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Review Archives (All Reviews)

You are currently looking through all reviews for Wii games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Tournament of Legends (Wii)

Tournament of Legends review (WII)

Reviewed on July 15, 2010

I don’t know what you imagine when you picture a snake woman fighting a robot, but I bet it isn’t the two of them standing next to each other, occasionally slapping one another with their arms. Yet that's about as legendary as things get at this tournament.
zippdementia's avatar
MadWorld (Wii)

MadWorld review (WII)

Reviewed on July 11, 2010

It's easy to understand why many players think MadWorld is a badass beat 'em up when playing through it for the first time. An exaggerated cross between Escape from New York and The Running Man, MadWorld throws you into a black and white, noir-style, comic book setting, expecting you to pummel opponents in the most gruesome ways possible. A typical stage places your character, Jack, a 40-something with a chainsaw attached to his arm, in a closed section of the island city, and is t...
dementedhut's avatar
Super Mario Galaxy (Wii)

Super Mario Galaxy review (WII)

Reviewed on July 08, 2010

Here’s what you know. You know that when you tilt the analog stick, Mario will run in that direction. You know that pressing the A button makes Mario jump, and that if you land on top of a monster, that monster will disintegrate and drop a coin. You’re probably aware that Mario is frequently tasked with collecting stars, and that this endeavor will eventually lead to the rescue of Princess Peach from the clutches of the ever-persistent Bowser. These are the basics, and they are likely the only a...
Suskie's avatar
Sin & Punishment: Star Successor (Wii)

Sin & Punishment: Star Successor review (WII)

Reviewed on July 08, 2010

They never should have sent Isa Jo. He was just a rookie. A child, compared to the other soldiers. But that wasn’t the problem; he could’ve handled the mission. The objective was simple: destroy the enemy recon unit from the other dimension. That’s all. Isa had both the weapons and combat skills to get the job done. As the son of the protagonists of the original Sin and Punishment, he was also far stronger than a regular human. He could have killed his target on sight…but he didn’t. He wa...
disco's avatar
Super Mario Galaxy 2 (Wii)

Super Mario Galaxy 2 review (WII)

Reviewed on July 07, 2010

I’ll be honest: I don’t like Mario. Never have. I believed the thought of a chubby super-powered plumber who jumped on the heads of his enemies was silly. And my distaste was marred even further by the fact that—barring a few exceptions—the structure never changed. Bowser was always the antagonist, Peach was always in peril and it was up to Mario to save her.
True's avatar
Dragon Ball: Revenge of King Piccolo (Wii)

Dragon Ball: Revenge of King Piccolo review (WII)

Reviewed on July 02, 2010

Dragonball: Revenge of King Piccolo has some potential as a side-scrolling adventure, but some unfortunate stumbles prevent it from serving as the enjoyable introduction to the game franchise that it so easily could have been.
TomatoMan's avatar
The House of the Dead: Overkill (Wii)

The House of the Dead: Overkill review (WII)

Reviewed on June 27, 2010

Headstrong Games definitely receives points for giving players a different presentation with The House of the Dead: Overkill, instead of playing it safe by following in the footsteps of its predecessors. That's not to say the previous titles had a bad style, but change is sometimes a good thing. You'll immediately pick up on it when the disc plays, starting up as if an old movie is beginning. This is complete with film scratch effects (that stay for the game's entirety), "Feature Presenta...
dementedhut's avatar
Sin & Punishment: Star Successor (Wii)

Sin & Punishment: Star Successor review (WII)

Reviewed on June 27, 2010

It's hard to do justice to the intensity and creativity of Successor to the Skies. All I can hope to do is to convince you that the foundations are in place and give you a mere glimpse of the imagination that flows through this title. If you’re even a little bit convinced then I urge you to go out and experience the insanity for yourself. Sin and Punishment: Successor to the Skies is exactly the game that people have in mind when they think of Treasure.
JANUS2's avatar
LEGO Rock Band (Wii)

LEGO Rock Band review (WII)

Reviewed on June 13, 2010

Maybe in any other game, I would feel pretentiously ashamed from having any kind of musical association with Counting Crows and Rascal Flatts, but the adorable Lego overhaul strips the game of the pseudo-seriousness exhibited in other musical titles, be they Rock Band or Guitar Hero. My biggest rival through the tour mode was a disgruntled drum-playing octopus who wasn’t included in the band due to an obscure rule on sea life being allowed in a contracted band, and I had to help demolish a strangely indestructible building by playing Tick Tick Boom at it until it fell over.
EmP's avatar
Monster Hunter Tri (Wii)

Monster Hunter Tri review (WII)

Reviewed on May 20, 2010

The gorgeous visuals aren't just window dressing, either. They lend a distinct vibe to each environment and they remind you where you are at all times. That's important when your continued survival often requires that you don't let yourself forget. A pool of stagnant water could mean that a monster is lying beneath its surface, after all. Bubbles rising from a suspicious plant along the floor of a tranquil pool of water could mean that a monster lurks just below the muck. The level of immersion is breathtaking at times.
honestgamer's avatar
Trauma Team (Wii)

Trauma Team review (WII)

