Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 3 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Sonic & SEGA All-Stars Racing review (PS3)Reviewed on March 04, 2010Tracks are more than eye candy. You'll find compelling venues that accommodate an absolutely essential drift system. Your opponents will generally spend more time drifting and boosting than they do driving in a straight line. When you try to mimic their vehicular wizardry, you'll realize just how ingeniously the environments were developed. Ramps, fences, wide bends and hairpin turns mean that the fastest way through nearly any situation is to slide into an expert drift, then use the resulting energy to boost through a curve or over a ramp... where it's possible to launch into acrobatics that charge you up for a new boost once your wheels touch the ground. |
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Demon's Souls review (PS3)Reviewed on February 25, 2010Rumors of Demon's Souls difficulty have been greatly exaggerated. |
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Aliens vs Predator review (PS3)Reviewed on February 23, 2010There was a haphazard tension in the original Aliens Versus Predator that kept players constantly moving through the maze-like levels the game forced them into. Hitting a dead end in those mazes with H.R. Geiger’s nightmarish rape-monsters only a few feet behind was cause for me to shut off the original game more than once. That's gone here. |
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Heavy Rain review (PS3)Reviewed on February 17, 2010Most of the scenes make good sense and do a nice job of either building tension or adding depth to the characters, but there are instances where something will happen and it feels like the developers are just pandering to my testosterone. Example: characters Ethan Mars and the ever-so-sexy Madison Paige are sitting on the floor in a seedy hotel room. Ethan tells Madison that the only thing he cares about right now is finding his son. Madison responds by leaning in for a passionate kiss. The moment is supposed to be dramatic, I assume, but the timing is so ridiculously absurd that I can't help but think that it was included simply so the player has another chance to admire Madison's svelte physique as the distraught Ethan experiences carnal pleasure. |
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Batman: Arkham Asylum review (PS3)Reviewed on February 17, 2010t's safe to say that Arkham Asylum is carried by the Joker. He isn't just your main adversary — his presence is EVERYWHERE. Due to all the monitors and stuff that's part of Arkham's security system, you'll see his face and listen to his taunts everywhere you visit. If he's not verbally ripping common thugs a new one for their inability to take you out, he'll be cackling over the next deathtrap that's been placed between you and him. |
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Demon's Souls review (PS3)Reviewed on February 13, 2010It’s not like Demon’s Souls does anything new, or tells an interesting story, or even looks especially pretty. No, in the small amount of time it’s spent on store shelves, the game has amassed a cult following simply for being very, very difficult, and there is no denying that it earns every iota of its reputation. Now, I won’t waste your time detailing what a frustrating game can do to even the most hardened player (I’m sure you’ve all got stories), but you know when it feels like you’re... |
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Call of Duty: Modern Warfare 2 review (PS3)Reviewed on February 05, 2010When it’s not trying to congratulate itself on the supposed brilliance of its subtext, Modern Warfare 2 remains one of the tightest titles on the market. |
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MAG: Massive Action Game review (PS3)Reviewed on February 03, 2010As the battles progress, they prove to be too large to happen the same way every time, but also orderly enough not to be complete chaos. While you're not directly influencing the battle elsewhere all the time, you are still aware of and often depend on the other players there to complete the missions. Whether you rise to become a leader, or a good soldier. |
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NBA Live 10 review (PS3)Reviewed on February 03, 2010The characters in this year's game move with more faithfulness to their real-life counterparts. The difference isn't huge, but it's there and it's just one of many tweaks that I absolutely appreciate. Other upgrades have also been made to things like the pick-and-roll control, opponent AI, blocking, dribbling, foul mechanics, rebounding, character models, sweat shading (you know you love it when the players glisten credibly), arenas, lighting and everything in between. I can confidently say that if you were to pinpoint every minor change, type up a comprehensive list and print it out on paper, you'd fill several pages. |
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Castlevania: Symphony of the Night review (PS3)Reviewed on January 19, 2010I can almost hear the speech Koji Igarashi gave when he pitched Castlevania: Symphony of the Night to his staff (imagine the following being spoken in Japanese): |
