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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Clockwork Knight 2 (Saturn)

Clockwork Knight 2 review (SAT)

Reviewed on March 18, 2007

Saving the princess (again) ain't an easy job, and you realize this when taking your toy knight, Pepperouchau, through a bathroom stage in Clockwork Knight 2. As you ride on Barobaro, your nearsighted donkey, through puddles of water and on a narrow track, your toy opponents do everything they can to assure you won't make it to the stage's end. Octopuses riding on boats will come at you up ahead, while knight helmets running on beach balls will charge from behind, ensuring that you'll hav...
pickhut's avatar
Zombies Ate My Neighbors (SNES)

Zombies Ate My Neighbors review (SNES)

Reviewed on March 15, 2007

As has been so aptly put, genius comes only rarely and unexpectedly, like a bolt of lightning out of a clear sky. It's rare that a game comes along which is so original, so creative, and so bizarre, that only the word "genius" can be sufficiently applied. Zombies Ate My Neighbors is one of those rare, unexpected works of genius.
mrshotgun's avatar
World of Warcraft (PC)

World of Warcraft review (PC)

Reviewed on March 15, 2007

When I originally set out to review World of Warcraft, one of the most critically and commercially successful games of all time, I reconsidered. Despite being a regular on the GameFAQs World of Warcraft forum for almost a year, and a regular visitor of that website for almost four years, I had never before reviewed a game. I decided to wait, build my chops by reviewing a few other games first. That was two months ago as I write this (January '06). Though admittedly I didn't exactly challenge mys...
mrshotgun's avatar
Star Wars Bounty Hunter (GameCube)

Star Wars Bounty Hunter review (GCN)

Reviewed on March 15, 2007

Let's face it - the Star Wars video game franchise didn't get the best start when they first began to appear in arcades and later made the transition to the NES. But like a fine wine, they got better with age. The unplayable travesties of the original Star Wars games on the NES and Gameboy were replaced by the Super Star Wars Trilogy, decent action games which were weighed down by tedious and difficult 'speeder chase' levels. The franchise finally came into its own on the Nintendo 64, thanks in ...
mrshotgun's avatar
Resident Evil 4 (GameCube)

Resident Evil 4 review (GCN)

Reviewed on March 15, 2007

It has been a few years since the last Resident Evil game was released. Capcom had reportedly sold the franchise's rights exclusively to Nintendo (but that went out the window when RE4 mysteriously appeared on the PS2 a year or so after its GCN release), and the latest Resident Evil game, RE0, had somehow managed to go almost completely under the radar. Only diehard Resident Evil fans seemed to be playing it. Only time would tell if RE4 would get the same treatment.
mrshotgun's avatar
Resident Evil (GameCube)

Resident Evil review (GCN)

Reviewed on March 15, 2007

Before the release of the original Resident Evil in the mid1990s, the Survival Horror genre was an obscure, struggling subset of the Action genre. With sub par, little known games like Alone in the Dark and Clock Tower, Survival Horror was barely staying afloat. All that changed when Capcom, already a well established company with the legendary Megaman series under its banner, released a little game called Biohazard. It was an unexpected hit in Japan, and it was quickly released in the States, i...
mrshotgun's avatar
Resident Evil Zero (GameCube)

Resident Evil Zero review (GCN)

Reviewed on March 15, 2007

There was a fullblown coup in the latest generation of video gaming consoles. Developers who had stood steadfastly with Nintendo over the years, particularly Rare, were jumping ship to produce titles on the Playstation 2 or the XBox. At the time, it seemed like the end of Nintendo. But there was one shining ray of hope: Capcom announced their intentions to not only continue developing games for Nintendo, but their flagship Resident Evil games would be available exclusively on the system. Ultimat...
mrshotgun's avatar
Chrono Trigger (SNES)

Chrono Trigger review (SNES)

Reviewed on March 15, 2007

The year was 1995. The Super Nintendo Entertainment System, after putting up a valiant, and arguably successful, fight against the competition put forth by the Sega Genesis, was getting ready to retire and make way for the next generation of video gaming consoles. The SNES had had a good run. Its library included some of the greatest games ever, and even to this day is considered the preferred console for the RPG gamer.
mrshotgun's avatar
Metroid Prime: Hunters (DS)

Metroid Prime: Hunters review (DS)

Reviewed on March 15, 2007

I get a call in the morning. Metroid Prime: Hunters is in stock. Well, that doesn't seem right - a whole day early? Deciding not to curse my good fortune, I set out to pick up the game and see what all the fuss is about. I was rather put off by the fact that I managed to blow through the entire game in a mere four hours, but the game was quickly redeemed in my eyes once I logged onto the Wi-Fi deathmatches for the first time. Though the wait was long (since few people had the game at this point)...
mrshotgun's avatar
Metroid Prime 2: Echoes (GameCube)

Metroid Prime 2: Echoes review (GCN)

Reviewed on March 15, 2007

When Metroid Prime was released in November of 2002, there was no doubt in anyone's mind that a sequel would eventually arrive. The game's huge popularity practically demanded it. But it had been eight years since Super Metroid was released - the last Metroid game released prior to Metroid Prime. Fortunately, it wasn't long before it was announced that a sequel titled Metroid Prime 2: Echoes would be released in November of 2004, roughly two years to the day that we got the original. Everyone wa...
mrshotgun's avatar
Metroid Prime (GameCube)

