Review Archives (All Reviews)
You are currently looking through all reviews for Xbox 360 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Operation Darkness review (X360)Reviewed on September 01, 2008The gameplay meets the first two requirements: it is turn-based and there is a grid. Eureka! The word “solid,” however, will not be used to describe the combat. Speed isn’t the issue; while far from lightning-quick, Operation Darkness moves at a fair pace. The game fails because, no matter what you do, it just doesn’t want to work. |
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Galaga Legions review (X360)Reviewed on August 25, 2008Galaga Legions has got to be one of the most handicapped shoot-em-ups I have ever played. Right from the very start, after your ship launches into space, the game will actually alert you to where every single formation will appear from. Hell, not only that, but it goes the extra distance to show you the path it'll first take when they appear on screen. But since your ship can only shoot in one direction (up), that should at least give you a semblance of a challenge, right? Well, a new add... |
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Devil May Cry 4 review (X360)Reviewed on August 23, 2008Nero's no Raiden. Folks who were somehow dumbfounded by Metal Gear Solid 2's ending may have groaned the last time a popular series ditched its popular hero, but it's tough to argue that starting fresh for Devil May Cry 4 wasn't a great idea. The third game did everything there is to do with Dante. Six different fighting styles and ten different weapons, one of which was a fucking electric guitar that shoots lightning and bats—how do you top that? You don't. Not that Devil May Cry 3 was perfect,... |
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Wolf of the Battlefield: Commando 3 review (X360)Reviewed on August 14, 2008The Super Street Fighter II Turbo HD Remix Beta (will there ever be a day when they stop adding words to this title?) is included in Wolf of the Battlefield: Commando 3. I didn't purchase it for that. I actually could care less about replaying a game that came out 14 years ago which includes updated graphics and a few other tiny enhancements. Yes, believe it or not, I bought C3 to play C3. |
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Guitar Hero: Aerosmith review (X360)Reviewed on August 14, 2008Aerosmith fans will be left disappointed by a sparse and omission-filled track list, and Guitar Hero devotees will find little of the difficulty they crave. If anything, I'm going to remember Guitar Hero: Aerosmith as the first video game to accurately simulate the embarrassment and humiliation of being an opening act. |
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LEGO Indiana Jones: The Original Adventures review (X360)Reviewed on August 14, 2008With the success of the Lego Star Wars series, LucasArts decided to release a Lego game based on another famous George Lucas movie franchise, Lego Indiana Jones. Lego Indiana Jones: The Original Adventures was the result of that idea. Lego Indiana Jones: The Original Adventures is based on the three original Indiana Jones movies released in the 1980s. Like the films, Lego Indiana Jones follows the adventures of the title hero, Dr. Henry Jones Jr, an archaeologist and a teacher of history, as wel... |
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The Bourne Conspiracy review (X360)Reviewed on August 12, 2008There's a certain appeal to the thought of jumping into the shoes of a rogue assassin like Bourne. Explosions are cool. Sniping is a hoot. Fast car chases through the streets of Paris are all sorts of exciting. Hand-to-hand combat with military professionals also has its merits. When it comes right down to it, there's actually almost nothing about the whole concept that doesn't scream “make me a video game.” |
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1942: Joint Strike review (X360)Reviewed on August 06, 2008While most of the game is manageable enough if your twitch gaming skills haven't grown too rusty, boss encounters can be a different story entirely. Even the adversary you face at the conclusion of the first stage is beefy, unleashing a wicked spread shot and heat-seeking missiles when he's not pelting you with standard shots from one of several turrets. Emerging from the encounter in one piece requires you to unleash your most convincing assault as quickly as possible, since dodging and weaving will only get you so far and is ultimately destined to fail if you have to keep it up for too long (plus your rating for that encounter will drop and you don't want that). |
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Pac-Man: Championship Edition review (X360)Reviewed on August 05, 2008Pac-Man is an icon of video game history. He is in fact not only a video game icon; he has also touched the pop culture world. In his 25 years of existence, he has had many games and spin-offs. Though most of them have been clones of the original game or adventure games that have taken Pac-Man of his original setting, puzzle games. |
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Rez HD review (X360)Reviewed on August 05, 2008Let's imagine for a bit here, you're a hacker and you know of the existence of a computer that may hold the answer to all that is life, the universe and everything. That computer is heavily secured and packed with the most sophisticated anti-hacker software ever created. Would you try to hack that computer? |