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Call of Duty: World at War review (PS3)Reviewed on January 10, 2010Call of Duty: World At War is a good example of money cow milking at work. Following the success of Call of Duty 4, the people behind Call of Duty must have thought “Let’s go back to World War II, except we’ll just port over this new system that people like!”, then proceed to churn out copies of World at War. The result is something that is barely redeemable as a game. |
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The Saboteur review (PS3)Reviewed on January 10, 2010The Saboteur is an excellent game. That said, it seemed like someone might have snuck into the game studio before mass production and sabotaged the project before it was released. The otherwise excellent ideas and aesthetic styles clash with an overly simplistic gameplay system and a plethora of glitches. |
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Uncharted 2: Among Thieves review (PS3)Reviewed on January 10, 2010If I learned anything from playing BioShock, it’s to be suspicious of any game that receives overwhelming praise for reasons that seem entirely unrelated to gameplay itself. Call Uncharted 2: Among Thieves a “cinematic” experience all you want, but that alone never would have sold it to me, because a game needs to function as a game to be worth my time. Let’s also take into consideration that the first Uncharted was – let’s face it – nothing special. I enjoyed it, sur... |
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inFAMOUS review (PS3)Reviewed on January 03, 2010I believe rather strongly that moral choices are one of gaming’s most frequently abused clichés, and Infamous is one of the most prominent offenders. There’s the fact that our protagonist, Cole McGrath, is a standalone character who by and large doesn’t represent the player, resulting in a narrative that awkwardly tries to combine role-playing with third-person storytelling. There are the flow-breaking asides in which Cole mentally examines his choices, and there’s the fact that his two o... |
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Uncharted: Drake's Fortune review (PS3)Reviewed on December 30, 2009The more games like Uncharted: Drake’s Fortune I play, the more convinced I am that cover-based gunplay is simply becoming the norm, and that I should stop labeling these games “Gears of War clones.” It’s not like Epic are cursing other development teams for profiting from their idea after their own franchise tanked – this obviously is not the case – so let’s just accept the duck-and-cover system as the natural next step in the long-running shooter genre. That kind of optimism will... |
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The Saboteur review (PS3)Reviewed on December 30, 2009Tragedy makes simple people do strange things. |
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Uncharted 2: Among Thieves review (PS3)Reviewed on December 29, 2009Originally, “interactive movies” described games like Dragon’s Lair: literal movies where you pressed a button at the right time to keep watching the movie. In the late 90s, the concept of an “interactive movie” morphed into a hybrid consisting of segregated “movie” and “game” parts. You play for a minute, watch a really long cutscene, continue playing, long cutscene, etc. The story unfolds in the “movie” parts and all of the coolest scenes require no input from the player. The status quo has re... |
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LEGO Indiana Jones 2: The Adventure Continues review (PS3)Reviewed on December 28, 2009Including bits from the original three movies was a wise decision on the part of the developers, but they also had to worry about not repeating the first game. The result is that some of the best scenes from those movies—most of them—aren't represented here. That certainly doesn't help the narrative and it may leave players wondering why there's a level devoted to Indiana and his father tied to chairs while flames burn around them. That was a neat scene in the third movie but here there's no urgency and the whole thing comes across as just another excuse for some exploration and puzzle solving. |
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God of War Collection review (PS3)Reviewed on December 25, 2009God of War Collection was a good experience, because it proved one thing to me: almost five years later, the original God of War is still a phenomenal game. Its evocative settings, clever twists on classical Greek mythology, morbid puzzles, and responsive combat still deliver a stellar experience. Episode two, also contained on this disc, continues to mix straight-up fighting with button-pressing and stick-twisting minigames. It's not a style that everyone will appreciate, but those who do won't find the same experience anywhere else. |
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PixelJunk Shooter review (PS3)Reviewed on December 18, 2009 |
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