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Review Archives (All Reviews)

You are currently looking through all reviews for PSP games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Class of Heroes (PSP)

Class of Heroes review (PSP)

Reviewed on June 16, 2009

Class of Heroes is huge. I remember when my Celestian Valkyrie — I pervishly call her my angel — hit level seven. To advance to the next level, she needed 10,500 additional experience. Over ten thousand experience to reach level eight. That's a lot, especially considering I was already 15 hours into the adventure, but the game promised to continue for many, many hours.
zigfried's avatar
Air Conflicts: Aces of World War II (PSP)

Air Conflicts: Aces of World War II review (PSP)

Reviewed on May 03, 2009

Similar to the setup of a racing game, each individual mission belongs to a series of missions. This seems like an interesting presentation until you discover that the consequence of losing is also similar to that of a racing game. When you die, the mission is over…for now. Rather than being given the opportunity to try it again, you’re automatically taken back to the main menu, at which point you can now select the campaign mode and start again.
louis_bedigian's avatar
Samurai Shodown Anthology (PSP)

Samurai Shodown Anthology review (PSP)

Reviewed on April 11, 2009

Samurai Shodown is what Soul Calibur would be if it played in 2D and hated you more.
EmP's avatar
Hammerin' Hero (PSP)

Hammerin' Hero review (PSP)

Reviewed on April 07, 2009

As proven by their cult classic Gekisha Boy, Irem knows how to make an amusing action game. The artwork is presented in a cartoony, colorful style sure to attract the bright eyes of children and nostalgic adults. The wide PSP screen is put to excellent use, providing plenty of room to maneuver while admiring the elaborate boss's antics.
zigfried's avatar
Mana Khemia: Student Alliance (PSP)

Mana Khemia: Student Alliance review (PSP)

Reviewed on April 04, 2009

As Vayne arrives at the academy for the first time, the first thing you may notice is that the graphics are blurry, low-res 3D that look like someone popped a PS1 game in their PS2 and turned on texture smoothing. You may also notice just how long the game had to load said images. Nearly everything you do in Mana Khemia causes the game to stop and load something. Even simplistic tasks like jumping from one ledge to another will cause the PSP to halt everything for a moment to load the jumping animation. This has the unfortunate side-effect of disorienting your jump and often (at least in my case) leads to Vayne landing squarely on a monster's head. There's another battle that could have been avoided!
espiga's avatar
SNK Arcade Classics: Vol. 1 (PSP)

SNK Arcade Classics: Vol. 1 review (PSP)

Reviewed on March 27, 2009

I’m happy enough burning though another game of Shock Troopers while on the move. Afterwards, perhaps I’ll surprise myself with another round of golf. Odds are, there’s something on here you’ll enjoy.
EmP's avatar
Prinny: Can I Really Be the Hero? (PSP)

Prinny: Can I Really Be the Hero? review (PSP)

Reviewed on March 01, 2009

Rather than working to avoid such situations, the developers do their best to replicate them numerous times throughout each zone. Stages seem to have been built specifically to trick you into making mistakes. You'll find moving platforms that look like they should require a double jump, only to to realize too late that they actually don't. Or you'll leap across a wide gap only to immediately run into a wall of waiting projectiles that you couldn't possibly have anticipated. Fireballs often come out of nowhere. Enemies materialize from thin air. Monsters float down from above when you had no idea they were even there. Too much of the experience comes down to tedious trial and error.
honestgamer's avatar
DJ Max Portable Emotional Sense - Clazziquai Edition  (PSP)

DJ Max Portable Emotional Sense - Clazziquai Edition review (PSP)

Reviewed on February 22, 2009

Face it, DJ Max is too tough for you. The twitch rhythm game's reputation is based on insane difficulty. For normal people, the highest eight-button setting exceeds impossibility. Six-button mode merely approaches that insurmountable level. Five-button mode, meant as a baby-step in training, brings its own hindrance: as the fifth button can be covered by either hand. Even four-buttons, the absolute floor, can produce anguish on the tougher songs. So consider DJ Max Portable Emoti...
woodhouse's avatar
LocoRoco 2 (PSP)

LocoRoco 2 review (PSP)

Reviewed on February 17, 2009

As you work through each stage, you'll find that you don't actually control the slime. Instead, you can slightly tilt the perspective to the right or left using the PSP's shoulder buttons. This simple mechanic works very well, mostly because fleet-footed hazards are non-existent in the world of LocoRoco 2. Sliding about like an egg yolk in a frying pan wouldn't work if Mario-style jumps were required, but that's seldom the case here. Instead, the focus is on general movements.
honestgamer's avatar
B-Boy (PSP)

B-Boy review (PSP)

Reviewed on January 12, 2009

Usually, a title in the music genre churns out a set routine, and you dutifully follow along as best you can. But breakdancing is about creativity and expression, so it's no surprise that a game featuring this art steps out of the typical music mold. B-Boy lets you dictate the performance, delivering an opportunity to develop your own style. And it does it all with a sharp appearance and streetwise attitude.
woodhouse's avatar
Yggdra Union: We'll Never Fight Alone (PSP)

Yggdra Union: We'll Never Fight Alone review (PSP)

