Review Archives (All Reviews)
You are currently looking through all reviews for Xbox 360 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Bayonetta review (X360)Reviewed on January 24, 2010The nimble and unusual lead character perfectly matches the fast-paced, responsive combat. Bayonetta features a blend of third-person melee and gunplay similar to Devil May Cry; sword slices are followed by pistol shots, although you're free to personalize your fighting style by attaching different weapons to each appendage. If you don't care for the sword-and-pistol combination, then use the whip to toss angels into the air, and blow them away with the Kilgore cannon! |
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Death By Cube review (X360)Reviewed on January 24, 2010You might call it a post-apocalyptic battlefield simulator, or a Geometry Wars clone or perhaps you'd even call it art. Certainly, the minimalist approach makes a case for that last descriptor. There's something beautiful about the simple way that the beautiful red oil splays across the screen, blood-like in its consistency. There's a subdued grace, too, as your robot glides over the desolate grid that makes up his world's landscape. There's even a certain emotional element driving his quest to set things right in a world he finds so different from the one that he once knew. |
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Bayonetta review (X360)Reviewed on January 24, 2010At first, I was concerned about getting into Bayonetta, due to my "experience" with the Devil May Cry series. Now, as of this writing, I've only completed Devil May Cry 1 and played the Devil May Cry 4 demo, and I was terrible with both. In DMC1, I was dying at least... a million times in every chapter, and in the DMC4 demo, the boss killed me. I didn't think the boss death was bad at first, until a DMC expert I knew told me it was an extremely easy boss to kill. So, with those two wonder... |
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Borderlands review (X360)Reviewed on January 23, 2010I’ve only ever played Borderlands cooperatively, so I can’t really comment on how it holds up as a solo experience. I’ve heard mixed things – some say it’s fine, while others think it’s boring as hell. Maybe it is; maybe if you’re thinking about investing in Borderlands but won’t have anyone to play it with, you should reconsider. It’s not in my place to say. Usually, that alone would instantly doom the game’s chances of reaching greatness, because I’ve always said that multiplayer... |
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Bakugan: Battle Brawlers review (X360)Reviewed on January 23, 2010Bakugan: Battle Brawlers manages to accomplish more than expected from a licensed product. It injects life into the game by taking normally mundane aspects, like throwing the Bakugan, and making them a focal point. By daring to reshuffle the game's fundamentals, Battle Brawlers is transformed into a more interactive experience. |
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Brutal Legend review (X360)Reviewed on January 16, 2010Eddie Riggs is the world’s greatest roadie working for the worst heavy metal band. Following a stage accident, Eddie inadvertently summons the beastly fire god Ormagöden and is transported to a fantasy world of METAL. Brütal Legend’s opening segments are exhilarating. Eddie awakens in a temple surrounded by demonic monks ominously chanting unholy prayers. Taking a nearby gigantic axe, you then start cleaving enemies in two while the doomy riffs of Black Sabbath echo through the room. Mi... |
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Fable II review (X360)Reviewed on January 10, 2010I slew phantom pirates to steal their legendary treasure and shot stone gargoyles just for a moment's reprieve from the uncouth lies that spilled from their mouths. I invested in a town rotten with corruption and helped turn its fortunes around and I spent a hell of a lot of time playing fetch with my dog. There’s a lot to do in Fable 2, even if a lot of it's repeated endlessly until the appeal is unredeemable dulled. But, in how it all slots together, it makes something memorable. |
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Castle Crashers review (X360)Reviewed on January 10, 2010Castle Crashers is really neither new nor fresh, instead, it simply follows in the footsteps of past beat 'em up releases, like the two Dungeon & Dragons arcade titles and Guardian Heroes, where, besides beating up villains, you can have up to four gamers play, gain experience points, cast spells, shop at stores, and take alternative paths. Gameplay-wise, everything Castle Crashers does has already been done. However, I highly doubt the developers, The Behemoth, were aiming for ori... |
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Halo 3: ODST review (X360)Reviewed on January 03, 2010Halo: Combat Evolved was almost a perfect game, until it tanked halfway through when the Flood showed up. For all of the praise the Halo series gets for ultra-intelligent AI, let’s keep in mind that it’s always been lousy AI that brings these games down: Bungie teases us by pitting us against the genuinely smart Covenant, only to then switch things up and unleash what are essentially fast-moving, mindless zombies in their place. And every game in the trilogy suffered because of it.... |
