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Review Archives (All Reviews)

You are currently looking through all reviews for DS games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.

Available Reviews
Wedding Dash (DS)

Wedding Dash review (DS)

Reviewed on January 19, 2010

The problem is that everyone is different. Betty is a snotty rich woman, so no one wants to sit next to her. Chloe, on the other hand, is so popular that all the other guests want to be with her. Chuck is impatient and wants to chow down as soon as he arrives. If you don’t keep track of someone’s demands, they’ll eventually get angry and start docking points from your overall score. Not only do you have to keep the guests satisfied, but you’ll also have to deal with several other hazards as well. Weddings make Aunt Ethel go into tearful hysterics, so you’ll have to keep her from going berserk. Same goes with Uncle Ernie, who loves getting drunk and making an ass out of himself.
disco's avatar
Atelier Annie: Alchemists of Sera Island (DS)

Atelier Annie: Alchemists of Sera Island review (DS)

Reviewed on January 14, 2010

Nearly every action costs precious time, in fact, and there are no do-overs (though you can play through the whole adventure again after the credits roll and keep any of the items that you gathered on your first run). The setup works nicely, ensuring that more ambitious players can find a decent challenge in developing their empire while younger siblings and other amateur adventurers are free to take their time enjoying other less challenging aspects of the game.
honestgamer's avatar
The Quest Trio: Jewels, Cards and Tiles (DS)

The Quest Trio: Jewels, Cards and Tiles review (DS)

Reviewed on January 08, 2010

The puzzles themselves are the driving force behind The Quest Trio. All feature minor variations from the expected, and they roll out dozens of configurations to keep you busy. Just when you think you've figured out the system, a new little wrinkle arises. Can you resist falling to the same obsessions as some of those heroes? With games this addictive, good luck.
woodhouse's avatar
Our House (DS)

Our House review (DS)

Reviewed on January 04, 2010

The main flaw that Our House suffers from isn't a technical one, however. It's the much more mundane issue of repetition. While nearly every one of the included mini-games are fun the first few times—or even the first 10 or 20—they can only amuse for so long. It's neat to be able to remodel rooms, but there's never any real motivation to do anything more than place the required objects in the room (perhaps without even giving much thought to artistic arrangement, which seems to be rated almost arbitrarily as long as you don't have a bureau's drawers opening into a wall or a toilet in the middle of the floor).
honestgamer's avatar
New Super Mario Bros. (DS)

New Super Mario Bros. review (DS)

Reviewed on January 03, 2010

With most modern games choosing to focus on today’s big trends, the occasional nostalgic title is (ironically) a breath of fresh air. It feels refreshing to have something that is not concerned with wowing you with cinematic presentation, providing a deep, complex story, and whatever other ideas and gimmicks the big games of today might contain.
Halon's avatar
Cooking Mama 3: Shop & Chop (DS)

Cooking Mama 3: Shop & Chop review (DS)

Reviewed on January 03, 2010

Many of the steps that you encounter while preparing new recipes have also been switched up a bit in an effort to make that aspect of the game more robust. Some of these work out for the better and recall earlier diversions, such as when you must chop a carrot or potato into small bits. Others aren't familiar to me but work well anyway, such as when the game asks the player to circle eyes on old potatoes to remove them. Then come the zany additions, like when you find yourself catching falling marshmallows on a skewer while avoiding dog bones. I like a bit of zaniness in my games or I wouldn't be playing Cooking Mama in the first place, but some of the stuff included here still had me scratching my head.
honestgamer's avatar
Diner Dash: Flo on the Go (DS)

Diner Dash: Flo on the Go review (DS)

Reviewed on January 03, 2010

I can blast Martians, win illegal street races and save the realm from powerful sorcerers like nobody's business, but I'll come up short nearly every time when I'm asked to help a soccer mom find a quiet place to eat a meal as a couple with a screaming baby makes its presence known at an adjacent table. There are several distinct environments to conquer, but I struggled just to reach the second venue, a mere ten stages into what proved to be a much larger game.
honestgamer's avatar
Space Invaders Extreme 2 (DS)

Space Invaders Extreme 2 review (DS)

Reviewed on January 02, 2010

After all of the changes that Taito made when it first introduced Space Invaders Extreme, two new modes doesn't seem like enough. Time Attack mode is really nothing more than the opportunity to play the same few stages with a timer running. Bingo is just a scoring mechanism that rewards you for shooting enemies of various colors to fill a board on the top screen. Neither feature is a bad idea. Both of them would have gone well with the content of the previous release and there's no question in my mind that Space Invaders Extreme 2 is the finest in the series.
honestgamer's avatar
Rabbids Go Home (DS)

Rabbids Go Home review (DS)

Reviewed on January 02, 2010

Everything in Rabbids Go Home comes down to physics and proper use of your finite supply of items. Is there a pit that you can't cross? Put a spring-loaded boxing glove in its place so that when you drop from the edge, you'll go flying off toward the right to another ledge. Is an iron safe dangling in the way and blocking your path? Place some scissors higher along the rope that holds it so that a wandering rabbid can push a bowling ball from an even higher ledge that then will drop down and clamp the scissors shut so that they cut the rope and cause the safe to drop out of the way.
honestgamer's avatar
Avalon Code (DS)

