Review Archives (Reader Reviews)
You are currently looking through reader reviews for games that are available on every platform the site currently covers. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Target Earth review (GEN)Reviewed on March 27, 2011Whenever you think you understand how Target Earth plays, it always seem to do something to slap your ass back to the title screen. |
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Dead Space 2 review (PC)Reviewed on March 26, 2011All in all, Dead Space 2 manages to improve on the original whilst retaining a great sense of atmospheric suspense. |
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Assassin's Creed review (X360)Reviewed on March 24, 2011Stealth is not important as you’d think. With a name like Assassin’s Creed, wouldn’t you expect the gameplay to revolve around sneaking around and killing your targets and getting out undetected? Of course you would! The brotherhood makes a big deal about not drawing attention, but you’ll find its borderline impossible NOT to draw attention. Most of the assassinations take place in crowded, guarded areas, full of frustrating gameplay mechanics like twitchy guards and troublemakers. |
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Epic Dungeon review (X360)Reviewed on March 24, 2011Rogue done right |
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Yoshi's Cookie review (NES)Reviewed on March 20, 2011Using minimal wit, you are tasked with moving the cookies around to form matching rows and columns with the hopes of clearing the them out. Yes, it's as boring as it sounds. |
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Dragon Age II review (PC)Reviewed on March 17, 2011I can't help but shake the feeling that this is the Knights of the Old Republic 2 of this generation - an ambitious sequel marred by technical complications. |
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Astal review (SAT)Reviewed on March 16, 2011Astal is such a disturbingly simplistic side-scroller that, it's hard to believe it was developed by Sega, known for their quality side-scrollers. |
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Osmos review (PC)Reviewed on March 16, 2011Hemisphere Games put some real thought into this game. They didn't want you walking out thinking it was a loveless affair. Each new situation adds to the addiction and stimulates your gray matter and your gall, putting together a solid plan on the fly and having the brass put it into effect, even when it seems you may fail. |
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Poker Night at the Inventory review (PC)Reviewed on March 13, 2011In the end, Poker Night at the Inventory is nothing more than a promotion for Team Fortress 2 featuring a cheap poker game. |
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Barkley, Shut Up and Jam: Gaiden, Chapter 1 of the Hoopz Barkley SaGa review (PC)Reviewed on March 12, 2011To the word. Seriously, that's crazy (kinda, but makes sense if you've played the game). Anyways. |
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Trine review (PC)Reviewed on March 12, 2011It's a good thing that trine is only a handful of hours in length because while it definitely is a clever take on the puzzle platform genre, there just isn't enough to really justify a full length game. The combat is frequently tedious, and the backgrounds often feel unpleasant to look at, being overly dark though quite lush. Get in, try out the clever ideas, and get out before you tire. And you will tire. |
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BioShock 2 review (PS3)Reviewed on March 12, 2011Those who don't care for First Person Shooters should probably look elsewhere, as it can make an unprepared person dizzy and aggravated. I highly recommend “Bioshock 2.” |
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Bucky O'Hare review (NES)Reviewed on March 12, 2011Each scene plays out like a perilous mini-adventure, forming levels like rough and rugged trips through amusements park in hell. The adventure is stupendous, even if the combat is so-so. |
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Speedball II: Brutal Deluxe review (AMIGA)Reviewed on March 12, 2011So there are eight directions on the joystick, with the four clicking on and off. There's one fire-button. You can hold it down for different lengths of time before you release it. |
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Zunou Senkan Galg review (NES)Reviewed on March 10, 2011The diva sees you struggling, curls her fat lips into a smug smile, and makes another demand. “Oh, and do that without continues,” she says with a sassy shake of her hips. You get three lives in ZSG and not a single continue. It demands that you grab 100 pieces from a potential 100 or more levels without getting a single game over, and with only one hit per life. |
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Magicka review (PC)Reviewed on March 06, 2011The sexiest thing to come from Sweden since Ingrid Bergman. |
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Final Fantasy review (NES)Reviewed on March 05, 2011There was a time when most of my friends were discovering girls and I was completely ignoring them. I had bigger things to worry about, like how to best destroy Kary and restore the fire crystal. While most of my friends were talking about boobs and making out, I was talking about swords and critical strikes. Final Fantasy was one of those gateways to the realm of extended virginity, but it was a blast. |
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Quattro Adventure review (NES)Reviewed on March 03, 2011Masochists never back down from a challenging or particularly awful game. We do, however, tend to shy away from multiple turkeys on one cartridge. It's as though Codemasters knew our weakness and developed Quattro Adventure to break us. No, not developed; turned loose. Many were wounded, some even perished, but a few rose their heads up high and said, “I survived Quattro Adventure!” |
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Who's That Flying?! review (PC)Reviewed on March 01, 2011The story begins with you – Guardian of Earth – standing trial at the Galactic Council of Space Justice for allowing the planet to be invaded. It isn't particularly deep - it doesn't need to be - but the trial scenes that intersperse the levels are well-made and humorous. |
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Dead Space review (X360)Reviewed on February 28, 2011Visceral wove traditional jump shocks into a surprisingly subtle art form. They know, as you do, that horror isn’t just about making an ugly monster jump out at you; it’s also about making you think that an ugly monster is going to jump out at you, and Visceral balances these two with startling finesse. |
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