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Review Archives (All Reviews)

You are currently looking through all reviews for Xbox 360 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Way of the Samurai 3 (Xbox 360)

Way of the Samurai 3 review (X360)

Reviewed on April 04, 2010

I've dumped 60+ hours into this game and have come to the sobering conclusion that it is indeed under developed crap. It took 60+ hours of shitty gameplay to undo all the goodwill and anticipation I had from playing the original title.
maru's avatar
Light's End (Xbox 360)

Light's End review (X360)

Reviewed on April 02, 2010

This mechanic lends Light’s End a unique feel; there’s no battle engine to be found or any statistics to build; it’s purely a character-based puzzler where you need to jump from differing perspectives throughout the game to keep the story moving along.
EmP's avatar
Darwinia+ (Xbox 360)

Darwinia+ review (X360)

Reviewed on March 26, 2010

With the introduction of spiders, things rapidly became more difficult. I had to rely on grenades to damage them, as they seemed immune to laser fire. Making that difficult was their habit of suddenly pouncing at my unit when within range. Until I'd really enhanced my grenade-throwing range and could blast them before they noticed my squad's presence, they were able to decimate squads with ease.
overdrive's avatar
Metro 2033 (Xbox 360)

Metro 2033 review (X360)

Reviewed on March 25, 2010

Developed by 4A Games, a splinter of Ukranian studio GSC Game World, Metro 2033 is nothing like Stalker. That's one of the most important things to remember when entering its dismal tunnel network, or sprinting across its harsh, destroyed surface world. It may share some pretty heavy thematic elements with that series, and it might emerge from the same brains, but Metro 2033 is its own game: more bombastic shoot-'em-up than slow-burning, open-world survival.
Lewis's avatar
Assassin's Creed II (Xbox 360)

Assassin's Creed II review (X360)

Reviewed on March 21, 2010

An improvement is typically something that one looks for in a sequel, and if improvement is what you are looking for in Assassin's Creed II, then you will not be disappointed. Assassin's Creed II takes every part of Assassin's Creed, and ramps it up a notch. In fact, there is no area that the sequel regressed in, and progression is seen every time you turn the corner. With that being said there are still flaws, or annoyances as they truly turn out to be.
marter's avatar
Greed Corp (Xbox 360)

Greed Corp review (X360)

Reviewed on March 20, 2010

Once you have mastered the basics of the game and can minimise the number of wrong button presses, Greed Corp is a solid, if unspectacular, strategy title at 800MSP.
freelancer's avatar
Chime (Xbox 360)

Chime review (X360)

Reviewed on February 18, 2010

Charity and video games might seem like an unusual combination, but it's one that works if Chime is anything to go by: no less than 60% of the five pound/400 point charge goes to various charities around the world. But don't be fooled into thinking this is a forgettable experiment to bring goodwill and gaming together.
PAJ89's avatar
BioShock 2 (Xbox 360)

BioShock 2 review (X360)

Reviewed on February 18, 2010

There were plenty of reasons I wasn’t overly fond of the first BioShock, but the one that I keep coming back to is that the game was too easy. I understand that 2K's tour through the majestic underwater metropolis of Rapture served as little more than a technical showcase – let’s be real – and that a constant string of deaths would get in the way of leading players from one skillfully crafted set piece to the next, but it’s important not to forsake the game. I’m not a stickler for ...
Suskie's avatar
BioShock 2 (Xbox 360)

BioShock 2 review (X360)

Reviewed on February 17, 2010

The first Bioshock was a game that either made you ‘wow’ or ‘growl’. Despite the rave reviews, I avoided the first game as it looked a little silly, but after some convincing I eventually rented it and once completed my foot was firmly placed in the ‘wow’ camp. The setting and the story was gripping as any I had played and I really felt I had accomplished something by ending Atlas and saving all those little girls. Now 2K have decided that Bioshock was worthy of a sequel, so have thrust you this...
eviltb's avatar
BioShock 2 (Xbox 360)

BioShock 2 review (X360)

Reviewed on February 15, 2010

BioShock is the game that never needed a sequel, but this is the video game industry we're talking about, so we got one when the game sold well. BioShock 2 had an uphill battle to overcome, since BioShock had such an original setting, with an entertaining plot and good gameplay to back it up. Obviously, there were concerns, especially when it was revealed players would be returning to the underwater utopia turned madhouse, Rapture. Was it even possible to squeeze out any more from this ci...
dementedhut's avatar
Twin Blades: The Reaping Vanguard (Xbox 360)

Twin Blades: The Reaping Vanguard review (X360)

Reviewed on February 14, 2010

While it’s far from the worst game available on the indie marketplace, Twin Blades is still too hollow to recommend a purchase.
jpeeples's avatar
Ninja Gaiden II (Xbox 360)