Avalon Code review (DS)

Reviewed on December 28, 2009

The world is doomed. That’s it. Done. Show’s over, folks. Nothing more to see here. Biblical stories predict how everything will be scoured by fire, and how it will be cleansed and purged in holy flames. They reveal how mankind will be judged, and what will be left behind in the wake that burning, final cataclysm. Not exactly the most peaceful way to end things, but hey, it’s not up to us. Now that whatever god in charge has made its decision - and it’s pretty clear there won’t be any last-minut...
disco's avatar
Yamaha Supercross (DS)

Yamaha Supercross review (DS)

Reviewed on December 27, 2009

It’s easy to make mistakes on the windier tracks that task you with straightening quickly from a sharp corner to fly into a sadistically placed camel hump, but it’s all the game really has. Mistakes are not punished harshly, nor outstanding lines rewarded thanks to the rubber band racing physics that ensure the pack of rival riders are neither too far ahead or too far behind you.
EmP's avatar
Lunar: Dragon Song (DS)

Lunar: Dragon Song review (DS)

Reviewed on December 27, 2009

Without any real depth to the characters aside from the obligatory teenage spunkiness and sugary-sweet sense of justice in their battle for racial tolerance, and their efforts to prove themselves worthy, just about everything that the Lunar franchise had been previously built upon has been thrown to the side to make room for ideas that I can only assume Game Arts discovered while rooting around in other developer’s trash for discarded gimmicks they knew would never work.
EmP's avatar
Final Fantasy IV (DS)

Final Fantasy IV review (DS)

Reviewed on December 26, 2009

So I was engaged in rare event: purchasing a new game that I might actually play. I looked upon the shelf, next to the sloppily produced Dragon Warrior Monsters (oh god, not another one of these) laid a lone copy of Final Fantasy IV (FF II on SNES). Filled with nostalgia from my childhood, I couldn’t let this opportunity to relive my past go. I had to buy it, no matter how bad it could possibly be. After all, gaming’s history is marred with inadequate remakes, taking one’s childhood memo...
Sclem's avatar
Chronicles of Mystery: Curse of the Ancient Temple (DS)

Chronicles of Mystery: Curse of the Ancient Temple review (DS)

Reviewed on December 07, 2009

An undeveloped plot is this title's catastrophic failing. A casual game like this, without providing much challenge or variety in its gameplay, has to tell a compelling story. Curse of the Ancient Temple builds layers of intrigue and conspiracy, but then whimpers to an ambiguous ending.
woodhouse's avatar
Bleach: The 3rd Phantom (DS)

Bleach: The 3rd Phantom review (DS)

Reviewed on December 01, 2009

The 3rd Phantom generates its joy by including a wide range of characters, showing them in positions you've never seen, and ultimately letting you focus solely on your favorites. In that regard, this otherwise mediocre game is a resounding success.
woodhouse's avatar
QuickSpot (DS)

QuickSpot review (DS)

Reviewed on November 24, 2009

Nice try, Hideo. But your attempt to dampen my courageous heart will be foiled.
EmP's avatar
Underwater Attack (DS)

Underwater Attack review (DS)

Reviewed on November 20, 2009

As is usually the case when taking down entire world-conquering governments, the task falls to a single person piloting a prototype fighter who’s expected to defeat a globe-spanning military without a sniff of support. Underwater Attack‘s big gimmick is that, instead of the solitary fighter craft taking to the skies, you instead pilot a lonely submarine through the surprisingly un-murky depths. A submarine shaped like a cartoon shark.
EmP's avatar
7 Wonders II (DS)

7 Wonders II review (DS)

Reviewed on November 14, 2009

There’s enough going on to ensure that 7 Wonders 2 is more than just another gem-matching puzzle game, but it doesn’t really build upon its unique traits enough to truly distinguish itself from the crowded masses. There’s enough going on to drive you through the entire game, but, once this is done, there’s little to drive you back again.
EmP's avatar
Naruto: Ninja Destiny (DS)

Naruto: Ninja Destiny review (DS)

Reviewed on November 09, 2009

A quick character like Neji can blitz his light attacks, scraping his opponent off the ground by chaining together the same rudimentary combo over and over. However, a similar approach for Sakura results in weak, worthless slaps. Only by hammering her heavy punches can you beat down the AI with your eyes closed.
woodhouse's avatar
Big Bang Mini (DS)

Big Bang Mini review (DS)

Reviewed on November 05, 2009

Writing about Big Bang Mini in five hundred words is a little like creating a football-playing octopus spliced with DNA from Beckham and Pele, dropping a sack of balls at its boot-clad tentacles then confining it to a four-foot cubed room. You need a certain depth, a certain room to breathe, to fully appreciate the unfolding insanity. Otherwise, all you get is muddy footprints on the wallpaper.
bside's avatar

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