Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Heavenly Sword review (PS3)Reviewed on July 15, 2009Often, the most powerful sacrifices are made by one, but benefit many. |
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Parodius review (SNES)Reviewed on July 13, 2009Some gamers prefer a realistic gaming experience. Parodius is about as far from realistic as the Detroit Lions are from winning a Super Bowl. This is a space shooter that has your little starship avoiding a giant – albeit lovely – Las Vegas showgirl, surviving tight spaces in a candy crafted castle, warping about the playfield of a pinball machine and even blowing up penguins in a bathhouse brawl. Parodius is absolute nonsense, plain and simple, but I’ve never had so much fun in an... |
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JSRF: Jet Set Radio Future review (XBX)Reviewed on July 13, 2009When you really stop to think about it, Jet Set Radio Future is basically a fetch quest title: the main objective is to go around and search for tagged surfaces, so you can spray graffiti over them. Sure, it's slightly different since you're not collecting items when you find them, but the concept is the same. Apparently, Smilebit thought that wouldn't be enough, so they added a side quest where you do more fetching. Needless to say, this could have easily been an unfortunate wreck. |
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Jawbreaker II review (APP2)Reviewed on July 12, 2009Jawbreaker 2 left me wondering: how small can a maze game be before it's not really a maze game any more? It lowers the bar further than I thought possible, as you run a clacking pair of teeth through five rows of dots with roving trap-doors between them. For all the cheery graphics, there isn't much to do, and yet it's more sophisticated than Jawbreaker, that silly clone of Gobbler, with enemies who actually get faster and smarter. Still, it's one of those games you can't b... |
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The Witcher review (PC)Reviewed on July 12, 2009Interesting, this game is nothing if not interesting. In so many ways the game is just enough different from all the rest of the RPGs to be considered quite good, in other ways interesting is quite odd indeed. |
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Sins of a Solar Empire review (PC)Reviewed on July 12, 2009This is a pretty darn good game. But it's just shy of being a great game. In fact it has improved my opinion of the RTS genre. I've had three RTS games that have really impressed me. The first of course is Age of Empires, I remember being very excited in my very first play of that game, the second was Company of Heroes, and this is the third. Interestingly it is the departures from the latest standard RTS fare that have re-ignited my interest in this form of PC gaming. Namely, it doesn't exactly... |
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Mount & Blade review (PC)Reviewed on July 12, 2009I ran across this game about a year ago on another game website. I noticed it was made a few years ago and it was a bit of an "Indie" hit. while it intrigued me I didn't want to pay for what was reviewed as an "almost but not quite" type of game. A couple months ago I tried the Demo. |
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Knight Lore: Majou no Ookami Otoko review (FDS)Reviewed on July 12, 2009Knight Lore was a breakout ZX Spectrum game where you walked through a huge castle presented in 45-degree-rotated view. You picked up reagents for a spell that would stop your nighttime lycanthropy, and each set of item locations offered a markedly different puzzle. The FDS version, which probably had to simplify some things due to memory constraints, tried to stretch itself with ungodly repetition. It achieved dilution, as anyone smart enough to solve its puzzles would see quickly. |
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Valkyrie no Bouken: Toki no Kagi Densetsu review (NES)Reviewed on July 10, 2009Valkyrie no Bouken: blah blah something grrarrh (VnB,) despite a fancy title, quickly establishes itself as mournfully bland before turning violently senseless. It achieves what personality it has by committing some baffling mistakes I haven't seen in other bad games. Unsure why anybody would write a translation patch for a game this weak, I Googled to find it was based on an anime series. I also found a detailed walkthrough on a dedicated website. Reading all the secrets hidden by the ga... |
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Black review (PS2)Reviewed on July 10, 2009Come 2006, the Xbox 360 had just been released, the PlayStation 3 had been announced, and Sony fans are eagerly not waiting for one as it costs a billion quid to purchase it. So what’s the best way for Sony to drown the fans financial sorrows? They could keep the hits rolling when the PlayStation 2’s contemporaries have declared themselves dead, or they could push the hardware so much that fans can almost convince themselves they’re playing a 360 game. Or maybe they should focus on the future an... |