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Crackdown review (X360)Reviewed on January 01, 2010For all of the negative things I’m about to say regarding Crackdown, I suppose it’s worth noting that in a modern gaming culture in which open-ended “sandbox” games have become a cliché, Crackdown stands out. It puts us in the shoes of a nameless government agent who can jump very high, and it places us in an enormous city with no shortage of tall buildings to climb. There is literally nowhere we can’t go from square one. As far as freedom goes – and sandbox games are all ab... |
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Kengo: Legend of the 9 review (X360)Reviewed on December 31, 2009For some time now, I've seen the words "realism" and "realistic" when players describe Kengo: Legend of the 9. I immediately think of the two Bushido Blade titles released for the original PlayStation whenever this happens. In those games, there's no life bars or stats of any kind, just two people on screen with swords. Any attack, any swing from either character could be the last. Matches would sometimes end seconds or drag on for minutes due to its realistic rules. While they weren't th... |
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James Cameron's Avatar: The Game review (X360)Reviewed on December 30, 2009While I've seen terms like "revolutionary" and "breathtaking" tossed at the movie with regularity, the game is more worthy of commentary such as "another movie license game". It's pretty and I had a decent time with it, but I can't say that it's anything more than a decent action title riding the coattails of a major cinematic release. |
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Lost: Via Domus review (X360)Reviewed on December 14, 2009There's a special feature on the LOST - Season 3 DVD that looks at the concept and creation of the video game. It's really nothing more than four minutes of hype and promises, which makes LOST: Via Domus sound really awesome. |
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15 Puzzle review (X360)Reviewed on December 13, 2009Snowcap Games' 15 Puzzle is exactly what it claims to be: an electronic version of the classic sliding tiles game. Even if you didn't know what it was called, you probably know the one: it's a flat four-by-four grid, containing fifteen tiles and one empty slot. The goal is to slide tiles around until they're in the correct order. |
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Peggle review (X360)Reviewed on December 13, 2009As a game and an experience, Peggle succeeds tremendously in what it set out to achieve. You might say, by that measure, it’s perfect. |
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Qix++ review (X360)Reviewed on December 12, 2009These changes at first seem to provide some welcome depth to the experience, but they come at a cost: instead of allowing you to play through an endless mode—which would have been a nice challenge and would have felt true to its arcade roots—the game now replenishes your stock of ships with each new stage and switches to a credits sequence once you finish the eighth zone. Then you can complete a second batch of eight stages. Once you've done that, you're done with the single-player mode unless you feel like going back to obtain a better score. |
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Call of Duty: Modern Warfare 2 review (X360)Reviewed on December 08, 2009I don't claim to be a wizard with all types of armaments known to man. I don’t claim to have a vast knowledge of how combat tactics work either. That being said, I do understand numbers, human error, and other things of that nature. I bring this up because Modern Warfare seems to have a grasp on how numbers 1 and 2; it falls flat on its face with number 3. |
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NBA 2K10 review (X360)Reviewed on December 02, 2009Excluding the My Player mode, NBA 2K10 is a good (though very familiar) basketball game that still manages to capture the essence of the sport. |
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Cars: Race-O-Rama review (X360)Reviewed on December 02, 2009Cars: Race-O-Rama is essentially a streamlined version of the first game with new collectibles, bigger environments, superior controls, and fewer story developments. If you’re a kid who loves Cars, this drive is going to feel like a highway to Heaven. If not, the repetition and lack of challenge could make this game feel like a road with no exit. |
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DJ Hero review (X360)Reviewed on December 02, 2009Activision hasn't had the best of track record (double entendre) when it comes to music games. They bought the rights to Guitar Hero when Harmonix left the franchise to make Rock Band, and from there the Hero franchise has been a downward slope. I had given up hope when Guitar Hero World Tour came out, and laughed at how badly the Hero franchise wanted to be Rock Band. |
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