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Review Archives (All Reviews)

You are currently looking through all reviews for PlayStation games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Dance Dance Revolution Konamix (PlayStation)

Dance Dance Revolution Konamix review (PSX)

Reviewed on January 28, 2004

Usually a game consists of a plot, enemies of some sort, a character you control and an ending after completing the game. Dance Dance Revolution Konamix does not have any of these elements, but is one of the most addictive games in recent memory. Based on the incredibly popular arcade versions, this dancing game doesn’t disappoint. Most of you probably snicker when you hear the words “dancing game.” I laughed at those words too; until I gave DDR a chance. Once I started playing I j...
djskittles's avatar
Metal Gear Solid (PlayStation)

Metal Gear Solid review (PSX)

Reviewed on January 28, 2004

I have been a big gaming fan for a few years now, but I probably would be nothing more than a casual gamer right now if I hadn't of come across Metal Gear Solid. Metal Gear Solid (MGS) was THE game that made me so desperately want a Playstation. I would go to Wal-Mart and play the MGS demo every time I went there. No matter how many times I played the demo, it never got old.
shady's avatar
Threads of Fate (PlayStation)

Threads of Fate review (PSX)

Reviewed on January 27, 2004

Ever since the birth of the role-playing genre gamers have been bored to death by fetch quests. Whether it’s fetching an old man’s cane or a witch’s elixir, these painfully bland gaming moments always manages to slow down the action to a snail’s crawl. Now imagine a game where every single quest is a fetch quest; Threads of Fate is such a game. While more of an action RPG than a traditional RPG, Squaresoft’s opus manages to disappoint on nearly all levels.
djskittles's avatar
Shadow Madness (PlayStation)

Shadow Madness review (PSX)

Reviewed on January 25, 2004

Throughout the early history of console role-playing games, one common failing was that a game's plot and story just weren't up to par with the actual gameplay. You'd be playing a game with a great battle system, good challenge, cool enemies and challenging gameplay — but the storyline would fall under a generic ''save the princess/slay the bad guy who's taking over the world for reasons unknown'' theme and the most in-depth dialogue would be ''Talk to the King.''
overdrive's avatar
Chrono Cross (PlayStation)

Chrono Cross review (PSX)

Reviewed on January 21, 2004

Chrono Trigger is one of the most highly regarded RPGs ever released. It’s not because the storyline is original. In fact, the storyline is awfully clichéd. Squaresoft uses all the clichés (a noble warrior, a silent protagonist and a feisty princess) to forge something of a parody of the RPG genre. The parody was a subtle one, but the graphics, music and gameplay all mixed splendidly to create a humorous and unforgettable adventure. All of the fans expected the sequel to be one of Go...
djskittles's avatar
Castlevania: Symphony of the Night (PlayStation)

Castlevania: Symphony of the Night review (PSX)

Reviewed on January 16, 2004

I remember when I wasn’t a hardcore Castlevania fan. I enjoyed the first one on the NES, but I never really thought much of it. A couple of years ago I came into contact with Circle of the Moon for the GBA. Needless to say, I enjoyed it a lot. The game had a perfect mix of combat and role-playing game elements. I became determined to seek out Symphony of the Night, which is deemed the pinnacle of the Castlevania series. Eventually I was able to get my hands on a copy, and the rest is histo...
djskittles's avatar
Dino Crisis (PlayStation)

Dino Crisis review (PSX)

Reviewed on January 15, 2004

Capcom claims to be the best in the business at creating survival horror games. It's true that they have made some very good survival horror games over the years in the Resident Evil franchise, however many people simply didn't care for the games or only liked a couple of them. Fearing that their franchise would grow stale and they'd lose a major money maker, Capcom set out to diversify its survival horror business. The result of the attempted diversification was Dino Crisis, a gam...
asherdeus's avatar
Xevious 3D/G+ (PlayStation)

Xevious 3D/G+ review (PSX)

Reviewed on January 14, 2004

Soon your Solvalou is bothered by a sparse, but pretty snowfall, as you cruise like a bird of prey, firing either your spread, beam, or lock-on lasers (the red lock-on laser looks very cool, but regrettably isn’t very powerful), above enemies afloat on massive glaciers. Take off into outer space, and face a boss whose core is embedded in the dark face of an asteroid. You get to enter a space station with narrow, twisting, changing passages. A quick foray outside, and it’s back indoors, into the skeletal frame of the station, you playing Luke Skywalker to the station’s Death Star.
Masters's avatar
Space Shot (PlayStation)

Space Shot review (PSX)

Reviewed on January 14, 2004

Space Shot is in many ways an across-the-board shoot ‘em up clone, taking bits from Darius, (enemy formations) Thunder Force V, (the last boss, the O.V.D. charge weapon) and various other transgressions. But fortunately, and surprisingly, the game enters the Playstation shooter fray with a few wholly unique gameplay functions that elevate it above the fairness of 4-dom.
Masters's avatar
Silent Hill (PlayStation)

