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Review Archives (All Reviews)

You are currently looking through all reviews for Wii games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Agatha Christie: And Then There Were None (Wii)

Agatha Christie: And Then There Were None review (WII)

Reviewed on February 21, 2008

The original PC version utilised a point and click interface to navigate Narracott's investigation, and the Wii takes that same approach sans mouse. Instead, the Wiimote is employed to use the on-screen pointer, which you aim at objects of interest to have your avatar interact with.
EmP's avatar
Jenga: World Tour (Wii)

Jenga: World Tour review (WII)

Reviewed on February 18, 2008

At last year’s Penny Arcade Expo (PAX), an event called the Omegathon was held which is a marathon competition where participants competed in console games, PC games, and tabletop games. Prior to the event, it was revealed the first event would be Jenga, the classic wooden block pushing game consisting of people freaking out and yelling “JENGA ZOMG!” As a result of this announcement, Jenga sales increased 20%. Moreover, from the “success” of other board games such as Monopoly and UNO, Atari d...
Ness's avatar
No More Heroes (Wii)

No More Heroes review (WII)

Reviewed on February 07, 2008

Let's face it. Most games Suda51 has made were a complete and utter failure at being good. You had some of the latter Clock Towers, which were bad to begin with and overshadowed by the vastly superior Silent Hill. You had Killer7, which was mediocre at best. You had Contact, which by many people's standards was at least a partial ripoff of Earthbound. Suda51's latest offering, No More Heroes, vowed to be his first truly good game, as well as a release that fills the four-month void between Mario...
timrod's avatar
CSI: Crime Scene Investigation - Hard Evidence (Wii)

CSI: Crime Scene Investigation - Hard Evidence review (WII)

Reviewed on January 31, 2008

Often, the interface is the issue. The Wii Remote directs a cursor on the screen. Hover near the edge and, if there's more to see in that direction, the view will glide until you've reached a boundary. The same is true of vertical planes. When you pass over something interactive, your cursor turns into a bright green arrow or a hand. Then you can use your tool kit to collect items or bring latent fingerprints into view. There's no question that it feels authentic to the show, but there are times when it's also slightly unfair.
honestgamer's avatar
Furu Furu Park (Wii)

Furu Furu Park review (WII)

Reviewed on January 28, 2008

Consider Bubble Bobble. You can still capture enemies in bubbles and collect the fruit they leave behind, only now there's no advancing to another screen. You just keep playing for most of two minutes—if you can survive that long, which isn't terribly difficult—and then your score is tallied. That's the beginning and end of Bubble Bobble, at least in Furu Furu Park.
honestgamer's avatar
No More Heroes (Wii)

No More Heroes review (WII)

Reviewed on January 28, 2008

There are a decent number of activities to take on in Santa Destroy, but the open-world portions are the game’s biggest weak point. There is a huge lack of polish in the city, and niggles like the shoddy collision detection and the inconsistent frame-rate are very noticeable. It’s difficult to shake the feeling that these segments would have been better handled through a menu screen than an interactive environment. The city is never a boring place, but considering how much time you’ll spend on the town, the lack of polish is troubling and could be a deal-breaker for some.
Daisuke02's avatar
No More Heroes (Wii)

No More Heroes review (WII)

Reviewed on January 27, 2008

Meet Travis Touchdown. Things aren’t going very well for him at the moment. He’s living in a pathetic hole of a room at the No More Heroes Motel. He’s practically broke, but you wouldn’t be able to tell. His home is crammed with anime posters, miniature figurines (including a human-sized Gundam in his living room), an entire collection of luchador masks, and his cat, Jeane. He spends his days watching old films of anime or pro wrestling matches. He rents porn from the local video store, makes il...
disco's avatar
Endless Ocean (Wii)

Endless Ocean review (WII)

Reviewed on January 26, 2008

Endless Ocean provides a unique challenge to both a reviewer and a player in that it seems to resist straight-forward description. While it can be said that the experience of playing any game will differ from player to player since no two people will want to play a game in quite the same way, Endless Ocean is essentially stripped of what little shared experiences gamers may have. There is virtually nothing to in Endless Ocean other than swim aimlessly among the fish of its...
dagoss's avatar
NiGHTS: Journey of Dreams (Wii)

NiGHTS: Journey of Dreams review (WII)

Reviewed on January 26, 2008

Everyone’s had a memorable dream or two. One of mine that comes to mind was when I was Link from The Legend of Zelda and I was fighting giant M&M’s. I don’t get it either but it was epic. One dream I hope I never have is flying around with a transsexual purple jester named NiGHTS, which is unfortunately the case in the much overdue sequel to the Sega Saturn sleeper hit (no pun intended), NiGHTS: Journey of Dreams for the Nintendo Wii.
Ness's avatar
Super Swing Golf: Season 2 (Wii)

Super Swing Golf: Season 2 review (WII)

Reviewed on January 25, 2008

After earning your Pang, you can then then head to the clubhouse to spend them on things like cute bathing suits and alternate club sets, if they're available in the inventory. Most of these accessories affect not only how your chosen character looks, but also how he or she performs.
honestgamer's avatar
Link's Crossbow Training (Wii)

Link's Crossbow Training review (WII)

