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Review Archives (All Reviews)

You are currently looking through all reviews for Game Boy Color games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Alone in the Dark: The New Nightmare (Game Boy Color)

Alone in the Dark: The New Nightmare review (GBC)

Reviewed on October 14, 2017

Now you can take crushing disappointment anywhere you go!
JoeTheDestroyer's avatar
X-Men: Wolverine's Rage (Game Boy Color)

X-Men: Wolverine's Rage review (GBC)

Reviewed on February 16, 2016

Wolverine's Rage is little more than a hissy fit.
JoeTheDestroyer's avatar
Quest: Brian's Journey (Game Boy Color)

Quest: Brian's Journey review (GBC)

Reviewed on November 04, 2015

A scaled-down remake of a bad game? 'I'm shocked I didn't love it,' I say sarcastically.
overdrive's avatar
The Legend of Zelda: Link's Awakening DX (Game Boy Color)

The Legend of Zelda: Link's Awakening DX review (GBC)

Reviewed on June 03, 2014

Link explores a new world that is suspiciously similar to the one he usually roams. I'm not complaining.
overdrive's avatar
Magi Nation (Game Boy Color)

Magi Nation review (GBC)

Reviewed on April 13, 2013

Magi-Nation is a fine example of western RPG developers floundering for success in the RPG genre in the early 21st century
space_dust's avatar
Lufia: The Legend Returns (Game Boy Color)

Lufia: The Legend Returns review (GBC)

Reviewed on March 24, 2011

Anyhow, not only is the Ancient Cave back in this game, but with twice the number of floors (because, you know, measly 100-floor dungeons are for wimps) AND every single dungeon in the game takes its cue from this place. Yes, they all are multi-floor extravaganzas where everything seems randomly created. This makes things boring. You have no puzzles (unless you consider "striking things on walls to see if that opens up a corridor" to be one) or anything to detract from the tedium. All you do is walk through each floor, avoiding traps, killing monsters and collecting treasures...and then do the same on the next floor and the next until you've completed the dungeon. Then you go to the next town, find out about the next dungeon and do the same there.
overdrive's avatar
WWF: Betrayal (Game Boy Color)

WWF: Betrayal review (GBC)

Reviewed on January 16, 2011

Hunter trots backstage and discovers that his wife Stephanie McMahon-Helmsley has been taken by The Rock and co. Vince McMahon catches up with him, tells him that if he can rescue Stephanie, then he can have a title shot. Take all of those illogical plots from NES games and combine them with professional wrestling and this is what you get. It's almost ridiculous enough to be an actual WWE storyline, one written by a total mark.
JoeTheDestroyer's avatar
Powerpuff Girls: Battle Him (Game Boy Color)

Powerpuff Girls: Battle Him review (GBC)

Reviewed on December 04, 2010

Most savvy gamers will know by looking at Powerpuff Girls: Battle Him what the game entails: tedious gameplay, dry combat, incessant collecting, and a lackluster fun factor. It's not bias that causes this, but experience. Many of us have played too many awful license titles for handheld systems, and know a bad purchase when we see one. It should be no surprise that combining all aforementioned factors nets you one shallow game.
JoeTheDestroyer's avatar
Revelations: The Demon Slayer (Game Boy Color)

Revelations: The Demon Slayer review (GBC)

Reviewed on November 13, 2009

Take SMT: Nocturne for example: in this game, you're alone. Without your monstrous allies, you'll be quickly overwhelmed. Here, it doesn't take long to gain one HUMAN ally and a second joins shortly after that. The monsters are more of a novelty than a necessity, as I never really needed their help to do anything in this game. And with many of them being more along the lines of "typical RPG beastie" than "SUPER-AWESOME GOD OF THUNDER", I didn't miss their presence.
overdrive's avatar
Billy Bob's Huntin' and Fishin' (Game Boy Color)

Billy Bob's Huntin' and Fishin' review (GBC)

Reviewed on July 23, 2009

There are a lot of games on the Game Boy. As a general rule of thumb, those of us with some sense in our heads tend to shy away from anything with the words "Mary-Kate and Ashley Olsen," "Nickelodeon," "Disney" or "port of the thrilling arcade classic!" on the box. Thankfully, this isn't hard, as, despite what the "professionals" may tell us whilst wiping the self-congratulatory jism dribbling out the corner of their mouths, there really aren't that many of those games out there.
hmd's avatar
Megami Tensei Gaiden: Last Bible II (Game Boy Color)

Megami Tensei Gaiden: Last Bible II review (GBC)

