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Review Archives (All Reviews)

You are currently looking through all reviews for PSP games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Every Extend Extra (PSP)

Every Extend Extra review (PSP)

Reviewed on December 17, 2006

In a short time, Q Entertainment has managed to make only a few games, but all of them proved to be impressive in one way or another. Lumines became a very good reason to buy a PSP, while Meteos is still considered to be one of the best titles for Nintendo DS. Who's the designer behind all of these successes? Tetsuya Mizuguchi, who started as a game designer at United Game Artists. His first success was Rez, a "music shooter" with a trippy graphics style and original concept, which was released ...
ponsardin2's avatar
Luxor: The Wrath of Set (PSP)

Luxor: The Wrath of Set review (PSP)

Reviewed on December 13, 2006

In Luxor, you are a warmongering scarab out to destroy all the other scarabs before they can push a bunch of multi-coloured balls into a nearby pyramid. I guess these balls are bombs or something, because if even one makes it into the pyramid, YOU LOSE.
zigfried's avatar
Online Chess Kingdoms (PSP)

Online Chess Kingdoms review (PSP)

Reviewed on December 04, 2006

Sometimes you play your best and the computer does the same and when all is said and done, you’ve won. The congratulatory screen comes and goes like it should. Then the next match is another inexplicable stalemate, or the disc freezes again. You just never know with this game, which is frustrating because of all the things does right.
honestgamer's avatar
Lumines II (PSP)

Lumines II review (PSP)

Reviewed on December 02, 2006

For each moment where you’re groaning as things pile so high that you don’t stand a chance, you’ll find moments where you sneak that piece in place just in time and watch a combo clear half the screen out of your way. Playing a single round for very long is difficult when you’re new, but there are definite rewards if you take the time to get better. Only by surviving a good long while can you hear all of the music and unlock the available skins.
honestgamer's avatar
Every Extend Extra (PSP)

Every Extend Extra review (PSP)

Reviewed on November 17, 2006

The name of this game is Every Extend Extra, because it's got extra content! Q Entertainment was so enamoured with the PC freeware original that they decided to turn it into a full-fledged commercial release. The simple single-level game mushroomed into a challenging chain of nine diverse stages. Each level features a unique theme with customized enemies and music.
zigfried's avatar
Death Jr. II: Root of Evil (PSP)

Death Jr. II: Root of Evil review (PSP)

Reviewed on November 06, 2006

This is not a shocking new step for the platformer, but what makes Death Jr. II fun is its light-hearted, irreverent approach. We’re not dealing with another “hip” animal mascot -- we’re dealing with the Grim Reaper’s son!
janus's avatar
Rengoku II: The Stairway to H.E.A.V.E.N. (PSP)

Rengoku II: The Stairway to H.E.A.V.E.N. review (PSP)

Reviewed on November 02, 2006

The premise behind Rengoku 2 is exactly the same as the original. It's a pointless game where a customizable robot fights arena battles against other robots until it reaches the top of a not-so-massive tower, thus ending the game.
zigfried's avatar
Spectral Souls: Resurrection of the Ethereal Empires (PSP)

Spectral Souls: Resurrection of the Ethereal Empires review (PSP)

Reviewed on October 26, 2006

It’s all but impossible to talk about Spectral Souls without coming back to those load times. They affect the experience that much and you’re never far from their next appearance. So insidious are they that any joy you might have felt is sucked out of your very soul.
honestgamer's avatar
Bomberman (PSP)

Bomberman review (PSP)

Reviewed on September 19, 2006

The single-player campaign is spiced up by the inclusion of an item inventory system. When you blow up the block de jour within a certain area, there’s a pretty good chance it will leave behind a collectable item. You can activate one of these at a time to impact how you clear the screen, while those goodies not in use head to your war chest. Then, in a moment of need, you can utilize one for simple salvation.
honestgamer's avatar
Blade Dancer: Lineage of Light (PSP)

Blade Dancer: Lineage of Light review (PSP)

