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Review Archives (All Reviews)

You are currently looking through all reviews for PlayStation 3 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Assassin's Creed (PlayStation 3)

Assassin's Creed review (PS3)

Reviewed on February 04, 2009

The idiot guards conspire to make one point very clear: Assassin’s Creed is a game set amongst a flock of intolerable dumbness.
EmP's avatar
LittleBigPlanet (PlayStation 3)

LittleBigPlanet review (PS3)

Reviewed on January 29, 2009

Very rarely am I ever “blown away” by a game. I play a fair amount of the “good, even the great. Games that are overwrought with airships or zombies; battles with a Colossus or battles with one's inner demons. Games that all claim to be Epic, yet harbor some resemblance to something I’ve already played.
True's avatar
College Hoops 2K8 (PlayStation 3)

College Hoops 2K8 review (PS3)

Reviewed on January 24, 2009

In College Hoops 2K7, the computer AI melted against the press, throwing careless, telegraphed passes. In the half-court set, it was possible to stalk the passing lanes at the top of the key without paying much of a price defensively. The massive amount of turnovers delivered easy walkovers on even the most difficult settings. Now that 2K8 has rolled around, the CPU finally learned how to protect the ball. It'll confidently dribble across the timeline, and any man left open can...
woodhouse's avatar
Devil May Cry 4 (PlayStation 3)

Devil May Cry 4 review (PS3)

Reviewed on January 14, 2009

There reaches a point in any franchise’s history when it peaks, and the creators of the franchise are faced with a dilemma. Do they try and top that success with another game, or do they take their money and run while their reputation is still intact? Inevitably greed makes their decision the former, and inevitably developers seem to think the best way to top a great game is to make one exactly like it.
zippdementia's avatar
Lumines Supernova (PlayStation 3)

Lumines Supernova review (PS3)

Reviewed on January 09, 2009

Each stage is played in a series of “skins.” These skins make up a background and a musical track. Every time you do anything, whether it be moving a block or erasing a stack, the music reacts. the background pulses and shifts. As you stay alive, the skin changes, so that playing the game becomes less an attempt to get lots of points and more an attempt to stay alive to see as many interesting skins as possible.
zippdementia's avatar
Valkyria Chronicles (PlayStation 3)

Valkyria Chronicles review (PS3)

Reviewed on January 08, 2009

Valkyria Chronicles looks like a water color painting in motion. Whoever made this artistic decision is a genius, because watercolors make anything look amazing, whether it be a stream or a pile of rocks, and here you’re seeing whole countrysides and full out warfare. The baleful music and the beautiful art blend together to create a nostalgic feel that leaves you coming back for the same broken mechanics and repetitious dialogue.
zippdementia's avatar
LittleBigPlanet (PlayStation 3)

LittleBigPlanet review (PS3)

Reviewed on December 30, 2008

Suddenly I felt hope. Hope for myself. Hope for humanity. Sony might’ve intended HOME to be their global glue for PS3 players, but the true community is right here, in Little Big Planet.
zippdementia's avatar
Everyday Shooter (PlayStation 3)

Everyday Shooter review (PS3)

Reviewed on December 17, 2008

I don’t care what you’re doing, it’s instantly way cooler when things are exploding and someone’s riffing on a guitar behind it. That you’re the cause of these explosions and riffs makes Everyday Shooter not only amazingly cool, but also extremely addictive.
zippdementia's avatar
Legendary (PlayStation 3)

Legendary review (PS3)

Reviewed on November 30, 2008

The story of Legendary is undeniably shoddy, a fact that becomes all the more apparent when Spark Unlimited insists on shoving it in your face with boring cut-scenes before each mission, done in the still frame style of Resistance: Fall of Man, as if insisting that they are clever and modern. To further rip off that game, the cut-scenes are narrated by a woman with a gimmicky British accent. It doesn't help that Spark Unlimited managed to do the impossible and have graphical glitches in its still-shots. Each of these slideshows is riddled with lag and choppiness. I'm not sure how they accomplished that.
zippdementia's avatar
Mega Man 9 (PlayStation 3)

Mega Man 9 review (PS3)

Reviewed on November 26, 2008

After finally obtaining a “next generation” gaming system media center (?), it seemed prudent that I should make an effort to experience the best that my new PS3's cell processor could muster. I wanted to make a point to experience a game that was technically beautiful and fresh from all the genre-centric titles that had dominated the previous generation. In that spirit, I purchased Valkyria Chronicles.
dagoss's avatar
Mortal Kombat vs DC Universe (PlayStation 3)

Mortal Kombat vs DC Universe review (PS3)

Reviewed on November 24, 2008

The result is something that feels more like an old-fashioned fighter and less like a grim SoulCalibur clone with too many characters. Instead of a cluttered roster, you'll be asked to choose from the distinct likes of Kano, Baraka, Sonya and Jax. Each utilizes vaguely familiar moves that haven't really been prominent in the series for quite some time. Seeing them executed regularly here is enough to bring a nostalgic tear to the eye. More importantly, it adds to the impact of seeing Sub-Zero square off against Batman. Such a conflict would feel like nothing more than a cosplay convention if they were hauling around generic swords, but instead you'll see them battle it out in exactly the manner you'd expect.
honestgamer's avatar
Naruto: Ultimate Ninja Storm (PlayStation 3)

