Review Archives (All Reviews)
You are currently looking through all reviews for Commodore 64 games. Below, you will find reviews written by all eligible authors and sorted according to date of submission, with the newest content displaying first. As many as 20 results will display per page. If you would like to try a search with different parameters, specify them below and submit a new search.
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Aztec Challenge review (C64)Reviewed on April 28, 2009The shortest possible summary of Aztec Challenge would be 'an exercise in coordination, concentration and patience disguised as a game'. You play the role of a young Aztec trying to make his way through a treacherous temple alive, navigating him through seven different levels. While very simple to control, the game manages to put up a real challenge for even the experienced gamer, and ranks among the most difficult Commodore 64 games ever created. With only a few design flaws and overall smooth ... |
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Attack of the Mutant Camels review (C64)Reviewed on April 28, 2009'Attack of the Mutant Camels' is a creation of the warped mind of Jeff Minter, also known as the one man company Llamasoft. Between 1982 and 1987, Jeff Minter has come up with roughly a dozen Commodore games, often simple in concept, but sharing one common characteristic: they all have a twist of insanity. AMC demonstrates this point nicely, for the player is put in a starfighter with only one purpose: to save the galaxy from an attacking horde of huge mutant camels. The concept is silly enough,... |
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Hover Bovver review (C64)Reviewed on April 28, 2009Video games can answer many questions for us that relentlessly plague our minds all through our comparatively boring lives. What was previously just a part of our imagination can now be brought to life on the screen, putting us in wondrous "what if?" scenarios. What if I had been in charge of the Battle of Normandy? What if I was hunting for treasure in an Aztec tomb riddled with traps? What if I was the last line of defense against an alien invasion? Or, most thrilling of all, what if I had to ... |
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Hacker review (C64)Reviewed on September 14, 2008To understand why Hacker became a cult classic, first it's necessary to know that the actual game is only part of the package. Think back to 1985, when games were already sold in stores, in a way not all that different from today - flashy boxes with cover art, blurbs of advertizing and little screenshots on the back, and a new smelling game and paper manual inside. Hacker, in the meantime, has a non-descript box with very little information on it, and inside, only a Commodore 64 cassette tape. N... |
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Blue Moon review (C64)Reviewed on March 02, 2008Retro gamers, me included, sometimes make it seem like every game made these days is worthless and that every game from our youth was ambrosia; the familiar '10kb was a game, and we were happy!' effect. It's far from the truth, though. They still make good games these days, occasionally. Can't think of any right now, but they do. And, believe it or not, even the Commodore 64 has its share of black sheep, and I'm the first to admit it. The black sheep I feel like elaborating on today isn't a shee... |
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Ace review (C64)Reviewed on March 02, 2008A.C.E., short for Air Combat Emulator, is an early combat flight simulator on the Commodore 64. Compared to the kind of flight simulators out now, and also to some later titles on the Commodore itself, it is rather primitive. Nevertheless, it is a surprisingly solid game with a fairly smooth flight engine, lots of action, and a high degree of challenge. It also comes with some very memorable options, including the ability to play together (a pilot and a gunner), to refuel in mid-air (which is ev... |
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Neptune's Daughters review (C64)Reviewed on January 25, 2008Sometimes, when I replay old Commodore 64 classics, I realize that some games are challenging for all the wrong reasons. Instead of simply requiring quick reactions, strategic thinking or simply concentration and nerves of steel, games from my youth have turn out to have been as difficult as they were because of sloppy controls. As I replayed Neptune's Daughters today, I was sorry to notice that this is one of those games where the challenge is not so much a design feature as a design flaw. |
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Montezuma's Revenge review (C64)Reviewed on January 13, 2008Back in the good old Commodore days of gaming, when a game took half an hour to be loaded from tape and 'shockingly realistic animations' meant some sprites went through two frames, graphics meant very little to us. I'd say they meant nothing, but that's not entirely true: we did want them functional. Colours were there to help distinguish what happened on the screen, not to make your jaw drop. As long as we could tell what was going on, we didn't really care about any eye candy. We preferred to... |