Reviewed on January 16, 2008

After the rush of holiday games it’s good to have a cool down session with some smaller games. When the Wii remote was first unveiled there were a variety of mock-up shells that the remote would work with. One of these shells was in the form of a handgun that would help with aiming and shooting in first-person shooter games. At E3 2007, Nintendo revealed the Wii Zapper, a shell attachment for the Wii remote that resembled what looked like a submachine gun and required two hands to wield. In ...
Ness's avatar
Super Paper Mario (Wii)

Super Paper Mario review (WII)

Reviewed on January 13, 2008

Turning Mario & Co. into paper cut-outs was a surprisingly good on Nintendo’s part. After all, it led to the creation of the excellent Paper Mario RPGs on the Nintendo 64 and Gamecube. Super Paper Mario is the third installment in the series, but it alters the formula to the point where it's almost unrecognizable. While this prevents the series from becoming stale, the changes weren't necessarily for the better. While some of the additions to Super Paper Mario are clever...
Daisuke02's avatar
Resident Evil 4: Wii Edition (Wii)

Resident Evil 4: Wii Edition review (WII)

Reviewed on January 12, 2008

There’s nothing more satisfying than the realistic feel of physically aiming at and bursting the decrepit watermelon of a zombie’s skull with the morbid Gallagher's hammer of your shotgun blast. There’s nothing more invigorating than feeling that sigh of relief twist into a horrified grimace as you realize there are ten more behind you - and instinctively, almost mechanically turning 180 degrees and balancing firing, dodging and reloading with the dexterity of an octopus until hordes of our corr...
meeptroid's avatar
Super Mario Galaxy (Wii)

Super Mario Galaxy review (WII)

Reviewed on January 10, 2008

If anything embodies the simple beauty of videogame entertainment, it is Nintendo’s Super Mario series. For many gamers, its creative level design and instinctive gameplay underline the entirety of their gaming experience as much as the iconic characters are ingrained into their psyche. Super Mario Galaxy follows tradition and is so beautifully and imaginatively constructed it beggars belief. But while Galaxy revels in its old school prowess combined with its innovations, there are times when th...
Carlo84's avatar
Code Lyoko: Quest for Infinity (Wii)

Code Lyoko: Quest for Infinity review (WII)

Reviewed on January 08, 2008

Aside from being counter-intuitive, these moves feel like a chore. In any other game, even some really bad games, the wave-your-hand-like-you-just-don’t-care attacks are active at all times. It might not make much sense to waste time attacking when there’s nothing to attack. But that’s what gamers are used to. We’ve become accustomed to certain elements, primarily those that allow us to do whatever we want, whenever we want.
louis_bedigian's avatar
NiGHTS: Journey of Dreams (Wii)

NiGHTS: Journey of Dreams review (WII)

Reviewed on January 06, 2008

Hey. You awake? Don’t be so sure. How do you know? You could be slumped in your chair, drenching your keyboard in drool. Maybe the morning sunlight is creeping through the nearest window. It’s not like that would wake you up, anyway. You’re too far-gone to see it. You’re wandering through that strange and mysterious place called your subconscious, where reality and thoughts blend to create the most surreal visions of your imagination. It can be beautiful, awe-inspiring, and frightening all at on...
disco's avatar
Dragon Ball Z: Budokai Tenkaichi 3 (Wii)

Dragon Ball Z: Budokai Tenkaichi 3 review (WII)

Reviewed on December 31, 2007

The party’s over, folks. Evil aliens are about to blow up the planet. There’s nothing we can do; the forces at work here are beyond the likes of you and I. How are you going to spend your last few moments of your existence? Are you going to call your loved ones? How about a pointless looting spree? If you’re going to die, you might as well go out with a smile, right? Or maybe you’re going to collapse where you stand, shedding buckets of tears and begging whichever God you worship for salvation. ...
disco's avatar
Super Mario Galaxy (Wii)

Super Mario Galaxy review (WII)

Reviewed on December 21, 2007

I once heard a kid in a wheelchair say that Mario is the most well-known game character ever, that both hardcore and casual gamers know who he is. Everyone from the geek down the street who stays inside playing games 24/7, to your parents, to girls, all know who Mario is. As a result of this, Mario has progressed from stomping on turtles to his name appearing on just about every game genre possible. While being whored all the time, gamers keep faith that every five years or so, Mario will ret...
Ness's avatar
Guitar Hero III: Legends of Rock (Wii)

Guitar Hero III: Legends of Rock review (WII)

Reviewed on December 21, 2007

It’s only been two years since the first Guitar Hero exploded onto the wannabe rock star scene. While I joined the party a few months after the initial release it was undoubtedly the most awesome experience I ever had. That next year, Guitar Hero II released with much hype and in many ways I felt that killed the game. The songs included weren’t as memorable as “More Than A Feeling” from Boston, “Iron Man” from Black Sabbath, or the original “Guitar Hero” song, then again I’m not much of a mus...
Ness's avatar
Super Mario Galaxy (Wii)

Super Mario Galaxy review (WII)

Reviewed on December 18, 2007

A Nintendo console just isn't complete without a flagship Mario title. The Wii has had few stunning single player experiences to boast about, and who else to deliver than the king of platforming himself, Sir Mario of Mario? With little surprises in terms of plot, he returns once again in an adventure that is simply out of this world.
Crazyreyn's avatar

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