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Review Archives (All Reviews)

You are currently looking through all reviews for PSP games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Final Fantasy (PSP)

Final Fantasy review (PSP)

Reviewed on June 28, 2007

In the original Final Fantasy, frequent encounters meant that players had to carefully execute each dungeon assault. Preparations sometimes required an hour or so of play time, just because each labyrinthine complex posed such a risk. On the PSP, the frequency of those battles has been toned down by something like 50%. You’ll still find moments where your avatar leaves one battle behind and takes only two or three steps before finding another, but such instances are infrequent.
honestgamer's avatar
Puzzle Scape (PSP)

Puzzle Scape review (PSP)

Reviewed on June 26, 2007

It’s neat that you can move pieces around at will, but the fact that vertical movement isn’t possible really stinks. Sometimes, you’ll see a killer move but you can’t execute it because there’s nothing available on your row. Other times, everything is moving quickly as the stage is about to wind down, and the only block you can use to finish your combination is on the opposite side of the screen.
honestgamer's avatar
Hot Brain (PSP)

Hot Brain review (PSP)

Reviewed on June 21, 2007

That’s the hook to Hot Brain: you have to do everything as if your pants were on fire. When you’re in high school and looking at a series of pictures in a test booklet, you aren’t cramped for time. You start to think “Wow, I could be out at recess or checking out the cutie in row three.” When you’re holding a PSP and a timer is ticking down and your performance will have instant results, the activity you formerly may have found tiresome suddenly becomes interesting.
honestgamer's avatar
Power Stone Collection (PSP)

Power Stone Collection review (PSP)

Reviewed on June 20, 2007

The Power Stone series has returned and delivers great multiplayer fighting action for the PSP. The overall game experience isn't actually new, but due to the fact the Dreamcast console that carried the game was only sold for two years, most gamers probably haven't played it, which means most people will truly be playing a brand new game.
japanaman's avatar
Valhalla Knights (PSP)

Valhalla Knights review (PSP)

Reviewed on June 17, 2007

Valhalla Knights is a game designed to sell X copies to X gamers for (X*Y) dollars. You could say that about anything, but most games have something more. Something catchy. Unfortunately, there's nothing catchy about Valhalla Knights — nothing to make me even want to pick the game back up again.
zigfried's avatar
Marvel Trading Card Game (PSP)

Marvel Trading Card Game review (PSP)

Reviewed on June 10, 2007

I watched Spider-Man being ever paranoid about being late to meet M.J. and I even got chastised by Xavier when I opted to follow the villain path the second time around.
True's avatar
Final Fantasy (PSP)

Final Fantasy review (PSP)

Reviewed on June 09, 2007

Like many older gamers, Final Fantasy on the NES was what initially got me into RPGs. It wowed gamers with its awesome graphics and playability, just as the series continues to do today. It’s no surprise that the franchise has grown to dominate the RPG genre. My taste for the Final Fantasy series has mellowed out since then (with a brief spike for VII), but the PSP remake really took me back and renewed my appreciation, having not played the previous PS1 and GBA remakes. What we have here is the...
apossum's avatar
Mega Man: Maverick Hunter X (PSP)

Mega Man: Maverick Hunter X review (PSP)

Reviewed on May 31, 2007

What happens when you remake one of the best games ever, substituting classic 2D sprites with more modern 3D polygonal models? Well it can no longer be considered one of the best games ever anymore. Close enough though.
arkrex's avatar
7 Wonders of the Ancient World (PSP)

7 Wonders of the Ancient World review (PSP)

Reviewed on May 17, 2007

After all, the 8 levels you get here will probably last you around that many hours before you complete them, and you can then go back and play them for better scores. Really, it all comes down to how the game plays. Thanks to power-ups and cornerstones, it plays pretty well.
honestgamer's avatar
Aedis Eclipse: Generation of Chaos (PSP)

Aedis Eclipse: Generation of Chaos review (PSP)

Reviewed on May 10, 2007

What all this amounts to is a game that’s akin to a great movie with a terrible ending. You plan out each move and become completely engaged in the experience. Then the battle (the ‘movie ending’) comes and you’re left wondering where the rest of the game went.
louis_bedigian's avatar
Gurumin: A Monstrous Adventure (PSP)

Gurumin: A Monstrous Adventure review (PSP)

