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Review Archives (All Reviews)

You are currently looking through all reviews for Wii games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Speed Racer: The Videogame (Wii)

Speed Racer: The Videogame review (WII)

Reviewed on May 16, 2008

Speed Racer: The Videogame is fast. Really fast. Early circuits are mellow and you won't have the beefier vehicles available, but that changes quickly enough. Each completed championship yields you another driver with new stats, until you've unlocked all 20. These are the folk you'd see if you watched the movie, with voice work to match.
honestgamer's avatar
The Dog Island (Wii)

The Dog Island review (WII)

Reviewed on May 11, 2008

Some of that innovation should have instead been saved for the different missions you'll attempt. These regularly amount to nothing more than running back through several areas to someplace you've already been—just to sniff out some secret new item—then crossing the map again to return it to whoever wants it. Even after you gain the ability to warp to familiar locations, you'll still be doing a lot of redundant footwork.
honestgamer's avatar
Emergency Mayhem (Wii)

Emergency Mayhem review (WII)

Reviewed on May 09, 2008

Crisis City is swarming with activity. Pedestrians crowd the sidewalks. Traffic is thick and boasts a pleasing variety of vehicles, while the scenery is frequently beautiful with great draw distance. There's definitely a pleasing artistic aesthetic, with everything looking like it was ripped out of a particularly gorgeous cartoon. You'll find the occasional bland texture, sure, but overall this is one of the most visually arresting games to arrive on Wii to date.
honestgamer's avatar
Secret Files: Tunguska (Wii)

Secret Files: Tunguska review (WII)

Reviewed on May 05, 2008

In one scenario, a Russian military hospital that has Nina imprisoned in a rat-infested cell with only a stinking foam mattress for company, Max flies out to the rescue (for some reason, in Tunguska, everyone has a plane license, despite their profession) allowing the two to work together as a team, swapping items between the two as they may need to, attacking the hospital from two different locations. It’s hardly a new idea, but it’s one that forces you to think at things from a slightly different angle. Then it’s over, Nina is sprung, and this teamwork is never used again.
EmP's avatar
Super Paper Mario (Wii)

Super Paper Mario review (WII)

Reviewed on May 01, 2008

The lack of challenge is the game’s biggest issue, but it opens the playing field to people looking for a more casual experience.
siara79's avatar
Agatha Christie: And Then There Were None (Wii)

Agatha Christie: And Then There Were None review (WII)

Reviewed on April 29, 2008

Unfortunately, this review begins with content that cannot properly be displayed on some pages on the site (including this one). No excerpt is currently available, but this review still meets the site's quality standards and you are encouraged to read it anyway if you're interested in the title.
terrisus's avatar
Bomberman Land (Wii)

Bomberman Land review (WII)

Reviewed on April 27, 2008

Thing is, if you can dig through the gloopy mire of problems that plague Bomberman Land then you can find a decent collection of mini-games to play though. And, if you don’t have the patience, then you can simply fall back on the tried and trusted Bomberman game of old where you try the explode fellows bombers in a claustrophobic room rife with power-ups.
EmP's avatar
Dream Pinball 3D (Wii)

Dream Pinball 3D review (WII)

Reviewed on April 25, 2008

When you're playing and the ball is moving too quickly, it seems like the camera just isn't ready to follow it appropriately. The developers chose a default perspective where not everything fits all in one screen and thus the view will drift around to follow ball movement. Sometimes the ball knocks against something along the top portion of the table and then plummets straight down so that it's already dropping through a gap and into oblivion before you can even see where the flippers are.
honestgamer's avatar
Battle of the Bands (Wii)

Battle of the Bands review (WII)

Reviewed on April 24, 2008

That will then send your chosen projectile toward your opponent, who should deflect it. If he doesn't, you score a lot of points and bragging rights. You're also rewarded by the sound of your own band singing. In heated matches, gangsters and hicks might be struggling back and forth to keep the twang in and out of a rousing rendition of “Whoomp (There It Is),” and that's just one of many interesting situations.
honestgamer's avatar
Mario Kart Wii (Wii)

Mario Kart Wii review (WII)

Reviewed on April 21, 2008

Love it or hate it, you have to respect the Mario Kart franchise. Spanning six systems, arcade units, remote controlled cars and widely known as the epitome of multiplayer racing, the series makes a welcome return to the Nintendo Wii. The motley crew of characters and weapons make an appearance along with the recent DS additions of online and retro throwbacks. While Mario Kart Wii adds a few more additions and changes, such as a new control scheme, changes to the drifting system, motorbikes and ...
Crazyreyn's avatar
Guilty Gear XX: Accent Core (Wii)

Guilty Gear XX: Accent Core review (WII)

