Patreon button  Steam curated reviews  Discord button  Facebook button  Twitter button 
3DS | PC | PS4 | PS5 | SWITCH | VITA | XB1 | XSX | All

Review Archives (All Reviews)

You are currently looking through all reviews for Wii games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Wii Sports (Wii)

Wii Sports review (WII)

Reviewed on September 12, 2007

Those expecting a return to the blockbuster-console combo releases synonymous with the Nintendo of yesteryear will be disappointed. Wii Sports is free, and though it is an impressive technical display of the abilities of Nintendo’s new system, it also demonstrates that the technology by itself is somewhat shallow and perfecting it may be a long and drawn out process. Those focusing on these fallbacks can at least take comfort in this though; Sports matches the depth of some recen...
drella's avatar
Wii Sports (Wii)

Wii Sports review (WII)

Reviewed on September 08, 2007

Nintendo’s number one priority with the Wii has been to make gaming accessible to the masses, including those who have never played a game before. To accomplish that, Nintendo introduced Wii Sports, a bundle of very simplistic games, as a pack-in with the system. While the game is most certainly accessible, it is also a meritless compilation of dreck.
Daisuke02's avatar
Mario Party 8 (Wii)

Mario Party 8 review (WII)

Reviewed on August 03, 2007

With Mario Party 3 on the N64 being my only experience with the franchise, I feared I was getting in over my head (tents?), but long and behold, nothing much has changed.
draqq_zyxx's avatar
Harry Potter and the Order of the Phoenix (Wii)

Harry Potter and the Order of the Phoenix review (WII)

Reviewed on July 31, 2007

EA have produced all of the Harry Potter movie tie-in videogames to date. In the same space of time in which J. K. Rowling gave us seven novels using one trusted old technology – that of the printed word – EA gave us five videogames spanning three generations of increasingly powerful gaming consoles. And they've still managed to make the same darn game on at least three of those occasions, or so mutters my inner cynic. Yet this doesn't really matter. The EA Potter games are remarkably consistent...
bloomer's avatar
The Legend of Zelda: Twilight Princess (Wii)

The Legend of Zelda: Twilight Princess review (WII)

Reviewed on July 27, 2007

I liked the game, darn it! It is majestic, captivating, engrossing, and above all, fun. So what's my problem?!
draqq_zyxx's avatar
WarioWare: Smooth Moves (Wii)

WarioWare: Smooth Moves review (WII)

Reviewed on July 24, 2007

Another Nintendo console, another WarioWare collection of silly, crazy, zany, madcap, way out, off the wall and wild microgames. This time, Wario and his gang of silly, crazy, zany, madcap, way out, off the wall and wild characters have a new toy to play with: the wii-mote. What does this new-fangled device have in store for us? Are the microgames as charmingly addictive as they were in the four prequels that came before? Does Wario finally wii-n?
arkrex's avatar
Big Brain Academy: Wii Degree (Wii)

Big Brain Academy: Wii Degree review (WII)

Reviewed on July 10, 2007

It's hard to find a title explicitly set on teaching that players will want to get better at and that everyone in the family can enjoy together.
draqq_zyxx's avatar
Pokémon Battle Revolution (Wii)

Pokémon Battle Revolution review (WII)

Reviewed on July 08, 2007

As dusk falls over the city of Poketopia, the streets are abuzz with activity. People of all ages wander through the brightly lit streets, gazing at the all the flashing neon lights, massive balloon floats, and plenty of other distractions. Children are happily guzzling down soda and cotton candy, dragging their parents from one store window to the next. Clean-cut street vendors are wandering around with just about every souvenir possible, be it an “I <3 Pokemon” t-shirt to an assortment of jang...
disco's avatar
Disney/Pixar Ratatouille (Wii)

Disney/Pixar Ratatouille review (WII)

Reviewed on July 05, 2007

It also happens to be a title that was clearly developed with the PlayStation 2 in mind. The game works like a charm on the system, and there are times when the Wii version feels clunky by comparison. Fortunately for the Wii, the inverse is sometimes true. For example, there are many places where Remy will run along a series of wires, or jump across a series of poles suspended high in the air. With the Wii Remote and Nunchuk, it’s easy to pull off such daring moves.
honestgamer's avatar
WarioWare: Smooth Moves (Wii)

WarioWare: Smooth Moves review (WII)

Reviewed on July 05, 2007

Have you ever sat on your couch, Wii Remote in hand, wishing you could use it to scrub the dirty hind end of a cow? Probably not. But WarioWare: Smooth Moves allows you to do so. Even after playing the rather enjoyable GameCube incarnation of WarioWare, there seemed to be a lingering feeling that this series should have remained in GBA/DS form. Smooth Moves is bold in it's assertion that you'll enjoy the large number of extremely strange tasks it asks you to perform.
Calvin's avatar
Resident Evil 4: Wii Edition (Wii)

Resident Evil 4: Wii Edition review (WII)