Reviewed on April 19, 2007

Rather than rely on an obvious weapon like a sword or stick, Parin uses a drill. It’s her sole offensive measure and one more reason Gurumin is so memorable. With a sword, all the rock walls she encounters might have lacked any significance. With a drill, though, they represent the opportunity for exploration.
honestgamer's avatar
Ridge Racer (PSP)

Ridge Racer review (PSP)

Reviewed on April 14, 2007

The first thing that pops up when you switch the game on is a retro arcade game from Namco's archives. Ridge Racer, it's "New" Rally-X, a top-down 2D 8-bit wonder from 1981 which involves you steering a little blue go-kart around to collect all the flags on a map and trying to avoid little red go-karts that want to crash you.
forelli_boy's avatar
Winning Eleven: Pro Evolution Soccer 2007 (PSP)

Winning Eleven: Pro Evolution Soccer 2007 review (PSP)

Reviewed on March 09, 2007

There were several occasions where I would shoot the ball, it would smack the goalie right in the head, launch into the air for several seconds, then—finally—he would stick his hands up, in some feeble attempt to block my shot, which he already did with his face
True's avatar
Metal Gear Acid (PSP)

Metal Gear Acid review (PSP)

Reviewed on February 15, 2007

As a longtime fan of the Metal Gear series, I met Metal Gear Ac!d for the PSP with a mixture of joy and reservations. On one hand, I was getting a full-length, portable Metal Gear experience with all of the crazy plot twists and characters that I’d come to know and love—so I thought. On the other hand, I walked in knowing that not only was the story not part of the series canon, but that instead of the Tactical Stealth Espionage Action that I’d come to love, the game would be played through a ca...
turducken's avatar
Monster Kingdom: Jewel Summoner (PSP)

Monster Kingdom: Jewel Summoner review (PSP)

Reviewed on February 13, 2007

Monster Kingdom: Jewel Summoner feels more like a contractual obligation than a labor of love. Through all the battles and monster-breeding, I don't sense any pride or purpose. Jewel Summoner isn't incompetent, but it's a waste of talent, a waste of hopes, and a waste of time.
zigfried's avatar
Def Jam: Fight For NY - The Takeover (PSP)

Def Jam: Fight For NY - The Takeover review (PSP)

Reviewed on February 01, 2007

Def Jam: Fight For NY: The Takeover, in addition to having a ridiculously long title, is also based on a ridiculously lousy idea. The game is a hybrid fighting-wrestling game in which rappers do battle with one another. It sounds horrible, and that was my justification for not playing this game when it debuted on the PS2. However, with the launch of the PSP version I again began to hear talks of it, and how good the fighting was. So, preparing for the worst, I decided to play the game. And thoug...
sayainprince's avatar
Platypus (PSP)

Platypus review (PSP)

Reviewed on January 05, 2007

Each world is divided into several stages. These typically are somewhere close to the length of a stage in any other shooter you might chare to mention, and there are typically around six of them strung one right after the next with only a status update screen to divide them. The background doesn’t change significantly the whole time you’re playing through a given world.
honestgamer's avatar
Xiaolin Showdown (PSP)

Xiaolin Showdown review (PSP)

Reviewed on January 04, 2007

If Konami's Xiaolin Showdown is any indication, then its namesake cartoon falls squarely into the "sappy dullard" heap. Aside from the villains, the characters completely lack any distinguishable personality; the big Texan monk and the token Asian girl may as well be clones.
zigfried's avatar
Metal Gear Solid: Portable Ops (PSP)

Metal Gear Solid: Portable Ops review (PSP)

Reviewed on January 01, 2007

Abandoning the idea of a Digital Graphic Novel, Metal Gear Solid: Portable Ops finds Konami attempting a true Metal Gear adventure for the PSP. The first familiar sign: a heavy reliance on third-person stealth. There’s also plenty of CQC, stylish philosophical discussion and a narrative that boasts almost as many twists and outlandish villains as Snake Eater.
janus's avatar
Pocket Racers (PSP)

Pocket Racers review (PSP)

Reviewed on December 18, 2006

Although I approached Pocket Racers with an open mind, I left with anything but. Aside from Satan (or in this case, a hooded facsimile), this is an ill-conceived, poorly-designed, "me-too" racer. This is not a game that deserves respect.
zigfried's avatar

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