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Review Archives (Reader Reviews)

You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Mega Man ZX (DS)

Mega Man ZX review (DS)

Reviewed on December 08, 2007

If there is one word that can sum up the ongoing Mega Man series, it's "consistent". The series has spawned many games over the years and it consists of a few sub-series like the classic series, the X series and the Zero series. It has also been a very consistent series in many ways. First of all, the quality of the games is usually on a high level concerning action-platformers, bar a few. Second, the series is also known for its very consistent approach in its core gameplay...
Spoink's avatar
Jam Sessions (DS)

Jam Sessions review (DS)

Reviewed on December 08, 2007

...and using Jam Sessions, you'll become a (sort of) master at playing Guitar. Jam Sessions is pretty good if your looking to play chords on the guitar with cool effects, but it doesn't really go much further than that, and you can't play melodies and individual strings.
bodo_parkour's avatar
Harry Potter and the Order of the Phoenix (DS)

Harry Potter and the Order of the Phoenix review (DS)

Reviewed on December 08, 2007

You should be skeptical of almost any game that is based on any form of popular entertainment. Be it a new game version of your favourite gameshow, or a game-version of the latest Hollywood blockbuster. Chances are, it'll be a rapidly assembled game with no innovation nor fun at all. This is entirely true in the case of Harry Potter and the Order of the Phoenix. Never before have I played a tie-in game that has reached such heights of unplayability. I don't know what annoys me more: the fact tha...
bodo_parkour's avatar
Hotel Dusk: Room 215 (DS)

Hotel Dusk: Room 215 review (DS)

Reviewed on December 07, 2007

Take the essence of Phoenix Wright (or for those of you who have experience with Japanese games, a so-called "play novel"). Add in backgrounds done by what look like Team Silent during the time they made Silent Hill 1, and some film noir ripoff graphics ala Max Payne. This is what makes up the game called Hotel Dusk - Room 215. In some ways, it's unique and different. In others, it's exceptionally repetitive and boring.
timrod's avatar
RoadKill (GameCube)

RoadKill review (GCN)

Reviewed on December 07, 2007

Roadkill is the most amazing game of its type for the lowly Gamecube. Just as the title says, “GTA meets Twisted Metal!” What gamer wouldn’t want that combination? Although there was almost no competition to crush in the car combat/GTA genre, Roadkill would kill most other games of the genre anyway. Quite a relatively unknown/unplayed title, it’s too bad Midway’s GTA spin off didn’t get noticed by many. Any readers looking for car destruction, BUY THIS GAME NOW!
G_Dub's avatar
Contra: Hard Corps (Genesis)

Contra: Hard Corps review (GEN)

Reviewed on December 07, 2007

I hate to say it, but Contra: Hard Corps is HARDCORE. Dozens of enemy soldiers swamp you right from the get-go and huge robotic monstrosities tear through the cityscape in order to blast you to hell. Bullets whizz by loud and fast and explosions from countless wreckages fill the screen with dazzling pyrotechnics. With all the carnage going on there's very little time to sit down and think about how you're going to save the world. Oh, and forget about keeping an eye on your life...
arkrex's avatar
Echo Night: Beyond (PlayStation 2)

Echo Night: Beyond review (PS2)

Reviewed on December 05, 2007

Outside the mainstream there's a tradition of slow, simply made horror-adventure games whose gameplay has barely developed for a decade or more. These are the D's, the Notes, the Hellnights, the Echo Nights, etc. The raw stuff of Echo Night Beyond (ENB) is nothing that an original Playstation or something even older couldn't run, but this is a genre where atmosphere goes a long way, and ENB does generate a detailed, restrained outer space creepiness befitting the PS2's graphical capabilities. Th...
bloomer's avatar
Shining Force (Genesis)

Shining Force review (GEN)

Reviewed on December 05, 2007

While not exactly as famous as Final Fantasy or even Sega's own Phantasy Star series, Shining Force has quite a name among Sega RPG fans. Many believe Shining Force to be the first game in the series, although that honour really goes to Shining in the Darkness, a dungeon crawler RPG very unlike the games that follow it. Shining Force, released in 1993, is more of a strategy game with RPG elements than the other way around, and sets the theme for many other titles in the Shining series.
sashanan's avatar
Shining Force: Resurrection of the Dark Dragon (Game Boy Advance)

Shining Force: Resurrection of the Dark Dragon review (GBA)

Reviewed on December 05, 2007

Shining Force - Resurrection of the Dark Dragon, a remake of the 1993 Sega Genesis title Shining Force, is a tactical RPG in which you lead a group of adventurers against the armies of an evil neighboring country. But this is far more than just a port with updated graphics; Shining Force has been redone from scratch, and a fine balance has been struck between preserving the classic game and updating it to stand up to the many other tactical RPGs on the GBA. As such, the end product is likely to ...
sashanan's avatar
Mighty Beanz: Pocket Puzzles (Game Boy Advance)

Mighty Beanz: Pocket Puzzles review (GBA)

