Review Archives (All Reviews)
You are currently looking through all reviews for Xbox 360 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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From Dust review (X360)Reviewed on August 10, 2011From Dust isn't like most strategy games. It doesn't focus more than it needs to on micromanagement. You don't have to develop a village's culture or provide the people with food or entertainment. There are no numbers to monitor and there aren’t many bothersome gauges to watch. Your main concern is keeping humanity alive while trying to establish a set number of villages, ranging from one to four, on each map. |
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Warhammer 40,000: Kill Team review (X360)Reviewed on August 06, 2011With all the stylish games that have come out this summer, it's good to have one like Warhammer 40,000: Kill Team to cleanse the old palate. It's not a perfect title, but it does what it should while providing a fun and short experience. |
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Bastion review (X360)Reviewed on August 03, 2011...you almost feel like you didn't want it to end in the first place, and it wasn't just because of that welcoming old voice or the awesome visuals. The game itself is fun, challenging and addictive thanks to it's simple and easy to pick up gameplay. Bastion has something that a lot of recent “artsy” games don't: both style and substance. |
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Ace Gals Tennis review (X360)Reviewed on August 01, 201180 MSP may not be much to spend on a casual tennis game, but the fact still remains that there are much better indie titles out there for the same price. |
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Shadows of the Damned review (X360)Reviewed on July 31, 2011It's rare to experience a truly funny video game these days. It seems most games stumble over themselves trying to create life-like experiences and gritty, scintillating gameplay; humor is a mere afterthought. |
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Cthulhu Saves the World review (X360)Reviewed on July 31, 2011On occasion, the tributes to its inspirations are a bit over-enthusiastic and the frequent fourth-wall breaking can be obnoxious, but the vast majority of this game is well written and funny. |
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Tales of Vesperia review (X360)Reviewed on July 29, 2011Even when it stumbles - and make no mistake, it stumbles - it's hard to not like Tales of Vesperia. It's big, dumb, JRPG fun. |
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Dead Space 2 review (X360)Reviewed on July 28, 2011There’s no sneaking terror. There’s no sneaking. There’s no calm before the storm. There’s just storm. |
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Bastion review (X360)Reviewed on July 26, 2011As you run around each gorgeous environment, admiring the dense foliage or the imposing brambles or the stone walls or whatever else, the path ahead of you fills in abruptly. Tiles fly up from beneath the screen, as if drawn to you like magnets. It’s an interesting dynamic to see in action, distracting at first before soon becoming intuitive. Pathways prevent you from wandering too far off the beaten path—because you really can’t—and they give the world its own identity. To an extent, it feels like you’re truly living through an apocalypse. |
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Antipole review (X360)Reviewed on July 26, 2011Antipole is like a blast from the past, except it came out recently. It's loaded with simple 2D platforming and basic gunplay, but the game is far from easy. Your character's motions are fast and intense, poignantly loose to add challenge to the platforming aspect. Timing your jumps and maneuvering is the key, but it's not all that will save your red-coated butt. |
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Boulder Dash-XL review (X360)Reviewed on July 24, 2011Some stages have a strict time limit, forcing you to sprint from gem to gem while hoping your speed can keep you out of the way of all those boulders you're dislodging as you wildly progress. Others are designed to make you think a little bit by giving you doors to unlock, one-way doors and warps; while placing you in a more maze-like environment. You might have a bit more time to reach the exit, but you'll have to make good use of it in order to figure out how to snare all the gems. |
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Akane the Kunoichi review (X360)Reviewed on July 17, 2011Akane is light, bite-sized and can be picked up and put down at will; this is appreciated. But that doesn’t mean to say it won’t claw your face off and have you thank it for the maiming by the end. |
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Ms. Splosion Man review (X360)Reviewed on July 13, 2011Whenever I thought a particular ordeal wasn't too tough, it seemed like it wouldn't take long for me to have to face a tougher version of it...likely with some sort of instant-death trap added to the mix in order to provide a bit of extra pressure. I'd need split second timing to outrace a series of propelled spiked walls. Or bounce from one flying car to the next, occasionally 'sploding on a barrel so it could propel me to the next group of vehicles (as opposed to meeting my demise courtesy of one obstacle or another). Or any number of other tasks. |
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Red Faction: Guerrilla review (X360)Reviewed on July 06, 2011You'll kill soldiers with one swing and take down buildings with just a bit of effort. It's hilariously overpowered, crumbling concrete walls like they were made of styrofoam. In third-person over-the-shoulder shooters, it's rare that a melee weapon is this indispensable. You won't mind that the game forces you to hold it at all times, as there's something indubitably MANLY about running up to things and effortlessly destroying them by swinging a mighty hammer of the gods. |
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Duke Nukem Forever review (X360)Reviewed on June 25, 2011The game’s steadily ramping barrage of obnoxious design choices almost feels like an endurance test as you inch closer to finishing the game. “Oh yeah?” the developers seem to say. “Well, how would you like a platforming sequence with an electrified floor? What about a boss that spawns smaller enemies indefinitely? How about an underwater level with clumsy controls and distorted vision, in which you have to keep constant tabs on your oxygen supply? How about an underwater boss?" |
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F.3.A.R. review (X360)Reviewed on June 25, 2011It is said that F.E.A.R can drive men mad, causing them to think and act irrationally. Developed by Day 1 Studios, the newly released F.3.A.R sets out to resurrect the very sense of the title. Unfortunately, F.E.A.R. 3 misses as a horror game, lacking in the fundamental element of effective scare. Players expecting to lay awake at night with a light on and closet door closed will greatly be disappointed. The inability to scare the player significantly hurts the game play, since after all the te... |
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L.A. Noire review (X360)Reviewed on June 25, 2011It’s all about the contrast. The best way to describe the appeal of film-noir, as I find it, is in the stark dichotomy between black and white – the dissimilarity of things. The most striking aspect of the films is in the way the lighting might reflect the softness of the female lead in juxtaposition to the rigid features of her male counterpart, the way the lines of their faces are more defined than the films that came before. On the verge of being overproduced, L.A. Noire takes strides in brin... |
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Dungeon Siege III review (X360)Reviewed on June 23, 2011Despite some subquests and optional grinding, it’s mostly a long winding trip down an inevitable path, and often times back along the inevitable path. Expect to do a lot of walking. This is a hallmark of the Dungeon Siege series, so it should be no surprise that it hasn’t changed. But developer Obsidian has tried to infuse it with a choice-and-consequence system. In theory, this seems like a great idea. But in practice, it’s the difference between an attack rating of 142 and an attack rating of 145. Was it worth reading through all that dialogue? |
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Red Faction: Armageddon review (X360)Reviewed on June 19, 2011Of course, even though the Red Faction seems better suited to handle this Armageddon, Darius, being the main character, is able to single-handedly take out legions of these beings, by himself, throughout the game. So you're basically going to do the same thing over and over and... See where I'm heading? |
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Red Faction: Armageddon review (X360)Reviewed on June 18, 2011Red Faction: Armageddon gives us the Magnet Gun, which may be the most fun I’ve had with any one weapon since I first took a tour of Ravenholm with the Zero Point Energy Field Manipulator in hand. |
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