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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Defense Grid: The Awakening (Xbox 360)

Defense Grid: The Awakening review (X360)

Reviewed on September 11, 2009

OPENING SHOT: This is a tower defense game for Xbox Live Arcade where aliens have come back to the planet and you fight them off alongside the computer AI that waxes romantic about...raspberries. Yes, raspberries. Apparently the AI loves him some raspberries, and will tell you all about it as the game progresses. Putting that aside for the moment, the computer AI has 24 "cores" which it relies on to stay powered up. You place different types of turrets in the way of the aliens to take them ...
ManOWarr's avatar
A Mind Forever Voyaging (Apple II)

A Mind Forever Voyaging review (APP2)

Reviewed on September 11, 2009

I don't believe A Mind Forever Voyaging is more profound than the emotionally apolitical Trinity or even the wildly clever Hitch-Hiker's Guide to the Galaxy, but it's another successful text-adventure experiment from Infocom. It features you as PRISM aka Perry Simm, a computer built to simulate human experience in the future. It is another example of an Infocom game doing what a book would like to do but cannot, and here it creates an interactive dystopia with social comment...
aschultz's avatar
System Shock 2 (PC)

System Shock 2 review (PC)

Reviewed on September 10, 2009

There’s an interesting theory that I learned about in sociology called «flock theory». Basically, if a high enough number of people report to an individual that Pearl Harbour is a masterpiece of cinematic history, even the most sane of individuals will eventually condemn common sense and hail Michael Bay as the new Orson Welles.
darketernal's avatar
Castlevania: Circle of the Moon (Game Boy Advance)

Castlevania: Circle of the Moon review (GBA)

Reviewed on September 10, 2009

You’re walking through a dark hallway. The antiquated stones look grim, its damp, and you’ve only got a whip at hand. The only form of light is from the small candles and the large moon gleaming outside, and there’s bats everywhere. Take a few steps and the pillars begin to animate. A few more and a mummy or skeleton will as well, and at the end of the corridor it turns out you can only go up. The castle master Count Dracula, has been unsealed by Camilla, and yourself, Morris (a veteran Vampire ...
bigcj34's avatar
Crazy Taxi (Dreamcast)

Crazy Taxi review (DC)

Reviewed on September 09, 2009

I still remember when this game first appeared at the arcade I used to go to, and just watch people play it. They understood the concept, where they had to pick up customers and drop them off at their destinations before time ran out, which, considering the game's title had the word Taxi in it, wasn't hard to grasp. However, when the game finally started, I would watch in amazement as they just drove causally while picking up customers and dropping them off. Obviously, they didn't last long, but...
dementedhut's avatar
Tales of Vesperia (Xbox 360)

Tales of Vesperia review (X360)

Reviewed on September 06, 2009

A Tales game is easily identifiable by its fast-paced, action driven battle system, a complex fantasy story, and a lovable cast of characters. Those who might criticise Tales of Vesperia for being too similar to previous games in the series, such as Symphonia, are missing the point. Why change what isn’t broken? Tales of Vesperia is such a perfect balance of battles and character driven story telling, that you shouldn’t care if you’ve played this type of game before, ...
jerec's avatar
Nord and Bert Couldn't Make Head or Tail of It (Apple II)

Nord and Bert Couldn't Make Head or Tail of It review (APP2)

Reviewed on September 05, 2009

Graphics would probably have ruined Nord and Bert Couldn't Make Head or Tail of It--it's a pure text adventure which relies on puns and figures of speech. Though it's text-focused, it feels more like a fun quiz than a real text adventure. The plot is, nominally, about rescuing a city named Punster from out-of-control words. Still, I would bet Nord was really an excuse to serve up clever word play that didn't quite fit in other games. If that's true, it was a good one.
aschultz's avatar
Half-Life 2 (PC)

Half-Life 2 review (PC)

Reviewed on September 05, 2009

The decrepit city of Ravenholm is home to many a fell beast. No longer are headcrabs and zombies your typical foe. There are far worse breeds. A hiss and a screech announce the arrival of the infamous venom crab as it launches at your face. A flash of sickly green obscures your vision and you’re suddenly inches from death. Muscles tense, heart pounding, you pray that there aren’t any other monsters crawling around because if there are, you know your chances of survival are slim.
wolfqueen001's avatar
Buck Rogers: Matrix Cubed (PC)

Buck Rogers: Matrix Cubed review (PC)

Reviewed on September 01, 2009

"Buck Rogers: Matrix Cubed" is the sequel to "Countdown to Doomsday", but it doesn't really feel that way: it feels a lot more like an expansion pack than as a new game. Admittedly, it's an expansion far bigger than the original game, but the point is simple: you pretty much need to have experienced the first game in order to savor all of the spicy old-school epicness oozing forth from this title.
zanzard's avatar
Sonic's Ultimate Genesis Collection (Xbox 360)

Sonic's Ultimate Genesis Collection review (X360)

Reviewed on August 29, 2009

The first objective of any video game to players is to entertain, to give them the sense of enjoyment and satisfaction. However, I rarely get that sensation whenever I dive into a retro compilation. I have this theory that most developers release these compilations more for archival purposes, as a way to remind people what they churned out in the past. I say this because a lot of the collections I've played have a list of games with varying degrees of quality. I know it's going to be impossible ...
dementedhut's avatar
Wasteland (Apple II)