Reviewed on July 21, 2009

This is one of those Japanese RPGs that defines the term "under the radar", but hopefully a new (fan) translation will change all that. It was first released in 1993 on the Gameboy and ported to the GBC in 1999, but with few changes, besides the improved colours. Initially there is nothing much of note, just nondescript towns and townspeople, a world map that uses cones for mountains and blue squares to represent towns, and dungeons that are short and mostly uninspired in design. However, if you...
threetimes's avatar
Resident Evil Gaiden (Game Boy Color)

Resident Evil Gaiden review (GBC)

Reviewed on April 04, 2009

Saturday
turducken's avatar
Daikatana (Game Boy Color)

Daikatana review (GBC)

Reviewed on December 24, 2008

Due to fancy time/space manipulation, Hiro has his own Daikatana, but his version of the sword has no magic power. Fortunately, for a villain, Kage is remarkably helpful and repeatedly decides to assert his power over your group by teleporting them to various time periods — where Hiro can get his sword powered up by helping the right folk. Why doesn't Kage just use his power to kill Hiro and end his pitiful rebellion? Well, due to the laws of physics or some other hogwash, if two versions of the Daikatana collide, everything goes boom due to creating a paradox or whatever.
overdrive's avatar
X-Men: Mutant Academy (Game Boy Color)

X-Men: Mutant Academy review (GBC)

Reviewed on July 12, 2008

Button mashing will see you through every battle, even at the highest difficulty. There’s no real system of commands that demand mastering. Just back your enemy to the end of the screen and wail away. They’ll be caught in a trap of constant abuse in which they can scarcely land a hit, one in which escape is impossible save for jumping. But they’re often too stupid for that.
wolfqueen001's avatar
The Legend of Zelda: Oracle of Seasons (Game Boy Color)

The Legend of Zelda: Oracle of Seasons review (GBC)

Reviewed on June 09, 2008

Take Dodongo, for example. To defeat this chap, you first have to use the tried and true strategy of feeding him bombs. Then, after he's stunned by the explosion, using the power bracelet, you must pick him up and toss him onto a bed of spikes before he regains his equilibrium.
overdrive's avatar
Animorphs (Game Boy Color)

Animorphs review (GBC)

Reviewed on April 19, 2008

Individual missions, those which aid in the destruction of the Yeerks, are completely different from anything in the series. But this isn’t necessarily a bad thing. In fact, it’s about the only good thing in the game, and it’s something that leads a player familiar with the series to wonder what comes next. Getting through these missions and to the next surprise, however, is a problem.
wolfqueen001's avatar
Harry Potter and the Sorcerer's Stone (Game Boy Color)

Harry Potter and the Sorcerer's Stone review (GBC)

Reviewed on December 14, 2007

When you first hear the tinny sounding main theme through the Gameboy Colour's speakers, you'll most likely by in no doubt that this is just another cash-in on a popular novel and film. However, once you actually begin your massively large adventure, you'll wonder if this ever was intended just as a tie-in. In fact, unlike most games based on novels and films, this game actually takes the mystical worlds of Diagon Alley and Hogwarts and brings them to life in a way neither the film nor any of th...
bodo_parkour's avatar
Barbie Pet Rescue (Game Boy Color)

Barbie Pet Rescue review (GBC)

Reviewed on August 22, 2007

It is rare that I find a game so utterly soul-destroying that I start deliberating the passing of time, but those ninety minutes I spent completing this lackadaisical creation are minutes that I will never live through again. In a way, we're all dying, as every passing moment brings us closer to death. The one inevitability in life is that we will all die, and it's for that reason that every moment is precious. Life is what you make of it, whether you live it, or waste it. When I played t...
lisanne's avatar
Tetris DX (Game Boy Color)

Tetris DX review (GBC)

Reviewed on August 11, 2007

You know what Tetris is. Yes, you. I'm talking directly to you, reader, the one on the other side of the computer screen. I can say this with certainty because if you're on this website, reading this review right now, the chances of you not having played one of the millions of Tetris spawn are treading on nothing. In the very least, I'm sure you've seen Human Tetris (and if you haven't check it out because it's hilarious). Anyway, bec...
iamtheprodigy's avatar
Metal Gear Solid (Game Boy Color)

Metal Gear Solid review (GBC)

Reviewed on July 17, 2007

Treating Metal Gear Solid as an unchangable work of art probably wasn't the most intelligent thing Konami could have done with this 8-bit re-imagining. Its story is almost an exact retelling only with different character names and a less snowy climate, while its gameplay is quite faithful to the terrible standard set by the original. There's even VR training like you would find on the PSX incarnation. A drastically stripped down version, anyhow, but they get their two points for trying. I...
johnny_cairo's avatar

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