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Hail to the Chimp review (X360)Reviewed on August 04, 2008The humor is practically non-existent with even the puns falling flat (and I usually love those). This wouldn't be a problem if the rest of the game were an improvement, but it's really not. The uninspired mockumentaries are actually the highlight of the whole affair (and double as bonus content that you can unlock). When you're a developer and the best bits in your game are rather poorly animated segments that wouldn't cut it on network television or even Cartoon Network in the early morning hours, you know that your project is seriously flawed. |
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BioShock review (X360)Reviewed on August 04, 2008The setting of Rapture is unique, which in horror-themed FPS terms means the developers were free to pull off new environmental tricks – like having water leaking in through the windows, or making the walls creak from the pressure – in addition to the usual flickering lights and distant screams. Irrational also knew how to handle irony and awkward juxtaposition, too. Watching a little girl in a pink dress who’s stabbing corpses with a giant syringe get attacked by a bunch of lunatics wielding rusty pipes is unsettling. It’s even more unsettling when it all unfolds as “How Much Is That Doggy in the Window?” plays on an old turntable in the background. |
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Dragon Ball Z: Burst Limit review (X360)Reviewed on July 31, 2008The previous games, while encyclopedia-like in scope, were pretty ho-hum as far as actual playability. They ran the gamut of problems from being hardcore button mashers to having an awkward camera. When your fighting game has an awkward camera, it's probably time to start over anyway. And in this case, they went right down to the basics... |
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Don King Presents: Prizefighter review (X360)Reviewed on June 25, 2008After the initial documentary sequence, players are taken to an office setting where they can read/hear messages (greetings, praise for winning, offers to improve your media image, etc.), play training games, and enter the ring for fame and fortune. Don’t be fooled by the variety – most of these options are a hands-off experience. When given the chance to, say, train with a specialist, you won’t actually get to work with the best of the best. Instead, the game shows your boxer walking away from his usual gym, followed by the image of a newspaper being spun onto the screen. That’s it. |
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Ninja Gaiden II review (X360)Reviewed on June 16, 20082004 saw the rebirth of the Ninja Gaiden franchise on the Xbox, Team Ninja setting a new benchmark for the action-adventure genre in the process. Four years later and Ninja Gaiden II hasn’t had quite the same groundbreaking impact as its predecessor. It doesn’t have the same visual kick as the first game did in ’04 and it lacks the same level of polish, but rest assured it provides all the sword-swinging, blood-bathed action you’ve come to expect from Itagaki-san and company. |
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Gears of War review (X360)Reviewed on June 15, 2008Gears of War is simultaneously excellent and flawed. It’s far from perfect, and yet it feels so close. The game is filled with unrelenting excellence, and perhaps that’s why the very real problems seem to detract so little from the big picture. Maybe by the end of the review, you’ll see what I mean. |
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Tom Clancy's Rainbow Six: Vegas 2 review (X360)Reviewed on June 14, 2008For a few of us, the end of Rainbow Six: Vegas left a bad taste in the mouth; a sudden cliff hanger that provided little satisfaction or resolution. For everyone else, it was just a side commentary to combine smoldering action set pieces together, or was forgotten altogether due to the compelling multiplayer. In either case, it was an excuse for a sequel; one that is not quite a fully fledged evolution of the franchise, or something that could have simply add-on content either. |
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Roogoo review (X360)Reviewed on June 14, 2008It’s an extremely simple concept, but it has an addictive quality to it and is easily accessible for the hardcore and casuals. As you progress through the forty-five single-player levels, various obstacles are introduced to makes things a little more challenging. |
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Viva Piñata review (X360)Reviewed on June 12, 2008Viva Pinata is, in a word, unique. It incorporates many familiar simulation and animal care aspects, yes. But when I say you unique, I don’t mean in terms of gameplay. I mean that this is a complex, deep game marketed almost entirely to an audience that is likely too young to get the most out of the game. It’s understandable; the game stars a cast of adorable, cutely named pinata animals. There’s a children’s TV show that ties into the game. The game takes place in a magical garden. This isn’t ... |
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Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness - Episode One review (X360)Reviewed on June 07, 2008For nearly ten years, Jerry Holkins and Mike Krahulik have entertained the gaming world with Penny Arcade, the most successful webcomic ever to grace the Internet. Since their comic’s humble beginning, they’ve grown to sell a whole line of merchandise, started their own gaming charity, and host a massive annual gaming convention. And on May 21st, they finally got their own game. |
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