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Review Archives (All Reviews)

You are currently looking through all reviews for Xbox 360 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Saints Row 2: Ultor Exposed (Xbox 360)

Saints Row 2: Ultor Exposed review (X360)

Reviewed on December 05, 2011

Ultor Exposed crams a lot of potential greatness in its small package, yet forgets the most important element. Even the presence of pornstar Tera Patrick doesn't save the painfully generic and tame--the last word you would ever want to associate with a Saints Row experience--missions. All three of them.
JoeTheDestroyer's avatar
Quake Arena Arcade (Xbox 360)

Quake Arena Arcade review (X360)

Reviewed on December 04, 2011

It may seem strange to criticize the game for its single-player considering Quake III built its entire legacy on multiplayer, but it was this version’s one and only chance to prevent itself from being redundant. Instead, redundant is exactly what Quake Arena Arcade is.
radicaldreamer's avatar
Saints Row: The Third (Xbox 360)

Saints Row: The Third review (X360)

Reviewed on December 04, 2011

Not only is Saints Row: The Third more efficient, but it handles better. Vehicles drive more smoothly, animation is more fluid and takes full advantage of high definition, and each scenario stands on its own. I'll gladly trade the ability to wear a tie with my hoodie for quality activities, less repetition, and improved mechanics any day.
JoeTheDestroyer's avatar
Assassin's Creed: Revelations (Xbox 360)

Assassin's Creed: Revelations review (X360)

Reviewed on December 03, 2011

When the game ends, we’re right where we started, only now we have a general idea of where the writers will take us in the next entry. Christ, it’s like Dragon Age II all over again.
Suskie's avatar
GoldenEye 007: Reloaded (Xbox 360)

GoldenEye 007: Reloaded review (X360)

Reviewed on December 02, 2011

The game is in many ways a perfect example of Activision's consistent mishandling of the Bond license. It's certainly gotten a little more polish than your average licensed Activision release, but it’s still not worth your time.
asherdeus's avatar
GET TO THA CHOPPA TWOOO!!2 (Xbox 360)

GET TO THA CHOPPA TWOOO!!2 review (X360)

Reviewed on November 29, 2011

Get to tha Choppa Two‘s most remarkable aspect is how it takes a foundation, then, rather than build upon it, arms itself with a shovel and digs deeper into the muck.
EmP's avatar
The King of Fighters XIII (Xbox 360)

The King of Fighters XIII review (X360)

Reviewed on November 28, 2011

There are slow and powerful bruisers, tiny and agile schoolgirl types and everything in between. If you decide to spend the time that is required to master even a small portion of the more than 30 fighters, you’ll be busy for many hours. Some characters are less obviously gifted than others, but none of them seem to be useless. Even the diminutive Chin Gentsai, who employs the drunken master fighting style, is deceptively powerful once you learn how to put his hypnotic movements to use.
honestgamer's avatar
The Elder Scrolls V: Skyrim (Xbox 360)

The Elder Scrolls V: Skyrim review (X360)

Reviewed on November 27, 2011

This is when Skyrim will reward you most richly. Not when you're trying to win, or beat it, or get to the end, or level up, or earn the achievements. Not when you're playing it like a stat-based RPG, or a single-player MMO, or a challenge. Skyrim is putatively a game. More accurately, it's a narrative loom.
tomchick's avatar
Otomedius Excellent (Xbox 360)

Otomedius Excellent review (X360)

Reviewed on November 26, 2011

Environments include vast and empty space (aside from enemy ships, of course), futuristic and very gray cities built on the side of cliffs overlooking waterfalls, the heart of a volcano and eventually caverns and a fleet of battleships. Settings are rendered competently but only occasionally with any originality. If you were to strip away the scantily-clad girls, Otomedius Excellent would be nearly indistinguishable from almost any generic horizontal shooter you might care to name.
honestgamer's avatar
The War of the Worlds (Xbox 360)

The War of the Worlds review (X360)

Reviewed on November 23, 2011

WotW isn't exactly unplayable; the tense narrative and bleak, nearly monochromatic presentation does much to convey the hopelessness of the human plight in London in the face of merciless invaders.
Masters's avatar
Halo: Combat Evolved - Anniversary (Xbox 360)

Halo: Combat Evolved - Anniversary review (X360)

