huge explosions and stellar platforming to entrench the series among the industry's finest.
Linkamoto's avatar
Ark of Time (PC)

Ark of Time review (PC)

Reviewed on October 21, 2008

Ark of Time is a game you’ve never hard of, which makes you reading this review an oddity. Perhaps you jus liked the name, perhaps you were drawn in somehow by the shiny coverart or perhaps I’m wrong. Perhaps you found this lying in a local bargain bin and decided to take a risk on the unknown.
Cornwell's avatar
Fantasia (Genesis)

Fantasia review (GEN)

Reviewed on October 21, 2008

I must confess that I listen almost exclusively to classical music. At work, I frequently infuriate my co-workers by turning off their intolerable rap music and switching to NPR. The thing with classical music is that it requires a great deal of concentration to get the most out of it. The pieces that I enjoy hearing the most are the ones that I have heard repeatedly, ones that I perhaps have some familiarity with the score itself, and ones that I'm able to pick up on the subtle nuances.
dagoss's avatar
Fable (Xbox)

Fable review (XBX)

Reviewed on October 20, 2008

What a fascinating failure Fable is. I don’t know exactly how long it was in development and I’m too lazy to find out, but I can tell you that I first heard about it when it was called Project Ego during the post-E3 launch craze of mid-2001, a year that inspires repeated use of the phrase “back when.” Back when Microsoft was clearly in over its head. Back when the Xbox was doomed to fade into history as another failed attempt by an inexperienced first party to dominate the console ...
Suskie's avatar
Silent Hill: Homecoming (PlayStation 3)

Silent Hill: Homecoming review (PS3)

Reviewed on October 15, 2008

In light of the innovations made by competing survival horror franchises such as Resident Evil and Alone in the Dark, it wasn’t surprising that the latest Silent Hill game would be pretty different from the rest of the games in the series. With that said, many fans are quick to dismiss The Room as a “true” Silent Hill sequel. Although the next game, Origins did much better, as it played more like a classic Silent Hill game, though with more action oriented and “3D” controls. Homecoming was the n...
Probester's avatar

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