Wasteland review (APP2)

Reviewed on August 28, 2009

Vegas is a wild place, so I've heard. If the top-down classic RPG Wasteland is to be believed, not even nuclear war can keep it down. The surrounding towns that survived the blast have panicked, but Vegas's gang bosses still have the upper hand on the invading robots--just--and may even have information on destroying them for good. That's Wasteland: a game which skewers not only fears of nuclear war but also stale RPG conventions----and you, if you try to cheat.
aschultz's avatar
Professor Layton and the Diabolical Box (DS)

Professor Layton and the Diabolical Box review (DS)

Reviewed on August 27, 2009

The Elysian Box is cursed. That’s what everyone thinks, anyway. It’s an evil container capable of killing anyone who opens it. Just imagine owning such a thing. You could spend hours gazing at its superb craftsmanship and ornate design, trying to figure out some inkling of its true nature. How can something so beautiful be so deadly? How did it get its powers? Where did it come from? It wouldn’t take long for your questions to consume you; curiosity is a powerful motivator, even if it leads to d...
disco's avatar
Grand Theft Auto III (PlayStation 2)

Grand Theft Auto III review (PS2)

Reviewed on August 25, 2009

The next generation of Grand Theft Auto could’ve hardly arrived at a worse moment. Two months prior to its release the 9/11 attacks changed the face of the world forever. War was no longer just about fighting uniformed troops on a battlefield, but against guerrilla terror that could erupt at any moment. As thousands of workers in the World Trade Centre discovered, working in a white collar no longer meant you were safe.
bigcj34's avatar
World of Goo (Wii)

World of Goo review (WII)

Reviewed on August 23, 2009

The Goo are awake. They’d been sleeping for ages, lurking deep in the recesses of our modern world. Discarded and forgotten, like so many wads of chewed gum. But they survived. Thrived. And now, with numbers beyond reckoning, they’re on the move. It’s not about taking over the world, or exacting vengeance upon those who have misused their power. The Goo are driven by something far more basic: curiosity. What secrets lie within the urban wastelands left by their corporate masters? What is ...
disco's avatar
Buck Rogers: Countdown to Doomsday (PC)

Buck Rogers: Countdown to Doomsday review (PC)

Reviewed on August 22, 2009

Buck Rogers: Countdown to doomsday was my favorite RPG in the age of the Mega Drive (AKA Sega Genesis), mostly because it was non-linear in a console where what few RPGs there were available followed the Japanese style of linear and character-centered gameplay. After more than 10 years, I discovered that the explanation behind this was that Buck Rogers first started as an American PC RPG that was pretty much like most American PC RPGs.
zanzard's avatar
X-COM: UFO Defense (PC)

X-COM: UFO Defense review (PC)

Reviewed on August 21, 2009

Note: This game was originally titled UFO: Enemy Unknown and is also known as X-COM: UFO Defense in the United States. As the series progressed, the title X-COM: Enemy Unknown became more prevalent and is consistently used throughout this review.
Doomy's avatar
Lunar: Silver Star Story Complete (PlayStation)

Lunar: Silver Star Story Complete review (PSX)

Reviewed on August 20, 2009

Modern day RPGs could stand to learn something from Lunar, though it's not immediately obvious why. It's a PSX remake of a game with graphics that would be embarrassing on the Super Nintendo, and a battle system that was already standard fare when it originally launched on the Sega CD. What could such an old fashioned title possibly show our modern huge budgeted masterpiece? Well, all that pizzazz aside Lunar is a game that's good for the soul.
dragoon_of_infinity's avatar
Castlevania: Circle of the Moon (Game Boy Advance)

Castlevania: Circle of the Moon review (GBA)

Reviewed on August 20, 2009

It's no secret that Castlevania: Symphony of the Night was absurdly easy, but I've always found a certain beauty in that. While I wouldn't want every game to be like it, there's something satisfying about seeing enormous boss monsters strut their stuff and then slaughtering them before they have the chance to pull off a single attack. Turning Alucard into an unstoppable machine was half the fun, and it was no accident; in the final battle, Dracula summoned earlier bosses and crushed them in the ...
mardraum's avatar
Robotron: 2084 (Arcade)

Robotron: 2084 review (ARC)

Reviewed on August 20, 2009

Robotron: 2084 has lasted and evolved for me well beyond my expectations. It's the only arcade cabinet I'd still throw money into: an overhead arena shootout, dazzling when you suck at it and intricate once you actually get good. You, a cyborg from a failed genetic experiment, must protect wandering humans from Robotrons, whose logic circuits have dictated that destroying their human creators is the next step in the quest for perfection. The double-joystick controls--one fires, one moves-...
aschultz's avatar
inFAMOUS (PlayStation 3)

inFAMOUS review (PS3)

Reviewed on August 18, 2009

There is a darkness in every man. He can ignore it, he can embrace it. He can struggle all his life against it but the darkness is always there…waiting.
True's avatar

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