Reviewed on May 17, 2010

Know this: saving lives will never feel the same. Previous games in the Trauma Center series focused solely on the quick thinking and precision reflexes required to perform miraculous surgeries. For better and worse, those days are over. Trauma Team retools surgery to make it more accessible, then folds it together with five other disciplines, promising an unprecedented amount of variety. The eruption of ideas is almost too much for one title to contain.
woodhouse's avatar
Metroid Prime Trilogy (Wii)

Metroid Prime Trilogy review (WII)

Reviewed on May 04, 2010

Even after all these years, Metroid Prime is still the second-best game I’ve ever played, yet its style of play caters to a very specific taste that, understandably, not all gamers will gel with. Replaying the three games in the aptly titled Metroid Prime Trilogy, I noticed that as the series progresses, it seems increasingly eager to expand its audience. The original was a thing of quiet, delicate beauty, and yet by the third installment we’re teaming up with a band of mercenaries...
Suskie's avatar
Fragile Dreams: Farewell Ruins of the Moon (Wii)

Fragile Dreams: Farewell Ruins of the Moon review (WII)

Reviewed on March 27, 2010

Given time, you will eventually adapt to all of those quirks. Even when you've grown accustomed to the overly simplistic and repetitive combat, the awkward flashlight and camera controls and the ridiculous inventory system, however, Fragile Dreams can surprise you with just how obtuse it can really be. As you progress through the game, you'll find yourself forced to backtrack to locations where you've already been (after finding the proper key, of course) or you'll have to chase a mischievous prankster around an amusement park or whatever else the game throws your way.
honestgamer's avatar
Red Steel 2 (Wii)

Red Steel 2 review (WII)

Reviewed on March 23, 2010

When the swordplay comes together as intended, there's no feeling better. You'll face a lot of thugs as you seek your resolution. They come at you from all sides wielding swords of their own, or guns or hammers or protective shields. Routing the evil gang members feels satisfying because you're not simply swinging the Wii Remote around in place of furious 'A' button mashing. The speed and actual motion of each swing is reflected on-screen with surprising precision and with in-game consequences.
honestgamer's avatar
Valhalla Knights: Eldar Saga (Wii)

Valhalla Knights: Eldar Saga review (WII)

Reviewed on March 16, 2010

It's unfortunate, too, because underneath all the crap lies the framework for what could be a very good game. You have your typical classes such as fighter, mage, and priest, who each have their own experience levels. You're free to change your class whenever you wish by heading to the guild and paying a fee. Each time your chosen class gains a level, you get skill points that you can distribute among different abilities that class posseses. Once you know a skill, you're able to set it in one of several slots, regardless of class. It goes without saying that this system allows you to customize your character in a variety of ways, and once you begin to unlock some of the more advanced classes like samurai and godhand, your ability to customize will only increase.
espiga's avatar
Data East Arcade Classics (Wii)

Data East Arcade Classics review (WII)

Reviewed on March 09, 2010

Menu and presentation issues don't end with ridiculous button configurations, either. You'll see a lot of menus as you decide what game to play, both when the game first starts up and then when you select the one that you actually want to play. Load times are surprisingly lengthy, especially given the size that some of the included games surely occupy on the disc or anywhere else. The whole experience is surprisingly awkward every step of the way. That prevents the collection from being the joy that it might have been.
honestgamer's avatar
No More Heroes 2: Desperate Struggle (Wii)

No More Heroes 2: Desperate Struggle review (WII)

Reviewed on February 28, 2010

Travis Touchdown could have gone out like a punk, but punks don't give up so easily, especially not without a fight! Certainly no one was expecting a sophomore effort from crazy game designer / frontman Suda 51 and his self-proclaimed 'video game band'. With a string of commercial flops to its credit, it seemed No More Heroes was destined to become no more than another cult classic for Grasshopper Manufacture(GhM). It would have been a shame though, since it is Suda 51's most acces...
jiggs's avatar
Tatsunoko vs. Capcom: Ultimate All-Stars (Wii)

Tatsunoko vs. Capcom: Ultimate All-Stars review (WII)

Reviewed on February 28, 2010

Capcom has always kind of been the premier name in fighting games thanks to Street Fighter, but I've never thought that was their biggest strength. There are plenty of other games, each with their own merits that make them debatably better or worse. Capcom's real strength instead lies in the one niche of the genre that they have almost completely cornered, the team fighter.
dragoon_of_infinity's avatar
Endless Ocean: Blue World (Wii)

Endless Ocean: Blue World review (WII)

Reviewed on February 26, 2010

Naturally, diving is what prevents Blue World from feeling much like "just another game." The waters of the world's most memorable bodies of water teem with life and play host to everything from seals to gray whales to eels to jellyfish. In most instances, you're able to move in close for an investigation and you can watch as shy fish retreat into their holes or hungry sharks circle in murkier waters as they make meal plans. The various residents of this liquid world seem apathetic about your presence. You're a novelty at best, hardly worthy of their attention because you mean them no harm.
honestgamer's avatar
Shiren the Wanderer (Wii)

Shiren the Wanderer review (WII)

Reviewed on February 16, 2010

As you press on through one dungeon after another, you'll find yourself caught up in a charming storyline that delves into not only into Shiren's past, but the history of the small village that he's chosen as his base of operations. Taken at face value, the story seems almost painfully simple: Shiren's goal is to find the shape-shifting Karakuri Mansion of legend, and of course the great treasures that it holds inside.
espiga's avatar

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