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Cool Croc Twins review (C64)Reviewed on July 17, 2007Allow yourself to be subjected to one of the cheesiest-but-good platformer-action type games from 1992. It drips with style and cool, or it at the very least tries to. You are one cool crocodile. You wear your baseball cap backwards because you need to let the world know that you're the coolest thing in this universe and in any other universe that may exist. Your brother, however, disagrees. He wears his sunglasses with pride and he is convinced that the world could never comprehend the full ext... |
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Teenage Mutant Ninja Turtles review (C64)Reviewed on July 11, 2007Teenage Mutant Ninja Turtles was one of the hottest franchises of the eighties(and slightly, the nineties). Quickly, Ultra worked at releasing a game for multiple systems that was based on these young heroes. One version hit the NES and fans cheered. Another of these versions hit the Commodore 64, and Commodore fans cheered...for about thirty seconds, I assume. Simply put, this is NOT the C-64 game that fans were looking for at all... |
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Frightmare review (C64)Reviewed on July 11, 2007A realm of shadows and horrors awaits those who insert the disk containing this game into their system. But will those nightmares follow you after you turn the computer off? |
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Express Raider review (C64)Reviewed on July 11, 2007Your job in this game is to successfully rob a multitude of trains. Unfortunately, it isn't as easy as a ride as the manual and box make it out to be... |
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Avoid the Noid review (C64)Reviewed on July 11, 2007Oh gee, the Noid. Certainly a lost character of pop culture such as this would denote a classic and entertaining experience... |
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Friday the 13th review (C64)Reviewed on October 23, 2005In an uncharacteristic attempt at “cleverness,” that shambling zombie bodybuilder Jason Voorhees has figured out how to successfully pass himself off as little girls and the elderly. That’s right, one of your campground companions is actually the |
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Moon Buggy review (C64)Reviewed on December 16, 2004One of the golden rules of game development is that if a game is successful, rip-offs inevitably follow. Sometimes it's just a few good elements that are taken to be incorporated in a different game, and sometimes an attempt is made to reinvent the same game completely; and it's this latter category that usually goes wrong. Moon Buggy is a prime example of a game that tries to emulate a successful predecessor - Moon Patrol, in this case - and falls short by a mile. |
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Quasar review (C64)Reviewed on December 09, 2004The only thing that made Quasar noteworthy on my collection of C64 floppies was that it was the only game I had that started with a Q. When you are six years old, that fascinates you. Q is a mysterious letter. You have no clue how to pronounce the name. It logically follows that it's got to be a cool game. Perhaps the designers of Quasar used the same reasoning. Slap on a nice sounding name, rip off a Commodore game that *did* work out - in this case, Buck Rogers - and success is assured, no? No... |
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Moon Patrol review (C64)Reviewed on December 09, 2004In an age where the appeal of a game is largely determined by how long it takes to play it through, going back to a title where you're happy to live through the first five minutes can be very refreshing. Arcade classic Moon Patrol spawned a Commodore 64 port in 1983, and it's one of those deliciously simple and yet brutally difficult games that the Commodore saw a lot of that year. As the name implies, you are patrolling the moon in a weird blue vehicle with square wheels. As the screen relentle... |
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The Hobbit review (C64)Reviewed on March 08, 2004Ah 1985, what a great year. Madonna was ''Getting Into the Groove'', Whitney Houston was ''Saving all her Love'', the threat of imminent nuclear war had us all nailing doors to the wall's at right angles to create fall out shelters and most importantly I briefly acquired a Commodore 64 computer and a stack of games! |
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Sex Games 2 review (C64)Reviewed on March 08, 2004Writing a review of one of thse kinds of games is quite a challenge. How can I justify playing something as pathetic and sleazy as Sex Games 2 on the Commodore 64. Well basically it was curiosity. I had heard of sex based games on various systems dating back to suck infamous Atari 2600 titles like “Beat ‘em and Eat ‘em” and “Custers Revenge”. My retro system of choice is the Commodore 64 so it was searching this back catalogue that I found this shoddy piece of software. |
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Uridium review (C64)Reviewed on February 06, 2004Uridium /juridiem/. n. 1. Fictional metallic element. |
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