Reviewed on August 15, 2006

Head outside of a town and it’s more of the same, with green plains stretching as far as you can see toward featureless hills broken up only by the occasional tree or stone walkway. There’s also plenty of mist, and you’ll see enemies patrolling. There aren’t random battles in Blade Dancer, just scripted events and other confrontations that you can often avoid simply by running from floating enemy icons (sometimes they’ll even run from you if they’re particularly week).
honestgamer's avatar
Midnight Club 3: DUB Edition (PSP)

Midnight Club 3: DUB Edition review (PSP)

Reviewed on June 28, 2006

I’ll tell you about Midnight Club 3: DUB Edition just as soon as it finishes loading. It’ll probably finish in a few seconds...or minutes. In the meantime, uh, how are you? What have you been doing? Working a lot? Oh wait, I think it’s done. Wait, nope, it’s still loading. It’ll be just a little bit more. I apologize. The longer it loads, the better it must be, right?!
asherdeus's avatar
Gradius Collection (PSP)

Gradius Collection review (PSP)

Reviewed on June 13, 2006

When the ship begins, it fires small pellets in a straight path. These are soon supplemented with peripheral shots, lasers and shields that give you a better chance against whatever the alien empire you’re battling happens to throw your way. Soon, your painfully slow ship will move more efficiently—this finally gives you a chance against all your adversaries as they dart so lithely about the screen—and you’ll wonder why you ever found the game so overwhelming.
honestgamer's avatar
MediEvil: Resurrection (PSP)

MediEvil: Resurrection review (PSP)

Reviewed on May 17, 2006

Have you ever not wanted to do something?
asherdeus's avatar
Generation of Chaos (PSP)

Generation of Chaos review (PSP)

Reviewed on May 12, 2006

Every unit you command is controlled through this set-up. Each time you want to recruit someone to your cause, or give a gift to an especially useful warrior, or develop the land around a stronghold or whatever, you have to wade through menus. Those commands you might wish to use most frequently are generally two or three levels down, to boot.
honestgamer's avatar
Sweet Paradise (PSP)

Sweet Paradise review (PSP)

Reviewed on May 06, 2006

Quick show of hands, who here wants to date a pre-teen Japanese girl? Better yet, what if you could take this lovely young lady on a private holiday, just the two of you exploring the sandy tropical beaches of Bali... would you like that?
midwinter's avatar
The Silent Hill Experience (PSP)

The Silent Hill Experience review (PSP)

Reviewed on April 23, 2006

The Silent Hill Experience, while at heart no more than an expanded set of bonus features like you might find on an especially cool DVD release, is unnerving to an extreme. Instead of vibrant arrows and slick menus, you’ll sample the various goods the disc offers by stumbling through a building stained by rust and made of bricks covered in dry, coppery blood.
honestgamer's avatar
Street Supremacy (PSP)

Street Supremacy review (PSP)

Reviewed on April 18, 2006

Street Supremacy isn't just average, it's average without inspiration. You might wonder what it feels like to blast down a Tokyo expressway, grinding the slick, rain speckled concrete under tyre as a blind corner sends the back-end sliding out... well, keep wondering. This isn't the game for you.
midwinter's avatar
From Russia with Love (PSP)

From Russia with Love review (PSP)

Reviewed on April 15, 2006

You hold the “L” button and watch as the auto-aim hairs pinpoint him. Once they do, you can hold the ‘square’ button, which lets you use the analogue stick to aim with more precision. You can use this cool trick to score head shots or to fire around crates, pillars and shields your adversaries might use to aid in their defense. It conserves ammunition, but there’s a more important reason to aim manually: it’s fun!
honestgamer's avatar
X-Men Legends II: Rise of Apocalypse (PSP)

X-Men Legends II: Rise of Apocalypse review (PSP)

Reviewed on April 01, 2006

Introduction:
ender's avatar
Ys: The Ark of Napishtim (PSP)

Ys: The Ark of Napishtim review (PSP)

Reviewed on April 01, 2006

The PSP port's issues begin and end with the frequent loading. Every time Adol moves from one screen to the next — even if he's just walking into a house — a loading screen will appear. Sometimes NOW LOADING is white. Sometimes NOW LOADING is light blue.
zigfried's avatar

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