Reviewed on January 09, 2009

The game's subtitle has always been “We'll Never Fight Alone.” In this PSP port of Yggdra Union, you're just a little less forsaken. A few new characters expand your party and the ways to navigate through the adventure. Larger armies subtly change the dynamics of battle. Additional methods of restoring life make it a hair more forgiving than the GBA original. However, Yggdra Union is still a methodical, exacting strategy game that unmercifully punishes any mistake. It walks a...
woodhouse's avatar
The King of Fighters Collection: The Orochi Saga (PSP)

The King of Fighters Collection: The Orochi Saga review (PSP)

Reviewed on December 08, 2008

Individually, these are all solid fighting games, particularly the first (’94) and the last (’98). Together, their flaws are much more apparent. If you like one or more of The King of Fighters games, chances are you’ll enjoy this collection – especially if you’ve been longing to have the series in high-quality handheld form.
louis_bedigian's avatar
Star Ocean: First Departure (PSP)

Star Ocean: First Departure review (PSP)

Reviewed on November 30, 2008

It's all quite basic and it works smoothly without any noteworthy hitches except the obvious one: it gets repetitive. By the time you reach the end of the game, you'll probably have faced more than 800 different enemy groups, with most battles won simply by spamming your basic sword strokes and perhaps the same projectile spell. You can experiment with numerous variations if you like, but there's no incentive to do so... especially since almost any rival can be overcome simply by level grinding (though frankly, that's seldom even necessary).
honestgamer's avatar
Midnight Club: LA Remix (PSP)

Midnight Club: LA Remix review (PSP)

Reviewed on November 14, 2008

One mistake shouldn’t decide the outcome of a race (unless you were inches from the finish line, of course). Likewise, the opposite shouldn’t happen either, but it occasionally does in LA Remix. If you manage to drive perfectly for the first half to 75% of the race, there’s a good chance you’ll be so far ahead of your opponents that there’s no way they can ever catch up.
louis_bedigian's avatar
Armored Core: Formula Front - Extreme Battle (PSP)

Armored Core: Formula Front - Extreme Battle review (PSP)

Reviewed on November 06, 2008

It’s amazing how much street-cred the already popular Need For Speed franchise garnered after the addition of car modification heralded by the Underground series (despite then losing the crown to more innovative contenders such as Rockstar’s Midnight Club series). With the ability to pop the hood, tweak the engine, change the paintwork and slap on a number of designer decals, it became very trendy indeed. That, and the bling. Oh, the bling. Finding balance within the modification did not have a ...
Pylon_Trooper's avatar
PDC World Championship Darts 2008 (PSP)

PDC World Championship Darts 2008 review (PSP)

Reviewed on October 25, 2008

What we’re given overall is serviceable and commendable. Two words that perhaps don’t scream game of the year, but the reality of the situation is that, no matter how I dress it up in eccentric Britishness, the topic of today is still a dart’s sim. That sound you hear is the vast majority of the PSP consumer base stampeding towards the fire exits. We’ll throw in a metaphorical pause while they close the doors behind them before I slide in the dramatic twist -- PDC Darts 2008 is a fun little game nonetheless.
EmP's avatar
Pump It Up Zero Portable (PSP)

Pump It Up Zero Portable review (PSP)

Reviewed on October 12, 2008

PIU Zero Portable is the game PIU Exceed Portable should have been. Really. Zero actually co-ops a significant chunk of its PSP predecessor's set list, mixes them with favorite songs from the NX and Zero arcade flavors of Pump It Up, and presents it all in a much improved package. Where Exceed exhibited a clunky, frustrating user interface, Zero is intuitive and accessible. Where Exceed rigidly controlled user options, Zero
woodhouse's avatar
Wild ARMs XF (PSP)

Wild ARMs XF review (PSP)

Reviewed on September 21, 2008

It truely is a fantastic example of the genre, but it's immediately obvious that innovation isn't the reason why. The game's biggest departure from genre conventions is that its play field is divided into hexagons instead of squares. This makes sense given the battle system of the last two traditional Wild Arms games, and adds a small bit of series recognition to the game, but the practical impact is nonexistent. The game feels very familiar immediately. Move a unit, select its action, move on. Simple.
dragoon_of_infinity's avatar
Tom Clancy's Rainbow Six: Vegas (PSP)

Tom Clancy's Rainbow Six: Vegas review (PSP)

Reviewed on August 26, 2008

We know that special-ops missions must often be unromantic, behind-the-scenes dirty work, but the developers must have forgotten that Vegas is a game. Because nothing is so disappointing about it as the fact that it never feels like we’re in Vegas.
Masters's avatar
Pump It Up Exceed Portable (PSP)

Pump It Up Exceed Portable review (PSP)

Reviewed on August 24, 2008

When it comes to dancing games in North America, Dance Dance Revolution is the biggest name to know. But there are other games in town, like Pump It Up. Through a dozen arcade and console releases in Asia, PIU has built a reputation as a freestyle-leaning alternative to DDR. In sticking with its dancing roots while transitioning to a handheld, though, Pump It Up Exceed Portable leaves that flexibility behind, and it ends up playing a clear second fiddle to a...
woodhouse's avatar

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