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Bloodstone review (PC)Reviewed on July 08, 2009Before Bloodstone, I always took boats in RPGs for granted. Maybe I'd have to complete a weird quest or even overpay a greedy merchant to acquire one, but really, there was little doubt I'd get a boat at some point. There'd always be someone there to help me with transport so I could save his world. |
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Shadow of the Colossus review (PS2)Reviewed on July 08, 2009Shadow of the Colossus, more than any other game I’ve played, strives to be epic. The colossi, those enormous creatures that frequently steal the spotlight from protagonist Wander and represent the entirety of his opposition, live up to their name. With the light of his sword guiding him, Wander travels great distances to slay these foes, an act that he believes will bring his dead girlfriend back to life. Upon arriving at each destination, however, players are likely to be humbled by the... |
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Assassin's Creed review (PS3)Reviewed on July 08, 2009Assassin’s Creed… |
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Number Munchers review (APP2)Reviewed on July 06, 2009Number Munchers (NM) had six cut-scenes; Pac-Man had only three, and they weren't nearly as funny. It's more exciting than some lousy flash cards or even chalkboard problem solving races, and it has high score lists, with names, for each sub-game. And it's more ambitious than its better-known peers, the Oregon Trail and Carmen Sandiego series. The latter, after several plays through, become veiled, randomized multiple-choice exams a notch above vocabulary baseball and other didacti... |
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BlazBlue: Calamity Trigger review (PS3)Reviewed on July 05, 2009Ragna the Bloodedge has a problem. He’s just arrived in town, but they’re already after him. Everyone. Soldiers, vigilantes, and even a few heroes. You can’t really blame them, though. When you’re systematically wiping out the government - especially a dictatorship as corrupt as the Librarium - things aren’t going to be easy. Considering how much destruction and death he’s caused, it’s no wonder there’s such a huge bounty on him. He can handle the stares and terrified gasps from the common folk,... |
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Power Soukoban review (SNES)Reviewed on July 03, 2009Soukoban, though ported to many platforms, is really a better AI problem or programming exercise than a game. It's simple: push boxes in warehouse onto target squares, no diagonal moves please. For full game, repeat two hundred levels, expanding floor and number of boxes. Unfortunately, its faults are as simple: for nontrivial levels, the a-ha moment pales by the drudge work ahead. Ports that rehash levels with jazzier graphics or let you undo moves can't fully hide this. Power Soukoban t... |
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Knytt Stories review (PC)Reviewed on July 01, 2009Knytt Stories is a little hard to define because it's not technically a game. In actuality, it's a custom made level editor built by freeware genius Nifflas, the guy behind Within a Deep Forest and the original Knytt. He then used that level editor to build a simple story about a girl named Juni, prefacing it with the following: |
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Metroid Fusion review (GBA)Reviewed on July 01, 2009Ambivalent as I am about Metroid Fusion, Nintendo deserves credit for putting in something fresh. Designing the same old confusing labyrinths filled with hostile wildlife without changing a thing would have been a mistake, and even as the first new entry in the series for almost a decade, the game would have been an enjoyable letdown if it was just a retread. If all you want to do is emulate the Super Nintendo game, there are programs for that. |
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Bujingai: The Forsaken City review (PS2)Reviewed on July 01, 2009Bujingai is about Gackt, the androgynous Japanese pop star. But since this is a pre-Guitar Hero-era game, musician was not yet thought to be a viable game role, so instead you play as Gackt, the androgynous, immortal Chinese sword master. He has a different name in the game, but why bother with the pretense? This is Gackt merchandise, an arbitrary cash-in on his popularity in Japan. Some misguided individual in publishing must have been blown away by all the fancy, dancing swordpla... |
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Esper Dream review (FDS)Reviewed on July 01, 2009Esper Dream is a top-down RPG almost as captivating as someone blabbering about last night's dream thinks he is, until it inexplicably tries to get gritty. You play an Esper, a child who can enter the books he reads. Apparently you're a prolific reader, as your quest for the vanished mayor's daughter spans five different worlds. The starting town, which connects to them via grey houses, offers the usual cryptic hints about special items and shops with unaffordable arms. It is conventional... |
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