Reviewed on July 01, 2007

Since its original release in the early part of 2005, Resident Evil 4 has reached a total of four different platforms. Originally a Gamecube exclusive, RE 4 was ported with added goodies onto the PS2 and a year later ported to the PC. Now it has been ported to the Nintendo Wii with the PS2's bonuses and the Wii's trademark waggle controls. This rendition of Resident Evil 4 is easily the best, and quite possibly is the one of the best games of all time. Read more to see why.
SuperPhillip's avatar
Mercury Meltdown Revolution (Wii)

Mercury Meltdown Revolution review (WII)

Reviewed on June 18, 2007

Ultimately, what makes Mercury Meltdown Revolution such a great game is the game design. Igntion Entertainment have crafted a superb example of player versus environment.
cheekylee's avatar
Rayman: Raving Rabbids (Wii)

Rayman: Raving Rabbids review (WII)

Reviewed on June 12, 2007

A console launch can cover a multitude of sins. At any other stage in a machines life, games that are blatantly a bit crap receive no attention, and head straight for Bargain Bucket Hell. And rightly so. But when a console is preparing to launch, every game that is heading it's way receives a slice of the spotlight - especially if a recognisable video game character is involved. Games journalists chart the progress of the game, stores put up posters, full-page advertisements reach the magazines....
tomclark's avatar
Tamagotchi Party On! (Wii)

Tamagotchi Party On! review (WII)

Reviewed on June 10, 2007

The mini-games in Tamagotchi: Party On! are entertaining at first, but quickly grow tiresome because of the frequency with which they are repeated. You might play the same one three or four times in a single round of default length, which certainly isn’t optimal.
honestgamer's avatar
Mortal Kombat: Armageddon (Wii)

Mortal Kombat: Armageddon review (WII)

Reviewed on June 08, 2007

One woman with bright purple spandex starts to feel pretty much like the next, with only the moves defining the two. Switching between fighting styles doesn’t feel as remarkable as it did when it debuted in Mortal Kombat: Deadly Alliance, either. Nothing seems distinct, not even battle arenas.
honestgamer's avatar
Super Monkey Ball: Banana Blitz (Wii)

Super Monkey Ball: Banana Blitz review (WII)

Reviewed on May 21, 2007

Once upon a time, AiAi and his primate pals were enjoying yet another sunny day at their tropical island hideaway. The lives of these monkeys are a far cry from those of their brethren in the wild jungles; instead of foraging for subsistence and avoiding predators, they spend their time relaxing on the beach, participating in all sorts of generic mini-games, and greedily consuming AiAi’s vast stash of bananas. But just as our fruit-obsessed hero was about to chow down on yet another one of his p...
disco's avatar
Bust-A-Move Bash! (Wii)

Bust-A-Move Bash! review (WII)

Reviewed on May 18, 2007

Rather than press ‘left’ or ‘right’ on the d-pad, you hold the controller toward the screen like a wand and turn it toward the left or right. This causes the launch mechanism at the bottom center of the television screen to shift accordingly. It’s truly a satisfying improvement that brings a new dimension to the game… when it works. The problem is that sometimes things go haywire.
honestgamer's avatar
Red Steel (Wii)

Red Steel review (WII)

Reviewed on May 11, 2007

Red Steel presents what I feel is an amazing formula for a game. Whoever came up with the idea to wrap together a Yakuza story with motion censored sword fighting and gunplay should be offered a medal for his brilliance. I mean that's an idea for a game that I can really get into! I was pumped for Red Steel! As it turned out, though, Ubisoft just wasn't the developer to be put in charge of making such a game. Red Steel doesn't do the idea any justice whatsoever, and the game falls flat on its fa...
sayainprince's avatar
Wii Play (Wii)

Wii Play review (WII)

Reviewed on May 05, 2007

All things considered, Wii Sports is one of Nintendo’s best ideas in terms of promoting their new console. The game features a handful of games that anyone, regardless of their age and endurance, can actively play and enjoy. By using the WiiMote controller in place of actual sports equipment, you get to experience the games without the hassle of actually leaving your home. The best part about this little ensemble is that it comes free with the Wii; no sane consumer should have to shell ou...
disco's avatar
WarioWare: Smooth Moves (Wii)

WarioWare: Smooth Moves review (WII)

Reviewed on April 27, 2007

Videogames, when you get right down to it, are all essentially the same. There is movement, and conflict, towards an end. The methods of movement may alter, the conflicts may be disguised, and the ends are many and varied. However, even with all these variables, there is ultimately little difference between Pong and World of Warcraft. The two games are merely at opposite ends of the same definition.
cheekylee's avatar

Additional Results (20 per page)

[001] [002] [003] [004] [005] [006] [007] [008] [009] [010] [011] [012] [013] [014] [015] [016]

User Help | Contact | Ethics | Sponsor Guide | Links

eXTReMe Tracker
© 1998 - 2024 HonestGamers
None of the material contained within this site may be reproduced in any conceivable fashion without permission from the author(s) of said material. This site is not sponsored or endorsed by Nintendo, Sega, Sony, Microsoft, or any other such party. Opinions expressed on this site do not necessarily represent the opinion of site staff or sponsors. Staff and freelance reviews are typically written based on time spent with a retail review copy or review key for the game that is provided by its publisher.