Naruto: Ultimate Ninja Storm review (PS3)

Reviewed on November 21, 2008

The Naruto name is slowly becoming well recognized in the entertainment industry as one of the few mainstream Japanese anime franchises to become an international hit. The transition from manga to anime to video games has had a positive effect on the series, as it has received plenty of attention worldwide for its creative and action-packed storyline. Developed by CyberConnect2, the Ultimate Ninja series has always captured the feel and atmosphere of the Naruto universe, not to mention offering a fast and ninja-like fighting experience. The new addition into their popular series hits the Playstation 3, offering an old experience with a new look.
Beck's avatar
PAIN (PlayStation 3)

PAIN review (PS3)

Reviewed on November 18, 2008

PAIN is strangely complex for a game that's so obviously aimed at getting a few laughs from gamers who want to play something quick in between chugging Car Bombs. The point system is based on an ornate series of crash combos and scenarios that are actually quite difficult to pull off, such as knocking a bowling ball off a building with just the right timing to land on a police car to send it bouncing towards an explosive crate which kills a guy in a cow suit. The controls aren't intuitive, either. Somehow, Idol Minds found a way to unnecessarily incorporate every single button on the PS3 controller in their control scheme, including the d-pad and the SIXAXIS motion controls. The few times I loaded up the game, I had to retake the 30-minute tutorial just to remember how to play.
zippdementia's avatar
SOCOM: U.S. Navy SEALs Confrontation (PlayStation 3)

SOCOM: U.S. Navy SEALs Confrontation review (PS3)

Reviewed on November 16, 2008

SOCOM: Confrontation changes that dynamic and suffers for it. The way things work now, a single player from the opposing team might choose a light machine gun, run into a squad of tactical players and very likely win the day. Gone are the days of carefully planned movements and teamwork, replaced by generic run-and-gun gameplay commonly found in less creative or realistic games such as Halo and Half-Life. Certainly the game can be every ounce the tactical shooter experience you might expect if both teams choose to play tactically, but this rarely happens in random public matches.
Probester's avatar
Mirror's Edge (PlayStation 3)

Mirror's Edge review (PS3)

Reviewed on November 15, 2008

The game does a lot of things right, things that every bone in my gamer body tells me shouldn't work. The first-person perspective, for instance, works better than it has any right to, taking a basic platformer/action title and making it truly immersive. It is easily the game's claim to fame. There's nothing quite like jumping from the roof of a skyscraper to a tiny ledge, thinking you've missed only to see your arm dart up and grab hold at the last minute.
zippdementia's avatar
Midnight Club: Los Angeles (PlayStation 3)

Midnight Club: Los Angeles review (PS3)

Reviewed on November 12, 2008

If you can get past the pain of losing the same race for the umpteenth time, Midnight Club: Los Angeles is a very good racing game.
MrDurandPierre's avatar
NBA 2K9 (PlayStation 3)

NBA 2K9 review (PS3)

Reviewed on November 10, 2008

Though you can acquire almost the exact same experience from NBA 2K8, you have to play 2K9 to experience the living rosters (which allows 2K Sports to update your rosters as the sport evolves in real life), full five-on-five multiplayer and updated Association mode. Basketball fans will love how the game changes when every teammate and every opponent is controlled by a real player. Gone are the days of shouting at the screen because the AI screwed up – now you’ll spend these moments shouting at your friends.
louis_bedigian's avatar
Resistance 2 (PlayStation 3)

Resistance 2 review (PS3)

Reviewed on November 10, 2008

For a while now, I’ve had an itch. One to do unbridled, unprecedented violence in a first-person shooter. Yet, any I found disappointed me. Condemned was choppy, Jericho was bland and Unreal Tournament was redundant. If I was to be sated, I needed something different. I wanted an all-out war, in a game that didn’t force upon me the same re-hashed formulas consistent of first-person shooters.
True's avatar
Far Cry 2 (PlayStation 3)

Far Cry 2 review (PS3)

Reviewed on November 02, 2008

The term "GTA Clone" has come up a lot in my reviews in the past year, and in reviews in general. In part, this is because of the increase of free-roam games. Free roaming seems to be the hot spot for developers these days, regardless of whether they're making a first person shooter, a platformer, or a third person RTS. Hell, I'm waiting for the day that we see a free roam Guitar Hero, in which you have to travel in real time to your venues and spend hours signing autographs, dating groupies,...
zippdementia's avatar
Blitz: The League II (PlayStation 3)

Blitz: The League II review (PS3)

Reviewed on October 31, 2008

With an official license out of their reach, Midway has created an intricate world that celebrates the most unsavory aspects of the professional sports crime blotter. Gratuitous violence is king on this penalty-free, 8-on-8 gridiron, but off the field there's even more trouble: designer drugs, demanding sponsors, and fast women. If you think the NFL really has regulated out its essence and become a game for pansies, then Blitz: The League II is exactly for you.
woodhouse's avatar

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