Review Archives (All Reviews)
You are currently looking through all reviews for PlayStation 3 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Enslaved: Odyssey to the West review (PS3)Reviewed on October 10, 2010 |
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Katamari Forever review (PS3)Reviewed on October 02, 2010One day, the King of the Universe is out in the Nebulae playing with his son, the Prince. The Prince can jump pretty far, but he's no match for the King just yet. In fact, the King can jump as high as he likes, and he does, just to show the Prince how it's done - but disaster strikes! He's hit in the head by a meteor. |
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Sports Champions review (PS3)Reviewed on September 22, 2010It’s a title made up of little-known yet completely enthralling games that were put together extremely well, their mechanics scrutinized and the focused placed almost entirely on gameplay. If it were to be judged simply as a game, Sports Champions would rank incredibly high… |
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Top Gun review (PS3)Reviewed on September 11, 2010It would be completely fair to suggest that there are worse flight sims available than the newest reiteration of Top Gun, but it would be foolish not to then consider just how many are better. |
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Kane & Lynch 2: Dog Days review (PS3)Reviewed on September 06, 2010Kane and Lynch 2: Dog Days seems to get it. It is not a game that opens with a slow burn. It does not begin with a long, drawn-out cutscene. It does not begin with a slow-paced tutorial level that reminds you, the player, in the year 2010, that holding down the L1 button aims your gun while the R1 button fires it. |
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Fist of the North Star: Ken's Rage review (PS3)Reviewed on August 21, 2010Hokuto Musou -- coming to the West as Fist of the North Star: Ken's Rage -- is a proper sequel. Since this is a Musou game, I expected it to play like a Musou game. It often doesn't. Instead of presenting a series of sprawling warzones, the game gives us straightforward levels; simplistic obstacles must be passed, traps must be avoided, and switches must be flipped. Koei has built a world that's out to get noble Kenshiro -- they've built a world in the spirit of Hokuto. |
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NCAA Football 11 review (PS3)Reviewed on August 12, 2010Despite its many improvements, NCAA Football won’t be able to overtake the Madden franchise anytime soon. But as far as alternatives go – whether based in the college division or some fictional realm where late hits are encouraged – you can’t do much better than NCAA Football 11. |
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Hustle Kings review (PS3)Reviewed on August 10, 2010Out of all sports-games, I think virtual pool has always been the most pointless to me. You can't train for pocket-shots virtually, and typically the most appealing fantasy in these games has been to advance in a virtual snooker-league. |
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Worms review (PS3)Reviewed on August 08, 2010Of all the games I’ve played for the PS One, Hogs Of War was quite possibly the most entertaining. It didn’t have phenomenal graphics, a powerful story or a brilliant soundtrack. But it had charm, unique characters and hilarious one-liners for nearly every pig. I thought it would have been loved by many. Sadly, most called it a knock-off, claiming that Worms was the original version, and far superior in nearly every aspect. When it finally came to the Playstation network, I snagged... |
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BlazBlue: Continuum Shift review (PS3)Reviewed on August 06, 2010Revenge. For Ragna the Bloodedge, it’s the only thing that matters. His life has been ruined…and he’s finally figured out who to blame. It’s not just about the huge bounty the Librarium put on him; he can deal with being hunted down like an animal, harassed by vigilantes and wannabe heroes. Ragna is more than capable enough of handling those pests. He’s a one-man killing machine; armed with the limitless magic of the Azure Grimore, he’s almost wiped out what’s left of the corrupt government. It’... |
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LEGO Harry Potter: Years 1-4 review (PS3)Reviewed on July 30, 2010Exploring every nook and cranny is oddly addictive, perhaps because there's usually something new to see or hear. Whether you're climbing the owlery tower to listen to compositions on an old phonograph or playing around in a room full of muggle artifacts and watching a car fly out the window, the incentives that the game offers the true fan seldom disappoint. They're almost enough to make a fellow sigh when he finally finds everything. Almost. |
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Shatter review (PS3)Reviewed on July 25, 2010Release ball! Crush block! Catch ball on return! |
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NIER review (PS3)Reviewed on July 22, 2010Following a mammoth release like Final Fantasy XIII, it’s easy for other games—even under the same developer—to fall victim to overshadowing. The buzz isn’t as loud, the advertising not as aggressive and the company’s overall efforts committed to one and not the other. Nier was a perfect example. Rightly so, perhaps, given that it’s a new endeavor for Square but it’s still somewhat disappointing. Nier was a game I’d never seen a commercial for, never given the opportunity to... |
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Split/Second review (PS3)Reviewed on July 21, 2010In a week crowded with releases like Rockstar’s Red Dead Redemption and Remedy’s Alan Wake, it’s easy to forgive gamers who didn’t pick up Split/Second on day one. But now that the game has been out for a while, any fan of arcade-style racing games that doesn’t pick this one up is going to miss out on one of the most enjoyable racing experiences of this generation. Combining high-speed racing with excellent presentation and game design that rewards constant retries, Black Rock Studios h... |
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Trinity Universe review (PS3)Reviewed on July 20, 2010Trinity Universe is a hodgepodge of that same brand of silliness and rambunctious dialog that has successfully transformed NIS America's past efforts into such memorable affairs. |
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Alpha Protocol review (PS3)Reviewed on July 16, 2010In most attempts at creating role-playing video-games, the approach will be to let the story continue from one end to the other, while allowing the player to decide the motivations and intentions of the protagonist. Sometimes the story will branch in controlled segments, or have chapters where you can choose at least your intention on how to complete them. But the ambiguity in the story-telling will be wrapped up in the way that no matter how you complete the chapters, they will always have the ... |
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Tiger Woods PGA Tour 11 review (PS3)Reviewed on July 12, 2010While any one of these new features could be the reason players come to Tiger Woods PGA Tour 11, most will stay because of the impressive balance between fun and realism. |
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The Godfather II review (PS3)Reviewed on July 07, 2010Battles are won before a single shot is fired, business taken without so much as a pride-obliterating pimp slap and the game completed without effort or, ultimately, interest. |
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Heavy Rain review (PS3)Reviewed on July 06, 2010It was destined for debate the moment it hit shelves—or perhaps even prior. A game that isn’t a game at all, described by its own designers as “an interactive drama” where the player takes complete control, even over the most menial of tasks like drinking orange juice or shaving. Some may see it as brilliant, others may call it foolish but I don’t think any can argue that Heavy Rain was one of a kind. |
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Dante's Inferno review (PS3)Reviewed on July 03, 2010So here’s what happened. Someone at EA noticed that the God of War games are incredibly successful, both commercially and critically. They noticed that those games are rife with excessive gore and nudity, that they unfold in busy set pieces accompanied by shrieking choirs and wailing strings on the soundtrack, and that they’re chock full of very angry men making very loud exclamations. Let’s do that, they said. People seem to like that. |
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