Ninja Gaiden II review (X360)

Reviewed on February 14, 2010

Just for the record: Ninja Gaiden has the worst camera system in the entire history of 3D gaming, presenting the one-two punch of perpetually dangling at the most uncomfortable level imaginable and leaving the player with virtually no control whatsoever. It was way too low and way too close, and all we could do was center it behind main character Ryu, giving us a great shot of his ass (in shiny black ninja tights) and little else. I Suskie's avatar
Namco Museum: Virtual Arcade (Xbox 360)

Namco Museum: Virtual Arcade review (X360)

Reviewed on February 11, 2010

When the Namco Museum series debuted on the original PlayStation, it showed a lot of promise. From 1996 to 1997 (in the US), volumes were released a few months apart from one another, each containing a varied collection of games from the 1980s: Pac-Man, Metro-Cross, Ordyne, Galaga, Dragon Spirit, and so on. If you've played an 80s Namco title, chances are it was in one of these volumes. Namco could have just thrown these games on each disc with a simple menu and called it a day, but they put act...
dementedhut's avatar
Serious Sam HD: The First Encounter (Xbox 360)

Serious Sam HD: The First Encounter review (X360)

Reviewed on February 10, 2010

Though Serious Sam HD: The First Encounter is an exemplary title for those looking to satisfy their craving for golden age shooters, the pace is not suited for everyone (especially newcomers). It's a hardcore offering in an unbelievably simple package. The recreation here is so faithful that it's difficult not to recommend the game to everyone in spite of that hardcore bent, especially given the achievements and multi-player support. If you've never partied with Sam before, now is the best time to start. If you're the sort who plays both PC and Xbox 360 games alike, deny the urge to use mouse-and-keyboard controls and go with this version instead. It trumps Steam's offering by far.
MolotovCupcake's avatar
Bionic Commando (Xbox 360)

Bionic Commando review (X360)

Reviewed on February 06, 2010

I liked it when Bionic Commando was simply a game. You control a guy with shades and red hair, you fight Nazis (or their equivalent), and you save a guy named Super Joe. The bionic arm you used was one of those brilliant game mechanics that would have revolutionized the industry if it didn’t feel so singular and unique. Maybe I’m still too young to reminisce about “the good old days,” but this is what gaming used to be about. Exposition in games was once used to set the groundwork for ...
Suskie's avatar
Polar Panic (Xbox 360)

Polar Panic review (X360)

Reviewed on February 03, 2010

With his home destroyed and family captured, this Ursus maritimus snuffs out Globoco, one life at a time. Sounds like the setup for a gruesome action adventure, but Polar Panic is actually an adorable puzzler. Murder may be the main goal, but the animated adversaries make sure it isn't morbid.
woodhouse's avatar
FIFA Soccer 10 (Xbox 360)

FIFA Soccer 10 review (X360)

Reviewed on February 03, 2010

The referee will even miss fouls, be inconsistent with bookings and red cards, and make incorrect calls of offside from time to time and, while that annoys the hell out of me when it doesn’t go my way, I can’t help but hugely appreciate the way EA have shoehorned an element of human error into computer-controlled official.
EmP's avatar
Sonic Unleashed (Xbox 360)

Sonic Unleashed review (X360)

Reviewed on January 31, 2010

At first, I couldn't figure this game out. I mean, in the few moments of clarity in which I felt like I could get my head around the possible thought processes that might lead to a game like Sonic Unleashed, I caught myself wondering how the two completely contradictory ideas therein even came to exist within a single development team working on a single game, and then I had to reboot.
Fedule's avatar
Vandal Hearts: Flames of Judgment (Xbox 360)

Vandal Hearts: Flames of Judgment review (X360)

Reviewed on January 30, 2010

On one level, Flames of Judgment proudly lives up to the original's standard. This Live Arcade release did bring me back down memory lane a few times. The problem is that it didn't do so for very long. The average turn-based strategy game I've played seems to have about 25-35 main quest battles. Here, there's about 15 or so.
overdrive's avatar
Mass Effect 2 (Xbox 360)

Mass Effect 2 review (X360)

Reviewed on January 28, 2010

Defending Mass Effect has never been easy, since the game’s unpolished mechanics, cumbersome driving segments and barren, repetitive environments form a strong case against it. The case against it is so strong, in fact, that I often have questioned my own enthusiastic evaluation of the game. So thank you, BioWare. Thank you for taking all of the criticism to heart, for fixing nearly everything that was wrong with the first game and for giving me a sequel for which I no longer need to make excuses. Mass Effect 2 is as extraordinary as its predecessor was, but it no longer needs justification. It really is that good.
Suskie's avatar

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