Reviewed on November 20, 2011

When the rocket launcher and shotgun appear later in the game, they appear for specific situations and not because your arsenal has been lacking up to this point. And from the early appearance of grunts on the Pillar of Autumn all the way to the grand reveal of the Flood and the Sentinels, Halo is a textbook example of how to gradually unfold enemies in a meaningful way. Are you prepared to fear a cloaked elite with an energy sword for the very first time, all over again?
tomchick's avatar
Otomedius Excellent (Xbox 360)

Otomedius Excellent review (X360)

Reviewed on November 19, 2011

After 26 years of Gradius games and various spin-offs, this is what the long-running franchise has come to: a new series featuring school girls in revealing outfits, piloting equally skimpy ships as they fight Bacterians invading Earth, who, by the way, consist mainly of women in "interesting" outfits.
dementedhut's avatar
Lost Odyssey (Xbox 360)

Lost Odyssey review (X360)

Reviewed on November 18, 2011

In over 1,000 years, he's seen people and kingdoms come and go and has had to find his own way to cope with being seemingly the only constant in a life where everything else is temporary. For much of his existence on this world, Kaim has alternated between traveling and serving as a mercenary — his life a nomadic existence where war is the only constant. No wonder he comes off as cold and antisocial.
overdrive's avatar
Bejeweled 3 (Xbox 360)

Bejeweled 3 review (X360)

Reviewed on November 15, 2011

All PopCap could do to evolve the experience was to polish the presentation, and tack on enough variations of the main game to entice us to dive in. Fortunately, they’ve done both fairly well here. The results aren’t spectacular, as they were with EA’s exquisitely refined Tetris, but it’s about as good a job as can be expected.
Masters's avatar
Call of Duty: Modern Warfare 3 (Xbox 360)

Call of Duty: Modern Warfare 3 review (X360)

Reviewed on November 11, 2011

This final chapter in the trilogy provides what is unquestionably the purest adrenaline rush that the series has yet seen. I’m left imagining someone on the development team turning a giant crank until it rests at ‘11’ and then just leaving it there. Explosions are huge. Planes crash. Buildings collapse. There are moments that feel like they were torn out of the previous games, except here the ante has been upped.
honestgamer's avatar
The Cursed Crusade (Xbox 360)

The Cursed Crusade review (X360)

Reviewed on November 11, 2011

This game finds a way to turn exciting-sounding historical events, such as the siege of the Croatian city Zara, into linear marches through static environments cluttered with a bunch of melee battles that all play out the same. This might not be the appropriate game for the quote "WHAT A HORRIBLE NIGHT TO HAVE A CURSE", but it fits.
overdrive's avatar
Saints Row: The Third (Xbox 360)

Saints Row: The Third review (X360)

Reviewed on November 10, 2011

It is immaculately paced because it loves you. Most games can be insensitive clods with occasional rough patches. You get stuck for a while, or it's slow to start, or you cruise through some filler, or certain design choices are clunky, or the characters are flat and you don't care about them, or you know exactly what's going to happen next and therefore when it happens you don't care. None of this happens in Saints Row 3, which is a textbook example of how to keep me into a game from beginning to open-ended end.
tomchick's avatar
Sonic Generations (Xbox 360)

Sonic Generations review (X360)

Reviewed on November 06, 2011

It's great the controls feel so homey, giving players the chance to soak in the well-executed familiarity of Generations. If you've been playing a ton of Sonic games for the past 20 years, you'll sense the love with this product; it's fanservice overload. It works so seamlessly, too, thanks to Sonic Team's respect of the source materials, avoiding bastardization.
dementedhut's avatar
Tropico 4 (Xbox 360)

Tropico 4 review (X360)

Reviewed on November 06, 2011

Remember how back when you first got your PC and you played Sim City for hours on end without really understanding why? Welcome to the 2011 version of that phenomenon. Say goodbye to large chunks of your time.
EmP's avatar
GoldenEye 007: Reloaded (Xbox 360)

GoldenEye 007: Reloaded review (X360)

Reviewed on November 05, 2011

Stages may feel generic, but they now flow in a more natural fashion and enemy placement was more carefully considered to provide interesting challenges. It’s clear that you’re going through the same motions you always did, but now those motions are more enjoyable. Late in the game, I was delighted to find that I actually enjoyed protecting Natalya when the need arose.
honestgamer's avatar

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