Metroid Prime review (GCN)

Reviewed on March 15, 2007

Let's just say - it's about damn time. Metroid, long the ignored bastard red head of the Nintendo all-stars, has finally been redone for the next generation of video gaming. The Mario Brothers, the Legend of Zelda and Donkey Kong had been getting next-gen titles for years. Sonic the Hedgehog and Final Fantasy had gone on to huge success in the next-gen systems of the Nintendo 64, Playstation and Dreamcast. Metroid, Metroid II: The Return of Samus and Super Metroid had long been considered among ...
mrshotgun's avatar
LEGO Star Wars: The Video Game (GameCube)

LEGO Star Wars: The Video Game review (GCN)

Reviewed on March 15, 2007

Lego. Star Wars. Two franchises which have seen their ups and downs (mostly downs) in the video gaming industry. What would one expect to get if the two were mixed? Death, pain, misery. In a word, a recipe for disaster. Well, every so often one's expectations are surprisingly proven completely wrong. Lego Star Wars is a perfect example of when this happens.
mrshotgun's avatar
The Legend of Zelda: The Wind Waker (GameCube)

The Legend of Zelda: The Wind Waker review (GCN)

Reviewed on March 15, 2007

I shouldn't even have to point out the notoriety that goes with a Legend of Zelda game. When someone plays a Zelda title for the first time, they go in expecting an impressive and engaging adventure. The Zelda series has earned this respect, obtained in games like the original Legend of Zelda and The Legend of Zelda: Link's Awakening, and reinforced in timeless classics like A Link to the Past and The Ocarina of Time. So, does the Wind Waker live up to its predecessors? In many ways, it does. Bu...
mrshotgun's avatar
The Legend of Zelda: Ocarina of Time / Master Quest (GameCube)

The Legend of Zelda: Ocarina of Time / Master Quest review (GCN)

Reviewed on March 15, 2007

Zelda has long been Nintendo's flagship title, being universally loved by just about everyone. Though new installments have traditionally been few and far between, each has been a timeless classic which has far surpassed most other games in longevity and enjoyment. When the Ocarina of Time was released in 1997, it brought about a renaissance in the art of video game design, setting new standards for the adventure and action genres. It is nearly impossible to find a game which is not affected in ...
mrshotgun's avatar
Kirby Air Ride (GameCube)

Kirby Air Ride review (GCN)

Reviewed on March 15, 2007

Ever since his first appearance on the NES in Kirby's Adventure, Kirby has been seen traveling to distant lands on a flying star known as the "Warp Star." It was a mode of transportation seen regularly in nearly every Kirby title following, but it took over a decade for the idea of a Warp Star to be applied to a racing game. And luckily, the developers who chose to take up the job of creating a racing game based on the Warp Star was Hal Laboratories, the original creators of Kirby. But Hal is...
mrshotgun's avatar
Killer 7 (GameCube)

Killer 7 review (GCN)

Reviewed on March 15, 2007

When one refers to video games as an art form, it usually does not go over well. The intellectuals scoff, the religious right start beating their bibles, and the ESRB draws up another misleading "age rating system." But, the same was once said of the film industry. And slowly but surely, television and video games are turning from "entertainment for the masses" to the preferred art medium of the digital age. And while Killer7 may not necessarily be remembered as a great game, it should be re...
mrshotgun's avatar
Final Fantasy: Crystal Chronicles (GameCube)

Final Fantasy: Crystal Chronicles review (GCN)

Reviewed on March 15, 2007

About a decade ago, tragedy struck. After a long tradition of excellence on the Super Nintendo, ultimately culiminating in the digital masterpiece commonly known as 'Chrono Trigger,' Squaresoft was jumping ship. They would no longer be producing games for Nintendo. They were moving onto Sony's brainchild Playstation. Needless to say, people were furious. A schism was cut straight down the middle of Square fans, a scar which persists to this day. Those who chose to remain loyal to Nintendo bitter...
mrshotgun's avatar
Manx TT: Super Bike (Saturn)

Manx TT: Super Bike review (SAT)

Reviewed on March 14, 2007

Up, up, down, down, left, right, z, and y.
pickhut's avatar
Castlevania: Circle of the Moon (Game Boy Advance)

Castlevania: Circle of the Moon review (GBA)

Reviewed on March 13, 2007

Anyone that's been playing games for a while will tell you that games simply aren't as difficult as they used to be. Games were probably more difficult in the past because they lacked the longevity and breadth of content that we're accustomed to in this day and age. But something has always been true about these hard (but fair) games: Finally completing them is just oh so satisfying. Castlevania's debut on the Game Boy Advance rekindles that fire of yore by delivering one of the most challenging...
korubi's avatar
Prince of Persia: Warrior Within (Xbox)

Prince of Persia: Warrior Within review (XBX)

Reviewed on March 13, 2007

Ubisoft proved that it was serious about bringing the Prince of Persia series back in full force when it released The Sands of Time in 2003. The game had great level design, solid combat mechanics, and best of all a genuine storybook feel that made it something really special. For the first time in a long time, here was an action game that not only had great action, but a story and characters that gamers actually cared about. A year later Ubisoft released the sequel, Warrior Within, and gamers c...
korubi's avatar

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