Silent Hill review (PSX)

Reviewed on January 14, 2004

Outside on the streets, dark and fog is everywhere, snow will fall suddenly and then just as suddenly cease. Then it's back to textured blackness, worse than complete dark because of what the varying shades might conceal. You'll have to rely on your ears for sounds of unearthly growls and flapping wings that reveal the carnivorous canines and winged demons that seek you out.
Masters's avatar
RayStorm (PlayStation)

RayStorm review (PSX)

Reviewed on January 14, 2004

Your R-GRAY fighter must fly through 7 levels of mayhem, while you cross your fingers the whole way through. If you’ve heard otherwise, disregard the misinformation. This game is hard, bordering on the impossible in sections. Perhaps that is a failing resultant from the game’s arcade roots—it plays like a quarter muncher, often giving you no chance to get out of a given situation intact.
Masters's avatar
RayCrisis: Series Termination (PlayStation)

RayCrisis: Series Termination review (PSX)

Reviewed on January 14, 2004

''Series Termination'', the subtitle screams at us, as if there were something riding on this. Even the title itself, ''RayCrisis'' speaks of the urgency and enormousness of the situation. As it stands, some Dr. Mindbender type has gone bonkers, his experiment in Artificial Intelligence following suit. The result is the hackneyed tale of supercomputer against earth. Supercomputer will, of course, prove to be victorious, if not for the player/hero.
Masters's avatar
Raiden Project (PlayStation)

Raiden Project review (PSX)

Reviewed on January 14, 2004

Perfectly plain
Masters's avatar
R-Types (PlayStation)

R-Types review (PSX)

Reviewed on January 14, 2004

One hit. That's all it takes. Maybe if less was thrown your way. Less of everything: alien abominations, attack mechs, membrane walls, mechanical monstrosities. Then maybe you'd have a fighting chance. A reviewer once played the second last level of R-Type and used the phrase: independently controlled eyeballs. Those are essential, and Zen-like concentration and inhuman patience are the other requirements to attain anything resembling success.
Masters's avatar
R-Type Delta (PlayStation)

R-Type Delta review (PSX)

Reviewed on January 14, 2004

Yes, it’s true, I’ll admit it. R-Type Delta has the obligatory 3-D ‘let’s get it on’ type introduction, that has become the norm for the modern 2-D shooter. It is polished, but then, so are the intros for Thunderforce V and any number of other games this genre has seen in the last few years. (I think this is an element standardized by the Unknown Guild of 32-bit Shooters.) But from the moment you press start, and bring up the ship selection screen, you know that this game is something more. Something special.
Masters's avatar
G Darius (PlayStation)

G Darius review (PSX)

Reviewed on January 14, 2004

G-Darius--the G stand for gigantic--continues the long standing 2-D shooter series with a style and flair not seen before in previous incarnations. Your duty remains the same however; the universe still needs saving, and the bad guys are the same metallic fish that you may have seen in all other Darius games. But now they're...gigantic.
Masters's avatar
Einhander (PlayStation)

Einhander review (PSX)

Reviewed on January 14, 2004

Enter Einhander: the German codename meaning, ‘one-armed’, because of the ships’ single manipulator arm. The Selenians would use the Einhander crafts to be, in effect, kamikaze information gatherers. The instruction booklet tells us that “the survival rate for Einhander runs is zero.” It’s up to you to change that.
Masters's avatar
Castlevania: Symphony of the Night (PlayStation)

Castlevania: Symphony of the Night review (PSX)

Reviewed on January 14, 2004

What is instantly noticeable about SOTN, is the fluidity that the main character, Alucard, moves about with. He is like poetry in motion, his cape billowing behind him as he stalks, his movement decidedly confident and surging. His joints are like water. The enemies aren’t half bad either. You won’t believe how large some of them are, and on one rather eye-popping occasion, Beelzebub, a generally unclean and unhealthy fellow, fills a few screens.
Masters's avatar
Alone in the Dark: The New Nightmare (PlayStation)

Alone in the Dark: The New Nightmare review (PSX)

Reviewed on January 14, 2004

The game returns to the heavily coloured Lovecraftian roots of the original outing. The story is traditional in its potential for spookiness. Some shady setup is hinted at in the intro, and we witness Edward Carnby and Aline Cedrac go down in their plane, due to the intervention of some unseen malevolence. They end up at different points on Shadow Island, (appropriately named) and begin two separate, but intertwining adventures.
Masters's avatar
Final Fantasy VIII (PlayStation)

Final Fantasy VIII review (PSX)

Reviewed on December 17, 2003

Final Fantasy VIII is a game you'll love and hate. Where you may love the sci-fi premise, you may baulk at the love story. Where you may hate drawing magic from your enemies, you'll love the customisation of the Junction system. Where you may love the realistic character designs, you may not like the hero, Squall. Where you may love the abilities you can teach your Guardian Forces, you may not like summoning them. Where you may love Final Fantasy VIII, you may hate it.
jerec's avatar

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