Reviewed on April 05, 2008

The all-new Wii exclusive controls, advertised as the game’s most poignant selling point, is really the only reason you might want to put it back down on the shelf where you found it.
EmP's avatar
Bully: Scholarship Edition (Wii)

Bully: Scholarship Edition review (WII)

Reviewed on April 01, 2008

Don't think for a minute that Bully is just about picking fights, either. The game actually has an engaging story, with voice actors and character models that bring it delightfully to life. It's easy to find yourself swept up in the cinematic experience.
honestgamer's avatar
Destroy All Humans!: Big Willy Unleashed (Wii)

Destroy All Humans!: Big Willy Unleashed review (WII)

Reviewed on April 01, 2008

It’s hard, sometimes. Exterminating the human race, I mean. Wiping out random people can be a fun, fulfilling pastime, but there are just so many ways to do it. High voltage electrocution, laser beams, fiery explosions, zombie outbreaks… technology provides so many different possibilities. It can be tough choosing the most satisfying method of slaughter, especially if you’ve got a good imagination. Actually killing a person, however, is easy; the bodies are ridiculously fragile. The real ...
disco's avatar
AMF Bowling Pinbusters! (Wii)

AMF Bowling Pinbusters! review (WII)

Reviewed on March 29, 2008

After building on the bowling mechanic we all know and love with a little bit more of a simulation feel, AMF Pinbusters! fails to deliver in every other department. The bowling alone simply isn’t enough to sell itself, and when every Wii owner has access to a fast-and-fun bowling game by default, this simply isn’t good enough.
PAJ89's avatar
No More Heroes (Wii)

No More Heroes review (WII)

Reviewed on March 22, 2008

But it’s when you reach these off-key boss fights that No More Hereos has it’s best moments. You meet Dr. Peace, western-style six-hooters and 70’s porn ‘tash, crooning into the empty stadium, telling you it was always his dream to perform on a stage like this and how the money you paid for the fight made it possible. You converse like two old friends, then you try your best to end each other’s life.
EmP's avatar
Pinball Hall of Fame: The Williams Collection (Wii)

Pinball Hall of Fame: The Williams Collection review (WII)

Reviewed on March 19, 2008

The control scheme is pure perfection. Controlling the flippers means holding the Nunchuck device in your left hand and squeezing the 'Z' trigger to move that paddle, while holding the Wii Remote in your right hand and squeezing the trigger. The effect is that you almost feel as if you're hunched over an actual pinball table.
honestgamer's avatar
Super Smash Bros. Brawl (Wii)

Super Smash Bros. Brawl review (WII)

Reviewed on March 15, 2008

You need to be a Nintendo fan to enjoy Smash Bros. The entire appeal is playing as all those characters from your childhood you’re nostalgic for. I’ve tried playing Brawl with people who’d never played Zelda or Metroid or Kirby, and all I got was a bunch of bored shrugs. But if you have three friends who are interested, the offline multiplayer is some of the most fun you’ll ever have with a fighting game. Notice how I stress “offline multiplayer”, as the single-player game is dull, and the much-...
phediuk's avatar
One Piece: Unlimited Adventure (Wii)

One Piece: Unlimited Adventure review (WII)

Reviewed on March 14, 2008

As you wander throughout the island, you'll come across all sorts of 'ingredients' that can be taken back to camp and turned into useful items. For example, you might hack down some scraggly trees to acquire lumber, or slash at low-hanging vines to obtain a vine rope. That's neat, except that you must backtrack to camp to do anything with your goodies except convert them to magical energy. This requirement gets old quickly, especially if in the process you forget where you were on your to-do list.
honestgamer's avatar
Destroy All Humans!: Big Willy Unleashed (Wii)

Destroy All Humans!: Big Willy Unleashed review (WII)

Reviewed on March 12, 2008

It might not have occurred to you, but 'Big Willy' can be used to refer to, well... a penis. This gag is used repeatedly throughout the game, as Pox complains that the competition wants to milk his Big Willy dry, as he talks about covering the world with his Big Willy and so forth. Just when you think that surely the writers ran out of silly puns involving alien genitalia, something else pops up and suddenly Pox is talking about his 500 erections (of restaurants, naturally).
honestgamer's avatar
Super Mario Galaxy (Wii)

Super Mario Galaxy review (WII)

Reviewed on February 24, 2008

As I was playing through Mario Galaxy, I found I was having fun. But not the conventional type of fun. Let’s call it “half-fun”. It’s the kind of fun where you enjoy what you’re playing but at the same time you’re bored out of your mind. It’s like after you drink a big Slurpee; you feel very quenched but simultaneously very thirsty. It became increasingly clear over the course of Galaxy that the game would be a lot better if it wasn’t a Mario game. Forget being played out to death; Mario’s been ...
phediuk's avatar

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