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Review Archives (All Reviews)

You are currently looking through all reviews for 3DS games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Pushmo (3DS)

Pushmo review (3DS)

Reviewed on January 31, 2012

Like Mario in Donkey Kong the hero can leap only a short distance, so a lot of pulling is necessary if he’s going to scale some of the larger puzzles. It starts to feel almost like you’re building your own platformer as you go, which could easily become frustrating except that you can undo the last 15 seconds or so of play by holding the L button to rewind your actions, as in a Prince of Persia title.
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Puzzler Mind Gym 3D (3DS)

Puzzler Mind Gym 3D review (3DS)

Reviewed on December 20, 2011

Puzzler Mind Gym 3D is the first brain training game for the Nintendo 3DS. What sets it apart from most other brain training games is that it’s a 90-day training regimen in which all 90 days are open and available to you right from the start. You can tackle as many sets of puzzles a day as you want, in whatever order you feel comfortable with. Early days are easier and later days are more difficult.
Roto13's avatar
Mario Kart 7 (3DS)

Mario Kart 7 review (3DS)

Reviewed on December 10, 2011

Mario Kart games have been headed in a cheap direction for awhile now, but the issue has been easy enough to ignore that its impact on the overall experience remained relatively minor. This is the first time that players have been forced to face it head-on if they want to get the most out of their brand new game. Mario Kart 7 is a good purchase for action racing fans, but it could have been one of the finest in the series if the development teams would have just realized that losing to a cheating game isn’t fun.
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Pokémon Rumble Blast (3DS)

Pokémon Rumble Blast review (3DS)

Reviewed on November 29, 2011

And so, the game keeps going. You work your way through a corridor-shaped level, such as a lake shore or a forest (the various settings differ only cosmetically and by the types of Pokémon you encounter), fighting mobs of Pokémon that go down in one hit. At the end of the level, you fight a boss. Bosses are just larger versions of regular Pokémon with more health.
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Super Mario 3D Land (3DS)

Super Mario 3D Land review (3DS)

Reviewed on November 09, 2011

Super Mario 3D Land is clearly ready to have a love affair with your nostalgic side. You can make a game out of recognizing musical compositions, enemies and even platform types that you recall from elsewhere. Given the raccoon tail, the airships, the mushroom houses and a variety of other returning elements, it’s clear from the start that Super Mario Bros. 3 was the development team’s primary source of inspiration.
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Frogger 3D (3DS)

Frogger 3D review (3DS)

Reviewed on October 19, 2011

There are situations where you’ll find yourself playing through something fiendishly clever and you’ll realize that it’s a perfect extension of the classic gameplay. Of particular note are the stages that finish up each of the worlds. To complete the first world, you’ll have to flatten the tires of a huge truck (the same one that elsewhere has been squishing frogs, I like to think) by pushing a spike strip into its path. The second world concludes with a harrowing ride atop several trucks as you avoid low-hanging signs, eagles and holes.
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Star Fox 64 3D (3DS)

Star Fox 64 3D review (3DS)

Reviewed on September 14, 2011

Unfortunately, Starfox 64 3D doesn’t benefit as much from that finally-genuine third dimension as you might suppose. Depth effects look terrific in the cutscenes that bookend the various stages, certainly, but the levels were never designed to actually utilize three dimensions in any meaningful way. This is essentially a cluttered rail shooter with vast expanses of empty space serving as the backdrop while in the foreground, floating debris from ruined space stations and asteroid fields serve as the points of interest.
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Samurai Warriors Chronicles (3DS)

Samurai Warriors Chronicles review (3DS)

Reviewed on July 25, 2011

There could have been so much more to Samurai Warriors Chronicles…but there isn’t.
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BlazBlue: Continuum Shift II (3DS)

BlazBlue: Continuum Shift II review (3DS)

Reviewed on June 21, 2011

While it might not be as good as the originals, Continuum Shift II is still a fight worth having.
disco's avatar
The Legend of Zelda: Ocarina of Time 3D (3DS)

The Legend of Zelda: Ocarina of Time 3D review (3DS)

Reviewed on June 20, 2011

When I started playing the actual game, though, my perspective changed almost immediately. Link’s prophetic nightmare, the shivering elven boy on the straw mattress, the dying monarch of the forest summoning a fairy and the awkward bump against the fence that looks too much like an open waffle iron all unfolded almost exactly the way I remembered them from previous trips through the game, but I realized with surprise that something unexpected was taking place: I was loving each moment again.
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Dead or Alive: Dimensions (3DS)

Dead or Alive: Dimensions review (3DS)

Reviewed on May 26, 2011

Environments are expectedly gorgeous and expansive, with cascading waterfalls and rope bridges that span wide chasms. There also are the underground laboratory and ancient rooftop venues, and you can still knock your opponent from high ledges and then follow to kick his or her butt on lower ground. In other words, any concessions that had to be made due to the hardware have minimal impact on the presentation… when it comes to fights.
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Super Street Fighter IV: 3D Edition (3DS)

Super Street Fighter IV: 3D Edition review (3DS)

Reviewed on May 21, 2011

Street Fighter IV has received its second update with Super Street Fighter IV: 3D Edition for the Nintendo 3DS. The small portable cart packs quite a punch with every feature from Super Street Fighter IV for Xbox 360 and PS3 along with new features including figure collecting, wireless figure battling, and of course, 3D graphics.
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Bust-A-Move Universe (3DS)

Bust-A-Move Universe review (3DS)

Reviewed on April 24, 2011

What Arika doesn’t appear to have realized is that players will want some substance, even if they’re ready to forgive the lack of a three-dimensional twist. Past Bust-A-Move games have provided all sorts of bells and whistles that kept people playing for a long while, but here there’s very little reason to keep playing beyond the first few hours.
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Super Monkey Ball 3D (3DS)

Super Monkey Ball 3D review (3DS)

Reviewed on April 21, 2011

In appearance, it’s the polished follow-up to Super Monkey Ball, with moderately large environments full of bumpers, slopes, sharp curves and rail-free edges that allow you to drop frequently to your doom. Purists will probably object, however, to the fact that many of the 80 included courses are much simpler than those that were featured in earlier titles. I promise that’s not just a complaint resulting from me becoming a pro at the series after all of these years. I still suck.
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Super Street Fighter IV: 3D Edition (3DS)

Super Street Fighter IV: 3D Edition review (3DS)

Reviewed on April 11, 2011

The game’s third significant change is more difficult to pin down as either a flaw or an improvement. Since the 3DS only has so many standard buttons available, extra moves are now mapped to the touch screen (which is quartered). By default, the touch screen allows you to execute up to four special moves with a single tap of your stylus or finger. If you find such coddling insulting, you can instead set your configuration so that those touch screen functions allow you to use more standard moves and throws.
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Pilotwings Resort (3DS)

Pilotwings Resort review (3DS)

Reviewed on March 31, 2011

There are more than 40 missions, the game’s packaging cheerfully notes, but those missions typically can be completed within 2 or 3 minutes each. A higher score and a better star rating are your only reason to return to a mission once you satisfy its conditions, and once you unlock the next tier of missions, you might not wish to revisit the early challenges at all.
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