Reviewed on December 05, 2007

Life, why must you always throw new challenges in our path? Why do you force us to spend our time on activities that we do not enjoy and that do not get us anywhere? Why, indeed, are we driven to inflicting mental agony on ourselves, to warp our brain and numb our mind, aware of it every painful step, yet unable to resist? Why must we let ourselves be knocked down, trodden upon, only to scramble back up and ask for more? Why, dear God, why am I playing this atrocity of a puzzle game called Might...
sashanan's avatar
Namco Museum (Game Boy Advance)

Namco Museum review (GBA)

Reviewed on December 05, 2007

To the modern day gamer, a title like Namco Museum has little to offer, but to an old schooler it represents pure gold. It consists of five classic arcade titles, and a fairly varied selection at that, and brings a lot of classic goodness to the GBA. I judge it unlikely that anybody who did not grow up with these and similar games will find them much fun, but if the titles Ms. Pacman, Dig Dug, Pole Position, Galaxian and Galaga mean anything to you, here's your chance to replay these arcade clas...
sashanan's avatar
Mega Man ZX Advent (DS)

Mega Man ZX Advent review (DS)

Reviewed on December 03, 2007

Most people stopped liking Megaman at X3. There was X4, which was painfully mediocre. X5 - X9, all of which were horrid abortions of games. There was the Megaman Zero series on the Gameboy Advance, all of which were either unplayably difficult or the same boss fight rehashed a billion times. There was Command Mission, which was mediocre at best. There was the Battle Network series, of which the first one was decent (if repetitive) and the rest were rehashed. There were Legends and Legends 2, whi...
timrod's avatar
Mass Effect (Xbox 360)

Mass Effect review (X360)

Reviewed on December 03, 2007

Man has always wondered whether there is intelligent life beyond the sea of stars in the sky. In BioWare’s latest blockbuster, Mass Effect, mankind is late to the intergalactic party. Alien races have established a council that encompasses the best part of the Milky Way, and humanity is the new kid on the block. After discovering ancient technology on planet Mars, humans got a jump start that allowed them to travel time and space. The majority of the alien races are sceptical and envious of man’...
PAJ89's avatar
Geometry Wars: Retro Evolved (PC)

Geometry Wars: Retro Evolved review (PC)

Reviewed on December 02, 2007

There are not many who lament the loss of the arcade space-shooter. With the great advances in visual technology over the years, it seems a strange choice for a developer to step back a couple of decades and hearken back to a simpler time. But that is exactly the premise behind Geometry Wars: Retro Evolved, as the popular Xbox Live Arcade game makes the transition to the PC.
southy787's avatar
Grand Theft Auto: Vice City Stories (PSP)

Grand Theft Auto: Vice City Stories review (PSP)

Reviewed on December 01, 2007

You know what I hate about the Grand Theft Auto series? The damn cops.
Suskie's avatar
Ironsword: Wizards & Warriors II (NES)

Ironsword: Wizards & Warriors II review (NES)

Reviewed on December 01, 2007

The first thing you should know is that everything on the box of Ironsword: Wizards & Warriors 2 is an utter lie. Judging from the cover, most people would be expecting to play as a manly hero with a big sword and washboard abs that make shirtlessness a viable option. Let me warn you now; such a character does not exist anywhere within the confines of this cartridge. For those who enjoy making impulsive purchasing decisions, this may be a discovery that would infuriate the most ...
disco1960's avatar
The Legend of Zelda: Phantom Hourglass (DS)

The Legend of Zelda: Phantom Hourglass review (DS)

Reviewed on November 30, 2007

My professional obligations completed, I forgot about Hourglass. It's easily done because, as I alluded to earlier, it's crap. But now, bollocks to it, I'm going to tell you why.
bside's avatar
Twinkle Tale (Genesis)

Twinkle Tale review (GEN)

Reviewed on November 28, 2007

As I was making my way through Twinkle Tale, I was wondering why I play shooters. After all they aren’t the most appealing games. They are extremely basic, often very frustrating and repetitive (especially after spending hours on a single part), and nowhere near as technically advanced as the games that people play today. Yet we still play them. And in many ways they are more rewarding and ultimately more entertaining than anything else on the market, regardless of its graphics, re...
Halon's avatar
The Legend of Zelda: Link's Awakening (Game Boy)

The Legend of Zelda: Link's Awakening review (GB)

Reviewed on November 28, 2007

I always thought that nerds on the Internet who wine “it’s all about the gameplay!” when their favorite game gets ripped on for some stupid gimmick or whatever were idiots. Obviously gameplay is the most important aspect of any game, but I would be damned if graphics, sound, replay value, etc don’t matter at all.
Halon's avatar
Super Mario Land (Game Boy)

Super Mario Land review (GB)

Reviewed on November 28, 2007

Besides not having color, one of the main reasons why I didn’t care for the Game Boy was because of its games. It had some solid titles, such as Bionic Commando, Castlevania, and Kirby’s Dream Land, but they were all watered-down ports of NES games. In the end most of the crap that came out for the Game Boy either sucked or was a port. This wasn’t the case with every game though. Two of the Game Boy’s few unique games were the well-known puzzler Tetris, and Super Mario Land, Mario’s first...
Halon's avatar

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