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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Contra: Hard Corps (Genesis)

Contra: Hard Corps review (GEN)

Reviewed on October 17, 2010

"Restore order!"
dementedhut's avatar
Super Basketball (Arcade)

Super Basketball review (ARC)

Reviewed on October 15, 2010

Few early video games had a story, but Super Basketball musters half of one: win a series of increasingly improbable sixty-second comebacks against a junior high team (78-70) up to the world champions (114-70.) It's more keep-away or Capture the Flag, and that's probably kept it fresh while more realistic early attempts at basketball have gone flat. It's even better now with emulation, which bypasses the annoying controls so you can enjoy the absurdity.
aschultz's avatar
10-Yard Fight (Arcade)

10-Yard Fight review (ARC)

Reviewed on October 15, 2010

Before machines had all this power to make football realistic and fast, designers had to choose the most exciting bits to cram into 200K. The game 10 Yard Fight focuses on a one-minute drill. Kickoffs take no time, first downs regain time, and interceptions push the offense twenty yards back. If you score a touchdown, the computer kicks the ball farther next time, and you start with less time against a quicker, more aggressive defense. With your runner near the bottom in the semi-overhead...
aschultz's avatar
Basketball (Atari 2600)

Basketball review (A2600)

Reviewed on October 14, 2010

Shoot some hoops with me, bro.
JoeTheDestroyer's avatar
Softball Tengoku (NES)

Softball Tengoku review (NES)

Reviewed on October 07, 2010

At the risk of sounding cliché, Softball Heaven (or Softball Tengoku) might say everything you need to know about the 8-bit import in the title. Now, I can’t personally imagine what a Softball Hell might be like, but I’m sure its got nothing on this gem.
MC_Goatse's avatar
The Hunt for Red October (NES)

The Hunt for Red October review (NES)

Reviewed on October 04, 2010

Before Rainbow Six, Tom Clancy's name was associated with another video game. I wouldn't be surprised if he disowned it...
JoeTheDestroyer's avatar
Sonic and the Secret Rings (Wii)

Sonic and the Secret Rings review (WII)

Reviewed on October 04, 2010

Sonic and the Secret Rings is the console successor to Sonic 06. That's rough. However, you'd think Sonic Team learned from their experience with that mess of a product and strove to improve with the follow-up, reassuring the gaming public that 06 was a freak accident.
dementedhut's avatar
Neuromancer (Apple II)

Neuromancer review (APP2)

Reviewed on October 03, 2010

It's too late to write a game about how wonderful the Internet might be. Few actually tried beforehand, but at least Interplay's Neuromancer did it right. Set in decaying, crime-ridden Chiba City in Japan, Neuromancer is part RPG, part adventure game and full of odd characters equally likely to give you information or insult you. It's got public terminals where you can read BBS email or even enter Cyberspace, a weird gridlike world where you can crack databases with the right softw...
aschultz's avatar
Flotilla (PC)

Flotilla review (PC)

Reviewed on October 03, 2010

I bet you think it's all fun and games, captaining a space ship. I bet to you it's bucketloads of adventure and alien girls and space monsters and cyborgs, and all the other stuff Star Trek says? Well let me tell you something, flatlander; Star Trek has it wrong.
WilltheGreat's avatar
Saira (PC)

Saira review (PC)

Reviewed on October 03, 2010

Nifflas makes a very specific kind of game. You can generally pick them out at a glance, it's the kind of game you can sum up in a single sentence.
dragoon_of_infinity's avatar
Kaizou Chounin Shubibinman 3: Ikai no Princess (Turbografx-CD)

Kaizou Chounin Shubibinman 3: Ikai no Princess review (TGCD)

Reviewed on October 03, 2010

It's just another day in modern Tokyo. A cute schoolgirl (or schoolboy, if you're so inclined to choose) is walking down a metallic pathway, when suddenly, robotic ape/lizard hybrids leap from nowhere, only to be slashed in twain with your sword that leaves a shower of sparkles in its wake. Reinforcements come in from all sides as you continue to press your way to the right. A large humanoid robot attacks, its lanky limbs forcing you to keep your distance. You hold your attack button, and after ...
espiga's avatar
Robot Odyssey (Apple II)

Robot Odyssey review (APP2)

Reviewed on October 02, 2010

People made good money off long multiple choice tests disguised as educational software back in the Apple II's heyday. It took a while for kids to get over playing a computer to realize it was just a quiz. Some games went beyond. Oregon Trail taught the dangers of fording a twelve-foot river and the wisdom of resting if you have dysentery. Number Munchers helped speed up your mental arithmetic. I found Type Attack, a Space Invaders clone that taught the QWERTY keyboard, more useful than e...
aschultz's avatar
Crime Crackers (PlayStation)

Crime Crackers review (PSX)

Reviewed on October 02, 2010

If there is one thing the classic FPS title Doom did not need it was a bunch of numbers, but evidently someone in Japan thought differently. Import-only PlayStation launch title Crime Crackers is essentially a ‘Doom RPG’ full of first-person shooting, mazes, keys, and a bunch of stats. It sounds like a mildly interesting combination except it’s been ruined by poor level design and gimped shooting mechanics.
Genj's avatar
Katamari Forever (PlayStation 3)

Katamari Forever review (PS3)

Reviewed on October 02, 2010

One day, the King of the Universe is out in the Nebulae playing with his son, the Prince. The Prince can jump pretty far, but he's no match for the King just yet. In fact, the King can jump as high as he likes, and he does, just to show the Prince how it's done - but disaster strikes! He's hit in the head by a meteor.
fleinn's avatar
Al-Qadim: The Genie's Curse (PC)

Al-Qadim: The Genie's Curse review (PC)

Reviewed on October 01, 2010

In an age long lost, the standard appearance of a main character vastly differed then that of today. Today, we have protaganists that look more like they belong in a gothic fashion magazine then as a serious combatant, complete with girly long-haired and sunbed tans. But in 1994 the exact opposite applied: manly men with bronze-skinned bodies and muscles that would make Arnold in his prime weep, wearing naught more than a turban and loose-fitting silk trousers.
darketernal's avatar
The Flintstones: The Rescue of Dino & Hoppy (NES)

The Flintstones: The Rescue of Dino & Hoppy review (NES)

Reviewed on October 01, 2010

Bedrocklevania (it's not as bad as it sounds)
JoeTheDestroyer's avatar
Kick Master (NES)

Kick Master review (NES)

Reviewed on September 30, 2010

A real kick in the teeth
JoeTheDestroyer's avatar
Video Pinball (Atari 2600)

Video Pinball review (A2600)

Reviewed on September 29, 2010

Its title alone should tell you who Video Pinball will please.
JoeTheDestroyer's avatar
The Lurking Horror (Apple II)

The Lurking Horror review (APP2)

Reviewed on September 27, 2010

Infocom released more than thirty Interactive Fiction titles in their time, setting the standard for sophisticated text adventure game parsers in the process, but only one of these games declared itself as belonging to the horror genre. That one was 1987's The Lurking Horror (TLH). In this adventure you assume the role of a student at the fictional GUE Tech whose essay on the topic of 'Modern analogues of Xenophon's Anabasis' is due tomorrow. The game begins with you sweating away at your essay ...
bloomer's avatar
Halo: Reach (Xbox 360)

Halo: Reach review (X360)

Reviewed on September 27, 2010

Though, it's not all a complete mess; if you're going on playlists that contain smaller, confined maps, you have a better chance of having a good time. The spawns aren't as horrific, and match selections, like Infection and Grifball, are better suited to those locations.
dementedhut's avatar

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